@Elli: normally you can set this in the weapon itself in "moving/disable_moving_firing=true". This disables the weapon. You should check if it works...
@Cope: Thank's man, your fix works very well again. Now all players (ai and human) can hunting again for teamweapons to capture. Do you also have an...
But Eli, if you take a closer look into this wcutil, you will see, that the location of the error makes not really sense. Especially not, if the game...
Your english is not important as far as you support us with nice maps. :D Give us fodder man. ;) Oh and of course, i will be a map (beta) tester, if...