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Dawn of War - Adeptus Modificatus

Warhammer 40k: Dawn of War Modifications Discussion

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  1. Here you can find user created maps to use in DoW online play

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    • Threads: 1,684
    • Posts: 19,462
  2. Forum for posting tutorials on how to mod Dawn of War.

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    • Threads: 97
    • Posts: 3,251
  3. DoW Mods in progress

    (11 Viewing)

    Forum for discussion of mods that are not completed yet.

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    • Threads: 845
    • Posts: 124,249
  1. Sticky Thread Sticky: Resource Management Thread

    Started by Gorb, 22nd Apr 11 7:57 AM
    • Replies: 21
    • Views: 11,207
    29th Sep 13, 1:34 AM Go to last post
  2. Alarm Sticky Thread Sticky: [FAQ] Welcome to Adeptus Modificatus!

    Started by Gorb, 27th Nov 11 9:28 PM
    • Replies: 1
    • Views: 7,585
    4th Feb 13, 5:59 AM Go to last post
  3. Info Sticky Thread Sticky: [IRC] Community Chat Channel Details

    Started by Bowkers, 3rd Aug 10 11:04 AM
    • Replies: 0
    • Views: 7,398
    3rd Aug 10, 11:04 AM Go to last post
  4. Alarm Sticky Thread Sticky: [DoW] ADEPTUS MODIFICATUS - Forum Guidelines and Information

    Started by Grabnutz, 23rd Jan 10 11:59 AM
    • Replies: 0
    • Views: 11,098
    23rd Jan 10, 11:59 AM Go to last post
  1. Model Petition...

    Started by Gambit, 18th May 14 1:06 PM
    • Replies: 20
    • Views: 846
    Today, 5:37 PM Go to last post
  2. Making these.... In Max..... :P

    Started by RT2, 30th Aug 14 7:21 PM
    • Replies: 1
    • Views: 76
    30th Aug 14, 7:31 PM Go to last post
  3. Imperial Guard Starting an Adeptus Mechanicus mod

    Started by I_Nertia, 7th Jul 14 4:31 AM
    2 Pages
    1 2
    adeptus mechanicus, castellax, forge world, mechanicum, thallax
    • Replies: 66
    • Views: 2,521
    30th Aug 14, 4:18 PM Go to last post
  4. Adding Explosive Bolter Damage

    Started by Arturius997, 27th Aug 14 4:21 PM
    • Replies: 2
    • Views: 119
    28th Aug 14, 6:19 AM Go to last post
  5. Removing Span fx above builder unit

    Started by Jaguar-Lord, 27th Aug 14 3:42 PM
    • Replies: 6
    • Views: 127
    28th Aug 14, 4:39 AM Go to last post
  6. Spawn on Death?

    Started by Arturius997, 23rd Aug 14 7:48 PM
    • Replies: 3
    • Views: 133
    24th Aug 14, 7:55 AM Go to last post
  7. [AE/LUA/RGD] Code Request Thread

    Started by Gorb, 19th Aug 14 2:55 AM
    • Replies: 2
    • Views: 166
    22nd Aug 14, 6:37 PM Go to last post
  8. Increasing weapon range!

    Started by Karolues, 22nd Aug 14 8:33 AM
    • Replies: 0
    • Views: 94
    22nd Aug 14, 8:33 AM Go to last post
  9. Baseless rumours of Steam Workshop?

    Started by Argonaut, 9th Aug 14 11:38 AM
    • Replies: 12
    • Views: 425
    22nd Aug 14, 5:06 AM Go to last post
  10. Can't find these bgm!

    Started by someonenoone11, 15th Aug 14 1:01 AM
    • Replies: 5
    • Views: 209
    18th Aug 14, 5:06 AM Go to last post
  11. Music Macabee Mod SS sound fix

    Started by LORD EZARIK, 17th Aug 14 4:57 AM
    macabee mod ss, speach
    • Replies: 1
    • Views: 130
    17th Aug 14, 8:34 AM Go to last post
  12. An updated mod master list?

    Started by guardsman lover, 15th Aug 14 11:18 PM
    • Replies: 0
    • Views: 152
    15th Aug 14, 11:18 PM Go to last post
  13. Files for Extraction - Units from a Mod

    Started by Arturius997, 15th Aug 14 1:14 AM
    • Replies: 3
    • Views: 176
    15th Aug 14, 5:42 PM Go to last post
  14. AI Help Needed (3 Leaders)

    Started by Whiteshield, 6th Aug 14 8:24 PM
    • Replies: 1
    • Views: 169
    6th Aug 14, 8:49 PM Go to last post

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