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		<title>Relicnews Forums - Dawn of War 2: Heretek Cabal</title>
		<link>http://forums.relicnews.com/</link>
		<description>Discuss aspects of Dawn of War 2 modding here.</description>
		<language>en</language>
		<lastBuildDate>Sun, 19 May 2013 13:44:27 GMT</lastBuildDate>
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			<title>Relicnews Forums - Dawn of War 2: Heretek Cabal</title>
			<link>http://forums.relicnews.com/</link>
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		<item>
			<title>New sounds in DOW2</title>
			<link>http://forums.relicnews.com/showthread.php?272349-New-sounds-in-DOW2&amp;goto=newpost</link>
			<pubDate>Wed, 15 May 2013 23:18:32 GMT</pubDate>
			<description>i see some tools around but has anybody ever attempted to import new sounds in DOW2? 
 
Is there...</description>
			<content:encoded><![CDATA[<div>i see some tools around but has anybody ever attempted to import new sounds in DOW2?<br />
<br />
Is there any issue?</div>

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			<category domain="http://forums.relicnews.com/forumdisplay.php?257-Dawn-of-War-2-Heretek-Cabal">Dawn of War 2: Heretek Cabal</category>
			<dc:creator>Garrick</dc:creator>
			<guid isPermaLink="true">http://forums.relicnews.com/showthread.php?272349-New-sounds-in-DOW2</guid>
		</item>
		<item>
			<title>Change level of wargear (problem)</title>
			<link>http://forums.relicnews.com/showthread.php?272256-Change-level-of-wargear-(problem)&amp;goto=newpost</link>
			<pubDate>Tue, 07 May 2013 11:34:29 GMT</pubDate>
			<description>Just like in the topic. 
 
By means of RBF Converter I wanted to change the level of each wargears...</description>
			<content:encoded><![CDATA[<div>Just like in the topic.<br />
<br />
By means of RBF Converter I wanted to change the level of each wargears to be accessible from one level. After quite a long job, I wrote it in GameAssets/Data/simulation/atrib/wargear etc. Unfortunately, I do not know what I did wrong, because it does not work. Wargears on to their levels from which can be used. Do you have any ideas what went wrong? Or not at all the files I changed?</div>

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			<category domain="http://forums.relicnews.com/forumdisplay.php?257-Dawn-of-War-2-Heretek-Cabal">Dawn of War 2: Heretek Cabal</category>
			<dc:creator>Daedagor</dc:creator>
			<guid isPermaLink="true">http://forums.relicnews.com/showthread.php?272256-Change-level-of-wargear-(problem)</guid>
		</item>
		<item>
			<title>DLC FX</title>
			<link>http://forums.relicnews.com/showthread.php?272220-DLC-FX&amp;goto=newpost</link>
			<pubDate>Fri, 03 May 2013 16:23:23 GMT</pubDate>
			<description>I was working on blue flamer fx for the grey knights, and of course I realized there are already...</description>
			<content:encoded><![CDATA[<div>I was working on blue flamer fx for the grey knights, and of course I realized there are already blue flame textures used for the tau commander flamer dlc for last stand. My question is would it be legal to use these blue flame textures which are just the orange flame textures converted to blue, or do I really have to take the orange flame textures myself and color them the same color blue? Seems like a waste of textures really since it would be the exact same thing, but if thats what needs to be done I guess it needs to be done. What do people think?</div>

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			<category domain="http://forums.relicnews.com/forumdisplay.php?257-Dawn-of-War-2-Heretek-Cabal">Dawn of War 2: Heretek Cabal</category>
			<dc:creator>Bloodravage</dc:creator>
			<guid isPermaLink="true">http://forums.relicnews.com/showthread.php?272220-DLC-FX</guid>
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			<title>Skill Points in Retribution</title>
			<link>http://forums.relicnews.com/showthread.php?272200-Skill-Points-in-Retribution&amp;goto=newpost</link>
			<pubDate>Wed, 01 May 2013 18:32:27 GMT</pubDate>
			<description><![CDATA[Hi all. At once I say I'm not from English-speaking countries, so I apologize in advance for my...]]></description>
			<content:encoded><![CDATA[<div>Hi all. At once I say I'm not from English-speaking countries, so I apologize in advance for my english : )<br />
<br />
Post relates skill points in Retribution namely, that at the level of each character was getting instead of two, say, 4-5 in order to have the ability to unlock all of any hero. In DOW II and Chaos Rising yet somehow I advised (unfortunately forgotten) in Retribudion I do not know how to do this, what programs to use, etc.. a much I care.<br />
<br />
It's like you help?</div>

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			<category domain="http://forums.relicnews.com/forumdisplay.php?257-Dawn-of-War-2-Heretek-Cabal">Dawn of War 2: Heretek Cabal</category>
			<dc:creator>Daedagor</dc:creator>
			<guid isPermaLink="true">http://forums.relicnews.com/showthread.php?272200-Skill-Points-in-Retribution</guid>
		</item>
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			<title><![CDATA[Old-time modder, suddenly can't get it to work]]></title>
			<link>http://forums.relicnews.com/showthread.php?272181-Old-time-modder-suddenly-can-t-get-it-to-work&amp;goto=newpost</link>
			<pubDate>Tue, 30 Apr 2013 02:11:11 GMT</pubDate>
			<description><![CDATA[I used to mod DoW2 before Chaos Rising came out.  I've since bought CR and Retribution.  I...]]></description>
			<content:encoded><![CDATA[<div>I used to mod DoW2 before Chaos Rising came out.  I've since bought CR and Retribution.  I completed a DoW2 campaign, and now I plan on running a CR campaign, but I wanted to do a bit of simple modding.  I do not currently have Retribution installed, just DoW2/CR.<br />
<br />
I edited the sbps/..../x1/troops files to max out the skills each unit has to 30.  So when I open the loadout screen, there should be 120 total bars, 30 in each skill along the bottom.  On top of that, I edited the tuning_info so that each level gives you 4 skill points (netting 120 at level 30).  I did something similar years ago when I originally played through DoW2 when it released (though capping at 20 I believe).  Everything has been saved back into .rbf files.<br />
<br />
However, after following <a href="http://forums.relicnews.com/showthread.php?233969-An-Attribute-Modding-Guide-for-Beginners" target="_blank">An Attribute Modding Guide For Beginners</a> since I haven't modded in ages, I can't get the mod to work at all.  I've tried starting a fresh CR campaign, I've tried importing my completed DoW2 campaign, but each time I complete the first mission and get to the loadout screen, nothing has changed.  I made the .module file for my mod, edited the appropriate lines, have the -modname on the steam launch options, have the files in the correct folders (I even tried making a .sga but to no avail).  I've seriously been messing with this for almost 5 solid hours now and can't figure out what's wrong!<br />
<br />
The pertinent info in the .module file looks like this:<br />
<div class="bbcode_container">
	<div class="bbcode_description">Quote:</div>
	<div class="bbcode_quote printable">
		<hr />
		
			[global]<br />
Name = Stats<br />
UIName = Stats<br />
Description = Max Stats Mod<br />
ModVersion = 1.0<br />
ModFolder = Stats<br />
; Note: the engine mounts the following automat(g)ically:<br />
; 	movies:	GameAssets\Data\Movies<br />
; 	folder:	GameAssets\Locale\&lt;lang&gt;<br />
UCSBaseIndex = 10000000<br />
<br />
[attrib:common]<br />
folder.01 = Stats\Attrib<br />
folder.02 = GameAssets\Data<br />
archive.01 = GameAssets\Archives\GameAttrib.sga
			
		<hr />
	</div>
</div>The 'Stats' folder has 'Attrib' in it, and then simulation/etc/etc until you get to the .rbf files.<br />
<br />
Though I have also tried it without it, does the -dev launch option disable mods?  I was using the cheatsmod for a while when I tried getting this to work, but the tutorial I followed said to remove -dev, so I did, but again, the mod still does nothing.  What am I doing wrong?<br />
<br />
EDIT:  Ok...I THINK I fixed it...my launch options looked like -dev -nomovies -modname Stats, but I changed it so -nomovies was last and suddenly it works...?</div>

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			<category domain="http://forums.relicnews.com/forumdisplay.php?257-Dawn-of-War-2-Heretek-Cabal">Dawn of War 2: Heretek Cabal</category>
			<dc:creator>endersblade</dc:creator>
			<guid isPermaLink="true">http://forums.relicnews.com/showthread.php?272181-Old-time-modder-suddenly-can-t-get-it-to-work</guid>
		</item>
		<item>
			<title>Replacement models</title>
			<link>http://forums.relicnews.com/showthread.php?272173-Replacement-models&amp;goto=newpost</link>
			<pubDate>Mon, 29 Apr 2013 14:02:07 GMT</pubDate>
			<description><![CDATA[Hello! 
Change the model in the "last stand" Captain on Ork-nob 
I beg you to do it, I will be very...]]></description>
			<content:encoded><![CDATA[<div>Hello!<br />
Change the model in the &quot;last stand&quot; Captain on Ork-nob<br />
I beg you to do it, I will be very grateful<br />
P.s:Sorry my English.I no speak english(google translate)</div>

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			<category domain="http://forums.relicnews.com/forumdisplay.php?257-Dawn-of-War-2-Heretek-Cabal">Dawn of War 2: Heretek Cabal</category>
			<dc:creator>freeze</dc:creator>
			<guid isPermaLink="true">http://forums.relicnews.com/showthread.php?272173-Replacement-models</guid>
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			<title>Mk III iron armor for all marines</title>
			<link>http://forums.relicnews.com/showthread.php?272154-Mk-III-iron-armor-for-all-marines&amp;goto=newpost</link>
			<pubDate>Sun, 28 Apr 2013 00:56:56 GMT</pubDate>
			<description>How would I go about creating a mod that would allow me to replace the armor of the space marines...</description>
			<content:encoded><![CDATA[<div>How would I go about creating a mod that would allow me to replace the armor of the space marines (tactical squads, devastators, asm) with the mk 3 armor dlc from TLS? I would like to make it online compatible like Shuma's mods, if possible.<br />
Any help is appreciated, thanks.</div>

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			<category domain="http://forums.relicnews.com/forumdisplay.php?257-Dawn-of-War-2-Heretek-Cabal">Dawn of War 2: Heretek Cabal</category>
			<dc:creator>Blood Ravens</dc:creator>
			<guid isPermaLink="true">http://forums.relicnews.com/showthread.php?272154-Mk-III-iron-armor-for-all-marines</guid>
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		<item>
			<title>HEPL with custom colours</title>
			<link>http://forums.relicnews.com/showthread.php?272094-HEPL-with-custom-colours&amp;goto=newpost</link>
			<pubDate>Wed, 24 Apr 2013 13:49:20 GMT</pubDate>
			<description>So where exactly would I go to change the colours of preset chapters/craftworlds/...? We are...</description>
			<content:encoded><![CDATA[<div>So where exactly would I go to change the colours of preset chapters/craftworlds/...? We are talking about MP side of the thing, NOT the Campaign side.<br />
<br />
I remember that I could edit that in Vanilla DoW2, but I forgot where that file is located(and even what it is called). It would be such a shame if you couldn't do that anymore...<br />
<br />
I am asking this because Relic made some nooby mistakes(they coloured Blood Angels mechrite red instead of either Blood red or Metallic Red{both fit, but I feel like BAs look AWESOME in Met.Red-try it!}, Ultramarines are Mordian blue instead of Ultramarine blue{just ???}...) and I don't want to create chapters called Blood Angels () or Blood Angels 1 or Blood Angels original or even Blood Angels chapter.<br />
<br />
So how would you do it? And why are the presets exactly locked? I could ask as well why isn't there full RGB pallete IN the game(currently you have to do it the way I am asking how to do it-and that's just unnecessarily complicated compared to DoW 1)?<br />
<br />
Thank you :)</div>

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			<category domain="http://forums.relicnews.com/forumdisplay.php?257-Dawn-of-War-2-Heretek-Cabal">Dawn of War 2: Heretek Cabal</category>
			<dc:creator>Claw of Lorek</dc:creator>
			<guid isPermaLink="true">http://forums.relicnews.com/showthread.php?272094-HEPL-with-custom-colours</guid>
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			<title>Badges position</title>
			<link>http://forums.relicnews.com/showthread.php?272062-Badges-position&amp;goto=newpost</link>
			<pubDate>Mon, 22 Apr 2013 21:31:08 GMT</pubDate>
			<description><![CDATA[What is the file cathegory that defines the badges position on a model? (I've been modding a Rhino...]]></description>
			<content:encoded><![CDATA[<div>What is the file cathegory that defines the badges position on a model? (I've been modding a Rhino for my Marines and i would like the Chapter insigna to be shown on the rear deck hatches rather than the side, like this <img src="http://i698.photobucket.com/albums/vv344/Steve--Irwin/9thDevastatorSquadRhino5thCompanyDa.jpg" border="0" alt="" /></div>

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			<category domain="http://forums.relicnews.com/forumdisplay.php?257-Dawn-of-War-2-Heretek-Cabal">Dawn of War 2: Heretek Cabal</category>
			<dc:creator>Garrick</dc:creator>
			<guid isPermaLink="true">http://forums.relicnews.com/showthread.php?272062-Badges-position</guid>
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			<title>Importing animation issue</title>
			<link>http://forums.relicnews.com/showthread.php?272018-Importing-animation-issue&amp;goto=newpost</link>
			<pubDate>Sat, 20 Apr 2013 00:41:43 GMT</pubDate>
			<description>Hey all. Im working on some animations for the gk nemesis falchions, and im using one of the chaos...</description>
			<content:encoded><![CDATA[<div>Hey all. Im working on some animations for the gk nemesis falchions, and im using one of the chaos lord claws animations as a base. The issue im having is when i load the animation in the model editor it looks fine, when i export that animation as a .anim file, and load it in 3dsmax, the pelvis and both legs are constantly twitching. When I re-export it without modifying it, and import it back into the model editor, its just as twitchy as it was in max, so it seems like something is going wrong with the initial export. This happens when i load some of the chaos_lord or chaos_lord_pvp animations, and ive seen this happen with other animations in the past. Anyone know why it might be doing this or how to go about fixing it? thanks.</div>

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			<category domain="http://forums.relicnews.com/forumdisplay.php?257-Dawn-of-War-2-Heretek-Cabal">Dawn of War 2: Heretek Cabal</category>
			<dc:creator>Bloodravage</dc:creator>
			<guid isPermaLink="true">http://forums.relicnews.com/showthread.php?272018-Importing-animation-issue</guid>
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