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The GundamMod [SEED] ,!! Image Very Heavy !!

  1. #1851
    Member linkxsc's Avatar
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    well while I was using the 7 beta (which gladly HW2 works perfectly on, and if you are using the no CD patch cause my CD died like 3 years ago, you don't have to go do the command prompt thing to remove the DEP) it seems a lot more like it is based off of XP like Vista was intended to be, only they did a much better job, it has full compatibility mode, that even for being the beta works significantly better tehn the Xp and 1000s o times better then teh Vista one (cause i felt like playing heavy gear 2, and the original command and conquer) it also seems liek ti has a built in version of the DOS box emulator which you need with XP and Vista to correctly play older DOS games. Also, whereas XP requires like 128mb of ram to stably run, and Vista takes like 1 GB or something like that, the Beta at least ran on 64 MB of ram (which isn't even a dent in the 4 gb that my current, or worse the 16 gb the computer I'm building is gonna have), basically for all functionality it ran just like XP, only things were changed to be like the Vista look, just minus the many many problems that vista has, especially with compatibility problems. And in terms of running a game like HW2 (which for its age, eats RAM quite a bit) it should be a very good OS to run it on compared to Vista, because it also seems to me that everything generally ran smoother on the beta, partially because it took no ram, but idk y, jsut things were smoother in a way that just having more ram wouldn't be able to accomplish, u know what I mean, so I can't wait till i get to get this mod on my new comp I'm building, putting Win 7 on it, and gnna make the game engine kill itself (set up the starting fleets to have about 2k units each, sounds like a good test run for a new comp, maybe find my warcraft 3 disc adn see how many games I can play against myself with it[my friend tyler found out that you can run 2 games simultaneously on a good comp, and since it works on a LAN connection, you can vs yourself, but your computer is processing 2x as much as it normally owuld for the game])
    Last edited by linkxsc; 25th Sep 09 at 7:40 PM.
    War isn't about who's right, its about who is left.

  2. #1852
    Reyvan
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    that giant thing probably is genesis alpha

  3. #1853
    Member linkxsc's Avatar
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    On orb's side? Hey i thought of an interesting little aspect that could be put in, make it so that each team can build small space colonies, not the huge ones like the show, jsut something about 2x the size of the higgy mothership (actaully thats stil pretty big), but give it a single burn engine like the gunplatforms, they have resource drop offs, they can build "civilian" units and for the civilian units you could have things taht it can build like resource collectors, low level fighters, and maybe a few special custom MS, and then make it so that your ships can dock with it for repairs, and make it so taht it will constantly generate a flow of resources, like 1ru every 1 second or something, yeah thats not fast at all, but still would always be helpful. and for orb you could do 1 shaped kinda like Heliopolis, Zaft you could do plant shaped ones, for teh earth forces i guess you'd have to do another Heliopolis type 1 because there were only 2 that they showed us in the show (maybe they could have the colony from gundam wing).
    Either that, or on some of the maps, you could have a few center of the map colonies that can be captured with like a transport ship which acts as the capture frigate, adn make it so it'll still make resources, and you can still build the units, but as a bonus you can get a couple custom very strong MS, like you could hire the mercenary units here, thats how youd be able to put teh mercenary forces into the game.

  4. #1854
    the red, blue, and gold astrays were built by ORB but not piloted by ORB and were mercenarys though they tended to work for 1 group over another. I think the group the gold frame was with tended to fight mostly for ZAFT. there were also civilian versions of the astray and another civilian model more suited for combat later and maybe give them the Eurasian alliance groups mobile suits since they didnt really seem to be a part of the Earth Alliance and more of a not really trusted ally of it

    my heavy gear 2 disc died awhile ago and i dont think it runs anymore the homeworld 2 disc is fine
    "How can you go to war if you're afraid of alcohol"

  5. #1855
    Member linkxsc's Avatar
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    yeah but if you had the colonies that you could capture, they would be like in warcraft 3 where theres those buildings that if oyu have a unit near, you can build units from them. Also another thing I though of what I want to know if any groups have tried before is ECM, like I know that in the GUndam 3.1 mod, and even in the original HW2 game, there was an upgraded sensor array that you could build, well what about an anti sensor array, that could be a buildable subs on scout units or something, that instead of boosting your sensor range, takes a chunk out of the enemy sensor range?

    Wow, other people remembered HG2, damn that was a long time ago, but I've always wondered 1 thing, could i rip the sprites from that game for the space models, upgrade them so they looked better, adn add them to HW2

  6. #1856
    you mean like a sensor jammer? i know some mods have done a EMP missle

  7. #1857
    I'm thinking that Orb's Strike should get some better Striker Packs since the IWSP and the Lightning packs we're both developed by Orb but given to the EA after they joined the EA for a few months.

    BTW linkxsc, 16 GB ram? WTF how high is your budget? A single 4 GB stick of DDR2 is like $80, and the 4x4GB sets run for like $500, and that's just ram and it's only DDR2, not DDR3.

  8. #1858
    Member linkxsc's Avatar
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    About the mod, emp missiles would be sweet, and so would be more striker packs (make them useable for both standard and 9ccn strike), but is the release going ot be in english or chinese, becuas ei know i never did that english version of 1.2 because i don't haev the time now that im in college, but if they come out in october, ill have time over thanksgiving break to work on an english file for it.



    (computer stuff) from the 3000 i gave my friedns vinny adn steve (the biggest geeks i know with the most connections to computer stores to get discounts) and teh giant mass of computers that i have given them to salvage parts from (i have about 50 computers that were bought at yard sales and from people who thought their computers were desrtoyed with a virus or something dumb, getting 16 gb of ram from those alone would be no sweat). really in the end im prolly gonna end up with a 5-6 grand computer for maybe 1500-2500.
    Last edited by linkxsc; 26th Sep 09 at 8:31 PM.

  9. #1859
    ugh college. i hate the general ed classes most are just a waste of time. in space emp missles would make more sense than an EMP installation. actually wasnt the lightning strikers main weapon some EMP gun or something?

  10. #1860
    Member linkxsc's Avatar
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    yes, but i mean since theres the n jammers all around which are part of the reason y the radars and stuff suck (they still work in the show, but arent as good as they could be, and y theres so much interference) and well every thime a battle was about to begin, they would say that the N jammer levels were rising (which would mean that zaft is using n jammers built into their ships to increase the radar interference), id about that thing about the lightening striker, i do know that it was supposed to have 4x the batter life of the strike, and i think that cagalli destroyed it while in training (lol).
    And yeah, college kinda sucks, but mechanical engineering is fun (to me at least) and since iv already used CAD a lot im already good with the program and can do the projects that would normally take an hour or 2 for noobs in the course of like 10-15 mins. but the greatest part about me entering the program was when the guidance councelot guy was like "why do you want to be a mechanical/electrical engineer" and I just calmly responded "im gonna build a gundam, nuff said", and another guy who was waiting in line popped around the corner and was like "HEY THATS MY REASON TOO" and then i started dieing laughing

  11. #1861
    me id go with a mix of gundams and valks. gundams/mobile suits for the battle like how tanks and infantry are now witht he valks for support since they would get rid of the need for helicopters hell they can hover. yeah i looked it up the lightning strikers main weapon is an electromagnetic gun what that means i have no idea. the gm custom would be so awesome as a powered armor. too much incoming fire drop the thing over the head camera and i think the shields for 0083 are larger than most others.

    and i almost just **** myself. i just found out the macross DYRL mod is still being worked on
    Last edited by darkdust43; 27th Sep 09 at 8:53 AM.

  12. #1862
    Member linkxsc's Avatar
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    dude it is (finally, gonna get to fuse the gundam, seed, adn that mod once they are all done and have the most epic battle ever) got a link to where its beign worked on or is it here on relic news?

  13. #1863
    http://www.macrossworld.com/mwf/inde...c=11515&st=910

    same team that did the one for original HW. they have a test version but i havnt found that dl link it might be closed at the moment and not public but last post is from the sep 12th this year

  14. #1864
    Member linkxsc's Avatar
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    Nice, and oh yeah, i think i remember you mentioning somethign about how the missiles in macross were controlled by the pilots mind, if by that you mean like in mac front, in like ep 6-7 when skull team frist fights the vajria and the commander guy jsut looks at the screen to lock onto the enemies with missiles. Thats not a mind technology, we actaully ahve the technology to do something like that now, what they do is they use an infared sensor to sense the position of your eyes, and from there, the computer would take over and lock onto anything that has an infared or radar signature near that position (i know this ebcause at the university of new hampshire, they have a car simulator to study people and the distractions on the road, and it has that system to let them know how much time oyu spend looking at the road in the simulator compared to looking at other things

  15. #1865
    no the fighter itself is. its a combination of using the mind and physical movements. the missles arnt though ive been noticing alot how they maneveur their fighter while firing missles and i wonder if that changes the missles flight or not? with the missles they had the same targeting technology in macross zero but instead of targeting the enemy roy targeted missles that were homing in on him and he used it to shoot missles with the gun pod and head lasers

  16. #1866
    Member linkxsc's Avatar
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    which means that the weapons on the unit could be fire linked to his eye movements, im guessing that while it is in fighter mode, the controls are like any normal fighter aircraft (only tones up a bit) and yes depending on the maneuver of the aircraft, it could change the trajectory of the missile, if you play a combat flight sim and are flying at high speed in turns with an enemy fighter, offs are conventional missiels can be targetd but the odds are very low of you hitting because the missile would A get thrown off away from the fight when its released, and wouldn't be able to turn around and come back before it ran out of fuel, unless your a crackhead like me, and while playing a modded version of the jane's naval fighter, combat sim, and using bombs unconventionally used against flying bombers (lol, bombs agaisnt bombers)

  17. #1867
    what ive done that in a few games mostly the rogue squadron games. drop bombs on fighters. its fun because its incredibly unlikely to ever happen in RL. im trying to figure out what are the railguns and what are the cannons on the strike IWSP unlees they use the same barrel but its interchangeable ammo

  18. #1868
    Member linkxsc's Avatar
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    well after about 10 mins of looking at pics online (and going to my friend jons casue he has about every gundam model there is) it seems to me that the 2 large cannons, are the 105 mm cannons, whereas if you look really really close to the attachment point where the pack attaches to the shoulders, there are 2 small barrels that are very short, (best way to see them is this pic
    http://img156.imageshack.us/i/118ct0...=strike%20IWSP
    yes i realize its actually a pic of the impulse, but both have that same part, and both reportedly have the railguns, and since railguns tend to be more powerful then normal ballistic cannons, something like that would want to be mounted very close to teh frame of the MS so it could partially ground some of its firing force against the MS itself rather then the pack adn the docking parts taht hold the pack on, you may also notice that from both of those "railguns" and the cannons, there are a large support structure going foreward over the shoulder to backup my idea that they would need to be supported by the MS while firing forewards then trying to do it solely by the thigns holding the pack on.



    and yes, being totally unconventional in games can normally win you a fight, like using small squadrons of zaft scout ginns to take out squads of MS (only thing that sucks is that you normally only get 1 scout to each build, but it still counts as 1 in terms of building ms from the 30 squads you can build under normal conditions in the game) and also, when playign regular HW2 online, actually using the mines, GENIUS noone every really uses them, and the sever majority of players back when the game could actually be found in stores, most people didnt even know how to spot a mine field, i always loved having the scout squad over near the enemy, watching them build up a huge fleet with BCs and Destroyers and frigates, only to have them try to fly it throught a 6 layer minefield setup by me, and then watching the frigates die, and the BCs and Des take heavy damage. so much fun
    Last edited by linkxsc; 27th Sep 09 at 6:35 PM.

  19. #1869
    Mahanon
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    hmmm any recent news about the seed mod?

  20. #1870
    Member linkxsc's Avatar
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    well, its got about a month more till the new update comes out, and thats about all the news there is.

  21. #1871
    favorite unit in the gundam mod was easily the sniper GM. i wonder if they will have something like that in the SEED mod. they certainly have the technology. ive always wanted to see the strike and duel with a high power rifle and snipe enemies. actually the duel almost seems like it would be perfect for sniper and long range fire support

  22. #1872
    Member linkxsc's Avatar
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    i still wonder about something, if you go into the game files for HW2, there is this
    vgr_artillerycruiser, which is a file with no .hod or .ship files in it, jsut a .events file (maybe try applyign teh events to a ship or soemthing?)
    and iv been wondering about that for a while, would ultra long range artillery strikes work?
    Last edited by linkxsc; 28th Sep 09 at 3:06 PM.

  23. #1873
    as in if you can see the enemy or have a spotter unit in the area like with c&c 3's juggernaut and sniper? just as an example. it feels so good with the new RAM modules in my laptop. i also found out that the japanese built a full scale gundam statue and its motorized. its of the RX-78

  24. #1874
    Member linkxsc's Avatar
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    yeah, ud have to have a spotter or something, but thats unimportant, adn the events file was useless, it was jsut some stuff about the way the ship would explode.

  25. #1875
    well the artillery thing would be interesting but the spotter could also be a limiter for the GENISIS and other such weapons. not as in you can only fire within a radius around the spotter unit but if the spotter can see it. like your entire attack group was wiped out but you have a spotter unit nearby and you unleash the GENISIS

  26. #1876
    I think what you mean is that GENESIS could only fire up to the max range of your radar. Or the Spotter's radar. Which would be rather unfair if the spotter could be moved, maybe one-shot move. Otherwise, it'd be a race to take out those spotters before they sneak around and annihilate your mothership.

  27. #1877
    I smell freedom dashing in real quick and taking it out. Or having the launcher strike snipe it with it's [Praying for that fully charged cannon as an ability.] DEATHRAY!


    And if they add Destiny units in and shiz, that won't be a problem. :P

  28. #1878
    Member linkxsc's Avatar
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    just a little longer, it'll be out soon

  29. #1879
    i want a sniper unit like a unit that has an insanely high range attack and take out most normal mobile suits with one shot pretty accurate but a terrible fire rate but a build limit of 2-4 per side. the sniper GM could take out most mobile suits with a single shot. i think only the minor heroes and above could survive a shot

  30. #1880
    Too much overpowered to me. Sniper unit could be fun but it should be just like i did with Scout Ginn in my custom SEED MOD.

    - Great weapon range (something like 2x normal Ginn Scout), from where it can provide fire backup from outside cap. ships flak and aa guns range.

    - Incerased firepower but... i made that basic scout ginn rifle does something like 1/4 overall damage to all none and light armoured units. But upgraded rifle (i named it Uranium Enchanced Shells :-) ) does 1/2 damage to any none and light armoured units, and 1/4 damage to those with medium armour (most ACE units, and zaku series).

    - I have decrased quite much HP of this unit so it could be taken with single AA Gin series with its upgraded gun.

    - The speed and mobility of Scout Ginn have been incerased so it can easily otmanuever most of the units in the game (still isn't so versalite like duel gundam)

    - I have added ECM system to ginns abilities so it can conceal its pressence from large distances, but it closer it comes to any friendly unit, the less chances it can still be invisible on the sensors

  31. #1881
    Member linkxsc's Avatar
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    Snipers are pretty good IMO, in my version you can only have 1, and theres only 1 to taht squad, but it can effectively take our a zaku squadron before it can get in range to return fire, but if it gets hit with almost anything its dead, still good as a scouting unit though because its sight range is massive. Really what it shows itself to be best at though is anti ship fighting, becuase oyu get your zakus over here attacking the ship with their gundam and missiles and whatnot, but then oyu have this ship which can take out squadrons as they are launching from teh carrier (its beam is continuous and right when a squad is launching, they are all bunched up, os the beam can take out 2 or all of them in 1 hit)

  32. #1882
    ive always wondered the sniper GM on earth uses a long range beam rifle and needs an outside source to keep it cool for long bursts. what would happen if they used it in space since thats about the coldest thing there is.

  33. #1883
    That's where you're wrong. Space isn't actually cold. Sure, over time without a heat source, you'll freeze, and if you're exposed to space without a suit, you'll cool down due to the low pressure, but on space missions, one of the main problems is to get rid of heat.

    In the atmosphere, you can use a radiator to transfer heat to the air, but in space, you rarely hit any molecules, and so there's nothing to transfer heat to.
    Babylon 5: War Without End Official Site.

    "I keep telling you people that it's only a build animation, NOT a hyperspace animation." - Me, about the Babylon 5 mod hyperspace build animation.

  34. #1884
    Member linkxsc's Avatar
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    yeah, that's 1 of the problems with gundam, the spamming of beam weaponry while in space, there'd be no way to diffuse the heat.

  35. #1885
    hmmm i never did take physics....... curse them all. but that makes sense that if there arnt moecules heat cant be transferred. did they ever explain the projectiles in gundam? because what we use right now gunpowder and such wouldn't work in space.

    i know some of the guns are railguns but the rapid fire ones dont seem like railguns but im not certain about that

  36. #1886
    Member linkxsc's Avatar
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    gunpowder would work in space, the problem would be igniting it, becuase it uses the potassium nitrate and charcoal as fuel, and the sulfur as an oxidizer, also things liek TNT would work in space too becuase they have their own oxidixers in them

  37. #1887
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    Be sure to make a HARO somewhere.
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  38. #1888
    "because what we use right now gunpowder and such wouldn't work in space."
    In fact, it would! Modern guns use propellent with it's own oxidizier, so they'd fire just dandy in space. Once or twice. The real probelm is that in a vaccum they're going to overheat fast, and their lubricants might evaporate in a hurry, making them seize up.
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  39. #1889
    i knew i shouldve taken physics..... i know missles would work the problem is fuel limitation and "steering" since the fins wouldnt really work the same way they could still have them

  40. #1890
    The steering problem could be solved by putting a gyroscope in the missile, but unlike atmospheric missiles, it would only be steerable as long as it was accelerating. Once the accelerant ran out, it would go in a straight line, even if the gyroscope could still change its orientation.

    It wouldn't be as maneuverable with this method as an atmospheric missile with fins, but I am by no means an expert in this field, so there is probably a better way to do it.

    Using guidance thrusters would probably be out since it would use too much of the accelerant on turning. Maybe a combination of the two methods would be preferable.

  41. #1891
    Member linkxsc's Avatar
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    they could use exhaust vectoring on the regular engine to change its direction and then straighten it back out to accelerate in the new direction. And also contrary to popular belief, there is "air" floating around in space, theres just an extremely small amount of it, like here on earth we have 15 PSI of air pressure, the pressure in space is along the lines of .000001 PSI or something, so the fins would work, its take it like a year an a half to turn. But if you were in a dust cloud or something, they could work much better. Once you get into space, everything is messed up. But what I really want to know, is like what was it like, being the first dude on the moon, or the first 1 to walk in space, just surrounded by... nothing, nothing, nothing and a whole lot more nothing.



    edit,
    actually I was thinking of something my physics teacher had said (so i fcking called him), the reason why there are fins on rockets has to do with the fact that if the center of gravity (self explanatory) if it is in front of the center of thrust (usually somewhere in the middle, or towards the front of the engines), it creates a very unstable vehicle, the only way for it to correctly move or fly in a straight line would be if the 2 centers were 100% perfectly aligned and the thrust's vector would have to be pointed exactly at the center of gravity, and even ultra minor differences could vastly send the rocket in this example, off course, even more difficult would be a 2 or more engine unit like an F-14 because now the 2 engines directly behind the center would need to be perfectly synchronized.

    In the atmosphere here on earth there is a way around this problem in that we have air resistance, and thus drag, the reason why rockets have fins is because it pulls the center of drag back behind the center of thrust, which theoretically has an effect of moving the center of gravity behind the center of thrust (don't ask me to explain just how, but that is how the effect is observed), it is even better shown in the case of say the F-14 (goddamn grumman, making a plane that you can reference for so many things) with its 2 engines, if 1 engine goes down it can easily fly on 1 engine, which completely pulls the center of thrust to 1 side, which we can see it on earth in that the aircraft will tend to turn towards the down engine, and also is how the pod racers in starwars are able to turn by increasing the thrust on 1 side to force the unit to turn the opposite way. But on earth it still flys because the drag is able to stabilize the plane in foreward motion.
    But you cant do that stuff in space, and if you had 2 main engines on a ship in space, and 1 went down, you'd be stuck in circles, unless you have very very good maneuvering thrusters to compensate.
    But wouldn't that be even worse for a missile trying to maneuver in space? Well from what I can guess, even with vectoring the thrust, using gyros, and having maneuvering thrusters on the rocket, the other thing you could do is make it so that the head of the rocket was a mushroom (yes a mushroom), where all the fuel burn is pushed foreward, and then vectored through 4 nozzles (and if they are all in the same spot at 90 degree angles to eachother, that would remove any issues with straight flight because they would normally all have the same exhaust, and the thrust would be in front of the center of gravity) and then use fins within the nozzles (because there is airflow there, to adjust that airflow) for the maneuvering of the missile. But hey, theres 5 mins of boredom and random thought. What anyone else think, think it'd work?




    Oh yes, and i apologize for the off topic wall of text above, but heres an idea to turn around that fact, what if in the mod, you could develop newer missiles as a research, which fly faster, and are much better at tracking targets because they are more maneuverable?
    Last edited by linkxsc; 1st Oct 09 at 4:35 PM.

  42. #1892
    i got lost somewhere plus itd have to have an insane computer where the programming would need to overcompensate with the thrust... i got that from a star wars book. i think the biggest problem would be the amount of fuel that the missles carried. just wondering would something "fly" faster in space since there is little or no resistance? and actually this would pertain to the mod if, after the mod was finished race wise and everything was in and balanced, they wanted to try to make it little more realistic with physics. i know some mods are trying to do that. have the mod as realisitic physics wise as possible.

    i say fly with quotes because in space objects more float like something on water or a balloon than fly, at least to what little i know

  43. #1893
    Member linkxsc's Avatar
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    why would it need a super advanced computer, actually it'd probably need a less advanced computer because it wouldn't have to focus as much on balancing itself.
    And what would be so hard about making a research change the missiles that your launchers produce?

  44. #1894
    well it wouldnt need mucch computing power for longe range attacks but for dogfighting and in relatively short spaces the missles thrusters would have to overcompensate so maybe not advanced actually. my bad. hmmm i wonder if to save on fuel the launchers could somehow do a catapult effect... launching they are slung out railgun style or something than the thruster kicks in

  45. #1895
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    well that is the best way to launch a self propelled munition, because rather then it using its fuel to overcome inertia and getting up to launch speed, that would be covered by the cannon or railgun or w/e was firing it. Its taht same reason why aircraft carriers, and the archangel have catapults. Well aircraft carriers need them because our planes can't all takeoff in that short distance without 1, but its still the same idea.

  46. #1896
    linkx i think we have too much free time, because lately the forum has been pretty much you and i posting

  47. #1897
    Member linkxsc's Avatar
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    lol yeah, but then again, my free time is really my work time at school, with little bursts of me not giving a damn about engineering and then ending up here.
    but yeah, its finally october, its gonna b out SOON!

  48. #1898
    Quote Originally Posted by darkdust43
    just wondering would something "fly" faster in space since there is little or no resistance?
    Well, less resistance does mean faster acceleration, but with maneuvering in space the main problem isn't as much getting up to speed as it it stopping before you run into your destination. Of course, that's not so much of a problem with a missile.

    Just remember that the faster you're moving, the more thrust is needed to change your direction, so a fast missile would need substantially more propellant than a slow missile to retain maneuverability.

  49. #1899
    Member linkxsc's Avatar
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    see thats also a problem with maneuvering things in space, on earth in the atmosphere, you can get a plane up to a speed, cut the engines and glide and still be able to maneuver, in space you need constant thrust from something to do any maneuvering, they partially overcome that fact with the AMBAC system (only said to be in UC, but its probably pretty safe to assume that all gundam series MS have something like it), which lets it maneuver within its own little area, like it can move its arm and the rest of the machine doesn't move in the opposite direction because of the inertia of the arm (i guess it would be done either through Gyros, but they can travel after a while, or else a counterbalance system where weights inside of the mech shift to offset it's appendages movements) and then for them to move with any vector, then they have to use thrusters. But hey thats all speculation.

    But did we ever find out what that big dark thing in the picture was, and are there any new pics out (i forgot the link to the site with them)

  50. #1900
    Intercept course punched in Elukka's Avatar
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    If you're interested in realistic spaceflight and space combat, I recommend reading this page. There's a lot of math if you really wanna geek it out, but most of the stuff is very understandable. It's very useful for getting a basic understanding of how space combat (among other things) would work.

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