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sirpsychoj
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sirpsychoj
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3rd Nov 07
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Today,
3:08 PM
sirpsychoj
replied to a thread
How To: Paradrop by Plane
in
How-To's and Tutorials
@halftrack, cleared
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19 replies | 1826 view(s)
Today,
1:01 PM
TigerTanker
replied to a thread
Community & VanAdrian Miscellaneous Box
in
The Ammo Box
UFOs first, who can get shot down mate. :D Isn't that friendly fire?! http://www.youtube.com/watch?v=Py_IndUbcxc
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1275 replies | 86884 view(s)
21st May 13,
10:43 AM
TigerTanker
replied to a thread
HD Ground Textures for coh
in
The Ammo Box
Fail, that's a Kar98k.
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382 replies | 22998 view(s)
20th May 13,
2:48 AM
TigerTanker
replied to a thread
DemoSS' skins
in
The Ammo Box
Hey guys, sorry for bumping.. Does anyone have the "Waffen Pioneers" skinpack? It seems to be deleted.
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996 replies | 115369 view(s)
19th May 13,
9:46 PM
sirpsychoj
replied to a thread
DMz & Beefy^ Models. 05/05/13 Update: Calliope Jeep Added
in
The Ammo Box
They look great DMz. Your front gunner is a 50cal gunner, did you reduce the rotation (turret ring) so the gun stay's more central? As I dont see...
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338 replies | 25993 view(s)
19th May 13,
9:40 PM
sirpsychoj
replied to a thread
Understanding attack priorities and attributes attached to them
in
Company of Heroes - The Armoury
Issue Resolved - Can Close Thread (Moderators) Issue was- The Scar command I was using (Cmd_SquadPatrolMarker) ignores EGroups altogether. Will...
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6 replies | 323 view(s)
19th May 13,
12:34 AM
TigerTanker
replied to a thread
Royal Hungarian Army project (Update: 2013.02.18. - Tiger skin)
in
Weapons Range
@Saukopf: There's another translator, cohspoder (that's the nick he uses at ModDB). Maybe you could team up :)
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288 replies | 56277 view(s)
17th May 13,
11:34 PM
sirpsychoj
replied to a thread
Scruffs Stuff - Previews SdKfz 7/1
in
The Ammo Box
You could use a requirement_table, with a required_in_state (not_moving).
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326 replies | 26458 view(s)
17th May 13,
7:32 PM
sirpsychoj
replied to a thread
The 3D Factory - new custom models - Dodge WC54 Ambulance
in
The Ammo Box
Exactly Beefy, theres plenty of useful animations everywhere.
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416 replies | 74437 view(s)
17th May 13,
6:49 PM
sirpsychoj
replied to a thread
A few miscellaneous modding questions
in
Company of Heroes - The Armoury
For your tank traps distance its in the ebps under the contruction_ext, shows up as spacing_distance
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6 replies | 331 view(s)
17th May 13,
2:44 AM
sirpsychoj
replied to a thread
The 3D Factory - new custom models - Dodge WC54 Ambulance
in
The Ammo Box
Well there are, you just have to think outside the box sometimes. You need to find some sitting down weapon animations from another vehicle which you...
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416 replies | 74437 view(s)
17th May 13,
1:25 AM
sirpsychoj
replied to a thread
The 3D Factory - new custom models - Dodge WC54 Ambulance
in
The Ammo Box
@Elliperelli, Easiest way to make a custom passenger is to find another vehicle (not another driver ofc) that has a suitable sitting animation and...
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416 replies | 74437 view(s)
15th May 13,
4:40 AM
TigerTanker
replied to a thread
WW1: Great War 1918 Mod *RELEASE*
in
Weapons Range
German War Machine at its best.
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500 replies | 125737 view(s)
15th May 13,
2:57 AM
TigerTanker
replied to a thread
Marder 2 & T34/76
in
The Ammo Box
Damn, that T-34 looks great. Good work!
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57 replies | 3744 view(s)
14th May 13,
7:44 PM
sirpsychoj
replied to a thread
Object Smoothing
in
Company of Heroes - The Armoury
Smoothing groups is better, although on my models I dont generally use them. I just use the auto-smooth (from smooth modifier) and adjust the level...
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7 replies | 234 view(s)
14th May 13,
3:50 PM
sirpsychoj
replied to a thread
How To: Beefy^ Miscellaneous texture tutorials.
in
How-To's and Tutorials
Excellent stuff Beefy. The Alpha cutouts Strobing tutorial is much appreciated (they all are). But after our previous discussion on the issue and...
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5 replies | 839 view(s)
14th May 13,
3:54 AM
sirpsychoj
replied to a thread
Scruffs Stuff - Previews SdKfz 7/1
in
The Ammo Box
@DMz, Thnx for that. Kinda strange why my Max rgm importer couldn't import the flav which was the reason for me having to re-create dummy meshes....
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326 replies | 26458 view(s)
13th May 13,
10:04 PM
TigerTanker
replied to a thread
List of mods that work/do not work with the New Steam version
in
Company of Heroes - The Armoury
Thanks Eli. The one you gave me caused a crash, so I took Aidas' from the Afrika mod and edited the names. ...
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72 replies | 1847 view(s)
13th May 13,
1:50 PM
TigerTanker
replied to a thread
List of mods that work/do not work with the New Steam version
in
Company of Heroes - The Armoury
DP: It seems that my module is perfect. https://dl.dropboxusercontent.com/u/86665562/FateOfHungary.module
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72 replies | 1847 view(s)
13th May 13,
11:51 AM
TigerTanker
replied to a thread
List of mods that work/do not work with the New Steam version
in
Company of Heroes - The Armoury
Yeah, it's about time to double-check that goddamn module :D
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72 replies | 1847 view(s)
13th May 13,
11:47 AM
TigerTanker
replied to a thread
List of mods that work/do not work with the New Steam version
in
Company of Heroes - The Armoury
Cheers Cope :) Btw, Eli, I still get that error after removing that .scar file.
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72 replies | 1847 view(s)
13th May 13,
10:59 AM
TigerTanker
replied to a thread
List of mods that work/do not work with the New Steam version
in
Company of Heroes - The Armoury
Well according to the module, it should be loaded. Here's the wcutil.scar file if you're interested: ...
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72 replies | 1847 view(s)
13th May 13,
10:50 AM
TigerTanker
replied to a thread
List of mods that work/do not work with the New Steam version
in
Company of Heroes - The Armoury
I did copy it over, my line 254 has always been blank. I guess it's only a problem since Steam made the new version available. I'll try to fix it.
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72 replies | 1847 view(s)
13th May 13,
9:05 AM
TigerTanker
replied to a thread
List of mods that work/do not work with the New Steam version
in
Company of Heroes - The Armoury
It did work on the previous version without a single problem, I triple checked the tutorial, yet I couldn't find anything wrong. I'll try playing...
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72 replies | 1847 view(s)
13th May 13,
8:17 AM
TigerTanker
replied to a thread
List of mods that work/do not work with the New Steam version
in
Company of Heroes - The Armoury
Double post, sorry for it. Edit: Changing to 11 did the trick. I get a fatal SCAR error now. Here's the entire warnings.log if anyone's...
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72 replies | 1847 view(s)
13th May 13,
8:12 AM
TigerTanker
replied to a thread
List of mods that work/do not work with the New Steam version
in
Company of Heroes - The Armoury
The reason why I thought it's due to that was because it still works with my CD install. Weird, I'll check warnings.log Edit: Well, I should've...
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72 replies | 1847 view(s)
13th May 13,
8:08 AM
TigerTanker
replied to a thread
List of mods that work/do not work with the New Steam version
in
Company of Heroes - The Armoury
Eli, I tried to edit the online_race_id, it's 6 now, but the mod still doesn't start up.. Any ideas?
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72 replies | 1847 view(s)
13th May 13,
4:14 AM
TigerTanker
replied to a thread
[WIP] "Downtown" 3 on 3
in
Maps Bunker
Looks good. Can you post a picture of the entire map?
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88 replies | 9229 view(s)
13th May 13,
1:40 AM
sirpsychoj
replied to a thread
Singleplayer maps/campaigns and music
in
Company of Heroes - The Armoury
I just loaded an old map of mine into a current mod, and all of these commands worked. (I should add this mod isn't steam active yet but is still...
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8 replies | 296 view(s)
12th May 13,
10:45 PM
sirpsychoj
replied to a thread
AI.logs
in
Company of Heroes - The Armoury
Dartbone, do you have a hard copy(CD/DVD) of the game, if so you can run your mod as it was before steam, just offline, for testing ofc
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4 replies | 216 view(s)
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About sirpsychoj
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November 26, 1966 (46)
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10:33 PM
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Lethal Dosage
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