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View Full Version : Fairness Mod 2 v0.1 is out. Can the IG be made easier to use ?



Old Painless
23rd Jul 06, 4:38 AM
Hi, thanks for looking.

So far the original Fairness Mod has been declared dead, its new older sibling Fairness 2 is reborn - in a 1.5 style.

All the data from 1.5 has been included so you get all the new abilities, all the new balance changes and stats, with a bit of tweaking from yours truely.

Fairness is a balance only mod.

Things that have been fixxored :-

This changelog is old, so - be gone !

I love feedback, so feel free to shout at me or whatever you like. Please keep all discussion of this mod in this thread or the modificatus thread.

If you have a sizeable rant, feel free to PM me.

{DEATH}Abyss
23rd Jul 06, 5:26 AM
No deepstriking at the Barracks anymore. just get rid of the dreadnaught deepstrike as it's usually the dreads that kill everything not the 30 sec load up termies and give IG a economy boost. Apart from that it looks fairly good.

Epilon
23rd Jul 06, 10:56 AM
Rember this mod accepts any insights or suggestions from anyone, just go to the thread and post your suggestion. If you have an entire thread that talks about it, pls also cite it so we can do the best in balancing it.

Here is the link to the thread: http://forums.relicnews.com/showthread.php?p=1609038#post1609038

Old Painless
26th Jul 06, 2:12 AM
Version 3 is now out, with suggestions from The_Guardman and Emberstrife.

Changelog in the thread.

Mainly changes to T3 and T4, especially melee units dps to buildings.

Eldar teir system changed, The Soul Shrine is now the T1.5 armoury equivalent, Mobilise for War allows access to T2 Troops and Upgrades, Annihilate the Enemy research allows progress to T3 where Spiders now sit and Fire Prism Addons are a T4 equivalent.

For additional Support Portal Prism building capacity your paying for T4 multiple times, but then you can never be deteched as the tier advances are researches not HQ addons....