@Elli: normally you can set this in the weapon itself in "moving/disable_moving_firing=true". This disables the weapon. You should check if it works...
@Cope: Thank's man, your fix works very well again. Now all players (ai and human) can hunting again for teamweapons to capture. Do you also have an...
But Eli, if you take a closer look into this wcutil, you will see, that the location of the error makes not really sense. Especially not, if the game...