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[1.19] Sound Echoes

  1. #1
    Member Kolath's Avatar
    Join Date
    May 2004
    Location
    Northern Virginia, USA

    [1.19] Sound Echoes

    Just got 1.19 and played a game on St. Hilliare. All of my unit speech in the city side of the map echoed. This did not seem to occur in any area of the map besides the city. This has never happened before and as far as I can tell all my sounds are otherwise normal besides the high reverb.

    Anyone else having this problem?

  2. Child's Play Donor  #2
    bones.. yes.. theBlind's Avatar
    Join Date
    Aug 2003
    Location
    At home. Procastrating.
    RelicCOH.ini:

    ; Reverb Time : 0 - 8000 [ms]
    ; Reverb Predelay : 0 - 250 [ms]
    ; Reverb Damping : 0 - 1000
    reverb_time = 4000
    reverb_predelay = 100
    reverb_damping = 200

    try tweaking, I think that could help.
    on wings of destiny ............................ (\(\ One Bunny
    through virgin skies ........................... (0.o) to rule them
    to far horizons I will fly ....................... (> <) all!

  3. #3
    It supposed to be like that. It's big empty factory halls. Naturally, there's an echo there.


    Daton

  4. #4
    Member Kolath's Avatar
    Join Date
    May 2004
    Location
    Northern Virginia, USA
    Quote Originally Posted by theBlind
    RelicCOH.ini:

    ; Reverb Time : 0 - 8000 [ms]
    ; Reverb Predelay : 0 - 250 [ms]
    ; Reverb Damping : 0 - 1000
    reverb_time = 4000
    reverb_predelay = 100
    reverb_damping = 200

    try tweaking, I think that could help.
    Thanks, does this only apply to areas where the game thinks there should be reverb?

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