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What to do about Basilisks and well dug-in IG??

  1. #1
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    What to do about Basilisks and well dug-in IG??

    Hi everyone.

    I am pretty much a noob here. I played the game a lot for a while back, and is just starting to get back into the fray.
    I need a little help. Last night i played SM against IG on the map Eden. IG startede to build turrets to control the relicpoint in the middle, and then played very defensiv while pounding my men and my base with basilisks. I wasent able to find any good responses to get back in the game. I simply lost cuz he bombarded me to death. It was very costly to try to go on the offensive, any suggestions how to deal with a defensiv IG and the Basilisks?

    Comments on my question and thread in general will be much appreciatet.

  2. #2
    Problem is the map. IG insta wins on eden. Every time. Dont play that map against guard. ever. you will lose.

  3. #3
    Ork stand a chance if you control the center. Be sure to get a couple missle turrets or the sents will have a field day.

    Otherwise a couple squads of ASM with meltabombs shoudl be able to take the glass cannon Basilsksksksks out. Just be sure to be on the offence to kill the workers and stop them being made.

  4. #4
    Eldanarius
    Guest
    basilisks arent the best against vehicles unless they eartshake so u could do a rhino raid on them then deploy ASM or something and kill the basilisks (btw if they shoot u near their army they cause friendly fire)

  5. #5
    Lol it's just such a losing situation though. They can EASILY put pressure on you with a basilisk from INSIDE their base. And rolling up into an IG player's base to focus on a big ol' armored unit... it's their dream scenario. Bunker's a-plenty to garrison, LP2's, and the attention is diverted from their soft spots( the guardsmen and sentinels ).

    There really is no counter for the basilisk. You just have to hope he's a worse player, and wont' be able to use the situation to his advantage.

  6. #6
    Hug? HaXxorIzed's Avatar
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    As sm it's really not that hard. Scoutrush+gen bo and hit his cappnig squads. If the IG wants to bunker, let them. You'll end up with a lot more req and win through tier3.

  7. #7
    SCtenth
    Guest
    LOL, <3 juju's post. Bunkers a-plenty, mm mm. Really though, on Eden, basilisks can be in the absolute rear of any portion of your base, and still shell (albeit blindly BECAUSE WE DONT HAVE ANY INFILTRATORS UNTIL ASSASSIN) your base. And I mean like, all of your base...are belong to my basilisk. Eden is about half the size of a 256x256 map, I think. A Basilisk can reach every point of the map if it's in the center of a 256x256 map (or close atleast). Better like, dig fox holes up to your chin (been done in Viet Nam by american forces during a ~350 round mortar assault on them), and rush to tier 3 if you plan on hitting it. Only person that hits tier 3 on eden is probably the IG. Not sure how fast SM can have some tacs with missile launchers but theyre probably the fastest pain in the ass you can acquire to use vs IG. Not sure if they outrange turrets (i think they just barely do though). And they blow our puny buildings up pretty quick.
    Also I think IG can put a turret up at the relic before you even get some scouts out (not 100% sure though, but you start with a techpriest and it takes 19 seconds...) Although if you were able to run past it and survive, yeah you probably could do a lot of damage to his capping. It'd be interesting to see. And no, you wont kill his priest before the turret gets up.
    And lastly, I'd like to say good use of a Basilisk is entirely player dependant. One shot every 6 seconds, and no matter what you're using, it's the hits that count. Their new inherent targeting and firing system is pretty good though, but I still like to look for the best target myself or lead some groups of dancing infantry.

  8. Gamers Lounge Senior Member General Discussions Senior Member  #8
    I'm on your head, lol Giant Moth's Avatar
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    Leting IG even get dug-in on a map is almost an instant loose for any race. Once IG hits tier 2 and tier 3, you will face serious competition.

  9. #9
    Member The_Guardman's Avatar
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    Servoskull it, and destroy the rest. If he field a detector (CS or lone psyker) near the bassy, try Rhino and a 5x missile launcher squad. Deploy in front of the bassy, close as possible to it, smoke the marines to survive to AI defence. They should kill the bassy in 2 salvo. The bassy can't run away due to the slow rotation. He can try to disrupt going forward, but will be imparied by the rhino presence.
    All heil Gygax.

    "Cry the Paladin for his mentor, cry the Succubus for her father."
    Thanks again for all of the hours of fun you have give me.

  10. #10
    Morcalivan7
    Guest
    If the CS or Psyker's at the bassy wouldn't the Marines get disrupted before firing the rockets, and eventually lose their morale by the psykers as well? With the rhino also getting it's armour turned infantry and then melee'd afterwards?

  11. #11
    Yes, it's over there. SirNick's Avatar
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    Feb 2006
    Thing about Rhinos is that your Marine squads pop out in formation, standing, ready to set up their heavy weapons.

    Rocket Launchers have a 2-second setup time, and you'll need four rockets to hit to guarantee a kill on that Basilisk. Popping out of a Rhino, that should be more than enough time to have the 2 seconds to set up and fire a salvo, and then perhaps jump back into the Rhino. If you have a 5-man missile squad, or two 2-man missile squads, that should be just enough to do the 1-shot-kill job.

    A Rhino has 2000 HP though, so its biggest danger is being killed by Sentinels more than any infantry weapons after Curse of the Machine Spirits, since Sentinels do about 450 damage per shot to vehicle armor.

    Make sure you don't smoke the Marines if you're by the Basilisk, though. Then the Basilisk will only take 50% damage too.

  12. #12
    Morcalivan7
    Guest
    Mines? I think they're the coolest thing in this game next to artillery. Set up Bassies in a mine field? I've used them for chokepoint defense but never thought about doing that, has anyone tried it? Seems like the only thing that would be insta-interrupt as a second Basilisk wouldn't stop the initial volley of missiles according to what nick says. I guess it would be expensive to try and surround a bassie, and to place'em just in the front, it could mean not getting used. I guess we can be grateful SMs rarely use their Rhinos. Though the trend has caught on to Chimeras.

  13. #13
    Member The_Guardman's Avatar
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    Mines risk to damage your own troops, but I agree that can be an interesting counter to servoskulls. I do not remember if they work on cloacked unit...

  14. #14
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    Use 2 rhinos then, the first one is empty just in case.

    I remembered the good ol days of C&C1 abusing the APCs - you'd send 2 apc's into the enemy base - each one with an engineer in it and capture their con yard + rax/weapons fact. and sell it - guaranteed insta-win.

  15. #15
    Eldanarius
    Guest
    mines dont affect cloaked units and i have never seen them do friendly fire

  16. #16
    Moik
    Guest
    mines dont affect cloaked units
    Have they changed? I thought the whole point of mines was so that you could cover the front of your base to stop cloaked units walking in. From a real world point of view it makes no sense. You are still going to step on a mine; cloaked or not.

  17. #17
    Member The_Guardman's Avatar
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    Agree. The trick would be to make inefields detectors whit a very small range , equivalent to thiere activation range (who I think is like 1-4). So if it is a problem of auto-targetting as I think, the detection would do the trick.

  18. #18
    SCtenth
    Guest
    Yeah, that's royally homosexual if they don't affect cloaked units. But yes, I have tried sitting my basilisks on top of minefields. Mostly to stall deepstriking though, haven't tested it against something cloaked.

  19. #19
    DukeRustfield
    Guest
    A couple landspeeders can take him out. Assuming you got rougly the same resources, those Basks are pricey. Just jump around all the defenses and zip on over to the basks.

  20. #20
    Mines do affect cloaked units, I believe that the mines DONT affect servo skulls... because they're floaty.
    Death holds no fear only for the fool. An Astartes' duty is to control that fear and turn it into a blind hatred of the end of his life, for it brings with it the inability to fulfil his duty to the Emperor.

  21. #21
    choppa1
    Guest
    Just before your assault.
    Space Marine
    - 2 squads ASM with melta bombs.
    Chaos
    - Infiltrate a squad then dropp in 2 x horrors. do it next to the basilisk to stay inside it's min range.
    Ork.
    - use nobs in trukk or teleport Big mek.
    Edlar
    - not sure, but maybe fire dragons in grav tank.

  22. #22
    SCtenth
    Guest
    I hope you all jump/deepstrike onto mines and get eat up by turrets/bunkers while the techpriest repairs ol' bassy. Evil basilisk haters.

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