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[ Tabletop Round-Up SS + Skirmish AI 3.0: 1.4 released, Page #55 ]

  1. #151
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    I swear that the Assault cannon was actually slightly to the right of the model. Too late anyways.

    I also enlarged the wings anyways, though I thought that I made them a little bigger than that...
    Leader & (a) modeler/texture artist/animator of the

    Closer-to-codex mod files - To expand your mod.
    Codex Toolbox project - for furthur mod expansion!
    One more thing:

  2. #152
    Hey Zany, I have had this idea for sometime now since i first brought DOW.

    I have tried to figure this out but i am at a loss as to how to do it.

    Do you think you can make the junky aircraft that the Orks use to deliver that ball of building parts, to turn it into a bomber ?

    I thought about adding a huge flaming trail to that hunk of scrap so that when the ball hits,instead of it just sliding into the ground,it would detonate into a huge fire bomb.

    Do you think this is possible?
    strange...as wonderfull as it may be,i'm still...up here... floating...and no one even seems to notice.

  3. #153
    Member Hive_Node's Avatar
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    Swooping Hawks or Striking Scorpians please. OH! Give back the Dark Reaper Exarch the Shrunkien Cannon! Oh, Vyper's with Shrunkien Cannons, Star Cannons, Missle Launchers, Bright Lances, in squads of three.

    Sluggas beat Dreads for cost

  4. #154
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    Adamstrange - Although it's possible, the FX limitations with meshes won't do it much justice.

    Hive_node - I'll be waiting for Shingouki to release his aspect warriors publically in his craftworld pack.

    The Shuriken cannon doesn't do the Reaper exarch much justice. A missile launcher would be better, but I'd rather wait & see what happens when the new Eldar codex is released.
    Remember - the Tempest launcher is a new weapon that'll be available for the Exarch apparently. I wanna investigate what's new for the Reapers in the codex.

    Vypers with extra weapons? Well, I'd do that, assuming that I would be able to successfully re-vamp the Vyper's EBP file.
    It'd be a lot of work, but I think I could manage it.

    Seeing as other vehicles aren't in squads, Vypers will be no exception. They'd act stupid & have path-finding issues if put into squads as they're quite big.


    Shall that by my next task then?
    Star cannons, Scatter lasers & bright lances?

  5. #155
    Ok then how about these 3 ideas:

    Side firing missile launcher upgrade for the Sentinel

    A heavy version of the Sentinel that would have side firing missiles and 3 more weapons straped on.

    A sqwig beast for the Orks that would not have any riders on it,maybe make it a firebreather for its weapon.

  6. #156
    Cirdan
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    Uh...that Griffon you showed doesn't look right. I mean, since when do mortars fire straight ahead? or am i somehow not seeing it properly?

  7. #157
    Stim
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    Grot Gunz rock! Make Orkz very shooty (even too shooty for my liking...)!
    And that Griffon looks really strange... Direct fire animation?

  8. #158
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    Well, the Griffon's firing EXACTLY the same way as the basilisk does.

    So, shall I change it anyways?


    AdamStrange - Possibly the support sentinals, but depends what should come 1st:

    Codex Vyper stuff, or support sentinals?

  9. #159
    Support Sentinels ?

    Ok that sound really cool.

    So if the grifon fires the same as the basilisk can you get it [and the basilisk] to use 2 types of round ?

    The reason that i ask about this is because i had created a really powerful round that i am kind planning to turn into a nuke.

    The only problem is that i was under the impression that the basilisk only fired a Earthshaker round when it fired up and a normal round in direct fire position.

    I think this is the way it should have been,that you would have a regular round [Baslisk Standard] and then you can upgrade to an Earthshaker or Nuclear round http://forums.relicnews.com/showthread.php?t=112042 that can only be fired in ballistic mode.

    After playing around with the FXTOOL its really possible to create a sort of nuke mushroom cloud but that would take me sometime to figure out.

    I have gotter some realistic impact flash effects that look exactly like a nuke flash.
    Last edited by adamstrange; 11th Oct 06 at 1:48 PM.

  10. #160
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    Support sentinels either have those multiple missile launchers, or that other weapon. I think that it's a missile launcher, but I'm not sure.

    I really thing that Eldar should be re-visited though. The Vyper's extra weapons will be easy to add anyways, so I think they should be sorted out 1st.

    What do you say?

  11. #161
    I'm not sure if your speaking to me Zany, but i don't play the Eldar very much,if ever,only because i really don't like any floating vehicles nor the Avatar.

    I prefer more present day realistic military type vehicles so thats why i will play SM,IG,SL or ORKS.

    I also remodded the TTRU [for personnel non release use] so that the SM don't build the Bikes and the Orks don't build the Wartrukks only because militarily they just don't work well in real world situations and to me just never looked good in the game.

  12. #162
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    Well, I want to see other decisions.

    Vypers have been made a bit more useful in the next version as I've swapped the waystone requirements around.
    The Falcon now needs a waystone, not the Vypers, & that's adter a bit of research is done.

    As for the sentinels, can you get me some pictures of the support sentinels please?

  13. #163
    Minaithnir2005
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    a possible new tank? upgrade to griffon?



    Shingoku made a maugan ra with the maugatar, wait pateintly and zany may include it

  14. #164
    Member sunray's Avatar
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    adamstrange,

    I'm with you. Exactly my sentiments. Although I don't play as Orks either, and rarely as SM. I am an Imperial Guard fanatic. And I love all of their gear.

    Zany Reaper,

    How about door gunners for the Valkyrie..........


    Minaithnir2005,

    Those new unit types look great. Each is a very good idea.

    regards

    sunray

  15. #165
    Sunray, for this very reason is why i just can never get into platform games because YOU HAVE TO play them exactly the way the Dev team made them.

    Can you imagine trying to play DOW on a console and drooling over the units that were not put in the game?

    If it wasn't for PC games you could never do what we do on consoles.

    I love the Orks but Imperial Guard are my all time favorite.

    Zany, reason i asked about a heavy missiles launching sentinel is to go against the SM Hellfire Dread.
    Last edited by adamstrange; 11th Oct 06 at 8:17 PM.

  16. #166
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    Guess I'll look at making the support sentinel then...

  17. #167
    Minaithnir2005
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    i think the enginseer should be raplaced with the sentinal power lifter!!! Think of the uniqueness!!!!! we could use enginseer, then once mech command built you can build sentinal powerlifters which build faster/more etc?
    Last edited by Minaithnir2005; 13th Oct 06 at 3:04 AM.

  18. #168
    Cirdan
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    ZR: if the Griffon fires like the 'lisk's normal firing animation, then that's what's wrong. the 'lisk is shown giving direct fire, and shifting to indirect only for the special ES rounds. But mortars are, by definition, unable to deliver direct fire. So please, give us a proper mortar fire animation!

  19. #169
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    Ok then, I'll attempt to correct that aiming animation, but I make no promises.

    However, the Support sentinel comes 1st.

    Support Sentinel images:



    Last edited by Zany Reaper; 14th Oct 06 at 6:09 AM.

  20. #170
    Cirdan
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    Awesome work on the support sentinel there!
    *drools*

  21. #171
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    The metal things actually look metallic!

    Anyways, The Xreffing went well. I've only had to make about 6-7 new animations!
    The texture's also not that detailed, only 256^2 pixels.

    So in other words - it won't add so much more memory size to the mod.

  22. #172
    Minaithnir2005
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    sweet zany! what abouth the power lifter?

  23. #173
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    Nah, the power lifter just won't really make much sense. I don't know how to make something faster at building anything, & it just doesn't seem practical.

    It doesn't repair anything in tabletop, & it isn't that good in the tabletop game anyways, from what I've seen.

    Next up will be adding the missing weapons to the vypers, or will it?

  24. #174
    Zany those units look inZane.

    Are those 2 new types of launchers?

    The top one looks like a multi rocketpod and the bottom one looks like a quad missile launcher.

    It would be cool if the support sentinel would have 4 upgrade options and be able to place any 2 of them at the same time:
    AutoCannon UpGrade
    Flamer UpGrade
    Multi-RockerPod UpGrade
    Quad-Missile Launcher UpGrade

    I would guess that you could only have one type of launcher at a time but if you could have both then i would eliminate that "L" shaped support bar and have them mounted onto either sides of the Sentinels,simular to the way that the Hellfire's Dread's missile mount.

  25. #175
    I think the support arm for the launcher should be shorter. Great work nonetheless


  26. #176
    Minaithnir2005
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    ye bottom of missle pod should line up with top of cockpit, very good models tho, could you do a waveserpent? or that eldar scorpian varient with the portable warpgate?

  27. #177
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    I'm not modding the Support sentinel model anymore incase I screw up the animations in the progress.

    No, you can't have the other weapons with the support sentinel. I should've kept them instead of deleting them.

    However, they're different unit choices in tabletop anyways. Yo can't give a support sentinel a multilaser instead for example.

    I've just made a WPT file for it, so I'll test its colourability shortly.

    The next thing to do however will be quick to model:

    The missing weapons for the Vyper (barring the shuriken cannon).

  28. #178
    Minaithnir2005
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    so what are the missing weapons?

  29. #179
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    Star cannon, Scatter laser & Bright lance.
    I've already put them into the model & animated them.

    I'm gonna start applying FX & organising things, then I can code it.

  30. #180
    Member Hive_Node's Avatar
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    With the release of dark crusade are the Tau going to get some neat things? Such as twinlinked weapons on battlesuits, plasma rifles, ion cannon Hammerheads, I'm an idea man, so if my ideas are not actually helping then you can shoo me if you wish.

  31. #181
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    I don't really know...

    Thing is, that Tau COULD have the Pathfinder Tetra added into the game, though I don't have DC, & I'm not making anything for Tau or Necrons until the new mod tools come out (if ever).

    I'm working on the Vypers as I said.
    The FX have been applied. Now I just have to organise stuff.

  32. #182
    Zany,do you know why in the Predator_Codex,the flamers don't show on the unit ?

    I put everything into their proper folders but yet just the basic upgrades appear so i them text coded the flamer upgrade onto the unit so that it will be built with it but when the units are built,there is nothing there.

  33. #183
    Member Hive_Node's Avatar
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    Well the Necrons don't need anything, that works to your advantage Zany.

  34. #184
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    So far, I'd rather leave the other upgrades to the C2C team for Tau at the moment.
    Necrons don't need anything as of such, apart from a Pylon of course!

    So just the pathfinder tetra as of now, but that won't happen for the duration it takes for Relic to re-release the modtools.

  35. #185
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    Screenies:




  36. #186
    Ouch! Stop calling me Peter! Peter's Avatar
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    Whoohoo... nice ones
    ... and the World is no longer what it used to be.

  37. #187
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    I really need someone to fix up the crests on the WTP file however. They appear in the wrong colours even though the rest of the WTP works. The cruddy crests ruin the entire thing.

    They're in the trim layer. So, shall I have them non colourable, or have someone else fix them?

  38. #188
    Member Hive_Node's Avatar
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    Do sentinals get heavy flamers and autocannons aswell?

  39. #189
    Member Carl's Avatar
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    Actually the mising Necron units are:

    Pylon, Obelisk, Abattoir, E'onic Orb, The Deciver, The Outsider, and The Dragon.

    Allthough the E'onic orb and Abattoir are probebly best left to MMX.
    I don't know what i'm talking about, ignore me.

    Thousands of years ago, Egyptians worshipped what would become our ordinary housecat. The cats have never forgotten this.


  40. #190
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    Obelisk? E'onic orb? Abattoir? What are those? Any pics?
    Last edited by Visitor13; 21st Oct 06 at 8:42 AM.

  41. #191
    Member Carl's Avatar
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    They're Epic stuff, for the Epic army list necorns, there's only some VERY rough concept scetches out ATM, as the Necrons are a new WIP in the Epic TT system. The Necrons currently lack any Titan Scale stuff except the Pylon. They also lack any non-monolith vehicles. Both of these are reall needed for a working and varied Epic list. So they've invented them. However, since the list is still WIP, no models have been produced that i know of.

    Linky to the WIP list here: http://www.specialist-games.com/assets/NecronV32.pdf

    As i said, very amature scetches. Plenty of fluff info though.

  42. #192
    Member Visitor13's Avatar
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    OK, thanks.

  43. #193
    Member Carl's Avatar
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    Your welcome.

  44. #194
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    Ummm, I think that the Pylon would be better, seeing as Even the Obelisk is too big. The sketches are not that useful either.

    Revised Vypers:






  45. #195
    Member Carl's Avatar
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    Ummm, I think that the Pylon would be better, seeing as Even the Obelisk is too big. The sketches are not that useful either.
    I agree the sketches are poor. You'd have to use your imagination a lot.

    Also, the Obleisk is actually smaller than the Monolith. It's bassicly a shorter smaller Monolith, but with absolutly nothing other than the Particle Whip. No teleport ability, No Fluxx Arcs.

  46. #196
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    What would it be used for?

    A form of heavy support to the monolith?

    Can you find me any artwork on this, or any Concept art whatsoever on the Obelisk.
    I don't know what the hell it looks like as this' my 1st knowledge of such a thing.

    However, the Abbatoir is a building in Mike's mod, though that would be the easiest to make.
    It's also very big, so it's out of the question.

    Obelisk - I'll have IF we can get some decent art on it.

  47. #197
    Member Carl's Avatar
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    What would it be used for?

    A form of heavy support to the monolith?
    Sort of, if you follow the link, theres some fluff on it, (thats the sum total of fluff on it i'm afraid), it acts in support of Monoliths, but is weaker, easier to kill and lacks most of the fancy stuff. It's just a floating building with a Particle Whip on it.

    I didn't know the Abbatoir was in mikes mod actually.

    I'll try and dig up some artwork, trouble is they havn't even got past the WIP stage on the Necron army list for Epic, so there arn't even any officiol models for the thing, so any artwork there is is likliy locked away at FW HQ.

  48. #198
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    Well, try to find something a bit more suitable than this:



    That looks A LOT like the Necron Warbarque, which turned into the monolith. Furthurmore, that thing looks a bit bigger than the Monolith.

  49. #199
    VenerableDread
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    Umm, isn't the Abbatoir in Mike's Mod actually a research building?

  50. #200
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    It Is, but interesting how it has the same name?

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