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Company of Heroes 2 - The Arsenal

For all your CoH2 modding needs.

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  1. Post small mods or units here so that others can see how things are done.

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    • Threads: 3
    • Posts: 33
  2. Forum Actions:

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    • Threads: 9
    • Posts: 45
  3. Forum Actions:

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    • Threads: 9
    • Posts: 251
  1. General Kongs bucket of questions (CoH2)

    Started by General Kong, 30th Nov 13 7:44 AM
    • Replies: 28
    • Views: 1,056
    28th Feb 15, 8:30 AM Go to last post
    • Replies: 2
    • Views: 212
    24th Feb 15, 7:22 AM Go to last post
    • Replies: 62
    • Views: 8,905
    20th Feb 15, 3:34 AM Go to last post
  2. visual (historical) improvement

    Started by Mr. Powell, 13th Feb 15 10:06 AM
    • Replies: 6
    • Views: 345
    18th Feb 15, 7:50 AM Go to last post
  3. [Tool] UI Asset Browser

    Started by Janne252, 1st Feb 15 1:49 AM
    coh2 dds, coh2 texture, coh2 ui, tool
    • Replies: 6
    • Views: 420
    12th Feb 15, 1:29 PM Go to last post
    • Replies: 4
    • Views: 321
    8th Feb 15, 3:14 AM Go to last post
  4. Imperial Guard Improving the OkW 'Radio Silence' ability

    Started by mandead, 3rd Feb 15 3:07 AM
    • Replies: 0
    • Views: 191
    3rd Feb 15, 3:07 AM Go to last post
  5. Reverse?

    Started by Volsky, 28th Jan 15 1:49 PM
    • Replies: 1
    • Views: 243
    28th Jan 15, 3:33 PM Go to last post
  6. squad_loadout_ext missing in Attribute Editor?

    Started by darchon, 15th Dec 14 11:08 AM
    • Replies: 1
    • Views: 367
    18th Jan 15, 10:27 AM Go to last post
  7. SCIENCE! Steam Workshop and The Future of CoH2 Mods

    Started by eliw00d, 11th Dec 13 3:58 PM
    5 Pages
    1 2 3 4 ... 5
    • Replies: 207
    • Views: 27,949
    5th Jan 15, 4:49 PM Go to last post
  8. [TOOL] CoH2 SGA Builder v0.992 - 04/10/2013

    Started by Copernicus, 26th Jun 13 5:06 PM
    3 Pages
    1 2 3
    • Replies: 112
    • Views: 15,581
    21st Dec 14, 2:29 PM Go to last post
    • Replies: 5
    • Views: 513
    13th Dec 14, 12:58 PM Go to last post
  9. Patch Issue Creating custom SGA files

    Started by Corsix, 14th Sep 13 11:54 AM
    2 Pages
    1 2
    • Replies: 73
    • Views: 11,330
    2nd Dec 14, 7:18 PM Go to last post
  10. Ramming ability on other vehicles

    Started by mandead, 16th Nov 14 1:49 PM
    • Replies: 8
    • Views: 704
    22nd Nov 14, 8:03 PM Go to last post
  11. So, whats up with mods?

    Started by NL123, 3rd May 14 10:18 AM
    • Replies: 34
    • Views: 3,729
    18th Nov 14, 3:13 PM Go to last post
  12. texture

    Started by Aztec, 14th Nov 14 2:23 PM
    texture
    • Replies: 2
    • Views: 491
    16th Nov 14, 8:55 AM Go to last post
  13. Hello

    Started by Lardinal, 24th Sep 13 11:15 AM
    5 Pages
    1 2 3 4 ... 5
    • Replies: 223
    • Views: 21,579
    15th Nov 14, 10:54 PM Go to last post
  14. German Infantry Skins ( Open Beta )

    Started by Halftrack, 13th Jun 13 4:37 AM
    3 Pages
    1 2 3
    • Replies: 141
    • Views: 27,799
    10th Nov 14, 8:55 PM Go to last post
  15. Paradrop problem

    Started by Jagdpanther, 8th Nov 14 2:50 AM
    • Replies: 3
    • Views: 419
    9th Nov 14, 10:36 AM Go to last post
  16. Small arms projectiles

    Started by Volsky, 3rd Nov 14 11:40 PM
    • Replies: 2
    • Views: 446
    5th Nov 14, 11:02 AM Go to last post
  17. [TOOL] Attribute XML macro tool

    Started by AGameAnx, 1st Nov 14 11:36 AM
    attributes, corsix mod studio, lua, macro, tool
    • Replies: 5
    • Views: 603
    3rd Nov 14, 2:23 PM Go to last post
  18. FE MOD Update Video

    Started by Muad'Dib, 2nd Nov 14 1:35 AM
    • Replies: 0
    • Views: 369
    2nd Nov 14, 1:35 AM Go to last post
  19. Team Color

    Started by xtreme80, 30th Oct 14 10:59 AM
    • Replies: 8
    • Views: 615
    31st Oct 14, 9:16 PM Go to last post
  20. Lights in Nightmaps

    Started by xtreme80, 31st Oct 14 6:25 AM
    • Replies: 2
    • Views: 337
    31st Oct 14, 9:32 AM Go to last post
  21. Relic Relic discusses CoH2 modding

    Started by Obtuse, 17th Oct 14 5:42 AM
    • Replies: 8
    • Views: 1,129
    29th Oct 14, 10:13 PM Go to last post
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