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Panzerblitz1
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Panzerblitz1
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22nd Jul 11
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16th Apr 13
4:15 AM
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Today,
3:46 AM
Halftrack
replied to a thread
doctrine : questions
in
Company of Heroes - The Armoury
@sennarcherb: no. there are several types of requirements, all defined in the requirements section of the attributes. to limit a unit, you ned to...
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6 replies | 260 view(s)
Yesterday,
12:46 PM
Halftrack
replied to a thread
((BETA)) The Hochwald Gap
in
Maps Bunker
hey thanks. didnt realize it was in BK already ;)
see more
18 replies | 2798 view(s)
Yesterday,
12:46 PM
Halftrack
replied to a thread
How To: Paradrop by Plane
in
How-To's and Tutorials
Its me again. You need a larger inbox. ;)
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19 replies | 1835 view(s)
23rd May 13,
7:20 AM
Halftrack
replied to a thread
haltrack, gunner and canopy
in
Company of Heroes - The Armoury
the action_apply_ext is indeed a good place. everything you want to have the unit from start goes here. which halftrack are you referring to ? US or...
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5 replies | 159 view(s)
22nd May 13,
1:54 PM
Halftrack
replied to a thread
UPDATED: Halftracks Infantry Skins V3 - Part 4: Smells like Tea Spirit!
in
The Ammo Box
all links are working, which one were you missing?
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338 replies | 59359 view(s)
22nd May 13,
5:36 AM
Halftrack
replied to a thread
((BETA)) The Hochwald Gap
in
Maps Bunker
filefront is now gamefront and the link is down. ;)
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18 replies | 2798 view(s)
22nd May 13,
3:05 AM
Halftrack
replied to a thread
WIP 4P IJzendijke
in
Maps Bunker
it looks very promising, i am quite curious about the finished product.
see more
16 replies | 830 view(s)
21st May 13,
3:31 PM
Halftrack
replied to a thread
Off-map random reinforcements issues
in
Company of Heroes - The Armoury
sure... if he has one churchhill in the squad list of the random ability, and the other units dont work, but spends points for 4 units, he receives...
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8 replies | 199 view(s)
21st May 13,
2:00 PM
Halftrack
replied to a thread
doctrine : questions
in
Company of Heroes - The Armoury
the number of available doctrine units is determined in the call in abilities,take look into their requirements.
see more
6 replies | 260 view(s)
21st May 13,
11:56 AM
Halftrack
replied to a thread
Off-map random reinforcements issues
in
Company of Heroes - The Armoury
@sennacherib: then you should doublecheck the path entries in your ability. @Volsky: you have to use approximately as many points as the units...
see more
8 replies | 199 view(s)
21st May 13,
10:31 AM
Halftrack
replied to a thread
Off-map random reinforcements issues
in
Company of Heroes - The Armoury
you should better check for the requirements of the sbps-s that you are using. If you want just one out of those units to appear you need to lower...
see more
8 replies | 199 view(s)
20th May 13,
2:09 PM
Halftrack
replied to a thread
Tiger Reward Unit problem.
in
Company of Heroes - The Armoury
but only if you load them via an action before, right? AI does not use it by itself?
see more
5 replies | 247 view(s)
20th May 13,
12:10 PM
Halftrack
replied to a thread
Tiger Reward Unit problem.
in
Company of Heroes - The Armoury
first: you need to enter the new ability in various lists which define it for the AI, especially luaconst.scar and player_ability_defs_coh.ai ...
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5 replies | 247 view(s)
17th May 13,
12:00 AM
Halftrack
replied to a thread
The 3D Factory - new custom models - Dodge WC54 Ambulance
in
The Ammo Box
I dont know how. I dont animate. ;) No, he is not "for real", he does not move or anything as there are no animations for a co-driver. making...
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416 replies | 74555 view(s)
16th May 13,
1:05 PM
Celution
replied to a thread
Scruffs Stuff - Previews SdKfz 7/1
in
The Ammo Box
Do you mean the lockdown ability? It's simply an ability that activates a state (the white ring) and applies a modifier which disables the movement...
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326 replies | 26506 view(s)
16th May 13,
1:02 PM
Halftrack
replied to a thread
Scruffs Stuff - Previews SdKfz 7/1
in
The Ammo Box
the "halt" command? ( the red hand ) Isnt that a default one anyway?
see more
326 replies | 26506 view(s)
15th May 13,
10:13 AM
Halftrack
replied to a thread
I am new to modding and what is this
in
Company of Heroes - The Armoury
Hello and welcome to the wonderful world of modding. Your problem sounds much easier to solve than you might think. First of all, forget about...
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2 replies | 215 view(s)
15th May 13,
2:50 AM
Halftrack
replied to a thread
Object Smoothing
in
Company of Heroes - The Armoury
I always apply the smooth groups manually, gives you more control over the final result.
see more
7 replies | 237 view(s)
15th May 13,
2:30 AM
Halftrack
replied to a thread
Scruffs Stuff - Previews SdKfz 7/1
in
The Ammo Box
@Mirage: I loved that kit as a kid.
see more
326 replies | 26506 view(s)
14th May 13,
2:10 PM
Halftrack
replied to a thread
UPDATED: Halftracks Infantry Skins V3 - Part 4: Smells like Tea Spirit!
in
The Ammo Box
extract the zips with complete root folders ( data/art/models/races/etc... ) into your Company of Heroes/ww2/ if you want to use them in game
see more
338 replies | 59359 view(s)
14th May 13,
1:44 PM
Halftrack
replied to a thread
Scruffs Stuff - Previews SdKfz 7/1
in
The Ammo Box
really nice, but the size of the Famo and the Flak somehow look wrong, either the flak is too big or the Sdkfz 7 too small. ;)
see more
326 replies | 26506 view(s)
14th May 13,
9:54 AM
Halftrack
replied to a thread
How do you edit mixed model skin (alpha channeled)?
in
Company of Heroes - The Armoury
normally everything should be fine if you havent lost the alpha channel when re-saving. no need to create a new one. i still dont know in what...
see more
5 replies | 269 view(s)
14th May 13,
2:11 AM
Halftrack
replied to a thread
How do you edit mixed model skin (alpha channeled)?
in
Company of Heroes - The Armoury
Screenshots would help, "the ingame model looks like a hobo with diharea all over him" is not really a description that could hint to your problem...
see more
5 replies | 269 view(s)
10th May 13,
4:07 PM
Darkbladecr
replied to a thread
List of mods that work/do not work with the New Steam version
in
Company of Heroes - The Armoury
It works, tested it myself along we several other mod members :)
see more
72 replies | 1857 view(s)
9th May 13,
5:03 PM
Darkbladecr
replied to a thread
List of mods that work/do not work with the New Steam version
in
Company of Heroes - The Armoury
Makes me worry why Relic purposely destroyed the extra factions for 2.700 when they just implemented it a few versions back.
see more
72 replies | 1857 view(s)
7th May 13,
8:57 AM
Xalibur
replied to a thread
DMz & Beefy^ Models. 05/05/13 Update: Calliope Jeep Added
in
The Ammo Box
As long as Halftrack and Striker will get it running everything will be fine ;). This in one of these strange COH things where you think "WTF? This...
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338 replies | 26023 view(s)
7th May 13,
8:41 AM
Xalibur
replied to a thread
DMz & Beefy^ Models. 05/05/13 Update: Calliope Jeep Added
in
The Ammo Box
I insist it`s because of the facing_ignore, because the ability that was released with DMz has a facing angle of 5° and the callie Jeep has no...
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338 replies | 26023 view(s)
7th May 13,
8:06 AM
Halftrack
replied to a thread
DMz & Beefy^ Models. 05/05/13 Update: Calliope Jeep Added
in
The Ammo Box
@calliope jeep only had a few minutes myself, but for me the ability did not work, either. It didnt show up because it required the calliope...
see more
338 replies | 26023 view(s)
6th May 13,
1:11 PM
Xalibur
replied to a thread
DMz & Beefy^ Models. 05/05/13 Update: Calliope Jeep Added
in
The Ammo Box
@Striker: Simply open the ally_fire_jeep_calliope ability and set facing_ignore=false. That`s it ;)
see more
338 replies | 26023 view(s)
6th May 13,
4:24 AM
Xalibur
replied to a thread
DMz & Beefy^ Models. 05/05/13 Update: Calliope Jeep Added
in
The Ammo Box
...for me the ability also refused to work...but I only had 5 minutes to test before I had to go to work this morning :D
see more
338 replies | 26023 view(s)
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