Year of Release:January 11, 2005
Learning Curve: 5
Modability / Community support:1
Another Chilling and fantastic sequel to the horrifying Resident Evil Series. However, this time there are no zombies, and Leon (from RE2) is back. The game takes place 6 years after the zombies on Raccoon City. The President's daughter, has been kidnapped, and she has been seen somewhere in Europe. Leon, a former rookie cop has raised himself to one of the best in the government, his job to defend the President. As you investigate, insane people attempt to kill you with axes, arms, and anything else they can find. You will also see terrible monsters. Read further into the review if you dare.
The first part of the game is the graphics. RE4 has amazing graphics, and it shows how powerful the Gamecube can be. It seems that RE4 is in real life, because the shadows and lighting is impressive. The Cutscenes are beyond fantastic, and gives you lots of awe. Explosions look like real fire, and the screen shakes and blurs to explosions. The Blood looks like blood, not plastic or fruit punch you see in other games. The violence in the game is gory, as enemies heads shatter if you shoot there heads, or your head gets sliced off by a chainsaw. The way weapons reload is very cool, and you will attempt you reload your guns just to see that awesome feel to it.
The Sound is just as good as the graphics, as you can hear footsteps from enemies, or yourself. Each weapon has its own unique noise, and you can hear axes and arrows fly at you, making that "whoosh" noise. You can hear the chainsaw of that crazy maniac, as it slowly approaches you. You can open a rusty door, and her its irritating noise, or open a wooden door and hear it creak. The enemies speak Spanish, and you might not understand what they say, but it sounds creepy when they swear and yell at you in Spanish. The dialogue and characters talking is very funny, and sometimes interesting as you hear about the game's deep storyline.
The Gameplay is the strongest point in the game, as you blast enemies with your handgun, or slash them with a knife. The "action" button makes the game easier, and can save you from certain death. You can use the action button to open doors, or jump over logs, or kick a person. In cutscenes or boss fights, you need to execute "a b" or "L R" to save yourself from a giant axe, or cut ropes. Failure to do these will bring you a quick death. Shooting a person in the arm will make him drop his gun, and shooting someone in the leg will trip him. The enemies in the game seem very powerful, as they can survive headshots from powerful guns, which gives you the feeling you are fighting a monster, other than a person. Headshots are not what matters in combat most. Sometimes, shooting someone in the leg would be better, because it allows you to kick a person, and hit the entire group, so the game has a large number of choices. The weapons are all awesome, as they each do something special. A handgun would be good for headshots, while a shotgun would be good against bosses and mass numbers of enemies. The game is scarce on ammo, and you must find them, so it makes spraying a No-No. The enemies are all unique and fearsome, and have there own way of slaying you quickly, either you are fighting an enraged villiger, or a giant fly. After you beat a game, it unlocks a game mode called "mercianaries", which is very fun and involves lots of action, where you can pick from 5 characters (the 4 you got to unlock) and kill as many people as possible before the timer raches 0. The boss fights of the game is another strong point, and each have there own weaknesses, and you can use the "action" buttons on the right time to dodge there attacks.
The game's concept is interesting for the creators, as they have no zombies. It seems that Capcom wanted to try out something new, and It worked very darn well. As you advance further into the game, you will find out the cause of the people and the creatures, and the gameplay is fast and furious. The execution worked well on a 3rd person survival horror game, and they were perfect on what they were trying to achieve.
The controls felt perfect on the Gamecube, even though the Gamecube controller is not the best controller on the planet. You could do anything without moving too much.
Me and many others enjoyed alot on this game, and it worked very well. The game had alot of puzzles and combat that made the game almost perfect. I have beaten the game almost 8 times already, and people are always looking for a new way to play the game. The replay value is almost magic, as other games become boring and repitive the second time you play it.
As godly as this game is, the game felt easy, and the game is not scary at all. Previous Resident Evil titles were far more chilling and scary. The boss fights seemed a bit too easy, because you always use the action button to dodge there attacks. The learning curve is fast, and you can easily master the game, even though many others did most things that others found very tough.
Good stuff: Long game with lots of action and gore.
Bad stuff:Easy game, and ammo is too rare to find. Not scary. No mods or multiplayer.
Reviewer System Specs:Gamecube,Controller,TV,
Sound Card and Speakers:Stereo
(BTW, My high score in Mercianaries is 129630! Can you beat that?)