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War Fog isnt real ?!

  1. #1
    Xsara
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    War Fog isnt real ?!

    Anyone feel war fog of COH isnot real enough?
    just a simple circle for every units.
    (ie,Why enemy squad in front of big house away can see my squad hiding after it. )
    It can let me to ambush or give surprise attack to enemy.

    Like WarCraftIII which do good war fog.
    Fog can be blocked by trees or house.
    I like it.

    maybe COH's engine inherently can't do it?

  2. #2
    MirvShag
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    CoH units have a spider sense.

    I never really thought about the fog of war. I suppose you're right but I would have to look into it more. So far I don't have a problem with it, but since you've mentioned it....

  3. #3
    Line of sight might actually be kind of cool...

  4. Dawn of War II Senior Member Dawn of War Senior Member  #4
    The King of Limbs Tiresias's Avatar
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    bear in mind units also can hear and stuff so line of sight ain't fully realistic either, bu yeah it would be kinda cool. That said true line of sight can be a system hog and also awkward.

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  5. #5
    jeansberg
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    Someone mentioned that tanks have pretty low visibility in reality.

    That could be worked into the line-of-sight concept, IE you would need either infantry/lighter vehicles to scout or a really broad tank front, unless you want to be flanked easily.

  6. Child's Play Donor  #6
    bones.. yes.. theBlind's Avatar
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    Linie of sight would be pretty cool, I agree.

    But, if it comes down to it, I prefer being able to actually RUN the game on my AMD 2800+

    You know - no running game, no fun from LOS
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  7. #7
    Member lordkosc's Avatar
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    Yeah, I hate that a tank can see a AT gun on the other side of a hedge row

  8. #8
    i mentioned this a while ago and got a chorus of "YOUR LOGIC IS FLAWED BLA BLA BLA BLA BLA" from people

    but yeah i hate the fact i can walk up to a bush/wall/building and see everything the other side of it... tis a tad silly

  9. #9
    Butmonkey
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    Remember though you may be able to see over the object and see a tall object like a building from behind a wall/hedgerow.

  10. #10
    TheReconHunter
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    Line of sight would be a very cool feature. Regarding Line of Sight and tanks, I think there should be a close/open hatch ability, where when opened, the commander has a los bonus, but is vulnerable to incoming fire, but when he is inside the tank, the LOS decreases drastically. Also, when the tank commander dies, the tank may be commandeered. I think this would allow for ambushes that could be used effectivley, and itll also foil only-tank rushes

  11. #11
    MirvShag
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    I like your idea ReconHunter, I like your idea indeed.

  12. #12
    Ant991
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    It's an interesting idea ReconHunter, but it would mean that a sniper could essentially destroy (or, even worse since the tank could then be commandeered) a tank. Meaning that commanding tanks leaves two options: have your tanks flanked by any mobile AT there is without being able to react to it until they open fire, or have your tanks be sniper-fodder. It'd be interesting if the loss of a commander lead to reduced efficiency though (in the same manner as critical damage or losing a gunner.)

    As far as realistic LOS fog of war goes, i don't think it'd fit well with CoH. I mean, visible ranges are hardly realistic in the game anyway, so if you're going to make it more realistic by introducing LOS it'd only make sense to vastly increase visible range as well. I cannot imagine this sitting well with just about anyone who, as a result, finds their base being hit by off-map artillery spotted by a sniper half way across the map, realistic or not. If LOS were introduced with current visible ranges kept it would lead to situations whereby you would need to spend far too long carefully positioning units so that tehy're not left out in the open, yet you can see every possible approach. And then some smartarse just goes and drives a tank through a hedge and you find that your entire defense is rendered useless because half of it is looking in the other direction to make sure no-one sneaks by, etc.

  13. #13
    Member Busby's Avatar
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    Line of sight would be a great addition to CoH, and it fits well with the games semi-realistic nature.

  14. #14
    Member Kratos's Avatar
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    Agreed, the game would greatly benefit from line of sight!

  15. #15
    Member Oryhara's Avatar
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    I don't really see how you could commandeer a tank when you take out the commander. There is still the driver, loader and probably a gunner (did the commander use the gun or not?).

  16. #16
    Member Busby's Avatar
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    Well tank commanders acted as spotters and, well, commanded the tank. Some smaller tanks had the driver and the commander with the commander working the gun, but usually there is a separate gunner to work the gun, and in some cases (such as the German Tiger tank), a radio operator was included as well.

  17. #17
    Kosh
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    I don't think the LoS FoW in WC3 was much more of resource drain then standard FoW. Then again, I'm not an exper either.

    I would love to see LoS FoW in CoH though. I was showing my buddy the game and that was one of the first things he mentioned because he's a WC3 junkie.

    Hopefully this could be done through a patch, but I guess there's lots of balance considerations too before implementing something like this. I guess I could live with this normal FoW until an expansion... but only if I have to!

  18. #18
    Member Orao's Avatar
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    Hello,

    By 1944 (the period of the game) radio station was a standard equipement in all tank units except in soviet units where only commander had the radio.

    On other hand tank is never ever going alone in the battle. German tactics and US tactics were involving the concept of combined arms. In other terms if ifantry wasn't able to see the ennemy tank or ennemy ifantry then the tank commander wasn't having that info too.
    Tank was depending on infatry fo scouting and infantry was dependin on the tank fo giving it close support.
    Other than that each officer was equiped with googles so spoting the ennemy at very long distance wsn't a problem at all.

    During entire campaign of France the only place were Shermans got their ass kicked by AT guns was in Bocage. Bellow there is a pic of advancing Shermans in Bocage...


    As you can see that place was a perfect trap for tanks. No way to hide and alot of place to hide AT guns. Sherman lost its principal asset which is the speed and the manoevrability.

    So the fog of war can't be simulated with the line of sight as some are suggesting here. The bet that line of sight can do is to prevent direct fire from one unit to the hidden one.

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  19. #19
    There is Line of Fire and Friendly Fire, isn't it enough...

    you people just keep demanding things...
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  20. #20
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    Really line of site isn't that much to ask for in a semirealistic ww2 rts. It doesn't need to be extremely realistic, but it should be there to soem extent.

  21. #21
    I think the idea is cool, but best implemented in a mod. Yes it would mean more tactical moves and no more tank rushes but also MUCH more micro. The game is already complex enough, a real LoS system would kinda wear ppl down, along with their CPUs.

    It's a good feature in serious tactic games like SuddenStrike and Close Combat. I'm not sure if CoH need to take another step in that direction tho, since the current system rather struck a balance already.

  22. #22
    Member Epilon's Avatar
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    Line of sight would be a great implementation--though maby drainging too much resources. It would add alot in flanking and tactics.
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  23. General Discussions Senior Member  #23
    terrible, terrible damage Starfisher's Avatar
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    I'd settle for not being able to see units in buildings until they shot at you.

  24. #24
    Snipers are already like that. There are still ways to detect them but it's usually too late.

    Other units I dunno if theres much difference...

  25. #25
    Gratuk
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    I think it would ruin the game.. fun > realism

    and if there is one thing in a game that can piss me off its the fog of war in war3 :steam:

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