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Old 18th Jan 04, 8:02 AM   # 1
kenahk
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The Taiidan Republic mod

Edit: here's the link to all information about this mod

and the link to our forum: http://s7.invisionfree.com/Republic...dex.php?act=idx

First public beta: in 6 months

Public release: 1 year

Feedback is welcome!

The Taidan Republic mod focusses on implementing the Turanic Raiders/Taidan Empire/Taidan Republic ingame and a single player campaign for the Taidan Republic. In the Single player campaign you will have to reclaim your homeworld and face the combined fleets of the Empire and Makaan's Crusade, prepare to go through hell! In Player vs Cpu you can command your fleet into combat against the Hiigarans/Vaaygr/Turanic Raiders/Taidan Imperials/Taidan Republicans. The already excisting races will recieve combat upgrades, including new cap ships and fighters!

If you can remember back in the old days, when you arrived with the mothership. The taiidani split in to two sides and went to war with each other and you helped. Then the beast war followed and they survived but now the Vaagyr arrive and the Republic mysteriously fanished? In this mod they are back and they're back with some power(I'm talking EMP Shielding, HACK system, Ion chargers)

Remember the imperials wanted everything big and powerful, but not very high-tech. The Republican, being heavily mauled in the beast war and having lost 54% of their fleet assets, are starting over. This time it's technology first and firepower later, the rebuilding begins. But then, bad luck strikes(as ussual with the Republicans), the Vaaygr attack and the newly formed fleet meets it's fire test.

The Republicans, trying to completely start over have modified their old ships and the new ships of the line have a more sleek look but the standard bulk remains and are technological advanced, some even more advanced than others.

Here's the ships list with the technology:
Taiidan Republic Navy:

-Fighter class:

Scout:
An unarmed and extremly fast fighter, this ships has no offensive capabilities. The Taiidan Republic navy scout has a higher speed and higher mobility than the scouts of the Vaygr and the Hiigarans. The Taidan scout named Srun-Kri, after a creature native to their homeplanet. De Srun-Kri is a herbivor and when it's threatened, it outruns what endangers him.

Interceptor:
The old interceptor from the Taiidan Republic Navy had only one weapongroup, the rail gun.
Although powerful, it severly limited the ships functionality. The rail gun has a high damage potential and an extremely low change of missing a target, it's only real weakness was the reloading time of the railguns. This soon proved the death knell for the old interceptor and new plans for the construction of a new type of interceptor were approved. The Gur-Sanur is a big fighter centered around three rapid raildrivers that take up almost half of the ships space. The Gur-Sanur has proved to be effective, although some flaws remained. For example the raildrivers aren't extremly accurate and are even fired without target lock, creating large ammoclouds almost like a minelayer would do.

Bomber:
The Taiidan Republic having fought many battles, were always very conservative about their ships. Taiidan fleet command looked at the old bomber and the new bomber from Hiigaran and noticed that the bomber had always one weakness, it had to close in before it could launch it's bombs. Taiidan fleet command didn't like the idea of massive bomber fleet being whiped out by anti fighter weapons and designed the Tyurik. This bomber uses a single Ion charger cannon and uses four shield generators to guide a ball of charged Ion's upon it's target. Although less powerful than their Hiigaran brother, the Tyurik has a longer weapon range and thus ensuring a higher survivability change.

Beam fighter:
The Taiidan navy, heavily damaged after the beast wars, seeked a new all-round fighter with almost no weaknesses and established trade with the Bentusi. The Bentusi established a trade with the Taiidan and gave them the bleu-prints for the Beam fighter. Two pegasus beam guns are mounted at the side of the beam fighter and give this ship a high coverage.

Parasite:
The parasite was developed after an encounter with the Hiigaran leech which proved to be an effective weapon. The Taiidan developed the Parasite, a small drone that attaches itself to a resource collector and then begins funding in money. The parasite is cloacked and can only be detected by advanced sensors. Attacking the Parasite will activate a self destruct device and the Parasite will blow up, damaging the ship it was attached to. The self destruct device will have a countdown of 3 seconds and in that time it is decloaked.

-Corvette class:

Defender Corvette:
The first encounter with the Vaygr fleet showed that the Vaygr navy relied heavily upon missile and torpedo weapons. Losing many ships in the front line, Fleet Admiral Rikur ordered his science team to design a weapon that would counter these missile salvo's. The defender corvette was named Rikur-Syur and relied on heavy ECM bombardements to counter missile and torpedo's. Field test showed that the defender corvette is highly succesfull, but the ECM takes up so much power that only a fighter class weapon is installed to defend the corvette. The name Rikur-Syur means Rikur's shield and was an apt name for this ship.

Gunboat Corvette:
The gunboat corvette replaces the old Taiidan multi gun corvette as anti fighter corvette. The gunboat corvette has 4 turrets outfitted with rapid fire massdrivers and two missile bays to use against capital ships. The gunboat corvette is often deployed in the front of any Taiidan attack fleet and serves to cut through fighter wings and corvette wings(although it is used primarily against fighters). The gunboat corvette has one mayor drawback, it's engines aren't strong enough to allow high mobility and manauverability. The Gunboat corvette bears the name Diirvaas mark II. The Diirvaas mark I suvered from gyro breakdowns and had to be repaired often, the mark II solves this problem but still sufers from drawbacks.

Bomberdier Corvette:
The Taiidan fleet have been upgrading their bomber assets and were left with massive ammounts of plasma bomb launchers. The Taiidan fleet needed a way to implement these weapons so that they didn't need to destroy the weapon systems or sell them. The bombardier corvette uses two turrets, each outfitted with two plasma bomb launchers to serve as a anti cap corvette. Test runs showed the only weakness was that the damage output drops considerbly against super-cap's.

Legionnaire Corvette:
Legionnaire corvettes have been based upon turanic raider corvette's and are used to sabotage. These legionnaire corvettes are outfitted with the best troops the Taiidan Republic has to offer. Seeing the advances in modern weaponry, the Taiidan Republican navy needed a ship that would function just as good as the Hiigaran anti-cap corvette's but without the superiour weaponry. Then a young scientist suggested to use troopers (outfitted with cutting devices and bombs) damage the cap ships hull. Thus the legionnaire was born. The Legionnaire is absolutly defenceless against fighters and other corvettes for they are to fast to sabotage but deals massive damage to capital ships.

Beamer Corvette:
Armed with two palantir beam blasters, this ship fills in the role as a standard corvette and excells in no specific role.

-Frigate class:

Ion Frigate:
The Ion frigate is the standard frigate for the Taiidan navy, it's appareance has changed little over the years. Advances in Ion technology by the Taiidan navy has made this ship a threat to all capital ships. In testing runs the Ion beam cannon proved to require so mcuh power that the systems overloaded and had to be reset. Thanks to that mayor drawback, the Taiidan Ion frigate requires more time to open fire again.

Multi Beam Frigate:
The Multi Beam Frigate uses the Helix Bundle, developed by Kith Somtaaw and used in the battle against the beast. The Taiidan republican navy has requested the Helix bundle bleuprints ever since the Helix Bundle was developed. Kith Somtaaw, not entirely trusting the Taiidans never gave them the Helix Bundle until the Pulsar Corvette was developed. Kith Somtaaw, now having a cheaper beam system to cut through fighter, sold the bleuprints for a reasonable price. The Taiidan navy immediatly began upgrading the Helix Bundle and incoporated it in a new frigate class ship with advanced reactors. Mayor Drawbacks of the Multi Beam Frigate are that it has no turrets but only Ion Discharge Ports, therefore coverage is not optimal. Also the Multi Beam Frigate has light armor and shouldn't be left alone without support. The Multi Beam Frigate is no real danger to capital ships.

Penetrator Frigate:
The Penetrator Frigate was designed to opperate behind enemy lines and to disrupt enemy communications. The Penetrator was designed for missions where there should be no support. The Penetrator is a state of the art ship and has a high survivability rating. The Penetrator has repair teams onboard just like the Mothership and ECM for missile defense. The Penetrators main weapon is a system called HACK, Taiidan commanders unwillingly to sacrifice so many lives on boarding attempts to capture ships, ordered the science department to come up with an idea. A scientist came in contact with a young female hacker and they designed the HACK system, thus avoiding the use of many lives on boarding attempts. The HACK system overrides all ship controls and starts to slowly deactivate any defensive systems, once that's done, marines are dropped on board to take over the ship.

Chaser Frigate(isn't included in MOD):
The Chaser is frigate that is designed to take down enemy scouting operations. The Chaser Frigate is outfitted with an experimental engine which propels the ship near Fighter speeds. The only drawback to this engine is that it slowly damages the ship until the engine is so heavily damaged that it will shut down. The Chaser has a low damage potential but it is enough to disrupt enemy scouting operations. Two flechette cannons fills out its primary weaponry and a minelaying device is it's secundairy weaponry.

Railer Frigate:
The Taiidan needed a ship that could defeat corvette's and bombers with clear shots. The Multi Beam Frigate was powerful but often missed it's targets and massive bomber wings could take the ship down with relative ease. The Taiidan scientist developed the Skalor targeting computer and linked this weapon with the four railcannons.
The railer frigate fills in the role of corvette killer, although railgun rounds are to small to do serious damage upon capital ships, they're hell for fighters and corvette's. The railcannons ensure that an enemy corvette/fighter is killed within one shot but the railcannons do need some time to reload thus making it vurnerable to prolonged attacks.

Support Frigate(iffy):
Having a hangar full of repair craft, the support frigate is a welcome sight in any forward battle group. Bringing much needed supplies and support for often heavily damaged ships. The Taiidan support Frigate has in time been upgraded and is now fitted with a single railgun for anti fighter work.

-Capital class:

Destroyer:
The Taiidan Republican Navy Destroyer uses five foward beams to make short work of any frigate that stands in it's way. Three flechette turrets serve as it's secundairy weaponry. The Taiidan Republican Destroyer is feared by many capital ship class crews but has been the joke of bomber and corvette pilots, for this destroyer hasn't got adaquit defence against fighter and corvette class ships.

Carrier:
The Taiidan Republican Carrier has two constuction bay hardpoints for fleet constuction. This ships serves in many Taiidan Carrier Fleets and has a single Ion beam for protection against capital ships. Although smaller and less armored than it's hiigaran brother, the Taiidan Carrier has more offensive capabilities and has a faster movement rate. The Taiidan carrier can keep up with any capital ship class except the Typhoon Destroyer.

Typhoon Destroyer:
The Typhoon Destroyer is one of the last achievements by the Taiidan Republican Fleet. Seeing how many capital ships were dissabled by scout's carrying EMP, the Taiidan Republican navy commisioned the Typhoon Destroyer. The Typhoon Destroyer uses a revolutionary new armor type that protects the ship from EMP, a new type of core ensures constant power output although not enough to fit beam weapons. Because the Typhoon can't use beam weapons it uses torpedo's and missile's to defeat an enemy.

Battleship:
The Taiidan Battleship is the pride of the Taiidan Republican Navy, These ships ensured order and safety in peaceful times, now these behemoth are used for war purposes. The Taiidan Battleship is outfitted with 4 heavy twin beam turrets and 4 twin railgun turrets. This Taiidan Ship can be upgraded with torpedo banks that are then mounted in front to ensure massive damage output. The Taiidan Battleship is feared for it's effeciency in battle, it's only drawback is it's slow speed and the need to charge weapons after a hyperspace jump. This charge takes about 4 seconds but by then the battleship is in action and will make it's pressance noticed.

Ion Cruiser:
The Taiidan Ion Cruiser is the latest achievement made by the Taiidans. A high output reactor has been installed so that the Ion Cruiser can support it's eight Ion cannon turrets. The Ion cruiser serves as a real capital killer, chewing away armor at incredebal speeds. It's high output reactor has a change to explode when serious damage is done to the ship, so changes are that the ship will explode even if it's not destroyed. The second drawback, the ship needs to recharge power coils to fire.

Shipyard:
similair as the shipyards from the other sides.

-Mothership class:

Mothership:
Similair to other Sides

Royal Gaurd(not included in multiplayer, just in SP):
The Royal Gaurd is a large Behemoth cruiser with heavy weaponry that normaly gaurds fleet high command. The Royal Gaurd main weaponry consist out of 12 twin heavy cannon turrets and a Ion beam turret. The Royal Gaurd is a special action that requires a special module on the mothership that calls in the Royal Gaurd. The Royal Gaurd is extremly slow and it's adviseable to summon the Royal Gaurd only in immediate hotzones. After a 30 seconds the Royal Gaurd will depart and return to fleet high command.

-Utility class:

Harvester:
A ship designed to opperate away from mothership facilities and to process the RU's it collects.
The harvest has long tentacle like arms that the harvester injects into the asteroid and the mining begins.

Probe:
Similair to other Sides

Proximity Sensor:
Similair to other Sides

Sensors Distortion Probe:
Similair to other Sides

-Modules:

-Notes:
ECM equiped ships can only be detected by advanced sensors.

This is only the Taiidani fleet and it's fluff is about 85% complete.

I'm trying to think up some ships for Hiigaran and Vaaygr(I still hate these guys, finally having reached my new homeworld. I'm again placed in command to kill some alien race, that don't give a .... about me being happy and so on) New technology for this side will be added soon.

But here comes my question, I need some help on this mod

I need:
3-Modelers for ships
3-Concept artist
3-programmers and a link for the program used to mod homeworld 2
1-Storyline and Fluffwriter(Cause I need some help to think up some new technology)

Hope you can help,

Email me at: ketnetnieuws@hotmail.com
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