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Company of Heroes - The Armoury

Company of Heroes modding discussion.

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  1. Weapons Range

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    Forum for discussion of mods either completed or in progress.

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    • Threads: 552
    • Posts: 49,311
  2. The Ammo Box

    (3 Viewing)

    Post small mods or units here so that others can see how things are done. See forum guidelines.

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    • Threads: 441
    • Posts: 32,178
  3. Post How-To documents and Tutorials here. Also see the CoH Modding Wiki.

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    • Threads: 209
    • Posts: 4,732
  4. Maps Bunker

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    Forum for sharing Maps you have created, asking questions about mapping and general map type FAQs.

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    • Threads: 2,056
    • Posts: 20,347
  1. Info Sticky Thread Sticky: CoH Modding FAQ <Update June 22>

    Started by Corsix, 2nd Sep 06 4:49 AM
    • Replies: 0
    • Views: 49,420
    2nd Sep 06, 4:49 AM Go to last post
  2. Alarm Sticky Thread Sticky: [CoH] THE ARMOURY - Forum Guidelines and Information

    Started by Grabnutz, 23rd Jan 10 11:54 AM
    • Replies: 0
    • Views: 9,512
    23rd Jan 10, 11:54 AM Go to last post
  3. Info Sticky Thread Sticky: [IRC] Community Chat Channel Details

    Started by Bowkers, 3rd Aug 10 11:03 AM
    • Replies: 0
    • Views: 6,363
    3rd Aug 10, 11:03 AM Go to last post
  4. Sticky Thread Sticky: New to The Armoury? Where to post your stuff (READ THIS)

    Started by Celution, 22nd May 11 1:17 PM
    • Replies: 0
    • Views: 6,223
    22nd May 11, 1:17 PM Go to last post
  5. Bunny Sticky Thread Sticky: Positions available at Relicnews - apply within!

    Started by Moe, 3rd Apr 12 2:25 PM
    • Replies: 0
    • Views: 3,215
    3rd Apr 12, 2:25 PM Go to last post
  6. Read This Sticky Thread Sticky: Community Mod Tools (0.5.4)

    Started by Corsix, 14th Sep 06 3:03 PM
    12 Pages
    1 2 3 4 ... 12
    • Replies: 597
    • Views: 190,916
    13th Oct 12, 5:19 PM Go to last post
  7. Info Sticky Thread Sticky: Company of Heroes Modding Tools

    Started by Kapp'n, 7th Feb 10 1:52 PM
    • Replies: 31
    • Views: 33,005
    3rd Apr 13, 8:00 AM Go to last post
  1. Tiger Reward Unit problem.

    Started by Fuzzyfireball, 16th May 13 1:59 AM
    • Replies: 5
    • Views: 350
    21st May 13, 5:13 AM Go to last post
  2. Imperial Guard Question about the King Tiger's veterancy

    Started by mandead, 20th May 13 5:57 PM
    • Replies: 3
    • Views: 216
    21st May 13, 6:57 AM Go to last post
  3. Steam Workshop

    Started by Uccido, 19th May 13 6:34 PM
    • Replies: 7
    • Views: 389
    21st May 13, 8:06 AM Go to last post
  4. Daimler Armored Car

    Started by TomLikesFlip, 22nd May 13 5:44 AM
    • Replies: 4
    • Views: 267
    22nd May 13, 6:36 AM Go to last post
  5. Off-map random reinforcements issues

    Started by sennacherib, 21st May 13 9:22 AM
    • Replies: 8
    • Views: 312
    22nd May 13, 8:53 AM Go to last post
  6. Bagpiper??

    Started by TomLikesFlip, 22nd May 13 4:02 PM
    • Replies: 0
    • Views: 229
    22nd May 13, 4:02 PM Go to last post
  7. AI knowledge/faq/discussion thread

    Started by robotnik, 21st May 13 3:54 PM
    • Replies: 5
    • Views: 308
    22nd May 13, 4:28 PM Go to last post
    • Replies: 2
    • Views: 218
    23rd May 13, 11:52 AM Go to last post
  8. Imperial Guard Request for two images, please

    Started by mandead, 7th May 13 7:25 AM
    • Replies: 10
    • Views: 581
    24th May 13, 8:40 AM Go to last post
  9. haltrack, gunner and canopy

    Started by sennacherib, 23rd May 13 5:52 AM
    • Replies: 5
    • Views: 305
    24th May 13, 11:16 AM Go to last post
  10. Maximum Number of Commander Abilities

    Started by I_am_a_Spoon, 19th May 13 9:20 AM
    • Replies: 16
    • Views: 378
    24th May 13, 10:50 PM Go to last post
  11. doctrine : questions

    Started by sennacherib, 17th May 13 5:40 PM
    • Replies: 7
    • Views: 429
    26th May 13, 6:28 AM Go to last post
    • Replies: 10
    • Views: 336
    27th May 13, 12:16 PM Go to last post
  12. Builiding Requirments

    Started by TomLikesFlip, 27th May 13 11:23 AM
    • Replies: 13
    • Views: 325
    27th May 13, 6:50 PM Go to last post
  13. [HELP] AI don't choose doctrine (sometimes)

    Started by Dartborne, 26th May 13 4:56 PM
    • Replies: 2
    • Views: 249
    28th May 13, 1:14 PM Go to last post
  14. Maximum Sight/Weapon Ranges

    Started by I_am_a_Spoon, 18th May 13 2:35 AM
    • Replies: 7
    • Views: 455
    29th May 13, 2:07 PM Go to last post
  15. Problem with making army

    Started by jurn, 29th May 13 11:04 PM
    create faction, no key, no key error
    • Replies: 5
    • Views: 310
    31st May 13, 4:01 AM Go to last post
  16. Glass Windows - See Through Windows

    Started by sirpsychoj, 21st Apr 12 3:10 AM
    • Replies: 10
    • Views: 1,072
    1st Jun 13, 9:35 PM Go to last post
  17. Really Old Mod?

    Started by Nurbsico, 31st May 13 6:03 PM
    • Replies: 5
    • Views: 360
    2nd Jun 13, 9:51 PM Go to last post
    • Replies: 4
    • Views: 301
    4th Jun 13, 5:37 AM Go to last post
  18. Community Mod Tools (0.5.6)

    Started by Celution, 7th Jul 09 12:15 PM
    3 Pages
    1 2 3
    • Replies: 113
    • Views: 24,187
    5th Jun 13, 1:39 AM Go to last post
  19. searching the model

    Started by striker, 2nd Jun 13 12:17 PM
    • Replies: 5
    • Views: 312
    5th Jun 13, 7:09 AM Go to last post
  20. Custom Soldier Mesh (gibbing problem)

    Started by sirpsychoj, 7th Jun 13 3:27 AM
    • Replies: 2
    • Views: 185
    7th Jun 13, 3:57 AM Go to last post
  21. problem with the AI

    Started by striker, 7th Jun 13 10:13 AM
    • Replies: 8
    • Views: 192
    7th Jun 13, 12:35 PM Go to last post
  22. New Speech for New Unit

    Started by I_am_a_Spoon, 7th Jun 13 11:25 AM
    • Replies: 5
    • Views: 207
    7th Jun 13, 2:58 PM Go to last post
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