i noticed there are hardly any mod tutorials for cataclysm, and the ones there are cover very little on modding.i have decided to make some.
tutorial 1
converting a somtaaw recon into a kushan interceptor
1:use winbig,extract all files from the cataclysm.big file anywhere.
2:create a new folder in your cataclysm directory and name it race_sect.
3:now search for the folder race_kushan wich will be where you extracted all the files.inside you will find a kheavyinterceptor folder,a kheavyinterceptor.lod file, and a kheavyinterceptor.shp file.
4:copy and paste these three into your new race_sect folder.
5:rename the three to srecon.make sure the .shp and .lod parts of the name are still there.
6:go into the new srecon folder and rename the rl0 folder to r10.
7:open the new srecon.shp file and at the top you will see the source files info.it should now look like this:
LODFile srecon.lod
pMexData srecon\R10\LOD0\kHeavyInterceptor.mex
8:open the new srecon.lod file and change everything to this:
type0 MESH
pMeshFile0 srecon\R10\LOD0\kHeavyInterceptor.geo
mOn0 1.0
bOn0 106531
mOff0 1.0
bOff0 118368
type1 MESH
pMeshFile1 srecon\R10\LOD1\kHeavyInterceptor.geo
mOn1 1.0
bOn1 377243
mOff1 1.0
bOff1 419159
type2 MESH
pMeshFile2 srecon\R10\LOD2\kHeavyInterceptor.geo
mOn2 1.0
bOn2 1883515
mOff2 1.0
bOff2 2092795
type3 MESH
pMeshFile3 srecon\R10\LOD3\kHeavyInterceptor.geo
mOn3 1.0
bOn3 4105586
mOff3 1.0
bOff3 4561762
type4 MESH
pMeshFile4 srecon\R10\LOD4\kHeavyInterceptor.geo
mOn4 1.0
bOn4 390581984
mOff4 1.0
bOff4 433980000
9:make sure you saved everything and voila!you now have a kushan interceptor!
tutorial 2
changing a weapon
all weapons can be converted the same way so we'll change the destroyer's ion cannons into rapid firing plasmabombs as an example.
1:find the battackbomber.shp file in the race_beast folder.
2:open up the file and scroll down to weapons.
3:copy the first weapon entry:
GUN 0
{
Type GUN_HiddenGimble
GunSize GUNSIZE_SMALL
StartUpgradeLevel WEAPON_PLASMABOMB
EndUpgradeLevel WEAPON_PLASMABOMB
DamageMult 1.2
MinAngle 0
MaxAngle 11
BulletLength 25 ; visual only. Length of bullet on screen
BulletRange 5800 ; distance bullets travel before disappearing
BulletSpeed 4000 ; measured in m/s.
BulletMass 0.01 ; mass of bullet
FireTime 2.7 ; fire repeat rate (reciprocal = shots/second)
}
4:find the sdestroyer.shp file in the race_sect folder and open it.
5:find:
GUN 0
{
Type GUN_HiddenGimble
GunSize GUNSIZE_LARGE
StartUpgradeLevel WEAPON_ION
EndUpgradeLevel WEAPON_ION
DamageMult 0.6
BulletLength 7500.0 ; visual only. Length of bullet on screen
BulletRange 7500.0 ; distance bullets travel before disappearing
BulletSpeed 0.0 ; measured in m/s.
BulletLifeTime 2.2
BulletMass 0.0 ; mass of bullet
FireTime 5.0 ; fire repeat rate (reciprocal = shots/second)
MinAngle 0
MaxAngle 8
}
and:
GUN 1
{
Type GUN_HiddenGimble
GunSize GUNSIZE_LARGE
StartUpgradeLevel WEAPON_ION
EndUpgradeLevel WEAPON_ION
DamageMult 0.6
BulletLength 7500.0 ; visual only. Length of bullet on screen
BulletRange 7500.0 ; distance bullets travel before disappearing
BulletSpeed 0.0 ; measured in m/s.
BulletLifeTime 2.2
BulletMass 0.0 ; mass of bullet
FireTime 5.0 ; fire repeat rate (reciprocal = shots/second)
MinAngle 0
MaxAngle 8
}
6: paste over both the entries above but make sure you dont have 2 gun0's.
7:now change the fire times for the new plasma launchers to 0.07 for rapid firing.there you have it!a destroyer that shoots rapid fire plasma bombs instead of ion cannons.
another thing you can do is change the startupgradelevel-projectile entry to startupgradelevel-energy so that you dont have to research just so your ships can shoot energy balls.
next tutorial:altering ship stats!







what mod did you use in Cataclysm?
i hope he backed up the files like i tld him to. if not, then hes at a loss unless he reinstalls Cat.