Welcome to the Defence of your Life!
It is with pride that Aralez and I announce the release of the first Survival Map Pack. Within this map pack are all of the current survival maps released, plus some other goodies in there as well making a total of 9 survival maps. All of the maps have been fixed to prevent the online dropping bug, and all maps can be played online or in skirmish without problems – as long as you follow the onscreen instructions.
This installer will install the maps into
DC ONLY. Many of these maps require the DC objects and decals and as such I made the decision to make this
DC ONLY.
If anyone wishes to make a survival map, there's a quick tutorial here.
http://forums.relicnews.com/showthread.php?t=132455
Gameplay
The gameplay is designed as players vs AI. FORGET EVERYTHING YOU KNOW ABOUT COMP STOMPS - This is not designed as a simple comp stomp you could get anywhere online, or using the Skirmish AI Mod. It is designed as a defensive map where the player must hold out against 15 levels of enemy attacks before being given the order to advance and crush the enemy. It is something of a hybrid Tower Wars style of gameplay and is meant to fill the need for defensive maps.
Setting up your game
When you set up your game, you simply choose this map as you would any other map. This has been designed with specific win conditions and game options in place. DEVIATING FROM THIS SETUP WILL NOT DELIVER THE INTENDED EXPERIENCE.
These things listed below are VITAL to ensure the map works.
1) YOU MUST put an AI player in the final player spot. If it is a 6P map, the AI needs to go in position 6, 3 player maps need the AI in position 3, 2 player maps need the AI in position 2 and so on.
2) You MUST have fixed start positions
Failure to do this WILL cause a SCAR error.
The map was designed to be played using the win condition annihilate, but deviating from this will not break the game.
You can select Quick Start or Standard resources and the SCAR adjusts the attacking waves accordingly, and if you select an AI ally, you can expect them to do stupid things and screw you over unless of course you have the superlative AI mod running.
How it works
When you load the map, the scar code checks to see which settings you have chosen (standard or QS), which race the enemy is (The AI in the final position) and how many players there are. It spawns some req points and resources for each player (So if you're on your own it only spawns enough points for you!)
Each player is given their own set of attack waves, so if you wish to play 1v1 (Yourself vs AI) You're only going to face your own waves. Obviously when there's 2 vs AI each player has their own set of attack waves and killing your attack wave moves you up onto the next 'level' and you'll face tougher enemies in your next wave. In this way, good players will advance a lot faster, and weaker players will not need to face too hard enemies too quickly.
Capturing a critical location will provide you with a much needed bonus!
Oh.. Don't rush. I'm not judging rushing as a tactic, but it isn't advisable here - this is supposed to be about defending a pass, not spanking someone into next week with vespids!
If you play as a skirmish game, you'll receive a rank - starting as a private. Whenever you are successful in completing all 15 levels you will be given a battle commendation which is saved to your player profile. When you receive enough commendations you will be promoted. Unfortunately there is no way of getting this ranking system in place in multiplayer, so I'm looking for some great 1v1 defensive maps! These battle commendations are NOT map specific, so you can earn battle commendations on any map, and they are cumulative - resulting in increased ranks! Can you make it to General? The battle commendations can only be earnt through 1v1 games in skirmish.
Userbars
Once you have achieved a rank, if you send me (Argonaut) a Private Message on Relicnews.com Dawn of War discussion Forums with a screenshot showing your rank
displayed in-game, I’ll send you a userbar corresponding to your rank. Here’s some of the opening userbars – If you don’t get a reply to a PM soon, hang in there! I may get a lot of requests for userbars, and I’ll send you one, don’t Worry!
Credits
CONCEPT and CODE
All concept and code by Argonaut
MAPS
- ‘Orion Base’ by Aralez
- ‘Gauntlet’ by Aralez and Argonaut. Decals for Gauntlet by MonoRAIL
- ‘Last Stand’ by Argonaut
- ‘Hells Teeth Canyon’ by Argonaut
- 'Slash’s Demise’ by Aralez
- ‘Snowbank’ by Argonaut. Orky Decals for Snowbank by Fire81
- ‘Abandoned Outpost’ by Argonaut
- ‘Heretics Gate’ map created by Relic and Adapted for Survival play by Aralez
- ‘Sin City’ map created by Relic and Adapted for Survival play by Aralez
Many thanks go to Kindred Ravens, ‘Tom.., Slash, Gunfood, Umpalumpa and Hercules for helping me test this and refine the code. Thanks go to Brother Mattias for the awesome Userbars
. I hope you enjoy playing this as much as we do.
http://files.filefront.com/Survival...;/fileinfo.html
Map pack II v 1.2 - install that first, then use this hotfix
http://files.filefront.com/Pack2Hot...;/fileinfo.html
Map pack II is know for online dropping and sync error bugs - hence the complete overhaul.
Once you've downloaded, simply unzip and double click the icon.
And now – It’s over to you. Defend your position against the enemy at all costs.
To the last man and the last round!