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Wolfgun
14th Jun 06, 11:41 AM
Assuming that COH does well (Much like assuming that the sun will rise the sun will rise), what type of expansion pack would you wan't relic to make to add to COH?

For me I think an expansion pack adding the Russians would be cool.

Company of Heroes, Eastern front
This would add the Russians as an army for COH. I think the russians would be an ideal army to add, becouse you could afford to make them more unique than the US, and Germans.

The Russians would be different from the other two armies, is that many of the weapons they have, the russians wouldn't, such as AT rockets. This would mean that the Russians would have to rely more on AT guns, sticky bombs, and mabye even AT rifles.

To compensate, russian infantry would be very cheap to produce. They also wouldn't have any paratroopers.

And of course we would have to include commissars, have to have someone to keep the grunts motivated :nyah: for added effect, you could attach commissars to MG teams, for an even greater morale improvement.

The overall feel of the army would be that of a sledgehammer, amazinglly powerfull, but hard to bring in on their enemy.

Anyone else wan't to input anything?

vsc714
14th Jun 06, 11:46 AM
I would love to look forward to any expansion pack that comes out for CoH, but for now I think it just might be a little early for expansion pack talk. But its nice to think about what they could add in the future of CoH and those ideas of yours are nice, I would love to see Russians and new missions added but for now I haven't even played CoH yet so we'll see.

retroholyfire
14th Jun 06, 11:52 AM
Yep it's quite early to think about an expansion but i'd go with the ruskies.

Borriesz
14th Jun 06, 11:53 AM
To agree with vsc714, it is ofcourse always nice to talk of those 'what would be cool'-thinks I also agree with Wolfgun, since the Russians would be awesome. I don't have got anymore to say, since Wolfgun did so. But what is sure, the Russians have a diversity of weaponry, so in heavier stuff. (Tanks, etc.)

Look at the Ppsh-gun. This is a very fast-spray gun that contains 71 rounds of ammunition. That would knock those Germans down! Also, the diversity will also add some more Varity. But I'm not going to say any more, since CoH isn't even out yet, and we might just first wait 'till its release. Maybe Relic did put Russians in, but it was secret all the time? (lol, my mind goes crazy!) We all assume there won't even be Russians in the game, but maybe other (small) groups of resistant? Other small groups of units from other country's, but not playable? Who knows I just can't wait for this game! More info would be nice! 'Till that day CoH will hit the stores, I just keep dreaming. This is indeed getting some kind of obsession, imagine when the game finally comes out!

Tesla
14th Jun 06, 11:57 AM
i would agree with the russian army, though it would kinda work against the proposed CoH gameplay, for i view the russian army to be not close ranged tactics, but spendng more time organising a strict command structure,while making sure your men are well motavated, and armed for the battle

Wolfgun
14th Jun 06, 2:51 PM
That's something that if they did decide to make an expansion pack would be cool. The russians would be like a unwieldly hammer that could crush all opposition, but if it isn't wielded with care the much more precise Allied and German forces would outmanuver, and crush them.

Lochar
14th Jun 06, 2:54 PM
I wouldnt really say its too early myself as some developers actually start planning on expansions before the game is out, heck some even start working on the sequels.

Russian Front wldnt be bad but that war always seemed to me a slow push and CoH seems more of a faster paced design.

I never played much of the Italian campaign and wonder how that would be.

I wouldnt mind following the career of Patton or Rommel (sp?) tho if had a choice, but to be honest any scenario would be cool with this engine.

retroholyfire
14th Jun 06, 3:03 PM
rommel spent most of the war in Africa after the blitzkrieg. I don't think the desert would really be ideal for this game.

LoneWolf666
14th Jun 06, 3:09 PM
I'd go with Russia. It's where the most important and major battles have been fought, also it would add a lot of potential to tank battles. And the most important features of such expansion (as CoH is mostly built around city fighting): Stalingrad and the grand final: Berlin! :D

vsc714
14th Jun 06, 3:34 PM
Just wondering, since the Russians were with the allies and this game is based on Axis vs. Allies, Americans supposedely can't face off against Russians right? So I'm guessing if they were to make an expansion, they might also include the Italians as well so it would make it fair right? I don't know cause from what I'm guessing CoH is only Americans vs. Germans in multiplayers games right? Correct me if I'm wrong but thats what I was just thinking.

Maximus Decimus
14th Jun 06, 3:43 PM
Im pretty sure anything goes in multiplayer. It would be a bad choice to make from a design perspective because you would be alienating alot of players who want to play the team they like.

On the Russians, it would be great and the winter landscape could be very awesome. Woot! for the fearsome Ppsh squads! I would also love to have IS-2s and T-34s at my command.

SchizoBadger
14th Jun 06, 4:52 PM
Well at the end of WW2 in Europe when Germany fell, you could perhaps say that the Russians and Americans could be fighting for control of Germany in the power vacuum. I don't think there was actually any fighting but after the fall of Germany there was a race to gain as much land as possible (hence East and West Germany) and control the most technology and scientists.

Though it might be unrealistic, a conflict between the two sides could be possible.

jayze302
14th Jun 06, 8:53 PM
thats not how i learned post ww2 in history class

the way i remember it they split berlin into 4 even sections, each section controlled by the 4 allied members (USA, UK, Russia, and France)

then they split the entire country into 4 even sections each controlled by each allied country

Mogolov
15th Jun 06, 5:50 AM
How about a Germany Vs Germany Campaign....

Von *whateverhisnamewas* finally goes ahead and tries to blow up Hitler, he succeeds in doing so with the backing of half the army, while the other half is loyal to the generals who want to continue fighting the allies...

All hell breaks loose across Germany and german units are now enthralled in a vicious fight to take control of germany herself while the allies look on in glee! ;)

what you think? I forget the Generals name but it was Von something, he tried to blow up hitler in 1943 i think but failed.


Actually his name was Claus Von Staffenberg...

Would certainly solve the case of "tiger fear" :lol:

Soldier of Dest
15th Jun 06, 8:09 AM
That would be possible for 1-3 missions, but a whole campaign? :stick:

My highest wish for an exp. or mod is an german campaign, maybe eastern front against Russia so they're also many new units.

Starfisher
15th Jun 06, 8:15 AM
thats not how i learned post ww2 in history class

the way i remember it they split berlin into 4 even sections, each section controlled by the 4 allied members (USA, UK, Russia, and France)

then they split the entire country into 4 even sections each controlled by each allied countryIf you get a chance, take a class that focuses on Germany during and after WWII. It wasn't so cut and dried, and even before the war was over, everyone (except the remarkably naive Americans) was bucking for postwar position.

Which would make for a cool sequel, and actually a very unique and very cool franchise idea. We start out with CoH, which is historically "authentic" in that everyone is fighting the people they were fighting back then, but have things go differently during the uncertainty following the war. It wouldn't have gone straight to Americans killing Russians, but what if... [X].

That would be innovative and awesome, to start an alternate history series starting with CoH, then an expansion about how post-war events went a bit differently, which lead to hostilities between the West and Russia, and onward.

MOD IDEA! :D

Mogolov
15th Jun 06, 8:38 AM
That would be possible for 1-3 missions, but a whole campaign?

A whole campaign is easily possible. You just need to think a little.

think of storming the reichstag to get Himmler and the rest of hitlers old crew in the final battle for control of germany. Capturing the oil refineries in Romania! Taking control of the secret R&D bases in northern germany!

Theres lots of ideas i have that could easily turn the idea into a lengthy campaign.;)

Well, to be honest, I was going to keep the idea for a Mod.

retroholyfire
15th Jun 06, 9:09 AM
Hitler can be an Uber unit :). From what I have read Germany was split into 2 parts post-war (east was controlled by the russians and the west by the allies). Berlin was actually all in the east part of german and theoretically should have been under russian control. As it was it was split into 4 quaters and controlled by the USA, France, Britain and Russia. The Berlin wall and iron curtain were put up to stop East Germans coming to the west side. Russians slowly tried to take over the other quaters of Berlin.
Random Info: did you know the USA almost nuked France in the cold war? one of the nukes dropped out of a plane flying over France by accident. 4 of it's 5 safety devices failed.

immortal44
15th Jun 06, 10:06 AM
From what I have read Germany was split into 2 parts post-war (east was controlled by the russians and the west by the allies).

No it was 4 parts but was basically split into 2 countries. The soviet sector become east germany and the US/GB/French became west germany. We were all allies :)

The Berlin wall and iron curtain were put up to stop East Germans coming to the west side.

Not really. The iron curtain meant the whole soviet block ;)

Russians slowly tried to take over the other quaters of Berlin.

They blockaded the city and cut it off from the west.

Germany vs soviets would be a good exp but the pacific is something to look at - jungle warfare!!! Ok it won't happen but it would be unique.

Soldier of Dest
15th Jun 06, 10:11 AM
A whole campaign is easily possible. You just need to think a little.

think of storming the reichstag to get Himmler and the rest of hitlers old crew in the final battle for control of germany. Capturing the oil refineries in Romania! Taking control of the secret R&D bases in northern germany!

Theres lots of ideas i have that could easily turn the idea into a lengthy campaign.;)

Well, to be honest, I was going to keep the idea for a Mod.

Hm..okay you're right. Would be okay for a mod :up:
But then the "rebels" need new uniforms or other marks . Otherwise it would be difficult to know who is who ^^

And you need many rebels. Too many (such a large number wouldn't rebel), I think :meh:

Mogolov
15th Jun 06, 11:11 AM
True mon ami, I've already planned this out though. Troops loyal to the Nazi regime would keep the swastika's but troops loyal to the uprising would be sporting the imperial german flag from World war one, like this...

http://www.allstates-flag.com/images/full-size/flags/international/Germany_WWI_Jack.gif

With uniforms, all you need to do is use different variations of the current ones.

Rebels could have panzergrenadier...
https://media.primediamags.com/products/WDFM-2.jpg

and the nazi's could just use the SS uniform...
http://www.diggerhistory.info/images/uniforms/uniform-ss_officer-ss-sentry.gif


As for lots of rebels, you have to remember, Von Staffenberg wasnt alone. Infact you will find that Rommell was in co-operation with him and had a very large size of the army under his command. After the plot failed he was attacked by an allied fighter bomber in france and was seriously wounded. When he was fit enough, the gestapo came to see him.

He was given the choice of suicide and a hero's funeral, or face the firing squad and have his family killed.

There were rumours that other generals were in the plot to remove Hitler aswell but i can only find small fragments of info on this.

retroholyfire
15th Jun 06, 11:47 AM
I thought rommel was a nazi but the only one that followed the Geneva convention (African war)

Soldier of Dest
15th Jun 06, 11:56 AM
Rebels could have panzergrenadier...

Nooooooo, not my lovely grenadiers :devil:

Ok, now seriously. Panzergrenadiere are elite. Let'em be bad :heyhey:

I can imagine the "Ostbattalions" (soviets) would join such a "rebellion", or ?

Mogolov
15th Jun 06, 12:07 PM
very true, could even get the cossacks involved! :lol:

it'd be like the Werhmacht taking on the SS in a way. Conscripts and normal soldiers against the die-hard nazi's.

retroholyfire
15th Jun 06, 1:17 PM
nazis were a minority though weren't they?

Soldier of Dest
15th Jun 06, 1:47 PM
This is more a mod idea :

To have a "hero" person or any soldier you select and then by pressing a button you can switch to 3rd person modus like in other games "Jean d'arc; Rise and Fall; Kingdom under Fire" so you now can switch between RTS and 3rd-Person Modus. (I took 3rd and not 1st because 1st would have to be more detailed).

Pyros
15th Jun 06, 2:49 PM
That was used quite well in Battalion Wars for the Gamecube. If modders could figure out a control scheme that goes along with it that allows you to direct squad members, it'd be quite fun.

Lochar
15th Jun 06, 3:08 PM
If you get a chance, take a class that focuses on Germany during and after WWII. It wasn't so cut and dried, and even before the war was over, everyone (except the remarkably naive Americans) was bucking for postwar position.

Which would make for a cool sequel, and actually a very unique and very cool franchise idea. We start out with CoH, which is historically "authentic" in that everyone is fighting the people they were fighting back then, but have things go differently during the uncertainty following the war. It wouldn't have gone straight to Americans killing Russians, but what if... [X].

That would be innovative and awesome, to start an alternate history series starting with CoH, then an expansion about how post-war events went a bit differently, which lead to hostilities between the West and Russia, and onward.

MOD IDEA! :D
I think this is why I always loved the Total War series, they gave you the equipment and said do what you want with it, basically.

Not too many games venture down alternate history tho and I am dissappointed, I love what if scenarios. What if Hitler never attacked Russia? What if Japan never attacked America and instead launched its fleet against Britain? There are just so many.

I played WWII online for a bit and saw that the French didnt actually have sucky tanks just slow ones. 'What if' France and Poland and Britain took Hitler seriously and poured troops into Poland or France to defend against the blitzkrieg? For Moglov, 'What if' they actually killed hitler?

I dont know why we dont see more alternate history espcially in a WWII era as this seems to be an oversupplied RTS timeline. Maybe because then there is no Battl of the Bulge or other famous locations and the maps would now have to just be generalized.

Me, I would love to have a total war strategy game map of the world, all of the nations playable, and a CoH ground fighting system. Ships would have to be in I suppose, but I would settle for just a slight branching here and there.

Thats why I would love to see a dynamic battle system. Win a battle advance, lose retreat. History doesnt have to repeat itself and players CAN change history.


This is more a mod idea :

To have a "hero" person or any soldier you select and then by pressing a button you can switch to 3rd person modus like in other games "Jean d'arc; Rise and Fall; Kingdom under Fire" so you now can switch between RTS and 3rd-Person Modus. (I took 3rd and not 1st because 1st would have to be more detailed).
I was hoping if not at least a hero mode that we could still use a 1st person Cam View like Earth 2160, even if cant play like a FPS I wonder how cool it would be to follow an advancing squad to its objective using cover and move,

hillhome
15th Jun 06, 11:10 PM
Possible expansions, bit early isn't it? haha! I doubt the Pacific front will be added, many of those battles relied heavily upon naval bombardment and long range aircraft working to aid both Marine landings and army advances. I think that Russia is the most likely to be added into the mix in an expansion, although I would love a way for ships to be added in somehow and the Pacific theater opened up through an expansion.

DatonKallandor
16th Jun 06, 1:56 AM
Don't forget that CoH might use a metamap.


Daton

Lochar
16th Jun 06, 2:08 AM
Don't forget that CoH might use a metamap.


Daton
Since I saw the new DoW expansiopn was gonna try this I was hoping they got the idea from their CoH setup but only time will tell... :)

retroholyfire
16th Jun 06, 8:12 AM
metamap? Expansions order IMO: Eastern front (Germany and Russia) Desert campaign (Italy, Commonwealth and Germany) Pacific theatre (USA, Japan) Then perhaps pre-WW2 just before blitzkrieg starts.

Mogolov
16th Jun 06, 1:22 PM
metamap?



Can someone explain what that is for me? I think i know what it entails but i'd rather hear it from someone else.

If its what i think it is, 1944: Across The Rhine had this, where after every battle, you would see the front as it stands, if you lose, you see your lines retreat. Win, and you watch the front line move towards Berlin. :D

DatonKallandor
17th Jun 06, 4:49 AM
Metamap means you get a turn based map split into territories that you can choose to attack in a non-fixed order. Metamap also means you have a few means of managing your persistant army outside of combat.


Daton

Mogolov
17th Jun 06, 5:07 AM
Thats what i was thinking! Would be shit hot if CoH has been setup for that.

Lochar
17th Jun 06, 12:14 PM
Thats what i was thinking! Would be shit hot if CoH has been setup for that.

I would love to have the whole European map done like that and maybe with expansions they could increase the map size to include Russia and then the world. Playable as a certain Theatre or worldwide.

LoneWolf666
17th Jun 06, 2:27 PM
Well, we could always have an Expansion pack adding the ability to play the Axis in single-player... ;)

immortal44
18th Jun 06, 12:51 AM
Since I saw the new DoW expansiopn was gonna try this I was hoping they got the idea from their CoH setup but only time will tell...

Well the campaign probally won't work like that, but hopefully they have a conquest type mode. If they don't then it would be a good idea to include it on an expansion. WW2 style Total War anyone?? :)

Tesla
18th Jun 06, 1:08 AM
they might have it that you control your platoon, like buy new units after every battle ect, though i doubt it

Mogolov
18th Jun 06, 2:44 AM
Well, we could always have an Expansion pack adding the ability to play the Axis in single-player...

World domination anyone? :lol:


If thats that was the case, I forsee CoH, becoming the finest, most sought after WW2 RTS EVER!!!!

Lochar
18th Jun 06, 2:49 AM
I always figured the Axis wasnt included in the story campaign but would be available at least as a skirmish, if they DO have a metamap type setup, I can live without the story mode for both sides.

I just hope IF there are different style of missions in the Allied story mode they can be duplicated in a skirmish mode. Altho if this game is half of what I have been drooling over it may be awhile before I even touch the Axis side..:)

DatonKallandor
18th Jun 06, 3:35 AM
Persistant Army is already confirmed a long while ago.


Daton

Tiresias
18th Jun 06, 3:58 AM
yeah you take units from one level to the next as they gain experiance

Alliance
18th Jun 06, 9:48 AM
I say we need a expansion about the finish geurilla and the partizans!

LoneWolf666
18th Jun 06, 11:58 AM
Whoa... Winning the Warsaw Uprising... Hell yeah!

BUT! No tanks, no artillery, no air support - this calls for drastic gameplay changes... Doubtful in an expansion.

Soldier of Dest
18th Jun 06, 1:19 PM
Damn I want something WW1-styled with trenches. :anime:
Would be cool to watch the AI soldiers assault, get pinned down by an enemy machine gun and then retreat and get down inside the trenches, all theirself :dunce:

guardsman lover
18th Jun 06, 1:42 PM
Perhaps there will be 2 expansions....

Winter Assault for Russians and Pacific Assault for the Japanese.

Alliance
18th Jun 06, 1:53 PM
Winter assault was for DoW, and IIRC the russians joined during the autumn.

after some research:

June 1941 to May 1945.
june is generaly the warmest month in russia.

Noir
18th Jun 06, 5:26 PM
Whoa... Winning the Warsaw Uprising... Hell yeah!

BUT! No tanks, no artillery, no air support - this calls for drastic gameplay changes... Doubtful in an expansion.

Obviously the solution is to doom it from the start for the tragedy value, but make an uplifting tone as the germans squash it down.

LoneWolf666
19th Jun 06, 4:03 AM
Obviously the solution is to doom it from the start for the tragedy value, but make an uplifting tone as the germans squash it down.

Wow, I'm not sure I like it (guess my nationality), but that would certainly create an interesting gameplay. How many games actually involve campaigns based completely on losing them?

retroholyfire
19th Jun 06, 8:16 AM
Yeh. Make missions where the objective is not to win but to get the best loss :D

DatonKallandor
19th Jun 06, 8:32 AM
How many games actually involve campaigns based completely on losing them?

DEFCON (http://www.introversion.co.uk/defcon/index.html)

"It's Global Thermonuclear War, and nobody wins.
But maybe - just maybe - you can lose the least."


Daton

Lochar
19th Jun 06, 12:20 PM
There are some games which arent over with a loss, but there have been also some like market garden where you can lose the battle but still achieve the objective.

From what I understand CoH will be able to handle fighting retreats which can be fun.

retroholyfire
19th Jun 06, 3:41 PM
Yeh basically a fighting retreat. You can't stop the Germans advancing all over you but you wanna do as much damage as possible. (or vice versa)

Ax3
19th Jun 06, 5:54 PM
Also the Allies (not just USA) had no formal agreement with Russia, so why not have Russia vs the Allies? Russia gets a taste for power and decides it wants the rest of Europe.

immortal44
19th Jun 06, 10:36 PM
It already wanted all of europe.

LoneWolf666
20th Jun 06, 1:33 AM
But the perspective of an atomic bomb landing in Moscow didn't appeal to Stalin. I wonder why?

Starfisher
20th Jun 06, 1:59 PM
The Russians didn't want all of Europe. They wanted a buffer zone to prevent any more Western invasions of Russia. They got it. Cold war. Wall falls down. Putin remakes Russian empire. Win!

Lochar
3rd Jul 06, 7:24 PM
bringing this one out because I didnt want to make a new thread, but aside from a different history period during WWII, what I would like to see is more tactical toggable features.

Like morale for once that would also allow surrendering. Since we have auto medics, why not a temp jail building that comes with a squad of guards or one would need to be detailed.

If the morale drops low enough and losses are high then units could surrender, the guards take them to the lockup. Possibly paratrooper raids could free them as so many prisoners would have a impact on your unit cap,

Ammo/Fuel Depots, designed same way so that either lack of fuel or ammo would decide what can/cant be built/used. Yes we have resource points for ammo and fuel, but this seems to always grow just fast or slow depending on strategy points. You couldnt find the enemies ammo dump tho and blow it up to cause him any harm. Also without lack of ammo or fuel, that awesome defense that you have setup would be hard to push past, but what would happen if those MG nests started running low on ammo, or same with a artillery gun? It then takes some different planning.

Like I said tho, make them toggable so that players that just want the fast paced action can still have it but also any of those like me that like alot of strategy as well could have some other areas in which to explore.

Just a thought anyways..:)

Tesla
3rd Jul 06, 11:35 PM
couldent a possable expansion just include more tech trees, for both the allies and the axis, to create more varied gameplay

Lochar
3rd Jul 06, 11:57 PM
It could as well but Im thinking CoH covered alot of bases with their units, unless we start getting past the historical norma and bring in fantasy/prototype units.

Other than specific vehicles or units I think the game has all main weapon types covered.

Rifles
SMG
HMG
Mortars
Mines
AT both handheld and wheeled platforms
Tanks
Flamer Tanks and units
Engineers
Medics
Transport (altho havent seen any of this yet)
Jeeps
Paratroopers
Defensive Structures.

Even with upgrades I dont know how much you can change that would alter the whole strategy, the only different strategies I am thinking of will be map variety. Unless they add sea units but then it wouldnt utilize their squads AI which is the selling point of the game.

Mr JeburtO
4th Jul 06, 12:19 PM
Also the Allies (not just USA) had no formal agreement with Russia, so why not have Russia vs the Allies? Russia gets a taste for power and decides it wants the rest of Europe.

what history books have you been reading?


Anyway about the expansion packs, i dont think it would be a good idea to go about changing history in order to make a desent game, Company Of Heroes is based on realism and realistic evens after all.

If the developers want to keep the action in Europe how about an Italian campain, starting with the allies attacking Sicilly, moving on into mainlaind Italy and ending up in Nazi occupied Europe. Then the developers have the opion of adding the British Empire and the Italian army.

Just my 2 pence. ( be nice :) )

retroholyfire
4th Jul 06, 12:37 PM
Or you could switch to the start of WW2 when Germany Blitzed europe. the French/plosh could be new armies in the game.

Commissar[PT]
4th Jul 06, 1:04 PM
how about unit upkeeps? i didn't see any info about it. like troops need ammo for shoting etc, like in cossacks. or tanks need fuel to function. if you run out of this things your tanks wouldn't move or infantry would'nt shoot. now that i think of it, i doubt it cause no melee combat is in, althoug i loved dow for it.

And what about unit voices. DOW is the best game for me in terms of unit voices, space marines faith, imperial guards duty, orks... humm.. u know whaaaa, eldar wisdom, and chaos madness all looked realy memorable sentences like "Its better to die for the emperor than live for yourself". i will not underdstand the germans, but what about the americans? and please, dont put "for democracy" OR "for freedom".. please!!! its stupid, trust me...

retroholyfire
4th Jul 06, 3:07 PM
For the motherland? :D

DougyM
4th Jul 06, 4:14 PM
I thought rommel was a nazi but the only one that followed the Geneva convention (African war)
Rommel was a member of the party only becuase he needed to be to get that high up.

He was contacted by the assasins trying to blow up hitler, although he turned them down he didnt report their plans and when the attempt failed the nazi's learned that he had been part of the plot...

So they made him commit suicide.

Rommel realy was the perfect military commander, he learned from his enemies... hell... after WW1 the worlds leading tank tactics "guy" was a brit, he wrote a book on it and shortly after Rommel and his commanders had written to him asking for signed copies of his work.

Rommel admired people deserving of admiration, even his "enemies"... its just that he was on the wrong side.

IDFangelus
4th Jul 06, 4:59 PM
I kinda hope that the game whould be good enough and whould not require any expansion packs ( = more money of our pockets), only patches and mappacks.

Commissar[PT]
4th Jul 06, 5:55 PM
expansion packs are always good. you cant see a new campaign and a completly new side in a patch can you?

give us MOTHER RUSSIA!! lol... (with commissars too, like imperial guard...)

IDFangelus
5th Jul 06, 9:32 AM
in your opinion it's good.
in my opinion expansion packs are made for nothing but taking money from the players.
cant they add a new race or balances in a mod-like pack?

Tesla
5th Jul 06, 9:51 AM
yer but get no money for it, companys need money to survive, and i would be happy to buy a game if i like the company enough and want it to continue running.

if they add new tech trees i do wonder what they would be, as mentiond above there realy isnt much left out

Riess
5th Jul 06, 9:51 AM
So Fangelus, you expect the developers to create all the content of an expansion but without money coming in for it?

LoneWolf666
5th Jul 06, 10:33 AM
With the incredible money losses THQ suffered I doubt they are going to give money away like charity...

Mogolov
7th Jul 06, 3:48 PM
THQ suffered alot of losses have they? Where did you see that chap?

LoneWolf666
7th Jul 06, 10:36 PM
Gamespot, I think. I was unable to find that exact article but found this instead:

http://www.gamespot.com/news/6149109.html?q=thq

It's not nearly as bad as I thought, but still not much to be proud of.

Lochar
7th Jul 06, 10:43 PM
I am not sure I am figuring this right but a loss for the quarter just means that the quarter itself had poor sales?

If so then it would probably happen again as it looks like there 3 heavy hitters for this year will be out roughly the same time,

CoH, altho not sure date of WH expansion, and Saints Row which I think will do great for the 360 as it will give them a GTA type game to play with. The wrestling does good I guess but never got those games.

Mogolov
7th Jul 06, 10:48 PM
Good find there mate. Looks like they dont have anything to worry about tho. If they're still pushing 10m profit then things cant be that bad.

Lochar
7th Jul 06, 10:54 PM
lol dunno about that, I work for a major corporation and they let people go because profits were only a couple of hundred million instead of their billions.

Stockholders see a graph go down and get scared, it doesnt always matter there was still a profit there.

TheCommisar
9th Jul 06, 9:02 AM
Well, talking about the expansion, if they added Russians, it would be reasonable to add the Japanese as well, remember, the Russians declared war on Japan too! At the war's end (Before we nuked Japan), Russia began moving in and surrounding the remaining occupied Japanese land.

Also: Russia and Japan never signed a formal peace treaty for WWII, so technically they're still at war

Soldier of Dest
9th Jul 06, 10:39 AM
Agreed.

I'm sure there will be expansions with new nations, and I think they'll have their own campaign same as the americans.

I think they'll start with the most important nations like Great Britain and Russia. And maybe work on the nations we will already have (more units etc. for U.S. and Germany).

Alliance
9th Jul 06, 11:18 AM
I'm still hoping they give us some geurilla warfare. it would be new compared to the old
"mass troops/tanks" strategy. use a few troops wiselly to ambush rather than attack straight out.

Mogolov
9th Jul 06, 11:34 AM
Its just a matter of time before there is an add-on pack.

I think i know what it'll be but i cant be certain of course.

Soldier of Dest
9th Jul 06, 12:02 PM
Hehe some "Soldiers: Heroes of WW2"-styled maps? :heyhey:
Mmmm single soldiers, not squadbased would be needed (I think). I was impressed when I saw those kind of missions in Blitzkrieg 2.

But I don't think there'll be something like that in an expansion.

Smit1000
9th Jul 06, 7:09 PM
I would really like to see one of the darkest moments in allied history be finally included in a game - the fall of Singapore. Singapore was Britian's and the commonwealths most important strategic location and it was taken by the Japanese forces quite easierly.

This opened up the rest of south east asia, south asia and even Australia to attack, and the Japanese captured (if i remember correctly) over 100,000 allied soldiers.

Believe it or not but the Japanese pacific war started a long time before Pearl habour.

Dasfubar
10th Jul 06, 8:10 PM
How about playing as Canadians :) (hey, I can dream)

Now that I think about it could slightly maybe conceivably possibly have Canadians in the expantion, after all- Relic is based in Vancouver, right?

We could have PIATs, lee enfields and 2inch mortars, we can take the channel ports together! Now who's with me?!?!

retroholyfire
11th Jul 06, 8:30 AM
Smit I think Malta was. It was the most heavily bombed place in the entire war (bombs per mile^2)