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The GundamMod [SEED] ,!! Image Very Heavy !!

  1. #2401
    Member linkxsc's Avatar
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    wow i dont know whats up with my internet, i posted taht last comment at like 6 this morning but aparently they got it around 8, hmmm.

    @NumberZero
    armor i believe is jsut a base modifyer taht takes a certain persantage of damage types off, and the damage types are just set by the person making the mod.
    as to the basic frunctions, well youll need someone whos done more with the game then me to tell you that, adn for a list, i think theres a forum that has a massive list of modding resources that will probably have what you want in it.
    And as to gundams being game changers, yes 1 gundam can make a major difference in a match, but theres very few gundams you can have in a match, and they can only really be game changing after they've been upgraded, adn that can take a while, otherwise they're just particularly powerful units that are extrememly weak against torpedo frigates and missile turrets. however thats basing it off of fighting zaft itself and the higarans and vaygr wiht the current version of the mod, if the other team had gundams and the powerful ships that zaft does but not the same ones as zaft, it might turn out a little different
    War isn't about who's right, its about who is left.

  2. #2402
    reaction warheads > gundams
    "How can you go to war if you're afraid of alcohol"

  3. #2403
    i wonder if they could make the librarian faction from seed vs astray

  4. #2404
    hmm, good idea... but now the modders are trying to finished the EA's for the mod first.

  5. #2405
    I had a little time for last few weeks but i managed to make part of a torso section of CGUE. Personally i think that something is wrong with those UV, i dont like them. Maybe You can tell whats wrong with those textures.

    ps. I used low res bitmaps for tests, so dont bother about that,

    http://yfrog.com/11obrazrdj

  6. #2406
    i can do UVmapping pretty decently, if you send me over the wings3d model I could UVmap the whole thing and throw on a test texture (to show that the UVmapworls as it should) and get it back to you by sunday, if you'd like. I like to UVmap, but since i've done UVs for all my existing models and all i have left is implementation, i could do that.

  7. #2407
    @NumberZero check Your PM's. If we will be able to make something with "legs and arms", then ill make a HW2 unit with ship file, and post it somewhere, that everyone would be able to download it and add to their own custom mods.

  8. #2408
    Member linkxsc's Avatar
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    well this should be interesting once its done

  9. #2409
    its looks rather good should be nice when its all finished, btw wich program u use?
    Feel free to add me;)

  10. #2410
    Wings3d, Corel Draw and Photopaint for textures.

    edit1. We'll see what will NumberZero do with this fant. If he is better with texturing, then there is no need to make it by me. Ill give him credit and make our own unit for HW2 ;-)

    edit2. 9CCN have completed dagger model. There is mech, shield and weapon. Now only texturing have left (which i think takes most of the time)
    Last edited by Aki Nebula_E; 13th Jan 10 at 1:24 AM.

  11. #2411
    Actually, I think that's a 101-A Dagger. The Strike Dagger doesn't have the V-fin on the head.

  12. #2412
    wings3d mmh will give it a try

  13. #2413
    that's Dagger L
    FX-Empire(FXE)MOD v1.2.0 is programing!!!
    FX-Commander(FXC)MOD v2.0.0 is programing!!!
    Seed(SD)Mod v2.0.0 is programing!!!
    xangle13@yahoo.cn

  14. #2414

  15. #2415
    Thatse the way the good textures should look xD great work

  16. #2416
    Member linkxsc's Avatar
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    It might just be me, but the modeling and texturing are getting better by the machine

  17. #2417
    Not only machine, but You got the point linkxsc. The better machine, the better quality can be achieved, but still, the main factors are skills and talent.

  18. #2418
    Member linkxsc's Avatar
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    no like i mean the actual people doing the models and textures are doing a better and better job, liek the drake looks a whole lot better in comparison to the older nexca model and textures and whatnot

  19. #2419
    It's sealed:
    Playing as EA as soon as I can instead of ORB.

  20. #2420
    Have you guys been experimenting with melee combat as of yet?

    By the way, I jizzed.

    http://pp.sohu.com/photoview-3099089...html#306588810

  21. #2421
    do you think aegis,blitz, calamity, forbidden, raider, justice will be included and if they are

    impulse/destiny since minerva and stargazer?
    then for the heck of it windams?
    then what about akatsuki, doms, gaia red

    and gaia black chaos and abyss?
    verde buster duel blu strike noir nero blitz and rocko aegis

    astray blue second l, amata mina gold and red frame

    then you have librarian
    gale strike, hail buster, regen duel, vent savior nix providence and astray mirage

    then theres the impulse with the abyss,gaia,chaos and destiny silhouettes

  22. #2422
    For now, we are waiting for "basic" 2.0 relase ^^, i would be happy to just have what it is right now. Maybe in the future relases, but now we are waiting for version with completed ZAFT, ORB and EA.

  23. #2423
    you know they made the kusanagi for orb i wonder if they will make the izumo,susanoo, and tsuykiyomi izumo class ships
    i dont remember the last two's colors but the izumo was black and gold


    and the orange ship in the orb list is a cornelius class ship most like RE.B.A.S.E. from the junk guild

    http://www.mahq.net/mecha/gundam/astray/cornelius.htm Cornelius class ship rebase

  24. #2424
    the kusanagi is an izumo class ship. all the ORB ships in destiny i highly doubt were built in the one year between the 2 wars. i beleive it was the 2nd fleet too meaning ORB had one before that. plus that was at least 20 ships. just about everything that was in the shows will be in. of the gundams the only ones that wont be are the strike freedom and infinite justice

  25. #2425
    im referring to the original izumo
    http://www.mahq.net/mecha/gundam/astray/izumo.htm

    also the gundams i particulary want with orb is serpent tail, junk guild, and gold frame amata mina, dreadnought h, astray out frame,

    power loader for red frame

    lol i found the medic http://www.mahq.net/mecha/gundam/astray/izumo.htm

    take a look at these babies http://www.mahq.net/mecha/gundam/index.htm
    http://www.mahq.net/mecha/gundam/vsastray/index.htm
    http://gundam.wikia.com/wiki/YMF-X000A/H_Dreadnought_H

    medic link fix http://www.mahq.net/mecha/gundam/des...0-hospital.htm
    awesome impulse variants link fix
    http://www.mahq.net/mecha/gundam/des...ovel/index.htm

  26. #2426
    If Strike Freedom and Infinite Justice won't be in, I doubt Strike Noir will be in.

  27. #2427
    im only posting possibilities but orb union has the re.b.a.s.e. cornellius confirmed and red blue and green frames confirmed in their basic form

    but re.b.a.s.e. was not in until seed destiny astray
    also dreadnought h, gundam astray out frame, and a few other suits were finished by then

  28. #2428
    specific ship would be to much so the izumo, kusanagi, and such wont be in just the class of ship and most of this has been discussed before. the only ships where there will be a specific ship are where theres only one or two ships in the entire class. minerva, archangel, dominion, gondwana, because the specific ships of a class where there are alot there is no difference between that ship and all the others of that class other than the name

  29. #2429
    Hey... is there any way I could get my hands on a SEEDenglish.big file? Somehow its missing in the patch and installer packages

    Greetz

  30. #2430

  31. #2431
    We know Elnewb

    Although i dont know why their using it in Orbs fleet as rehome was unarmed.

  32. #2432
    It does have 2 Positrons. Possibly the mothership or a special limit-capped Supercarrier.

    @Elnewb- They'll be put in when, and if, the team decides to. Out Frame's Beam Sign would be tricky, possibly using all special-commands to cover all its functions.

  33. #2433
    id say a carrier or maybe a resource controller since it is a salvage ship. maybe it can salvage pieces that are to large for whatever will be the resource collecters.

    oh and i am pretty sure they are only using that stuff that is strictly in seed and seed destiny nothing from the side stories. even if it wasnt in the show but is in seed and destiny in mahq or any other similar site it most likely will be in. because some of those suits from side stories or certain variants would be pretty hard to balance with everything else.

  34. #2434
    I am sure they will add in some weapons and guns to help this ship survive the battle....even when it is not suppose to be there in the series...

  35. #2435
    i did read the description again and it was built as a support ship for the archangel. if there was a purpose for it to be in the series it probably would have been

  36. #2436
    O.o, they said they were gonna release the thing LAST YEAR (november 2008), then they postponed to new years (feb 2009)

    D= soo much new models
    Last edited by cheetah1143; 18th Jan 10 at 6:05 AM.

  37. #2437
    they could have been talking about the chinese new year

  38. #2438
    uh... my timeline is all last year (as in 2008)... and i was talking about chinese new years (in feb 2009) the whole time

  39. #2439
    this 2010 last year was 2009 and there webpage post about dates was in 2009 you screwed upyour timeline

  40. #2440

    ...

    well excuse me for still thinking its 2009 after a week or two since 2010 started...

    but you get my point... its been a year since 2.0 was said to be released
    Last edited by cheetah1143; 18th Jan 10 at 5:34 PM.

  41. #2441
    its actually been 2 weeks for 2010

  42. #2442
    We've waited this long, we can keep on waiting. Besides, the mod was started in 06 wasn't it? 2 full releases over 4 years is remarkable progress given the detail of the mod. Not to mention real life complications, computer failure, and the like.

  43. #2443
    I agree with grindpantera!!! Waiting for it and later a big surprise...I kind of like this, but it seems like we are going to wait for some time, cause of the building of EA.

  44. #2444
    Member linkxsc's Avatar
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    still can't wait tho, iv done just about everything with zaft, i have 3 installs of the game, 1 with the normal mod, 1 with zaft added to higaran and 1 with zaft added to vaygr so i can use them/fight them in campaign (when you add them to vaygr, the AI builds them mad crazy)
    1 thing I'm wondering, I know all the MS have the minelayer ability but they cant actually drop mines, are there planes on there being an actual minelaying machine for each team (I know not a lot ov people use them, but a good minefield in just the right spot can turn the tide of teh whole battle)

  45. #2445
    if you set minelayers to lay a minefield just out of the AIs range where the ships will move towards yours the mines will still go towards the enemy ships and eventually hit them. there is no such thing as cheating in a war

  46. #2446
    Member linkxsc's Avatar
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    oh yeah, is there any way to make mines last longer in space btw, cause it only takes like 5 mins for a minefield to disappear, which is ok, but thats way too short for making a minefield strategically useful

  47. #2447
    well if mines keep getting depleted such as in my example the minelayer will lay mines till you move it or it is destroyed

  48. #2448
    Member linkxsc's Avatar
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    oh so it'll automatically go back after a while?
    cause on my EXTREME mode wher you have have like 10 busters and duels, like 600 squads of MS, and the higaran and vagyr can have massive amounts of ships n stuff, minefields (added both minelayers to zaft for the meantime) become REALLLY useful, so do gun and missile turrets


    ok yeah they do go back and replace them, now im wondering, how would you change the range that the mines will go and attack at and what speed they'll move at
    Last edited by linkxsc; 20th Jan 10 at 5:43 AM.

  49. #2449
    hmmmm would it be possible to make it so the debris from ships and stuff would damage ships and mobile suits that went through it? wouldnt take any more RAM or anything. only resource collecters would be immune to being damaged by debris (somehow) for a later version not this one more as a patch.

  50. #2450
    There's no collision mesh for debris spawned by ship deaths. Which is a good thing. You'd get all sorts of navigation problems with capships that try to move around debris clouds. Imagine the problem if a capship gets destroyed right in the build path of your mothership. I think it's better like it is now, unless of course you'd limit the amount of debris created by explosion drastically.
    Babylon 5: War Without End Official Site.

    "I keep telling you people that it's only a build animation, NOT a hyperspace animation." - Me, about the Babylon 5 mod hyperspace build animation.

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