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Resident Evil 4-3rd person Shooter/horror-(Gamecube)

  1. #1
    BeserkWraithlor
    Guest

    Resident Evil 4-3rd person Shooter/horror-(Gamecube)

    Year of Release:January 11, 2005
    Development House:Capcom
    Publisher:Capcom
    Website:http://ww2.capcom.com/re4/

    Game Score:95

    Graphics:5
    Sound:5
    Gameplay: 5

    Concept: 5
    Execution: 5
    Controls: 4
    Enjoyment: 5
    Replay ability:5
    Difficulty: 2
    Learning Curve: 5

    Patch Version:Final
    Bugs:1
    Modability / Community support:1

    Review

    Another Chilling and fantastic sequel to the horrifying Resident Evil Series. However, this time there are no zombies, and Leon (from RE2) is back. The game takes place 6 years after the zombies on Raccoon City. The President's daughter, has been kidnapped, and she has been seen somewhere in Europe. Leon, a former rookie cop has raised himself to one of the best in the government, his job to defend the President. As you investigate, insane people attempt to kill you with axes, arms, and anything else they can find. You will also see terrible monsters. Read further into the review if you dare.

    The first part of the game is the graphics. RE4 has amazing graphics, and it shows how powerful the Gamecube can be. It seems that RE4 is in real life, because the shadows and lighting is impressive. The Cutscenes are beyond fantastic, and gives you lots of awe. Explosions look like real fire, and the screen shakes and blurs to explosions. The Blood looks like blood, not plastic or fruit punch you see in other games. The violence in the game is gory, as enemies heads shatter if you shoot there heads, or your head gets sliced off by a chainsaw. The way weapons reload is very cool, and you will attempt you reload your guns just to see that awesome feel to it.

    The Sound is just as good as the graphics, as you can hear footsteps from enemies, or yourself. Each weapon has its own unique noise, and you can hear axes and arrows fly at you, making that "whoosh" noise. You can hear the chainsaw of that crazy maniac, as it slowly approaches you. You can open a rusty door, and her its irritating noise, or open a wooden door and hear it creak. The enemies speak Spanish, and you might not understand what they say, but it sounds creepy when they swear and yell at you in Spanish. The dialogue and characters talking is very funny, and sometimes interesting as you hear about the game's deep storyline.

    The Gameplay is the strongest point in the game, as you blast enemies with your handgun, or slash them with a knife. The "action" button makes the game easier, and can save you from certain death. You can use the action button to open doors, or jump over logs, or kick a person. In cutscenes or boss fights, you need to execute "a b" or "L R" to save yourself from a giant axe, or cut ropes. Failure to do these will bring you a quick death. Shooting a person in the arm will make him drop his gun, and shooting someone in the leg will trip him. The enemies in the game seem very powerful, as they can survive headshots from powerful guns, which gives you the feeling you are fighting a monster, other than a person. Headshots are not what matters in combat most. Sometimes, shooting someone in the leg would be better, because it allows you to kick a person, and hit the entire group, so the game has a large number of choices. The weapons are all awesome, as they each do something special. A handgun would be good for headshots, while a shotgun would be good against bosses and mass numbers of enemies. The game is scarce on ammo, and you must find them, so it makes spraying a No-No. The enemies are all unique and fearsome, and have there own way of slaying you quickly, either you are fighting an enraged villiger, or a giant fly. After you beat a game, it unlocks a game mode called "mercianaries", which is very fun and involves lots of action, where you can pick from 5 characters (the 4 you got to unlock) and kill as many people as possible before the timer raches 0. The boss fights of the game is another strong point, and each have there own weaknesses, and you can use the "action" buttons on the right time to dodge there attacks.

    The game's concept is interesting for the creators, as they have no zombies. It seems that Capcom wanted to try out something new, and It worked very darn well. As you advance further into the game, you will find out the cause of the people and the creatures, and the gameplay is fast and furious. The execution worked well on a 3rd person survival horror game, and they were perfect on what they were trying to achieve.

    The controls felt perfect on the Gamecube, even though the Gamecube controller is not the best controller on the planet. You could do anything without moving too much.

    Me and many others enjoyed alot on this game, and it worked very well. The game had alot of puzzles and combat that made the game almost perfect. I have beaten the game almost 8 times already, and people are always looking for a new way to play the game. The replay value is almost magic, as other games become boring and repitive the second time you play it.

    As godly as this game is, the game felt easy, and the game is not scary at all. Previous Resident Evil titles were far more chilling and scary. The boss fights seemed a bit too easy, because you always use the action button to dodge there attacks. The learning curve is fast, and you can easily master the game, even though many others did most things that others found very tough.

    Good stuff: Long game with lots of action and gore.

    Bad stuff:Easy game, and ammo is too rare to find. Not scary. No mods or multiplayer.

    Reviewer System Specs:Gamecube,Controller,TV,
    Video Card:TV
    Sound Card and Speakers:Stereo

    Other Reviews::http://www.gamespot.com/gamecube/adv...l4/review.html
    Screenshots:http://www.gamespot.com/gamecube/adv...reenindex.html

    (BTW, My high score in Mercianaries is 129630! Can you beat that?)
    Last edited by BeserkWraithlor; 9th Sep 06 at 9:49 AM.

  2. #2
    This game is a must for GameCube owners.

    I agree with practically all of the review. expect for a few points. Yeah it isn't scary but for me that was a plus. I didn't really find ammo to be rare. There were certain times that I was squeezed for bullets (mostly in the beginning) but once you get several weapons and you learn to make use of your ammo it isn't a big concern.

    The game is easy, still one of the more challenging games on the GameCube. But you will die ALOT. It's just dying doesn't have much consequence. You usually just start at the entrance to the room that you died in.

    To summarize, buy this game! It's only 20 bucks now, you can't pass that up!

  3. #3
    Banned CrimsonAngel's Avatar
    Join Date
    Aug 2004
    Location
    No idea, but it is to dam warm.
    A few Words on the PS2 version.

    You get them that you would get from the Game Cube, but of course its not as pretty yet it still looks great for a PS2 game.

    And theirs some extra goodies in the PS2 version.
    A Few Extra missions whit Adea.
    And some more unlocks
    Also heard the highest difficulty is even a bit higher then the GC one.

    I love this game it's fun and the mercenaries mode really is fun to play around whit.

  4. Forum Subscriber  #4
    BEEEEEEEEEEEEAM! Someguy's Avatar
    Join Date
    Mar 2006
    Location
    Irvine, CA
    I agree with the review. The reviewer forgot to point out the weapons and the customization system in the game.

    There are a number of weapons in the game you can purchase or find through out the game ranging from semi-auto handguns, revolvers, shotguns, submachines guns and some heavy duty gear. Each of the weapons present different properties and each of them are unique to accompany different play styles.

    The weapons in the game are upgradable through paying spanish gold to merchants that are placed throughout the game. They can upgrade the damage, ammo capacity and reload time of the weapons. If you max out your weapon's stats, you can pay for a final upgrade which gives your weapon a one time tweak that either enhances stats or gives it a special ability.

    It's loads of fun for the PS2 and GC version.

  5. #5
    keep calm and carry on eventhorizon's Avatar
    Join Date
    May 2005
    Location
    lost in thought
    The review is alright, but I have a few points.

    This game really is not a 'Resident Evil' game. Resident Evil is about puzzle solving and survival, and in this game, all you need to do is find the puzzle piece at the end of a corridor and push 'A' when you get to the door- and as mentioned, dying has no consequences. This game is really just a very good shoot-'em-up game; the best shoot-'em-up I've played in fact, but it is not Resident Evil.

    The difficulty between settings is scaled quite well I believe, the difference between 'Normal' mode and 'Hard' mode were noticeable immediately, as the Villiagers hurt a lot more, and ammo was generally a lot scarcer (I found myself adapting by shooting out legs and slashing with the knife to conserve ammo).

    One of the better parts of the game is the vast amount of bonus features. Already mentioned are 'The Mercenaries' with extra characters and a special gun to be used in game for getting 5 star ratings, 'Assignment Ada' which is a nice bonus game explaining the sub-plot to Ada's involvement, and of course, the in-game 'Shooting Gallery' to which bottle cap prizes are awarded (I've not won them all yet either).

    All in all, it's a great game, but until the puzzles are as fiendish as the other Resident Evil series, it doesn't cut it as a Classic Survival Horror.
    it's been a while!

  6. #6
    Resident Evil 2 is one of my favourites, ever. But I was a little dissapointed with RE4. Not much atmosphere. And the shopkeepers that just show up to sell weapons and so forth were a bit silly I hought... just ruined the strory and the realism for me.

  7. #7
    resident nuisance Verrin's Avatar
    Join Date
    Aug 2004
    Location
    Toronto, Ontario
    Uh, ruined the realism? I don't think I've ever sat through an RE game and thought to myself "damn, that could potentially happen TOMORROW".

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