holysweetmotherofholycrap! I sure hope that's for an intro- that ship alone would kill most computers! Nice, Kadaeux!
holysweetmotherofholycrap! I sure hope that's for an intro- that ship alone would kill most computers! Nice, Kadaeux!
#1002
Yeah I was floor-palmed too.....
The Statues alone must be the height of a 20 storey building :O
#1003
a) I don't quite get how this pertains to the mod, beyond it being a several-million poly model (at a guess) of a Battlefleet Gothic ship.
b) I don't get how such an intro pertains to the mod, given that the mod has had a lot of exposure to the public already, and a pre-rendered CGI "intro" (which is what I would guess that model would be used for) isn't going to do a lot to show off the mod beyond what people already know, and will only serve to foster questions about the mod that the mod team doesn't want (like "omg will that be ingame").
However, I am not the mod lead, and I have no idea what Kad's working on at the moment, so I'm hanging in suspense along with the rest of you.
I am an Iron Warrior! Iron Within, Iron Without!
Positively Beautiful!
Chaos Buildings Mod Member (ChaosLordX13)
You may say, it is impossible for a man to become like the Machine. And I would reply, that only the smallest mind strives to comprehend its limits.
Whoever said "size doesn`t matter" was wrong. That thing rocks.
Omg, thats epic...
@Gorb: Cinematic intro for the game is whats planned. Instead of seeing Blood Ravens having a slug-match with the Orks you get....
It.
#1008
Ah, that's neat. All my attempts to change the loading video for DoW have failed though, so mebbe it's time for me to try again.
Even if you use it as a teaser-trailer for a website, that thing is insane!
#1010
Kadaeux, such a post would be more suited to this thread:
http://forums.relicnews.com/showthread.php?t=216147 .
Iron Within! Iron Without!
Ok, two things for this thread.
1: If anyone has some images that might make good Ork buildings (Asteroid bases etc) please share them now.
2: Here are some Concept Images of a model done for the Space Marines as a Fortress Monastery (It is by no means Final)
![]()
Wait as in the Phalanx? Because I'm pretty sure that besides The Rock, the Phalanx is the only mobile Fortress Monastary, and I know its the only one thats a ship.
For the Greater Good!!
#1013
Wrong. Many more chapters have space faring fortress monasteries, e.g. the Lamenters or the Black Templars just to mention a couple of them.
We look to the heavens so that one day our children may look back towards home.
#1014
Ork space bases are just rocks with lots of protruding Ork-like buildings coming from them. BFG team already has an Ork Space Hulk.
@Kadaeux have you got any textured ships yet, all your showing are gray renders. it would be really nice to see them painted
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#1016
As well as.. My fav..
Dark Angels just have some of the good stuff. Although Ork Space Hulks look soo much fun and interesting.
I thought the Templars just had a whole bunch of Fortress Monastary on different planets that they've conqured Lleman. As for the Lamenters, I did not know that, I'm not up to date on the non-mainstream chapters backstories.
The Templars do build fortress monasteries on the planets they use as re-supply points. They also build them on the planets they use for recruitment.
is this still being worked out?
Isn't the Blood Ravens' Fortress Monastery, the Litany of Fury, a ship? It's in the DoW novels, if I remember correctly.Wait as in the Phalanx? Because I'm pretty sure that besides The Rock, the Phalanx is the only mobile Fortress Monastary, and I know its the only one thats a ship.
#1021
Yes Hotpit, it is. The Space Marine relic unit is still being decided.
#1022
With all this Chaos love, we thought we'd give you a treat.
That is all.
Liking this, I am
Given that it`s not the usual map style, how`s the performance compared to regular maps?
Looks Great! and to put an end to all the Templar thing. The build strongholds not Monasteries on planets. they have Fortress Monastery ships.
'I think a painful death is something everyone should experience'
Lucius the Eternal
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Add Blasphear in Xfire.
hmmm...., nice....
There we were, ready to charge the loyalist scum, and then suddenly we were under fire from our west flank. Batshit mental. We turn to return fire, and somehow they sneaked a bunker in, right next to us! We didn't have any meltas so we got the hell out of there. CREEEEED!
#1026
the fortress monastery needs more monastery![]()
Tutorials_And_Helpful_Sites_Here <-link
Want a 3d model commissioned? I may do so. Pm me!
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#1028
#1029
Unseen: The custom maps for BFG load faster, are larger, and more open. However, the depth and darkness of them means that it's easier to get ambushed, so players will have to keep an eye out on their ships. Races such as the Eldar can take advantage of this, picking off single lone ships.
@Heretic, i'm still waiting for your content you promised, i wasn't joking![]()
I am pretty intruiged Heretic. It wasn`t one of those mods I was overly bothered with before, but the idea is strangely compelling now.
How`s the actual fps hit from all the large custom models? I see you have kept them fairly simple/optimised, but since I`ve never (knowingly) ran any mods yet with new models, I have no idea how the engine handles it.
Maybe there is no hit at all, which may be the case, but I`ve had 3 machines die here in the last month (2x gfx card, 1x psu), and due to lack of funds, I`ll be gaming on a 128M 5200 for a fair few months to come
You start thinking of silly things like this when you`re stuck on ancient hardware![]()
#1033
Performance wise, it's not that taxing. Considering the highest poly model of mine is considerably smaller than that of Relic's Baneblade, there shouldn't be many issues. However, I cannot give you an honest answer until things such as FX, textures and animations are in the mod, so as for now, if Dark Crusade can run on your computer, Battlefleet Gothic can too.
...Plus you'll be able to test this soon.
I`m just suddenly thrust into the stone age again as of late. I never thought I`d be considering how well DoW runs on hardware, but after having to learn to model to various LoD levels recently, as well as the sudden death of my main machines, these horrible thoughts just pop into yer head...
I always did wonder exactly how the engine would handle something like this mod. It`s not exactly the most current game engine, so you never know until you`ve tried it.
Public announcements of "soon" are always a good sign when it pertains to mod work.
#1035
There are a few issues in regards to the engine, however some of them, our majestic and wonderful Lord Coder Super Gorb has ironed them out. There are some features we wished to do, but couldn't because of limitations, but thankfully these were few, and even then we're still working on going around these problems. The DoW engine may be outdated, but it certainly is flexible.
The most obvious example is the movement of the ships however, with pathfinding issues. However, this is being worked on, and we're making progress with that.
Someone will always create ways around the problems.... `tis why we have modders in the first place
Definitely looking good so far guys. Should be very interesting to try when you get a release out.
*happy dances due to small text conversation*
Looks great! About this point, I'm not really caring if the models are fully textured- I just gotta try it out!
you can buy DC for 5-10€ here in germany so just have a look around your bargine tables
I'm pretty sure it's dropped in price in the States as well. I haven't looked- I bought it the day it came out...
#1041
The Emperor Class battleship - as of today it is scaled, ingame and currently being animated.
#1043
Sadly no. We're currently in the process of unwrapping, but at the moment, getting them ready for a public alpha release is the most important thing.
Oh- I was just wondering. Still, even without textures they look awesome.
#1045
I think I should apologise for the lack of updates. Myself, Malekith and Gorb are swamped with college/university work.
Things should pick up soon, however.
No apologies needed. Real life always manages to get in the way of these things.
It`ll happen when it happens, we`ll still be here![]()
I agree with unseen- we've waited this long, obviously the longer we wait means that the end result will be utterly awesome!
#1048
Apart from the singleplayer metamap parts of the game, you can do quite some heavy editing of the menu system without doing a single change to the .dll's or .exe's. I honestly can't see what they are doing that requires a modified dll/exe, so I'd like to ask you what you believe it is that requires this?
That said, Relic has so far encouraged modding by releasing the mod tools plus a fair share of documents, in addition to allowing reverse-engineering to some degree (I'm fairly sure they'd know about Brother Santos' tools by now, Corsix actually made a patch to fix a bug with the ingame mod manager in DC 1.0, yet none of them have been threatened as far as we know).
Actually, let me just reference to this (for the record, Tranj works for THQ... whilst he isn't in their legal department, he does have a heads up):
http://forums.revora.net/index.php?showtopic=35110
The only thing that has been warned against is reverse-engineering the .gfx files (singleplayer metamap). This seems to stem from the fact that this is based on technology they have licensed from Scaleform Corporation, which in turn is far less forgiving towards your general modder reverse-engineering their tech.
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ill be watching this and cant wait till it comes out,.. the BFG mod for Sins i think came to a stand still maybe not idk.. but this looks good too =)
@ Grizzly Bear-
It seems that BFG mods for many games are either dead or dying. Wasn't there like 2 or 3 of them for the Homeworld series? I think there was even one for that Star Wars RTS (the one where you do battle on the planet and in space- no not the Battlefronts). Just can't think of the name of it...
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