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Company of Heroes - The Armoury

Company of Heroes modding discussion.

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  1. Weapons Range

    (15 Viewing)

    Forum for discussion of mods either completed or in progress.

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    • Threads: 551
    • Posts: 49,129
  2. The Ammo Box

    (6 Viewing)

    Post small mods or units here so that others can see how things are done. See forum guidelines.

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    • Threads: 440
    • Posts: 32,025
  3. Post How-To documents and Tutorials here. Also see the CoH Modding Wiki.

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    • Threads: 209
    • Posts: 4,702
  4. Maps Bunker

    (3 Viewing)

    Forum for sharing Maps you have created, asking questions about mapping and general map type FAQs.

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    • Threads: 2,055
    • Posts: 20,337
  1. Info Sticky Thread Sticky: Company of Heroes Modding Tools

    Started by Kapp'n, 7th Feb 10 1:52 PM
    • Replies: 31
    • Views: 32,134
    3rd Apr 13, 8:00 AM Go to last post
  2. Read This Sticky Thread Sticky: Community Mod Tools (0.5.4)

    Started by Corsix, 14th Sep 06 3:03 PM
    12 Pages
    1 2 3 4 ... 12
    • Replies: 597
    • Views: 188,769
    13th Oct 12, 5:19 PM Go to last post
  3. Bunny Sticky Thread Sticky: Positions available at Relicnews - apply within!

    Started by Moe, 3rd Apr 12 2:25 PM
    • Replies: 0
    • Views: 3,092
    3rd Apr 12, 2:25 PM Go to last post
  4. Sticky Thread Sticky: New to The Armoury? Where to post your stuff (READ THIS)

    Started by Celution, 22nd May 11 1:17 PM
    • Replies: 0
    • Views: 6,096
    22nd May 11, 1:17 PM Go to last post
  5. Info Sticky Thread Sticky: [IRC] Community Chat Channel Details

    Started by Bowkers, 3rd Aug 10 11:03 AM
    • Replies: 0
    • Views: 6,228
    3rd Aug 10, 11:03 AM Go to last post
  6. Alarm Sticky Thread Sticky: [CoH] THE ARMOURY - Forum Guidelines and Information

    Started by Grabnutz, 23rd Jan 10 11:54 AM
    • Replies: 0
    • Views: 9,378
    23rd Jan 10, 11:54 AM Go to last post
  7. Info Sticky Thread Sticky: CoH Modding FAQ <Update June 22>

    Started by Corsix, 2nd Sep 06 4:49 AM
    • Replies: 0
    • Views: 49,145
    2nd Sep 06, 4:49 AM Go to last post
  1. Maximum Number of Commander Abilities

    Started by I_am_a_Spoon, 19th May 13 9:20 AM
    • Replies: 16
    • Views: 218
    Yesterday, 10:50 PM Go to last post
  2. haltrack, gunner and canopy

    Started by sennacherib, 23rd May 13 5:52 AM
    • Replies: 5
    • Views: 149
    Yesterday, 11:16 AM Go to last post
  3. Imperial Guard Request for two images, please

    Started by mandead, 7th May 13 7:25 AM
    • Replies: 10
    • Views: 445
    Yesterday, 8:40 AM Go to last post
  4. doctrine : questions

    Started by sennacherib, 17th May 13 5:40 PM
    • Replies: 5
    • Views: 232
    23rd May 13, 3:17 PM Go to last post
    • Replies: 2
    • Views: 121
    23rd May 13, 11:52 AM Go to last post
  5. AI knowledge/faq/discussion thread

    Started by robotnik, 21st May 13 3:54 PM
    • Replies: 5
    • Views: 180
    22nd May 13, 4:28 PM Go to last post
  6. Bagpiper??

    Started by TomLikesFlip, 22nd May 13 4:02 PM
    • Replies: 0
    • Views: 125
    22nd May 13, 4:02 PM Go to last post
  7. Off-map random reinforcements issues

    Started by sennacherib, 21st May 13 9:22 AM
    • Replies: 8
    • Views: 194
    22nd May 13, 8:53 AM Go to last post
  8. Daimler Armored Car

    Started by TomLikesFlip, 22nd May 13 5:44 AM
    • Replies: 4
    • Views: 163
    22nd May 13, 6:36 AM Go to last post
  9. Steam Workshop

    Started by Uccido, 19th May 13 6:34 PM
    • Replies: 7
    • Views: 264
    21st May 13, 8:06 AM Go to last post
  10. Making Defense non-autotargetable

    Started by General Kong, 20th May 13 8:19 PM
    • Replies: 2
    • Views: 125
    21st May 13, 7:52 AM Go to last post
  11. Imperial Guard Question about the King Tiger's veterancy

    Started by mandead, 20th May 13 5:57 PM
    • Replies: 3
    • Views: 116
    21st May 13, 6:57 AM Go to last post
  12. Tiger Reward Unit problem.

    Started by Fuzzyfireball, 16th May 13 1:59 AM
    • Replies: 5
    • Views: 243
    21st May 13, 5:13 AM Go to last post
  13. Maximum Sight/Weapon Ranges

    Started by I_am_a_Spoon, 18th May 13 2:35 AM
    • Replies: 1
    • Views: 182
    21st May 13, 12:17 AM Go to last post
  14. Imperial Guard A few miscellaneous modding questions

    Started by mandead, 15th May 13 2:22 PM
    • Replies: 6
    • Views: 331
    20th May 13, 3:03 PM Go to last post
    • Replies: 6
    • Views: 323
    19th May 13, 9:40 PM Go to last post
  15. --Problem with A.i--

    Started by -250 wh div-, 19th May 13 9:44 AM
    • Replies: 3
    • Views: 150
    19th May 13, 11:47 AM Go to last post
  16. Object Smoothing

    Started by CinCCoH, 14th May 13 6:48 PM
    • Replies: 7
    • Views: 234
    16th May 13, 6:01 PM Go to last post
  17. List of mods that work/do not work with the New Steam version

    Started by ubermensche, 8th May 13 4:36 PM
    2 Pages
    1 2
    • Replies: 72
    • Views: 1,848
    16th May 13, 4:05 PM Go to last post
  18. Skin problems

    Started by TomLikesFlip, 16th May 13 11:37 AM
    • Replies: 0
    • Views: 143
    16th May 13, 11:37 AM Go to last post
  19. I am new to modding and what is this

    Started by Aztec217, 15th May 13 9:34 AM
    • Replies: 2
    • Views: 213
    15th May 13, 10:37 AM Go to last post
  20. error: AI fatal error: execution halted

    Started by sennacherib, 14th May 13 2:20 PM
    • Replies: 0
    • Views: 150
    14th May 13, 2:20 PM Go to last post
    • Replies: 5
    • Views: 267
    14th May 13, 10:52 AM Go to last post
  21. Singleplayer maps/campaigns and music

    Started by slserpent, 11th May 13 8:34 PM
    • Replies: 8
    • Views: 297
    13th May 13, 7:22 PM Go to last post
  22. AI.logs

    Started by Dartborne, 12th May 13 5:27 PM
    • Replies: 4
    • Views: 216
    13th May 13, 9:01 AM Go to last post
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