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OE installation: - Install Model exporter.. I recommend doing manual setup for everything (except for burning, use BurnerGUI). Note for Photoshop users: for texturing, name the layers in your .psd file: DIFFUSE, ALPHA, GLOSSINESS and SPECULAR.. not "12345678DIFFUSE", "12345678ALPHA", etc. as described here: http://www.corsix.org/models_docs/howto_textures.html
- Because these docs are lacking a working downloadable example, i uploaded mine here.
- Don't proceed with OE installation, until you have a working model ingame!
- extract OE package (for OF) in the root directory of COH.
- Copy contents of DataGeneric\BIA\Engine to DataGeneric\Engine
- Copy contents of DataGeneric\BIA\WW2 to DataGeneric\Engine
- Install perforce server as described here.
- Copy the following files from COH root to Tools\Executables: libacml_mp_dll.dll, libguide40.dll, libifcoremd.dll and libmmd.dll
- start OE from Tools\Executables\ObjectEditor.exe
- go to File -> New and select the .rgm file from DataGeneric that you created with model exporter in 3dsmax. You may use the .rgm from my example.
I may post more info, when i learn more about this tool. (i'm still n00b with it myself)
btw. OE package can still be downloaded from gamereplays.org (mod section), where Buggo posted it a long time ago. (i'm not sure if i'm allowed to post the link here though)
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