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1.5 IG... 30 days later. [strategy guide]

  1. #51
    DukeRustfield
    Guest
    Initial squads worked very poorly. Especially on tight maps. IG do good dmg despite their crap crapitude and we don't need to encourage any more rushing.

    Cheaper troops are definately in order. Scaling upgrades as well. I don't like the line of sight increase because it gives you a reason to attack ground and have scouters.

  2. Dawn of War Senior Member  #52
    As imagined by Octopus Rex... Troubleshooter's Avatar
    Join Date
    Sep 2005
    Location
    Surrounded by whitespace
    Am I allowed to translate it into german and post it to the forums of dawnofwar.de?
    No...
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    Just kidding... Absolutely man, go to town. Hey, what is the german translation for the word "team"?

    I hope the guide works for you.
    Cheers!
    Ra Owa : AAHHHH!!!! ITS A ROCK!
    Troubleshooter : Wha... oh... Pfffttt... Prove it. :}
    Ra Owa : ... [sputtering] ... o.O ... Its SCIENCE!

  3. #53
    from what I know
    team=Mannschaft

    also as a good hotfix , how bout getting 5 IG when you first make a squad, instead of 4 and put the req cost to 145.

    Also really the gens need to be a little cheaper like 145-150.

    Currently you need power for every upgarde and tactica and CS and nades and sarges and to get to t2 you need 150 power while every other race needs 100.
    Also the gens dont give enough power.

  4. The Studio Senior Member Dawn of War Senior Member  #54
    cheap gens and add that to the low 100/55 upgrade cost for LP2s?
    it's not really a good idea
    but yeah
    i certainly feel the pain of the power hungry IG constantly
    rather then a reduction in gen cost, why not lower the cost of the things that we usually pour power into?
    like reduce the power cost of gernades and researches marginally. it certainly would add to great effect.

  5. #55
    ShadowWatch
    Guest
    Initial squads worked very poorly. Especially on tight maps. IG do good dmg despite their crap crapitude and we don't need to encourage any more rushing.

    Cheaper troops are definately in order. Scaling upgrades as well. I don't like the line of sight increase because it gives you a reason to attack ground and have scouters.
    can i ask where you got that inital squad work pooly conclusion?

    rushing? with what?? 5 full guards can be easily throw back by 2 sm+ one fc and that is assuming the sm don't touch you with his troops before you got your five.

    also the reinforce rate got nerfed to hell, they simply don't reifoce fast enough for the purpose of rushing.

    also, tell me what if the other side build a turret??

  6. #56
    Forum Farseer Akranadas's Avatar
    Join Date
    Oct 2004
    Location
    Brisbane, Queensland
    Very Well done, and with Troubleshooters blessings, this is off to the Tactica.

  7. #57
    Lord_Ulrik
    Guest
    Bah, hate ya troubledaddy :P
    Since i played ProMod i cant win vs IG anymore, guess part of that is your guide.
    1 thing: First vehicle should be an basi and not a senti, imho. These damn *censorded by poster* lisks are the pure pain. You cant kill them, and you cant kill any other stuff, ´cause of them.
    Psyker in the CS and even the single ones do a great job vs any vehicle, who needs Sentis anymore ??

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