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Old 1st Aug 08, 2:36 PM   # 77
BuckyBoy
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Join Date: Oct 2006

OE installation:
  • Install Model exporter.. I recommend doing manual setup for everything (except for burning, use BurnerGUI). Note for Photoshop users: for texturing, name the layers in your .psd file: DIFFUSE, ALPHA, GLOSSINESS and SPECULAR.. not "12345678DIFFUSE", "12345678ALPHA", etc. as described here: http://www.corsix.org/models_docs/howto_textures.html
  • Because these docs are lacking a working downloadable example, i uploaded mine here.
  • Don't proceed with OE installation, until you have a working model ingame!
  • extract OE package (for OF) in the root directory of COH.
  • Copy contents of DataGeneric\BIA\Engine to DataGeneric\Engine
  • Copy contents of DataGeneric\BIA\WW2 to DataGeneric\Engine
  • Install perforce server as described here.
  • Copy the following files from COH root to Tools\Executables: libacml_mp_dll.dll, libguide40.dll, libifcoremd.dll and libmmd.dll
  • start OE from Tools\Executables\ObjectEditor.exe
  • go to File -> New and select the .rgm file from DataGeneric that you created with model exporter in 3dsmax. You may use the .rgm from my example.

I may post more info, when i learn more about this tool. (i'm still n00b with it myself)

btw. OE package can still be downloaded from gamereplays.org (mod section), where Buggo posted it a long time ago. (i'm not sure if i'm allowed to post the link here though)
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