Lochar
6th Jul 06, 3:11 PM
Since CoH will have experience gaining and carrying over of units that survive, I wonder how this will be handled in a campaign?
Most RTS games start with core units or even none that have to be built up, but usually by the end of that map you have built up quite a force.
Now I dont know the troop/armor caps but if you built up 6-8 squads and a few special weapons and armor, will all this be avail for the next scenario?
Or will they get put in some kind of reinforcement mode that soon as you summon another troop it will pull the units from this pool?
I havent played too many games that handled this other than types like the TW series and thats not really a RTS. I think ground control may have done it but its been awhile since played those.
Just passing time til some new vid pops up to discuss..:)
Most RTS games start with core units or even none that have to be built up, but usually by the end of that map you have built up quite a force.
Now I dont know the troop/armor caps but if you built up 6-8 squads and a few special weapons and armor, will all this be avail for the next scenario?
Or will they get put in some kind of reinforcement mode that soon as you summon another troop it will pull the units from this pool?
I havent played too many games that handled this other than types like the TW series and thats not really a RTS. I think ground control may have done it but its been awhile since played those.
Just passing time til some new vid pops up to discuss..:)