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		<title>Relicnews Forums - Homeworld 2 - Tanis Shipyards</title>
		<link>http://forums.relicnews.com/</link>
		<description>Homeworld2 mod discussion</description>
		<language>en</language>
		<lastBuildDate>Mon, 20 May 2013 03:15:28 GMT</lastBuildDate>
		<generator>vBulletin</generator>
		<ttl>60</ttl>
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			<url>http://forums.relicnews.com/images/misc/rss.png</url>
			<title>Relicnews Forums - Homeworld 2 - Tanis Shipyards</title>
			<link>http://forums.relicnews.com/</link>
		</image>
		<item>
			<title>X System anyone?</title>
			<link>http://forums.relicnews.com/showthread.php?272377-X-System-anyone&amp;goto=newpost</link>
			<pubDate>Fri, 17 May 2013 14:58:13 GMT</pubDate>
			<description><![CDATA[Hello. 
 
Atm im digging into 9ccn's x-system. Does anybody know a source / tutorial / example next...]]></description>
			<content:encoded><![CDATA[<div>Hello.<br />
<br />
Atm im digging into 9ccn's x-system. Does anybody know a source / tutorial / example next to the help file provided with the package? Thanks</div>

]]></content:encoded>
			<category domain="http://forums.relicnews.com/forumdisplay.php?72-Homeworld-2-Tanis-Shipyards">Homeworld 2 - Tanis Shipyards</category>
			<dc:creator>Reluctanct</dc:creator>
			<guid isPermaLink="true">http://forums.relicnews.com/showthread.php?272377-X-System-anyone</guid>
		</item>
		<item>
			<title>Research Tree Questions</title>
			<link>http://forums.relicnews.com/showthread.php?272316-Research-Tree-Questions&amp;goto=newpost</link>
			<pubDate>Sun, 12 May 2013 23:53:55 GMT</pubDate>
			<description>Hey guys, alright so I have one major obstacle that I am trying get over right now for the mod that...</description>
			<content:encoded><![CDATA[<div>Hey guys, alright so I have one major obstacle that I am trying get over right now for the mod that I am working on and that is the research tree's.<br />
<br />
Okay so here is my issue. The research tree that was originally created was not created by me, however I have gone through it and everything is fine and should be working.<br />
<br />
Now when the research tree is modified with either research time or research cost the item will no longer appear in the research tree at all.<br />
If I go back and change the value back to the original values then it still won't show up.<br />
<br />
Are there any other files that can cause this to happen?<br />
Original<br />
<div class="bbcode_container">
	<div class="bbcode_description">Code:</div>
	<hr /><code class="bbcode_code">&nbsp; {<br />
&nbsp; &nbsp; Name = &quot;FighterEngineTech&quot;,<br />
&nbsp; &nbsp; RequiredResearch = &quot;&quot;,<br />
&nbsp; &nbsp; RequiredSubSystems = &quot;Research&quot;,<br />
&nbsp; &nbsp; Cost = 300,<br />
&nbsp; &nbsp; Time = 20,<br />
&nbsp; &nbsp; DisplayedName = &quot;Fighter Engine Tech 1&quot;,<br />
&nbsp; &nbsp; DisplayPriority = 1,<br />
&nbsp; &nbsp; Description = &quot;$9612&quot;,<br />
&nbsp; &nbsp; TargetType = Family,<br />
&nbsp; &nbsp; TargetName = &quot;Fighter&quot;,<br />
&nbsp; &nbsp; Icon = Icon_Tech,<br />
&nbsp; &nbsp; ShortDisplayedName = &quot;Fighter Drive Tech&quot;,<br />
&nbsp; },</code><hr />
</div>Modified<br />
<div class="bbcode_container">
	<div class="bbcode_description">Code:</div>
	<hr /><code class="bbcode_code">&nbsp; {<br />
&nbsp; &nbsp; Name = &quot;FighterEngineTech&quot;,<br />
&nbsp; &nbsp; RequiredResearch = &quot;&quot;,<br />
&nbsp; &nbsp; RequiredSubSystems = &quot;Research&quot;,<br />
&nbsp; &nbsp; Cost = 0,<br />
&nbsp; &nbsp; Time = 20,<br />
&nbsp; &nbsp; DisplayedName = &quot;Fighter Engine Tech 1&quot;,<br />
&nbsp; &nbsp; DisplayPriority = 1,<br />
&nbsp; &nbsp; Description = &quot;$9612&quot;,<br />
&nbsp; &nbsp; TargetType = Family,<br />
&nbsp; &nbsp; TargetName = &quot;Fighter&quot;,<br />
&nbsp; &nbsp; Icon = Icon_Tech,<br />
&nbsp; &nbsp; ShortDisplayedName = &quot;Fighter Drive Tech&quot;,<br />
&nbsp; },</code><hr />
</div></div>

]]></content:encoded>
			<category domain="http://forums.relicnews.com/forumdisplay.php?72-Homeworld-2-Tanis-Shipyards">Homeworld 2 - Tanis Shipyards</category>
			<dc:creator>Moleman</dc:creator>
			<guid isPermaLink="true">http://forums.relicnews.com/showthread.php?272316-Research-Tree-Questions</guid>
		</item>
		<item>
			<title>Homeworld 2 movies</title>
			<link>http://forums.relicnews.com/showthread.php?272278-Homeworld-2-movies&amp;goto=newpost</link>
			<pubDate>Thu, 09 May 2013 06:32:22 GMT</pubDate>
			<description>Hello everyone. Does anyone know how um convert a .avi video to Homeworld2 video format for the...</description>
			<content:encoded><![CDATA[<div>Hello everyone. Does anyone know how um convert a .avi video to Homeworld2 video format for the intro's?</div>

]]></content:encoded>
			<category domain="http://forums.relicnews.com/forumdisplay.php?72-Homeworld-2-Tanis-Shipyards">Homeworld 2 - Tanis Shipyards</category>
			<dc:creator>jkberna</dc:creator>
			<guid isPermaLink="true">http://forums.relicnews.com/showthread.php?272278-Homeworld-2-movies</guid>
		</item>
		<item>
			<title>Does the Badge mesh have to be flat and square?</title>
			<link>http://forums.relicnews.com/showthread.php?272265-Does-the-Badge-mesh-have-to-be-flat-and-square&amp;goto=newpost</link>
			<pubDate>Wed, 08 May 2013 01:29:53 GMT</pubDate>
			<description>Pretty much what the title says. I am working on a ship based of the concept art below and I was...</description>
			<content:encoded><![CDATA[<div>Pretty much what the title says. I am working on a ship based of the concept art below and I was wondering if it would be possible to have that seam in the ships plating that goes through the badge be part of the mesh. I'm not really sure what the restrictions of the badge mesh are but can anyone think of a way I could incorporate the seam into the mesh without messing up the badge?<br />
<img src="http://imageshack.us/a/img17/9995/concepthgndreadnaught.jpg" border="0" alt="" /></div>

]]></content:encoded>
			<category domain="http://forums.relicnews.com/forumdisplay.php?72-Homeworld-2-Tanis-Shipyards">Homeworld 2 - Tanis Shipyards</category>
			<dc:creator>jnaymie</dc:creator>
			<guid isPermaLink="true">http://forums.relicnews.com/showthread.php?272265-Does-the-Badge-mesh-have-to-be-flat-and-square</guid>
		</item>
		<item>
			<title>Error Mesh with Radius greater than 20km</title>
			<link>http://forums.relicnews.com/showthread.php?272227-Error-Mesh-with-Radius-greater-than-20km&amp;goto=newpost</link>
			<pubDate>Sat, 04 May 2013 03:42:57 GMT</pubDate>
			<description><![CDATA[title says it all, the object in question is a planet, kinda like the one seen in many mod's these...]]></description>
			<content:encoded><![CDATA[<div>title says it all, the object in question is a planet, kinda like the one seen in many mod's these days. Now here is the key, the error only happens to some users. Others wont get the error at all. Said user's are updated to version 1.1 and have tried in both .big format for the mod and uncompressed versions.<br />
<br />
Any ideas guys?<br />
<br />
Once again the error is this:<br />
<br />
<div class="bbcode_container">
	<div class="bbcode_description">Code:</div>
	<hr /><code class="bbcode_code">Error: Mesh with radius greater then 20km (Root | Root_mesh)</code><hr />
</div></div>

]]></content:encoded>
			<category domain="http://forums.relicnews.com/forumdisplay.php?72-Homeworld-2-Tanis-Shipyards">Homeworld 2 - Tanis Shipyards</category>
			<dc:creator>Moleman</dc:creator>
			<guid isPermaLink="true">http://forums.relicnews.com/showthread.php?272227-Error-Mesh-with-Radius-greater-than-20km</guid>
		</item>
		<item>
			<title><![CDATA[[Tools] HWU Tool Kit SVN]]></title>
			<link>http://forums.relicnews.com/showthread.php?272187-Tools-HWU-Tool-Kit-SVN&amp;goto=newpost</link>
			<pubDate>Tue, 30 Apr 2013 21:11:01 GMT</pubDate>
			<description>Hey guys moleman here!  
 
After a few suggestions and several additions of some lost tools due to...</description>
			<content:encoded><![CDATA[<div>Hey guys moleman here! <br />
<br />
After a few suggestions and several additions of some lost tools due to the black hole that is 404 pages, I have setup an SVN that contains all of the tools from the Homeworld Universe Tool Kit as well as some new additions.<br />
<br />
I will keep an update list here, if you find any new tools, old versions and the like please post it in this thread and I will update the SVN and initial post with the tool.<br />
<br />
SVN Repository Address: <a href="https://subversion.assembla.com/svn/homeworld-and-homeworld-2-tool-box/" target="_blank">https://subversion.assembla.com/svn/...ld-2-tool-box/</a><br />
Recommended to use Tortoise SVN<br />
<br />
<div class="bbcode_container">
	<div class="bbcode_description">Code:</div>
	<hr /><code class="bbcode_code">Current Tool's list:<br />
HW1 - BIG<br />
HW1 - BigViewer 2.0<br />
HW1 - BigViewer 3.0<br />
HW1 - BTG background editor<br />
HW1 - GEO Specifications<br />
HW1 - Homeworld 1 Dedicated Server<br />
HW1 - HWSE 1.41.00<br />
HW1 - HWSE 1.41.02<br />
HW1 - HWShipEditor 1.4.1 Install and Update<br />
HW1 - LIF List<br />
HW1 - Lif2Psd<br />
HW1 - MEX Edit<br />
HW1 - Penesound<br />
HW1 - Relic - AIFR Encoder<br />
HW1 - Spooksoft - LL Viewer 2.00<br />
HW1 - Turret Tools<br />
HW1 - Wavefront Converter II<br />
HW1 - Winbig (Homeworld)<br />
HW1 - Winbig (Homeworld &amp; Cataclysm)<br />
HW1-2 - 3D Exploration 1.5.4<br />
HW1-2 - DXGM Patcher<br />
HW1-2 - HWSE V2.02b hod<br />
HW1-2 - Metasequoia LE 2.3b2<br />
HW2 - 4E534B - BTG2BGHODConv<br />
HW2 - 4E534B - CFHodEd 3.1.5<br />
HW2 - 4E534B - CFHodEd 3.1.9<br />
HW2 - 4E534B - CFHodEd 3.2.0 Tangent<br />
HW2 - 4E534B - CFHodEd 4.2.0<br />
HW2 - 4E534B - CFLuaDC<br />
HW2 - 4E534B - HW2BGBuilder<br />
HW2 - 4E534B - MADEd<br />
HW2 - 4E534B - msHODExporter<br />
HW2 - ArcivPretty v1.12<br />
HW2 - DDS Converter 2<br />
HW2 - Function Reference V05.1.08.10<br />
HW2 - HardEd - HW2 HOD Edit<br />
HW2 - HOD Subsets<br />
HW2 - Homeworld 2 Map Editor V1.2<br />
HW2 - HW1 to HW2 - Map Converter<br />
HW2 - HW2 Font Editor V1.02<br />
HW2 - HW2 Weapon Script Editor<br />
HW2 - HW2 Hod Reporter v.5.2<br />
HW2 - hw2mt - Musicconvertor<br />
HW2 - Internal Mission Ed<br />
HW2 - Lathe of Sajuuk V109 - Level Creator<br />
HW2 - Level Proof Reader<br />
HW2 - MissionBoySE<br />
HW2 - MissionBoySE V1<br />
HW2 - Nvidia dds plugin<br />
HW2 - PrettyPrinter v1.27<br />
HW2 - Relic Developers Network Tools<br />
HW2 - Relic Developers Network Tools Update<br />
HW2 - SCAR HTML Help<br />
HW2 - Spookysoft - HOD Tool V1.5.0.1<br />
HW2 - Spookysoft - HW2ICArchive V1.6.0.0<br />
HW2 - Spookysoft - ROTTool 2.0.0.0<br />
HW2 - Spookysoft - ROTTool 2.5.0.0<br />
HW2 - ThoughtDump V1.23<br />
HW2 - unfBig V1.4.1<br />
HW2 - unfHardEd V11+</code><hr />
</div>04/30/2013<br />
-SVN Database Created<br />
-Added HW2 - 4E534B - CFHodEd 3.1.9<br />
-Added HW2 - HW2 Font Editor V1.02</div>

]]></content:encoded>
			<category domain="http://forums.relicnews.com/forumdisplay.php?72-Homeworld-2-Tanis-Shipyards">Homeworld 2 - Tanis Shipyards</category>
			<dc:creator>Moleman</dc:creator>
			<guid isPermaLink="true">http://forums.relicnews.com/showthread.php?272187-Tools-HWU-Tool-Kit-SVN</guid>
		</item>
		<item>
			<title>Scripted Rotation</title>
			<link>http://forums.relicnews.com/showthread.php?272177-Scripted-Rotation&amp;goto=newpost</link>
			<pubDate>Mon, 29 Apr 2013 19:13:37 GMT</pubDate>
			<description>Hey guys Moleman here with another question for the community! 
 
So here is my obsticle, In The...</description>
			<content:encoded><![CDATA[<div>Hey guys Moleman here with another question for the community!<br />
<br />
So here is my obsticle, In The first mission of Homeworld 1 the scaffold rotates 45 degrees to align properly with the playing field, this is what I am wanting to achieve.<br />
<br />
Now what I want to know is if there is a function I can use order the ship to rotate in a certain direction or if I am going to have to animate it to rotate like that, now with rotation I would assume that any ship that is latch-docked with the scaffold wouldn't rotate with the animation.<br />
<br />
So any idea? I've been scouring the Function References that I have been able to find for a while now but I cannot think of one that would do that job.<br />
<br />
Edit: Also no point in making multiple threads, but how should this function be setup?<br />
<br />
<div class="bbcode_container">
	<div class="bbcode_description">Code:</div>
	<hr /><code class="bbcode_code">Stats_GatheredRUAsteroid</code><hr />
</div>I am trying to do a check so the full function would look something like this<br />
<div class="bbcode_container">
	<div class="bbcode_description">Code:</div>
	<hr /><code class="bbcode_code">function Rule_Gather_Complete ()<br />
&nbsp; &nbsp;  if<br />
&nbsp; &nbsp;  Stats_GatheredRUAsteroid (0) &lt; 1<br />
&nbsp; &nbsp;  then<br />
&nbsp; &nbsp;  Objective_SetState( obj_pri_01_Gather_id, OS_Complete )<br />
&nbsp; &nbsp;  Rule_Remove(&quot;Rule_Gather_Complete&quot;)<br />
&nbsp; &nbsp;  end<br />
end</code><hr />
</div>where as the first variable 0 is the player id number? or are there more arguments to this function?</div>

]]></content:encoded>
			<category domain="http://forums.relicnews.com/forumdisplay.php?72-Homeworld-2-Tanis-Shipyards">Homeworld 2 - Tanis Shipyards</category>
			<dc:creator>Moleman</dc:creator>
			<guid isPermaLink="true">http://forums.relicnews.com/showthread.php?272177-Scripted-Rotation</guid>
		</item>
		<item>
			<title>.AVI to HW2 .AVI format</title>
			<link>http://forums.relicnews.com/showthread.php?272155-AVI-to-HW2-AVI-format&amp;goto=newpost</link>
			<pubDate>Sun, 28 Apr 2013 01:04:07 GMT</pubDate>
			<description>Hey guys! So I have been looking for a while for this tool and finally managed to find one stored...</description>
			<content:encoded><![CDATA[<div>Hey guys! So I have been looking for a while for this tool and finally managed to find one stored on the interwebs, I am unsure if anyone has a working link at the moment but the one that I found through the tools sections at the Karos Graveyard site are dead.<br />
<br />
<a href="http://members.multimania.co.uk/jaennirin/DXGM/" target="_blank">http://members.multimania.co.uk/jaennirin/DXGM/</a><br />
<br />
it is the Swarm tool to convert the standard .avi to the DXGM.avi format that is used with Homeworld 2's cinematics.<br />
<br />
I hope this will help people! :)</div>

]]></content:encoded>
			<category domain="http://forums.relicnews.com/forumdisplay.php?72-Homeworld-2-Tanis-Shipyards">Homeworld 2 - Tanis Shipyards</category>
			<dc:creator>Moleman</dc:creator>
			<guid isPermaLink="true">http://forums.relicnews.com/showthread.php?272155-AVI-to-HW2-AVI-format</guid>
		</item>
		<item>
			<title>LUA-Scripting questions</title>
			<link>http://forums.relicnews.com/showthread.php?272129-LUA-Scripting-questions&amp;goto=newpost</link>
			<pubDate>Fri, 26 Apr 2013 10:15:43 GMT</pubDate>
			<description><![CDATA[Examples: 
 
Code: 
--------- 
   if ((GetNumCollecting() > 9 or numRUs > 3000) and s_militaryPop >...]]></description>
			<content:encoded><![CDATA[<div>Examples:<br />
<div class="bbcode_container">
	<div class="bbcode_description">Code:</div>
	<hr /><code class="bbcode_code">&nbsp;  if ((GetNumCollecting() &gt; 9 or numRUs &gt; 3000) and s_militaryPop &gt; 10 and UnderAttackThreat() &lt; -75) then <br />
&nbsp; &nbsp; &nbsp; ShipDemandAdd( kBattleCruiser, 0.75 ) <br />
&nbsp; &nbsp; &nbsp; ShipDemandAdd( kDestroyer, 0.25 ) <br />
&nbsp; &nbsp; &nbsp; if (IsResearchDone( BATTLECRUISERIONWEAPONS ) == 1 and numRUs &gt; 3000) then <br />
&nbsp; &nbsp; &nbsp; &nbsp;  ShipDemandAdd( kBattleCruiser, 0.5 ) <br />
&nbsp; &nbsp; &nbsp; end <br />
&nbsp;  end</code><hr />
</div><div class="bbcode_container">
	<div class="bbcode_description">Code:</div>
	<hr /><code class="bbcode_code">&nbsp; &nbsp; &nbsp; &nbsp; local curGameTime = gameTime()<br />
&nbsp; &nbsp; &nbsp; &nbsp; local timeSinceLastSubSysDemand = curGameTime - sg_lastSpecialSubSysTime&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />
&nbsp; &nbsp; &nbsp; &nbsp; if(s_selfTotalValue &gt; 160 and s_militaryStrength &gt; -5 and UnderAttackThreat() &lt; -70 and (timeSinceLastSubSysDemand &gt; sg_specialSubSysDelayTime or GetRU() &gt; 3000)) then<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; local productionDemand = SubSystemDemandGet(FIGHTERPRODUCTION) +<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  SubSystemDemandGet(CORVETTEPRODUCTION) +<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  SubSystemDemandGet(FRIGATEPRODUCTION) +<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  SubSystemDemandGet(CAPSHIPPRODUCTION) +<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  SubSystemDemandGet(PLATFORMPRODUCTION) +<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  SubSystemDemandGet(RESEARCH) +<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  SubSystemDemandGet(ADVANCEDRESEARCH) +</code><hr />
</div>Me interests <b>UnderAttackThreat ()</b> <br />
1. Why used only negative value (&lt; -75) or (&lt; -70)? What will if use positive value (&lt; 70) or (&gt; 70)? <br />
2. How I can in script-lines to designate weak and strong level of threats?<br />
<br />
3. in what a difference between <b>s_militaryPop</b> and <b>s_militaryStrength</b>?<br />
militaryPop used positive value(&gt;10) ? but militaryStrength used negative value( &gt; -5)<br />
Why?</div>

]]></content:encoded>
			<category domain="http://forums.relicnews.com/forumdisplay.php?72-Homeworld-2-Tanis-Shipyards">Homeworld 2 - Tanis Shipyards</category>
			<dc:creator>mickey</dc:creator>
			<guid isPermaLink="true">http://forums.relicnews.com/showthread.php?272129-LUA-Scripting-questions</guid>
		</item>
		<item>
			<title>Some scripting help needed</title>
			<link>http://forums.relicnews.com/showthread.php?272101-Some-scripting-help-needed&amp;goto=newpost</link>
			<pubDate>Wed, 24 Apr 2013 18:45:01 GMT</pubDate>
			<description><![CDATA[Hey! 
I'll just just cut to the chase... 
I'm making a singleplayer level and have ran into a few...]]></description>
			<content:encoded><![CDATA[<div>Hey!<br />
I'll just just cut to the chase...<br />
I'm making a singleplayer level and have ran into a few issues. <br />
1. I want to spawn enemy fleet a certain time after player's fleet but cant seem to find a function that would let me do this.<br />
2. How do I spawn ships already docked in carrier? What I want to do is make carrier exit hyperspace with a few bombers docked already inside.<br />
3. When I spawn carrier it always exits hyperspace facing boarders of map ( no matter where I place it) Does anyone know why this happens?, Other ships seem to spawn facing center of map.<br />
<br />
I appreciate any help, Thanks in advance!<br />
<br />
P.S.<br />
I looked through tutorials section but didn't find any other singleplayer level tuts exept for this one: <br />
<a href="http://forums.relicnews.com/showthread.php?21997-SP-Campaign-Creation" target="_blank">http://forums.relicnews.com/showthre...paign-Creation</a><br />
Are there any other tutorials on this?, thanks.</div>

]]></content:encoded>
			<category domain="http://forums.relicnews.com/forumdisplay.php?72-Homeworld-2-Tanis-Shipyards">Homeworld 2 - Tanis Shipyards</category>
			<dc:creator>Baltic Beazt</dc:creator>
			<guid isPermaLink="true">http://forums.relicnews.com/showthread.php?272101-Some-scripting-help-needed</guid>
		</item>
		<item>
			<title>Gearbox has purchased the Homeworld IP</title>
			<link>http://forums.relicnews.com/showthread.php?272068-Gearbox-has-purchased-the-Homeworld-IP&amp;goto=newpost</link>
			<pubDate>Tue, 23 Apr 2013 03:06:39 GMT</pubDate>
			<description>Hi guys! 
 
You probably all already know, but Homeworld is now the property of Gearbox.  
 
...</description>
			<content:encoded><![CDATA[<div>Hi guys!<br />
<br />
You probably all already know, but Homeworld is now the property of Gearbox. <br />
<br />
<div class="bbcode_container">
	<div class="bbcode_description">Quote:</div>
	<div class="bbcode_quote printable">
		<hr />
		
			Homeworld Acquisition and Plans<br />
22/04/13 - Chris Faylor<br />
<br />
<img src="http://s3.amazonaws.com/gearboxsoftwarecom/images/_/20130419/77ded3e0a3d3a7732e73a56dd1dcf26f06828ce0.png" border="0" alt="" /><br />
<br />
Gearbox Software has prevailed as the highest bidder in the acquisition of the Homeworld franchise from THQ. Brian Martel, Gearbox Software's Chief Creative Officer, has great love and respect for Relic's brilliant, fun and innovative game and personally spearheaded the acquisition.<br />
<br />
Brian intends as first priority to direct Gearbox's interest to preserve and assemble the purest form of the original acclaimed and beloved games, Homeworld and Homeworld 2, with the intent of making them accessible on today's leading digital platforms.<br />
<br />
Please visit the Gearbox Software Forums to share with us and Brian what you think should be done with Homeworld moving forward. And, please try to get our attention if you have capability and interest to join the effort in developing or enabling Homeworld's future.
			
		<hr />
	</div>
</div></div>

]]></content:encoded>
			<category domain="http://forums.relicnews.com/forumdisplay.php?72-Homeworld-2-Tanis-Shipyards">Homeworld 2 - Tanis Shipyards</category>
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