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Company of Heroes - The Armoury

Company of Heroes modding discussion.

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  1. Weapons Range

    (8 Viewing)

    Forum for discussion of mods either completed or in progress.

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    • Threads: 560
    • Posts: 49,963
  2. The Ammo Box

    (10 Viewing)

    Post small mods or units here so that others can see how things are done. See forum guidelines.

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    Forum Statistics:

    • Threads: 456
    • Posts: 33,345
  3. Post How-To documents and Tutorials here. Also see the CoH Modding Wiki.

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    Forum Statistics:

    • Threads: 210
    • Posts: 4,825
  4. Maps Bunker

    (1 Viewing)

    Forum for sharing Maps you have created, asking questions about mapping and general map type FAQs.

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    Forum Statistics:

    • Threads: 2,081
    • Posts: 20,485
  1. Info Sticky Thread Sticky: Company of Heroes Modding Tools

    Started by Kapp'n, 7th Feb 10 1:52 PM
    • Replies: 33
    • Views: 41,966
    22nd Jan 14, 5:49 AM Go to last post
  2. Read This Sticky Thread Sticky: Community Mod Tools (0.5.4)

    Started by Corsix, 14th Sep 06 3:03 PM
    12 Pages
    1 2 3 4 ... 12
    • Replies: 598
    • Views: 209,593
    14th Jan 14, 4:53 AM Go to last post
  3. Bunny Sticky Thread Sticky: Positions available at Relicnews - apply within!

    Started by Moe, 3rd Apr 12 2:25 PM
    • Replies: 0
    • Views: 4,744
    3rd Apr 12, 2:25 PM Go to last post
  4. Sticky Thread Sticky: New to The Armoury? Where to post your stuff (READ THIS)

    Started by Celution, 22nd May 11 1:17 PM
    • Replies: 0
    • Views: 7,917
    22nd May 11, 1:17 PM Go to last post
  5. Info Sticky Thread Sticky: [IRC] Community Chat Channel Details

    Started by Bowkers, 3rd Aug 10 11:03 AM
    • Replies: 0
    • Views: 7,759
    3rd Aug 10, 11:03 AM Go to last post
  6. Alarm Sticky Thread Sticky: [CoH] THE ARMOURY - Forum Guidelines and Information

    Started by Grabnutz, 23rd Jan 10 11:54 AM
    • Replies: 0
    • Views: 11,285
    23rd Jan 10, 11:54 AM Go to last post
  7. Info Sticky Thread Sticky: CoH Modding FAQ <Update June 22>

    Started by Corsix, 2nd Sep 06 4:49 AM
    • Replies: 0
    • Views: 52,025
    2nd Sep 06, 4:49 AM Go to last post
  1. CoDiExes scar questions

    Started by CoDiEx, 1st Aug 12 1:30 PM
    5 Pages
    1 2 3 4 ... 5
    • Replies: 247
    • Views: 11,440
    Yesterday, 4:23 PM Go to last post
  2. 2 Modding questions inside!

    Started by 101_101, 15th Apr 14 3:00 PM
    • Replies: 2
    • Views: 74
    Yesterday, 12:13 PM Go to last post
  3. Odd / Humor Modding not working

    Started by Shayansp, 15th Apr 14 10:03 AM
    • Replies: 9
    • Views: 93
    Yesterday, 11:38 AM Go to last post
    • Replies: 0
    • Views: 24
    Yesterday, 11:34 AM Go to last post
  4. Imperial Guard Single Player Mapping Problems

    Started by Nikachuu, 9th Mar 14 10:48 PM
    mapping, maps, mods, multiplayer, revision control
    • Replies: 14
    • Views: 302
    Yesterday, 4:10 AM Go to last post
  5. [SCAR] Neutral Building Health

    Started by eliw00d, 13th Apr 14 8:58 PM
    • Replies: 6
    • Views: 126
    15th Apr 14, 10:10 AM Go to last post
    • Replies: 0
    • Views: 108
    13th Apr 14, 4:01 AM Go to last post
  6. Tank Armor Penetration Values?

    Started by TheChosenOne, 5th Mar 14 4:21 PM
    • Replies: 4
    • Views: 292
    12th Apr 14, 12:30 PM Go to last post
  7. COH Modding Questions: Things I need to know

    Started by Panmaster, 22nd Mar 14 3:55 PM
    • Replies: 11
    • Views: 368
    10th Apr 14, 1:40 PM Go to last post
  8. Some questions concerning targets and covers

    Started by Pouark, 10th Apr 14 10:12 AM
    • Replies: 0
    • Views: 74
    10th Apr 14, 10:12 AM Go to last post
  9. Removing Command abilities

    Started by Jux, 8th Apr 14 8:07 PM
    • Replies: 5
    • Views: 158
    9th Apr 14, 3:13 PM Go to last post
  10. 105mm howitzer AI problem

    Started by General WVPM, 8th Apr 14 1:43 AM
    • Replies: 2
    • Views: 110
    8th Apr 14, 2:49 AM Go to last post
  11. base manpower gain?

    Started by General WVPM, 7th Apr 14 5:31 AM
    base, manpower, modding help, resource
    • Replies: 2
    • Views: 111
    7th Apr 14, 7:43 AM Go to last post
    • Replies: 4
    • Views: 148
    6th Apr 14, 11:50 AM Go to last post
    • Replies: 5
    • Views: 183
    6th Apr 14, 11:40 AM Go to last post
  12. question -- weathering

    Started by caspofungin, 5th Apr 14 1:40 PM
    • Replies: 1
    • Views: 122
    5th Apr 14, 6:11 PM Go to last post
  13. 3 questions (1 ability in hold & 3 AI)

    Started by General WVPM, 4th Apr 14 7:56 AM
    abilities, artificial intelligence, forward hq, modding, trenches
    • Replies: 9
    • Views: 220
    5th Apr 14, 5:11 PM Go to last post
    • Replies: 2
    • Views: 190
    4th Apr 14, 1:21 AM Go to last post
  14. tiger batllegroup

    Started by Dilsim, 1st Apr 14 3:15 PM
    • Replies: 6
    • Views: 228
    3rd Apr 14, 1:07 PM Go to last post
  15. Move British trucks to a new faction

    Started by stormarmy, 17th Mar 14 12:18 PM
    • Replies: 18
    • Views: 426
    30th Mar 14, 12:31 PM Go to last post
  16. Persistent squas in Skirmish mode?

    Started by ravenmorpheus, 30th Mar 14 11:19 AM
    • Replies: 0
    • Views: 126
    30th Mar 14, 11:19 AM Go to last post
  17. StuH 42 gun made AP

    Started by stormarmy, 28th Mar 14 9:47 PM
    • Replies: 4
    • Views: 211
    29th Mar 14, 7:09 AM Go to last post
  18. Command Squad and Abilities

    Started by Blackw00lf, 20th Mar 10 1:51 PM
    • Replies: 7
    • Views: 488
    28th Mar 14, 9:45 PM Go to last post
  19. Modding AI

    Started by 101_101, 27th Mar 14 2:20 PM
    • Replies: 1
    • Views: 211
    28th Mar 14, 9:48 AM Go to last post
  20. Adding veteran units

    Started by Ranger_Logan, 26th Mar 14 8:10 AM
    • Replies: 2
    • Views: 200
    27th Mar 14, 5:23 AM Go to last post
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