Page 29 of 67 FirstFirst ... 192021222324252627282930313233343536373839 ... LastLast
Results 1,401 to 1,450 of 3319

The GundamMod [SEED] ,!! Image Very Heavy !!

  1. #1401
    isnt the dagger in destiney different from the one in seed? im pretty sure they upgraded the dagger between the two wars. and the dagger had the ability to use striker packs but i think its more like the full armor system similar to what the NT-1 had or the valks in macross than it is the packs that the strike uses
    "How can you go to war if you're afraid of alcohol"

  2. #1402
    Member linkxsc's Avatar
    Join Date
    Apr 2009
    Location
    Here
    HOLY SHYTE, on your blog, that video about the Sazabi, that thing is epic.
    War isn't about who's right, its about who is left.

  3. #1403
    Reyvan
    Guest
    @grindpantera

    it will prob be, moebius, moebius zero, dagger, dagger L, strike dagger, long/duel dagger, windam, gells-ghe, zamza-zah, destroy

    and @ freedom, I bet it's gonna be twin beam cannons, twin railguns and a beam gun, while himat actually does nothing other than increase speed and maneuverability

    and then maybe a skill to use the full burst on whatever target cuz it's AFAIK rather impractical for the game engine to allow multi-lock from abilities

  4. #1404
    Ah! the Dagger L was wondering what the one in between the Strike Dagger and Dagger was.

    I'd think HiMat should turn it into an artillery units for about 15seconds. Making it stay back and fire at targets. Or would 15seconds be too long? 7?

  5. #1405
    Is this mod going to have both Freedom and Strike Freedom, or is it just Freedom? I think someone asked this earlier, but I can't find the post.

  6. #1406
    idk but i think just freedom or maby strike freedom is a upgrade but i really dont now
    Feel free to add me;)

  7. #1407
    It'll probably be like the UC mod where Anavel Gato's Gelgoog and the GP-02 couldn't be out at the same time. It'll probably go along the lines of: Getting MS development for EAF will unlock refit ships. I don't think that upgrading a unit will allow it to lose use of some of its weapons, or replace existing weapons.

  8. #1408
    Upgrading it by subsystems can only add new stuff to the ship, but a research upgrade of a ship can replace a weapon with another, and thus also entirely deactivate it by replacing it with a dummy weapon. There's probably also an easier way of doing this, but that's just off the top of my head.
    Babylon 5: War Without End Official Site.

    "I keep telling you people that it's only a build animation, NOT a hyperspace animation." - Me, about the Babylon 5 mod hyperspace build animation.

  9. #1409
    Ah, okay. It'll probably be the Freedom's last CE point upgrade. Probably 800?

  10. #1410
    Member MelvinVM's Avatar
    Join Date
    Jan 2008
    Location
    My train can fly!
    So uhh, how's this mod going? any playable version coming out?

  11. #1411
    What would the speed of the Strike Freedom be, with the Voltaire Lumiere? Faster than the probes in vanilla? Would METEOR also be an upgrade?

  12. #1412
    I think the meteors will be a seperate unit that can't be built when The Freedom/Strike Freedom Justice/Infinite Justice are already built. Or it might be made as a research upgrade/buildable subsystem. Sort of Like the Duel Assault Shroud.

    Edit: It'll probably go about 50-100 less than the probe, otherwise it'd zip around the battlefield, pass its targets too fast, and otherwise end the battle too quickly. Making playing against the Hard AI impossible without of spam of Laurasia's.
    Last edited by Grindpantera; 29th Jul 09 at 2:21 PM.

  13. #1413
    in complex mod they made 2 ships that can dock with others and arnt carriers of any kind. the crew and research ships so they're probably going to do something so the METEOR can dock with the freedom/justice and just boosts speed and firepower it didnt really do anything to armor. but how would it work since they are docked with the eternal if not the freedom/justice so that part would be iffy since it cant be a standalone unit at least i dont think it can

    maybe have it so the METEORS come with the eternal as turrets since they are used that way in the show?

  14. #1414
    oh and HiMAT for the freedom would probably be similar to the minerva deploying its weapons. though the freedom didnt have the wings open all the time i remember some manuevers he closed them

  15. #1415
    just Freedom Gundam.I'm thinking about if the METEOR will appear in the Seed Mod 1.3

    it's my blog ,all news herehttp://sunnycat2009.blog.sohu.com/
    FX-Empire(FXE)MOD v1.2.0 is programing!!!
    FX-Commander(FXC)MOD v2.0.0 is programing!!!
    Seed(SD)Mod v2.0.0 is programing!!!
    xangle13@yahoo.cn

  16. #1416
    If I have the time, and if you would like, I could translate the blog into English for the users over here, so they wouldn't have to deal with the crap google translate.

  17. #1417
    That's good to hear, thanks for the update Sunnycat.
    @Darkdust43- well since the eternal isn't in yet. But I think it won't even be attached to the Eternal at all. It didn't use the meteors that much, just kind of had them. Unless its made to where the METEOR is seperately built, but can't do anything unattached. Then being attached to either the Eternal or the Freedom/Justice allows it to attack.

  18. #1418
    SuperAwesomeMan:thank U

  19. #1419
    SuperAwesomeMan, if you can do that, you really are super awesome

  20. #1420
    Reyvan
    Guest
    I will say once, HiMAt is not a weapon system of sorts, it's a speed and maneuverability boost and allows the freedom to move about in the earth's atmosphere without the use of sublifter, aka the ones that aegis used when in earth's atmosphere

    the cannons on the wing are different matter altogether

    and I reckon METEOR will only provide speed and weapon boost, but decreases maneuverability, and will have difficulty hitting targets up close

    ------------------

    anyways, about the blog, they want us to look there instead of keep asking them about progress, as they have gone rather tired of replying the same thing, so if Superawesome man will be kind enough to translate every update, we wont need to bother the devs and wasting their time that can be utilised on the mod itself, which they are severely lacking because of real-life work

  21. #1421
    I don't think it'll have too much trouble with up-close targets, I mean it does outspeed them, and the missiles will still be tracking them. Besides, I don't think many Gundams without at least the PS armor upgrade are going to get a second chance to attack.

  22. #1422
    METEOR will provide speed and a weapon boost but it does increase the mass etc. of the gundam so idd maneuverability will discrease but for close combat they have beam sabers right ?

  23. #1423
    I will try to start asap but I'm extremely busy lately so I won't be able to do anything immediately.

    Edit: BTW is there any prefered place you guys want me to post the translations? Should I do it on the forum? Or open a new blog?
    Last edited by SuperAwesomeMan; 30th Jul 09 at 12:11 PM.

  24. #1424
    which ever would be easier for you dude.

    @Amstel- it increases the mass, but you're thinking of weight. It's in space so that won't effect it. Even then, the thrusters of the METEOR allow it to utterly outrun just about anything. They do have beam sabers for close combat but this is homeworld 2 we're talking about. Maneuverability will decrease because of it's speed though. Since it will be making very wide turns.

  25. #1425
    Member linkxsc's Avatar
    Join Date
    Apr 2009
    Location
    Here
    Grind, mass has a major effect in space, actually far more important then weight, because think of it this way.
    Lets say you have a ship that weighs 1kg, and its engine gives it 1kg of thrust. it'll accelerate at a certain speed. If you double it's mass to 2kg however, you'll gut its acceleration in half. Same goes for maneuverability, with the METEOR it would take more thrust to speed up and slow down because it has more mass and thus more inertia. Also it would have a more difficult time turning due to rotational inertia. But then again, the METEOR has at least 2 large thrusters pointed backwards so it would be able to accelerate forwards faster, probably not maneuver faster though.

  26. #1426
    i was thinking unattached the METEOR is like a probe or vanilla turret when not attached to eternal/freedom/justice

  27. #1427
    Reyvan
    Guest
    I think meteors would attach to the eternal like how assault frigates did to capships, they just need to reduce the distance

    and what I meant up close is, there's no saber for METEOR in this mod, so it relies on missles and the frontal guns, so if anyone gets up close, the METEOr have to deal with large turns and the inability to hit backward targets, without going through said turns

  28. #1428
    Yeah, while the METEOR has no defenses against close range attacks, the mobile suits docked with it do. So if the Freedom is still enabled to use its weapons while docked with the METEOR, it should be fine. As for not being able to attack anything behind it, maybe it'll be lucky enough to go against a fast opponent. So when it turns, the enemy will go past it mid-turn, allowing the METEOR to get it in weapon sight/fire its missiles as it passes.

  29. #1429
    well the freedom did use its own beam sabers when docked with the meteor. and in the show didnt some of the suits fire over their shoulder? or was that one of the other series they are starting to blend together. gouf from 8th ms team > than gouf in destiny

  30. #1430
    Yes, but that was in the show. The only one that so far even close to being able to attack anything behind it is the shoulder-cannon on the assault shroud.
    Gouf from the original > Gouf from 08th MS team > Gouf from destiny.

  31. #1431
    "This is no Zaku, boy! No Zaku!"

  32. #1432
    Member linkxsc's Avatar
    Join Date
    Apr 2009
    Location
    Here
    Wasn't the gouf from 08th MS team the same as the Gouf from the original, only had been customized to have the taser thing on its right hand instead of the hear rod?

    Btw, though Gundam Seed, and UC, and Wing, and 00 all have good fights in them, the Gouf custom vs 08th MS team + 3 MP guntanks, is still the most badass fight in the metaseries.

  33. #1433
    the taser thing and that gatling cannon on its shield though the finger launchers were replaced with a normal hand i want to say there was another gun somewhere on it but im not sure so the custom is actually superior. i miss the gelgoog though it just looked so cool and the kampfer. that thing had so many thrusters the freedom wouldnt even compare in manueverability. downside the kampfer would be pointless in atmosphere

    oh wait. kira can shoot a mobile suits head shiro just goes ape **** and beats the gouf with an arm from his gundam

    shiro does beat those zakus with a friggin shoulder launched missle and i think it was anti tank before he got the EZ8. what other pilot in the metaseries does that?

  34. #1434
    The taser you speak of was a different variation of the heat rod I think. It was a Gouf Custom. The gatling gun was also newly added, but I think it still had the finger-vulcans.
    having a Gouf custom in Seed Destiny would've been badass, so long as it wasnt a nameless grunt using it.

  35. #1435
    Member linkxsc's Avatar
    Join Date
    Apr 2009
    Location
    Here
    The Gouf custom had a normal left hand, instead it has a 3 barreled gun mounted on the wrist, it had a shield, and though it would probably have been able to be equipped to the standard Gouf, it had a gatling gun mounted on the shield. For the right hand it has the sword (forget its name, the axes were called heat hawks)and the taser i was talking about. But its nothing like a heat rod, the heatrod electrocuted and burned, it was wide and short, the Custom's wep was a thin long ropelike cable that was strong enough to hold the MS in the air, could be used to grapple and its shock was more powerful then the heatrod's

  36. #1436
    it also had a longer range because the cable was thinner and thus more could be stored. that gouf though is so much cooler than the destiny one. and why did they bring the doms into destiny? i never liked the doms

  37. #1437
    Well if they had the Zaku and Gouf, why not the Dom. Seriously, if the Dom's had beam weaponry in UC, it'd be over for the Feddies. I liked the Heat Rod more, just seems more iconic.

    Well, if the DOM Trooper does show up in the mod, I hope its not an overpowered early-game unit like the Black Tri-Stars in the UC Mod. I know they were aces, but man even my later upgraded RX-78's took awhile to take em down. I mean the DOM Troopers had phase shields, and a beam/bazooka cannon.

    Can't wait to see a GuiAZ *drool*.

  38. #1438
    i love how in the last episode of destiny when rey shoots gil, kira is just like "WTF happened?"

  39. #1439
    which raises another question: Will you be able to research who commands a ship? Like say, you built a ship that was known for having multiple commanders, I.E the Girty Lue. If Neo is researched it gets an increase to attack power. If Ian Lee is chosen it gets an increase to speed. Stuff like that.

  40. #1440
    well wouldnt that somewhat apply to mobile suits? not all of course but both kira and mwu piloted the strike and in a sense so did cagali. and cagali and neo piloted to gold one (i know its name but i can never spell it) there are a few others out there such as some of the murasames. and the bacue and waltfelds upgrade of it

  41. #1441
    I guess they can do that for suits that have been piloted by two people. I.E: Kira/Mwu piloting the strike as darkdust said. Or Shinn/Lunamaria piloting the Impulse. Or instead of research, make it a buildable subsystem, that way you can "change pilots" whenever you want!

  42. #1442
    Member linkxsc's Avatar
    Join Date
    Apr 2009
    Location
    Here
    Darkdust, the gold MS in destiny was is called the Akatsuki.
    And having choosable pilots could be an interesting idea.

  43. #1443
    yeah, although i'm not sure of the pricing/build time. Maybe 500 Ru's and 30seconds to switch pilots?
    OH! I got one for the akatsuki:
    Cagalli: Projects a command field to nearby Orb Units boosting attack power, speed, and defense.
    Mwu: is able to use dragoons more effectively and gets an increase to attack power, speed, and defense. Also able to use the defense field more effectively.

  44. #1444
    Member linkxsc's Avatar
    Join Date
    Apr 2009
    Location
    Here
    Grind, k now if it might be possible that when you "switch pilots" using the build subsystem or w/e, it could make it fly to the nearest ship and dock so it would be like it has to land to switch pilots?
    Also say for the strike you could have Kira and Mu. When Kira is in it he had the normal stats by he has the ability to go seed mode (probably use the shield so that it can run out after a little bit) that boosts all the stats but the armor drastically for a short time. Then for Mu he could have this normally better attack and defence (and maybe his defence field skill acts as a defence field)

  45. #1445
    actually with cagali i think on the akatsuki the dragoons would be disabled since she never used them. she certainly didnt have the spatial awareness to use them effectively if she wanted to

  46. #1446
    or maybe when cagalli is using it, the dragoons are removed from the Akatsuki?

    As nice as docking while building it would be, i'm willing for it to just sit idle and an animation for a shuttle goes near it.

  47. #1447
    how bout a shuttle going around for pilot pick up? as in pilots who ejected if thats even possible for them to eject ive never seen an ejection system other than a core fighter of some type. the only mobile suits ive ever seen that might have one are the freedom, justice, and the gundams from 8th ms team more because of where the hatch for the cockpit is how its more on top and going up instead of straight out

    be kinda pointless but somewhat cool too

  48. #1448
    That could be kinda cool with the relevant mobile suits spawning a core fighter or similar on destruction that's set to automatically return to the mothership, which would decrease the build time towards getting that suit back.

    That way you'd have to focus on taking the pilot out too to keep him out of battle longer.

  49. #1449
    there are non controllable ships in the complex mod like the crew cells so the shuttle thing is possible doesnt have to be built or maybe build a "hospital" ship (repairs nearby ships/mobile suits) but it sends out shuttles to pick up pilots. is the core splendor going to be buildable as a seperate unit like in the UC mod? and with the impulse are they going to have the flyer come out that has the different packs? not the leg or chest one since those wont be needed as much

  50. #1450
    hopefully theres an animation, probably the same ol' build and scrap to get the different impulses. Maybe make it so the core flyer is buildable, then have it build subsytems to turn into the Impulse

Page 29 of 67 FirstFirst ... 192021222324252627282930313233343536373839 ... LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

     

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •