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Lochar
24th Jun 06, 3:37 PM
I was watching the old intro trailer again the other day, and was noticing the voices of the squad leaders. On some areas he called out names to setup positions. Is this ingame or was that just added in to make the trailer a bit more?

Because I am wondering where the names came from. Will CoH actually have names for each soldier? I wasnt expecting this but I hope so, this gives more meaning to the troops and adds a touch of personality. I realize the experience is earned by a squad but it would be cool to have troop experience and watch a Pvt Johnson becomes a corporal then sgt.

Also the voices made me wonder about detection, where they told the squad to be quiet, if they didnt would the enemy hear them approaching and can sound be used to detect enemies?

LoneWolf666
24th Jun 06, 4:24 PM
I doubt soldier will have names. But during a battle it is entirely possible that soldiers will shout some names, to contribute to the "cinematic gameplay". It is entirely possible that we will have remnants of a squad, let's say, two guys, shouting seven different names... :D

Lochar
24th Jun 06, 7:17 PM
I kinda figured it maybe cinematic as well because I am figuring the squad makeup like DoW, but still I thought it would be a cool personal touch to have individual units. Instead of Summoning a squad leader the game promotes the highest ranking trooper. Each soldier has their own stats and kill counts, etc etc.

still hoping to see a UI screenshot soon tho...:)

IDFangelus
25th Jun 06, 1:48 AM
Maybe it was a cut-scene from a single player campaign?
That makes more sense.

LoneWolf666
25th Jun 06, 3:13 AM
Actually, if they give some context sensitive unit battle chatter (something never before done in an RTS) the whole cinematic concept will gain a 200% boost. Imagine you sent your squad near a building and suddenly a MG pops ups and starts mowing your guys down. The sarge yells "Take cover!", someone else goes all "Kenny! Oh my god, they've killed Kenny! Those bastards!". In the middle of this chaos you give a grenade command on the window with the MG and you hear the squad leader: "Brian! Blow up those jerries!" "On it, captain!" followed by a boom... and then the squad proceeds to cheer, with some guys mourning the losses. Maybe not like a great movie, but like a movie nonetheless. Too bad this won't be in the game. :(

Soldier of Dest
25th Jun 06, 3:29 AM
lol LoneWolf666 that sounds sexy :D :D

Druidika
25th Jun 06, 3:56 AM
Didn't Homeworld have context sensitive battle chatter?

n0z3k1ll3r
25th Jun 06, 5:23 AM
Yeah I think so.

LoneWolf666
25th Jun 06, 8:24 AM
Wasn't that generic battle chatter?

Megajames
25th Jun 06, 10:47 AM
It was just chatter, I don't think it used names and ships did not have individule names.

Ps: I may be totally wroung as have only played homeworld 2

Lochar
25th Jun 06, 1:13 PM
Lol poor Kenny cant make it out alive anywhere...:) I cant remember about homeworld but SW EAW has some of this and it does add more flavor.

But when you watch the video you do get the feeling that it is in the game because of the generic watch for snipers and other generic messages. But when a few peel off to take cover and the AI sarge gives them the order to attack this or suppress that, is that really what their doing or is it just flavor of battle chatter. Yes hearing the names really does add more and if thats all it is, just cinematic flavor so much the better. But
you do see names get used in alot of sports franchise with play calling and it almost seems it could be this way but its all guesswork unless Tranj sheds some light..:)

Ogrynsmash
25th Jun 06, 3:05 PM
Well what annoyed me in DoW was the Chaos heretic "Yes, Master!" and "We will do what you please!" and all the other strange sounding things.

It doesn't do well around the house when your family can hear that because it just sounds... perverted if you don't know whats going on.

What also annoys me is all the voices repeated over and over when you issue a move command. I turned off speech but still its annoying when you get "It is better to die for the emperor than live for yourself." from a dreadnought every time you intiate an attack command.

I just hope Company of Heroes doesn't have "Johnson, get your BAR rifle going, go!" every time I give an attack order.

What excites me is that I hear different things in videos such as what I said above, which was only said once. I also hear stuff like "Kraut Sniper in the top window!" and "Artillery, take cover!" It really seems that the AI knows whats going on and they have context speech for the situation.

retroholyfire
25th Jun 06, 3:48 PM
If Relic bothered to put effort into doing all those animations per soldier I think they will have bothered with voices too.
Offtopic: there was a game that had a unit that said "Yes sir, right away, for king and country, indeed" I can't remember what game or unit it was and it's really nagging me. Does anyone know?

Starblade
25th Jun 06, 6:03 PM
Homeworld had somewhat context sensitive chatter, but really only came down to "fighting and winning", "fighting and losing" and "running away". It's still fun to listen to the battle chatter anyway.

Killer Of Many
25th Jun 06, 9:47 PM
Retro i believe that was the spy from red alert, I remember all those things he said especially "for king and country" *Ontopic
Yeah it would definately add to the game if they had context sensitive speech, it could be an advanced version of dow when they go "Xenos spotted", or "eldar? we can send all the boys home!!1" or even "Eldar, I thought they'd be taller"[yeah I hate those damn eldar so I remember the quotes] Something like that but for each event, damn that'd be sweet.

Tranj
25th Jun 06, 10:22 PM
Massive amounts of context sensitive battle chatter. It's all client side, so it's there to spice up the game, which it does quite nicely.

Lochar
25th Jun 06, 11:15 PM
Cool Tranj, so where are the names coming from? just random ones to spice it up?

DatonKallandor
26th Jun 06, 3:09 AM
Homeworld had somewhat context sensitive chatter, but really only came down to "fighting and winning", "fighting and losing" and "running away". It's still fun to listen to the battle chatter anyway.

And "Torpedo incoming, brace for impact" when torps were fired. Thats somewhat context sensitive too.


Daton

retroholyfire
27th Jun 06, 9:49 AM
"Those are Eldar? I thought they would be taller" <stupid coming from a guardsman that only reaches an Eldar's shoulder :S
Ontopic: good to hear it Tranj I remeber one bit "Ok men be on the look out. the Krauts know we're here now" That was said after the yanks beat the Germans.
PS thanks killer of all that's what it was.

LoneWolf666
27th Jun 06, 10:05 AM
Damn you, Tranj! I already couldn't wait! Seriously though, thanks. A lot! ;) Wow, it looks like we can get awesome amounts of info if we just ask the right questions... Think harder, people! :D