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nobody
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29th Nov 06
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20th Mar 13
6:30 PM
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Yesterday,
9:38 AM
Jagdpanther
replied to a thread
Community & VanAdrian Miscellaneous Box
in
The Ammo Box
What a language. :D The strangers are lerning such works at first ... Why is the door open in the third picture? How do you got it?
see more
1333 replies | 92442 view(s)
18th Jun 13,
10:29 PM
Jagdpanther
replied to a thread
CoH2 Modding
in
Company of Heroes 2
"art\ui_visuals\paths\path_node.rgt" exist, but not "data\art\ui\ingame\paths\path_node.rgt".
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30 replies | 909 view(s)
18th Jun 13,
8:18 PM
Jagdpanther
replied to a thread
Community & VanAdrian Miscellaneous Box
in
The Ammo Box
We will see ....
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1333 replies | 92442 view(s)
18th Jun 13,
6:20 PM
Jagdpanther
replied to a thread
CoH2 Modding
in
Company of Heroes 2
Yeah, I did read this too, but the problem still is on the developer of the game. If he don't want to purchase this SDK, then it will not be...
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30 replies | 909 view(s)
18th Jun 13,
12:27 PM
Halftrack
replied to a thread
German Infantry Skins ( Open Beta )
in
Company of Heroes 2
because of repeating requests.. ;) German Waffen SS Panzergrenadier, as seen in 1944... full peadot uniform, Oakleaf pattern helmet cover and...
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43 replies | 1118 view(s)
17th Jun 13,
10:54 PM
Jagdpanther
replied to a thread
[Tool] SCAR core function extractor
in
Company of Heroes 2
Must have overlooked these buttons. ;) The button "Remove duplicates" is called only "Remove". Possibly you should automate both actions, because...
see more
5 replies | 200 view(s)
17th Jun 13,
5:52 PM
Halftrack
replied to a thread
German Infantry Skins ( Open Beta )
in
Company of Heroes 2
Thanks. Nice to see you here again,too, PJ! I uploaded a new version, this time including the new stuff. Includes summer skins for Pioneers,...
see more
43 replies | 1118 view(s)
17th Jun 13,
4:49 PM
Jagdpanther
replied to a thread
[Tool] SCAR core function extractor
in
Company of Heroes 2
Yeah, nice starting point. Atm it also returns a lot of unwanted stuff, like only internal used functions, a lot of doubles and error messages for...
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5 replies | 200 view(s)
17th Jun 13,
12:24 PM
Halftrack
replied to a thread
CoH2 Modding
in
Company of Heroes 2
Rumors say that certain members of the community already succeeded in transfering custom models from CoH1 to CoH2. ;)
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30 replies | 909 view(s)
17th Jun 13,
9:26 AM
Jagdpanther
replied to a thread
German Infantry Skins ( Open Beta )
in
Company of Heroes 2
Great work HT. Really, really nice skins. Looks like you also edited some vehicle skins (the ht in the background). ;) About using skin packages:...
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43 replies | 1118 view(s)
17th Jun 13,
7:37 AM
Halftrack
replied to a thread
German Infantry Skins ( Open Beta )
in
Company of Heroes 2
thats cool. so you can also choose between different skinners packages. Do you think that works for infantry , too?
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43 replies | 1118 view(s)
17th Jun 13,
7:02 AM
Halftrack
replied to a thread
German Infantry Skins ( Open Beta )
in
Company of Heroes 2
sure ? maybe with vehicles. and even those... why would they let modders spoil a source of income? Arent those sets meant to be dlc ?
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43 replies | 1118 view(s)
17th Jun 13,
3:52 AM
Halftrack
replied to a thread
CoH2 Modding
in
Company of Heroes 2
I always felt that the maps section might need some subforum for finished maps, like the weapons range for finished mods. So people could ask...
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30 replies | 909 view(s)
17th Jun 13,
3:45 AM
Halftrack
replied to a thread
German Infantry Skins ( Open Beta )
in
Company of Heroes 2
well, try it with -dev, but I guess that wont work. We will have to wait for a proper sga packer.
see more
43 replies | 1118 view(s)
16th Jun 13,
7:23 PM
Jagdpanther
replied to a thread
UCS problems
in
Company of Heroes - The Armoury
That's the (old) location for the SGA maps. SGB maps have to be installed in the game install dir ww2\data\scenarios\mp. Note: the new steam...
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13 replies | 249 view(s)
16th Jun 13,
7:22 PM
Halftrack
replied to a thread
German Infantry Skins ( Open Beta )
in
Company of Heroes 2
Today I had my first tryouts with winter stuff, and already learned a valuable lesson - if you want summer and winter skins to work with mixed...
see more
43 replies | 1118 view(s)
16th Jun 13,
11:54 AM
Halftrack
replied to a thread
abilities problems
in
Company of Heroes - The Armoury
yes, I did understandtaht? so you did not mod anything?
see more
4 replies | 139 view(s)
16th Jun 13,
10:55 AM
Halftrack
replied to a thread
abilities problems
in
Company of Heroes - The Armoury
thats a very detailed description of your problem. :D ok, honestly: what exactly is happening? the ability works and you can target and the units...
see more
4 replies | 139 view(s)
16th Jun 13,
8:35 AM
Halftrack
replied to a thread
Scruffs Stuff - Added SdKfz 186 with MG Rear Gunner
in
The Ammo Box
you are right, it worked. shame on me, I did not try that. I use apply/remove crew members upgrades on a lot of other vehicles too, but several of...
see more
378 replies | 32641 view(s)
16th Jun 13,
8:02 AM
Halftrack
replied to a thread
Scruffs Stuff - Added SdKfz 186 with MG Rear Gunner
in
The Ammo Box
sure. thats his name in the crew_ext.
see more
378 replies | 32641 view(s)
16th Jun 13,
7:57 AM
Halftrack
replied to a thread
Scruffs Stuff - Added SdKfz 186 with MG Rear Gunner
in
The Ammo Box
yep, thought that... was just an act of desparation.. I added the gunner to the crew ext, and yes, it is set sync_on_create. That was all I did to...
see more
378 replies | 32641 view(s)
16th Jun 13,
6:19 AM
Halftrack
replied to a thread
Scruffs Stuff - Added SdKfz 186 with MG Rear Gunner
in
The Ammo Box
toggling the machinegun invisible works, that is no problem.
see more
378 replies | 32641 view(s)
16th Jun 13,
5:41 AM
Halftrack
replied to a thread
Scruffs Stuff - Added SdKfz 186 with MG Rear Gunner
in
The Ammo Box
no, unfortunately not. still in "waiting for activation" position. Mabe I am missing something on my end...
see more
378 replies | 32641 view(s)
16th Jun 13,
5:04 AM
Halftrack
replied to a thread
Scruffs Stuff - Added SdKfz 186 with MG Rear Gunner
in
The Ammo Box
thats strange... I want to make the rear gunner an upgrade, which does work as intended. But one problem.. The rear gunner/ mg is always visible...
see more
378 replies | 32641 view(s)
16th Jun 13,
3:41 AM
Halftrack
replied to a thread
Open Beta, Your Thoughts?
in
Company of Heroes 2
that was the first thing I did. :D @Luciferum: Felt the same during my first games. Unlike CoH1, which got me from start, CoH2 needed some for me...
see more
75 replies | 2485 view(s)
15th Jun 13,
4:36 PM
Halftrack
replied to a thread
German Infantry Skins ( Open Beta )
in
Company of Heroes 2
I uploaded a new version, this time feauturing field grey grenadiers (modelmix ). Already refined the skin to make full use of the texture...
see more
43 replies | 1118 view(s)
15th Jun 13,
8:20 AM
Halftrack
replied to a thread
Scruffs Stuff - Added SdKfz 186 with MG Rear Gunner
in
The Ammo Box
he also mentions it in the help txt. I could have read that first. :D
see more
378 replies | 32641 view(s)
15th Jun 13,
8:16 AM
Halftrack
replied to a thread
Scruffs Stuff - Added SdKfz 186 with MG Rear Gunner
in
The Ammo Box
Great. Can he be triggered by state ?
see more
378 replies | 32641 view(s)
15th Jun 13,
6:57 AM
Halftrack
replied to a thread
Community & VanAdrian Miscellaneous Box
in
The Ammo Box
incredible detail, great work. just one point... The wheels , signs & markings , crates & canopies look brand new, like they just left the...
see more
1333 replies | 92442 view(s)
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About nobody
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Date of Birth
December 29, 1960 (52)
About nobody
Location:
Denmark
Interests:
explosives, RTS/FPS PCgames
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Kapp'n
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