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[ Tabletop Round-Up SS + Skirmish AI 3.0: 1.4 released, Page #55 ]

  1. #2401
    Is not pointless at all Zany. It's a very good addition in my opinion. It allows you to start with a strong force early on and thus break an enemy base before the other starts spamming tanks and infantry like hell. You can purchase the same units as for garisoning but with 3 FW teams 1 broadside and the TC you can rush an enemy base and eliminate it very quickly while your honor guard guards your base which is a very good thing when fighting 2 comps on a large map

    However the AI is kind of fraked up. I conquered all kaurava 2, it's second moon and 1 teritory from kaurava 3 and the comps haven't attacked me a single time! All they do is engage in 1 vs 1 battles(guard vs sisters, chaos vs dark eldar and necrons vs eldar) and ignore me altogether. This is crappy because if they don't attack me, I'll loose 2 wargear options (

    I need one more to get the cyclic ion blaster for the TC(this should be interesting as the weapon isn't in mp and skirmish, they kept the plasma rifle in there). I'm curious how tt-accurate will it be(knowing relic I'd say I shouldn't get my hopes too high)

  2. #2402
    Resident AI guy thudmeizer's Avatar
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    However the AI is kind of fraked up. I conquered all kaurava 2, it's second moon and 1 teritory from kaurava 3 and the comps haven't attacked me a single time! All they do is engage in 1 vs 1 battles(guard vs sisters, chaos vs dark eldar and necrons vs eldar) and ignore me altogether. This is crappy because if they don't attack me, I'll loose 2 wargear options
    Pah! Not with the AI coming down the pipe! Then there will be most righteous weeping and knashing of teeth -- AI that is not dentist-approved = Mass Win!

  3. #2403
    is there a version for SS?
    " Orkses is never beaten in battle. If we win we win, if we die we die so it don't count as defeat. If we runs for it we don't die neither, so we can always cum back for anuvver go, see!"

  4. #2404
    Skarsnik
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    Indeed,the Ai in the campaign is not eager to attack you,hopefully Thud and co can do justice to the Ai

    Zany:deepstriking is the same as pre-orderd unit,mostly 3 units of infantry,2 builders,1 tank and 2 units of ...(Seraphims for SoB,that's what I know)

  5. #2405
    Member Avatar 720's Avatar
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    That super-top-secret-base over there... the one with the giant statue of me...
    On the new meta-map I've been having trouble... on easy... I'm chaos and conquered my plant easily, no losses, clean sweep, dark eldar suck chaos own, I use the DE uber gate to attack the imp guard gate and what happens... I get owned! two guard bases pumping out shitloads of guardsmen, sentinels etc. made sure I never had more than 1 CL, ever, sure I could've cultist spammed them but they teched up so fast I woulda been wiped after capturing a few, it seems to have jumped in difficulty from piss easy to amazingly difficult.

    Oh, IF YOU DO NOT WANT TO HEAR AN SS CAMPAIGN SPOILER LOOK AWAY NOW, YOU HAVE BEEN WARNED!


    In the dark eldar main base all you have to do is destroy the Dias of Destruction to win, everything else is complete unnecessary (barring gathering up your force) just pump everything you have at the dias and it should go down, easy win. Did it with chaos, lord with warp flame thingy and I think he had the man-reaper, a possessed squad, and two las-preds, easy as having a runny poo... (sorry, first and only idea that sprang to mind)
    Chaos Scores:
    Wins:7/Draws: 2/Losses: 3

    Tau Scores:
    Wins:5/Draws: 1/Losses: 0

  6. #2406
    Skarsnik
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    Indeed,the meta-map is not very easy at some times,had troubles with the gaurd to,same stuff.I was lucky that the SoB have pre-paid (fab) bases...But I finished the campaign,the end movie kinda...
    The DE base is indeed sorta easy,beware of the soul-powers!
    In my case they used only one power,twice (screams of ...)

    How is the locking system going?Can't wait to see it in action, and nice redos of the orks.

  7. #2407
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    Okay, I'll reply properly to posts later, however:

    Skarsnik - I haven't installed soulstorm yet, so no progress has been made. That is why I was asking if any of you were coders, so that you could mod the soulstorm lua files for this, & make a 'test modification' to do this yourselves.
    Leader & (a) modeler/texture artist/animator of the

    Closer-to-codex mod files - To expand your mod.
    Codex Toolbox project - for furthur mod expansion!
    One more thing:

  8. #2408
    Skarsnik
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    Sorry Zany,but I can't help you with coding,I have no experience in that field.

    I just read the preview of DoW2,another engine, (like the one in company of heroes)I hope this doesn't cause a to great problem with the modding community...And flyers/naval units won't be in it.And there will be co-op campaign!Only SM and Orks are official races so far.I fear the system requirments will be a "bitt" (a lott) higher than in DoW ;directX10 capable and multi-core optimalisation;maybe some more RAM
    Last edited by Skarsnik; 28th Mar 08 at 4:49 AM.

  9. #2409
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    Firewarrior1705 - So basically, it's pretty similar to DC, but with a few more features... Is general Sturn in it?

    dams - Not yet, no.

    Avatar 720 - Chaos lord with warp-flame thing? What is this?

    Skarsnik - Is it also true that the DE also only use 2 soul powers in that particular map?

    Anyhow, the coder thing doesn't matter anymore. Got someone else helping out for a small payment
    ________________________________

    ---Chaos Orbital Strike---




    I only bothered to take 2 screenshots of this. I could have taken more with more variety, but wasn't that bothered.

    This' Chaos' answer to vehicle spam. 10 torpedoes are launched in an area around the designated point (missile after missile of course). Overall they are weaker than the SM lance strike, but deal more damage to vehicles, in addition to being cheaper.

    Works well on Enemy bases too, as they now use vehicle armour. The missiles can also be temporarily shifted, if you're quick enough with the mouse (this wasn't intentional however)!

  10. #2410
    So basically, it's pretty similar to DC, but with a few more features... Is general Sturn in it?
    No, the IG has a new commander now, I don't know his name though, I haven't battled IG so far. All races have different commanders only the orks have kept Gorgutz and he escaped(again! fraking lucky ork) after I took this stronghold. I've earned the cyclic ion blaster for my shas'o and now I'm going to put it to use against the eldar.

  11. Modding Senior Member Tabletop Senior Member Boardwars Senior Member Forum Subscriber  #2411
    Retired Compliance Fairy Gorb's Avatar
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    Avatar 720 - Chaos lord with warp-flame thing? What is this?
    The Chaos Lord gets flaming gauntlets as a Campaign Wargear piece. Looks rather neat, and deals nasty damage as well.
    I am an Iron Warrior! Iron Within, Iron Without!

  12. #2412
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    Firewarrior1705 - So Taldeer isn't in this?

    Mind you, she may have been killed in DOW: Tempest (3rd book). However, I still have the last third to read.

    Gorb - Does every race get new wargear for their commanders? I know Orks do, and Gorgutz still remains according to Firewarrior (though I knew this anyhow, but I'm uncertain about the other commanders).

  13. #2413
    The flying one corncobman's Avatar
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    I think they do. Off the top of my head the Tau Commander gets markerlight drones, and a few other new things, Necrons get some kind of Gaze-of-flame thing, and some kind of cloak that reduces ability recharge times, IG get some cross thing which makes nearby squads faster and have more health.
    -It's not the fall that kills you, it's the sudden stop at the end (Douglas Adams)-
    -Make something idiot proof and nature will create a better idiot.-
    -Me fail English? That's unpossible!-

  14. #2414
    Yeah, most of the wargear remanins the same but there are some new pieces as well( the TC gets cyclic ion blaster, markerlight drone, shield generator and multitraker). Craftworld Ulthwe too has a new farseer.

    The cyclic ion blaster behaves like the plasma rifle, they have the same range and rate of fire(and probably the same damage values).

    Last night the comp finally decided to attack me. I think I'll pass on 3 attacks for him to attack me 2 more times to get the piece of wargear awarded for 3 defenses. Does anyone know if in DC there was one awarded for 5 defenses? I don't remeber correctly

  15. #2415
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    corncobman - Tau out of all the original races probably get the most new stuff for the commander, am I right?

    Firewarrior1705 - You are correct. It has the same stats as the plasma rifle, EXCEPT that it has some interesting status ailments that it can inflict on opponents, namely disabling abilities & combat, heh heh.

  16. #2416
    Hey Zany... I was just wondering where I can download the current release for this mod?

    And yes I did get my new riggy up and running... its glorious...

    Cant wait to play this mod

  17. Modding Senior Member Tabletop Senior Member Boardwars Senior Member Forum Subscriber  #2417
    Retired Compliance Fairy Gorb's Avatar
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    Gorb - Does every race get new wargear for their commanders? I know Orks do, and Gorgutz still remains according to Firewarrior (though I knew this anyhow, but I'm uncertain about the other commanders).
    Following on from FireWarrior1705's post:

    Gorgutz is the same old Gorgutz, but with a couple of new wargear choices, I think. Farseer Taldeer has been replaced, along with Chaos Lord Eliphas, the Tau Commander, Captain Davian Thule, the Necron Lord, with new names. These new guys have pretty much the same wargear as their DC counterparts, with a few differences. I don't know about Alexander Lukas yet, as I haven't bothered looking at IG yet.

  18. #2418
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    ImperiumsHand - Hi. Version 1.35 can be obtained from dow.filefront.com

    There should also be a download link on the 1st page of this thread.

    Gorb - Isn't Lukas dead?

  19. #2419
    The flying one corncobman's Avatar
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    corncobman - Tau out of all the original races probably get the most new stuff for the commander, am I right?
    Probably. I have so far only played the Sisters of Battle in the campaign but as far as I'm aware all the original races get at least one or two new wargear options.

  20. Modding Senior Member Tabletop Senior Member Boardwars Senior Member Forum Subscriber  #2420
    Retired Compliance Fairy Gorb's Avatar
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    Gorb - Isn't Lukas dead?
    I don't know. There was a big arguement about the Soulstorm intro, but I don't know if Lukas actually died or not. He's been replaced by someone new though.

  21. #2421
    Member Avatar 720's Avatar
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    That super-top-secret-base over there... the one with the giant statue of me...
    Alexander Lukas
    Sorry, had to do this but it's Lukas Alexander, not alexander lukas...

  22. #2422
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    Yeah, I've decided to play Soulstorm now.

    Indeed, Gorgutz is the only remaining original character, and as usual - he escapes. Didn't like the Ork stronghold though, it was very hard to get through & rather boring.

    IG's new commander is someone called Lance, I think.

    Anyhow, I've tried the 'combat-locking' system in Soulstorm with Corncobman's help. It's worked to an extent, but it doesn't always work. Usually it doesn't work either because it doesn't last long enough, or because the unit that's attacked is already running to begin with, thus not actually getting into melee.

    In order to get ensure that a squad is locked in melee, whatever attacks will essentially have to grenade whatever is about to run to effectively force them in melee. AFAIK, there is no direct modifier to force something into melee. This however is a pretty good substitute.

    I'll need to do more testing on it, but as a result, I aim for less useful things like Kroot to actually kill stuff, rather than being danced all the time & only really having ranged units deal the damage.
    _____________

    BTW, can anyone here help me out with the DE & Witchhunter tabletop rules/stats? I know almost nothing about them, & have no access to their codicies at the moment.
    Last edited by Zany Reaper; 2nd Apr 08 at 10:31 AM.

  23. #2423
    Member RexOmniaLupus's Avatar
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    Have you tested your locking idea with melee versus regular vehicles which aren't supposed to be locked? I have a feeling it may cause issues. I'm not sure how the lose conrol modifer works with orders already issued, so things may still fire at a target that it was already ordered to, but if my Leman Russ got meleed and started shooting in random directions I'd be pretty peeved. And from what I remember testing myself, telling weapons they could only hit certain armor types didn't work.

    Oh, and the IG commander's name is Vance, not Lance. General Vance Stubbs.

  24. #2424
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    Rex - I tested it vs tanks & indeed they also got 'locked.' However, I haven't tried shoving target filters onto melee weapons.

    I make vehicles have the modifier set to -10 for modifier_apply, but I don't think it worked
    I find that wierd considering how other things seem to manage to evade certain modifiers in the same way. Nevertheless, I should keep trying.

    Furthurmore, if melee weapons won't filter out armour values, then shooting weapons sure will. I can just use them instead, but give a really short range.

  25. #2425
    raphealray36
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    I've been playing this mod for about a week now and having a blast. All the mods, TTRU, DOWXP and Firestorm are still way better than SS. I can't wait for any one of you guys to incorporate into SS.

    I do have a question though - I notice on the front page there are titans/Stompa. I can't seem to find these in game. I am playing DC version and have not read all 162 pages of this Thread - so were they taken out? If so, why? Those pics look awesome.

  26. #2426
    Jon Schmeisser
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    Hey Zany, i've made an altered version of my "Nuked City" map now, following your suggestions. I already mailed you via dow-files pm service, gonna need an up to date email adress so i can send it over to you.

    (flip)

  27. #2427
    Skarsnik
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    @raphealray36
    The titan is located on the map "city of titanic tales" and is deployed when you hold the critical locations for 10min.
    the Stumpa is an ability of the ork warboss,the stumpa can be deplyed/bought with this ability.This is a late-tier power.
    Have fun

    I like the new chaos power,nice work!
    PS: DoW II is set for spring 09,and people that bought soulstorm will be given a chance to test the multiplayer beta of DoW II.Awsome!!
    Last edited by Skarsnik; 3rd Apr 08 at 5:02 AM.

  28. #2428
    Does someone know how to make units fallback to player's HQ instead of strategic points ?

  29. #2429
    Godmouth
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    BTW, can anyone here help me out with the DE & Witchhunter tabletop rules/stats? I know almost nothing about them, & have no access to their codicies at the moment.
    I've got at least the DE codex, also the Witch hunters but I dunno if it's an older codex. I'm not sure about posting it here though. You could go HERE for the DE reference sheet, which basically shows all stats, but no special rules, THIS is for Witch hunters. If not, I can give you the stats myself or tell you who has which weapon, since it's not mentioned in the reference sheet.

  30. #2430
    The flying one corncobman's Avatar
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    You have to change the scar files (if they already exist).

  31. #2431
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    raphealray36 - Skarsnik answered your questions (thanks mate). They're hard-to-get units, and unfortunately, most of the KS' requirements aren't displayed either...

    Jon Schmeisser - Hi. I'll PM you my e-mail address. I don't know how to use the DOW filefront Pm system. Infact, I wasn't aware there actually was one.

    Still, good to see you've (finally) adjusted the map

    Skarsnik - So, this' is THQ's grand marketing plan! Buy soulstorm to beta-test DOW2!

    Joubarbe - Yeh, you'd have to modify the SCAR files. I think they actually fall-back to the HQ, but only if there're no adjacent captured points. It is indeed annoying that they do that - makes them just get hacked apart easier in some cases.

    Godmouth - Thanks. I was aware that Warp beasts were actually the easiest things to kill in the DE codex (in sheer fucking irony of what has happened in Soulstorm), but I had no idea that they possessed 3 attacks a piece! Hope they're fast like they are in Soulstorm.

  32. #2432
    Skarsnik
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    Sorta,it indeed some sort of marketing trick,and not a bad one indeed. Ok ss wasn't the best,but we will make it a happy game by modding together

  33. #2433
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    Aye.

    Anyhow, I aim to upload some screenshots of the surprise eldar unit that will be replacing the Jetbikes in TTRU. I aim to impress with them.

  34. #2434
    Skarsnik
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    (quikly reaches for eldar codex'es and start searching...)I know Shining Spears!!!(in a loud cry)sorry if I guessed right.

    Spears+locking system+high pitched charge-cry!!=pulps of blood for the blood go...khaine

  35. #2435
    @Zany Reaper : Yes, I know I have to change SCAR files but I'm not an expert so I don't know what lines to delete

    Fallback to the nearest strategic points is a bad thing because in a lot of cases, the nearest point is too nearby to feel a real "retreat"...

  36. #2436
    Member RexOmniaLupus's Avatar
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    Shining Spears seem like the obvious choice, especially as a replacement, but for the hell of it I'm going to guess Swooping Hawks. Certainly the aspect I'd be most interested to see.

    As for Soulstorm buyers getting to beta test DoW2, well I see it more as added value. I like DoW enough to get all the products anyway, so it works out for me. At least they're not forcing me to buy some other THQ product I wouldn't be interested in. Imagine if they packaged it with one of their Nickolodeon licenses: "Hey kids, buy the Spongebob game and get to play the M-rated DoW2!"

  37. #2437
    Skarsnik
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    Same with me,if they offerd dowII beta or not with ss,I still bought it,I like the series.Swooping Hawks would be a nice addition too...hinthint

    I do think that Spongebob would be funnier like this:buy Soulstorm and get M-rated patch for Spongebob!(in Scorpion voice) "Get over here Patrick"

  38. #2438
    Godmouth
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    The warpbeasts are fast, but I dunno, can I actually post any special rules here? If not, it's kind of hard to help more than those stats though.

  39. #2439
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    Skarsnik - Spongebob is not as fun as pie. Furthurmore, there was this rather funny piss-take of it too... 'Spongebong hemppants' I think. It does exist!

    Joubarbe - Yeah. It's a shame that the original creator of the fallback script is now dead

    RexOmniaLupus - I'm not sure if associating DOW2 with Spongebob would actually be a good idea. Might annoy some parents.

    Godmouth - I wouldn't post special rules here, no. However, can they fleet of foot!? That's what I wish to know! Is that how they're fast, or are they better than that (seeing as all Dark Eldar FOF anyhow)?
    _______________________

    Firstly, here are a couple more pictures of the Swordfish in action:




    Now for our Eldar friends:
    _______________________

    The New eldar unit:

    http://z9.invisionfree.com/Tabletop_...?showtopic=158

    Shining spears they are. Plans for a few other changes are in the link above, stats-wise. Not all features have been implemented though.

  40. Modding Senior Member Tabletop Senior Member Boardwars Senior Member Forum Subscriber  #2440
    Retired Compliance Fairy Gorb's Avatar
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    Is it just me, or does the Railgun FX seem a bit off centre? Great work though as usual

    Also: OMGSHININGSPEARS!

    I think Warp Beasts have Fleet and a longer charge range than normal. Can't go into specifics though, obviously.

  41. #2441
    Skarsnik
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    Nice Swordfish!And awsome shining spears!
    Will they have fatalies?

  42. #2442
    raphealray36
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    Shining spears look nice. Add scorpians/swooping hawks and you got all the Aspects. You guys should also add the other daemons along with your bloodletters(Plague bearers/Damonettes). This would complete fill my DOW needs.

    Quick quesiton: When pop gets full I get the "Need more Waaagh banners" for all races. Does this just mean I am maxed out or is there something I am not doing?
    Last edited by raphealray36; 5th Apr 08 at 12:33 AM. Reason: Spears nice/Waaagh?

  43. #2443
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    Gorb - Yeah, the FX does look off-centre :S
    So warp-beasts follow the cavalry rules, along with fleet-of-foot? I suppose that's alright...

    Skarsnik - Yeah, they have 2 sync_kill animations. One of them is a bit wierd though.

    raphealray36 - Swooping Hawks are a maybe, but Scorpions are definately a no-no. They're pretty much useless in tabletop. Swooping hawks however are the true users of Haywire grenades, & thus are good at bombing monoliths. I could even represent their 'birdy bomb' with the screaming jets ability, & some modified FX...

    Ah, that's the heavy support cap yes? There's a max of 9 for that, and it can usually be extended by building production buildings or getting cap extension researches. That depends on the race though.

  44. #2444
    Godmouth
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    I think Warp Beasts have Fleet and a longer charge range than normal. Can't go into specifics though, obviously.
    That's correct.

  45. #2445
    looking awesome as ussual zany, any possible release date? I can't wait to take that swordfish for a ride

  46. Modding Senior Member Tabletop Senior Member Boardwars Senior Member Forum Subscriber  #2446
    Retired Compliance Fairy Gorb's Avatar
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    So warp-beasts follow the cavalry rules, along with fleet-of-foot? I suppose that's alright...
    Yeah, Warp Beasts are fast and nasty. Not that tough though . . . .

  47. #2447
    Skarsnik
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    Indeed the warp beasts are fast,but not so strong/tough.You should fear a genestealer way more.

    Zany,maybe you could make the ss deciever a bitt more tt-wise.The dude shoots weak bolts and has 2 abilities.In tt he hasn't a ranged attack but some nasty cc-stats.

  48. #2448
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    Firewarrior1705 - WELL, seeing as I have recently uploaded something to somewhere, I could go & give you a beta for DC.

    However, it is full of bugs. For a start, the ethereal's bodyguard (that spawns ethereals) is buggy, as 3 ethereals can be spawned, giving the same bug that the Space marines Command squad has.

    Furthurmore, the SM command squad bug has actually been fixed to a degree, thanks to some advice from Octopus Rex. I need to confer that to the above (involves re-arranging leader choices).

    The crisis suit drone addition thing does NOT work either, which baffles me. I'll see if I can fix that in Soulstorm.

    And as whatshisname pointed out, the Swordfish's firing is off-centre...

    But I can upload the DC's progress, including the 'unfinished' shining spears, if you wish, just for you guys. I won't release it to filefront though, & you'll have to PM me for the download link.

    However, I'll need a few days to uplaod it/get it ready

    Skarsnik - I plan on giving him some melee animations. Probably about 3 ordinary attacks, 3 special attack animations, 2 melee damage animations & 2 sync_kill animations. That totals to 10 melee ones, because I really don't like making them.

    That'll be a long-term change. However, in the near future, I'll make his texture SHINY!

    And obviously I'll have to remove his ranged attack.
    Last edited by Zany Reaper; 6th Apr 08 at 9:55 AM.

  49. #2449
    Member Avatar 720's Avatar
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    Scorpions are definately a no-no. They're pretty much useless in tabletop.
    That nets you a free bitch slap! *Bitch slaps Zany*

    Scorps aren't useless, far from it. They can have infiltrate (maybe give them the shadowstrike resreach), they can move through cover (possibly a research that gives them the cover of terrain like craters but they gain no movement nerf), and the exarch has a whole heap of weapon upgrades. Scorpions also have init 5 (i'm pretty sure you can alter a unit's attack speed in melee using the mod tools, lick me if i'm wrong). They would be a pretty deadly part of a strike force, sneaking up on unwitting guardsmen or marines and locking them into CC or killing them as they lie unsuspecting, allowing the rest of the force safe passge, or they can sneak into an enemy base for sabotage.

    Anywho, those spears look pretty cool, although I agree with the guy who said their lances are too short, but I undertstand the limitations of modelling.

  50. #2450
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    Aye. Striking scorpions can infiltrate, yes. However, in tabletop - that also brings them closer to firing range of the enemy, or worse...

    So infiltration in tabletop really IMO is only useful for shooting units, UNLESS the infiltrator is a fast-moving unit, or at least able to survive one round of severe shooting - something that striking scorpions certainly won't.

    You can't use them in that way as a tough firing magnet either. Seeing as most of the time, the rest of your army would be stuck on the other side of the board, the scorpions would be dead long before they'd actually be needed to distract the enemy.

    So they're a total waste! They're even less useful when combined with a transport!

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