Please note that the following mod is in the works. A version for winter assault however is availiable for download.
Current status = released
Tabletop Round-Up SS + Skirmish AI 3.0:
This mod is designed with care to closer match the gaming style of the tabletop game. For example - shooting things actually kill stuff now! Of course, it can't be TOTALLY like tabletop, so weapon ranges are still short (version 1.3), but retains the tabletop range comparison.
So you'll be impressed to find that Basilisks are extremely useful now, & that rokkit launchers will actually kill a space marine in one shot. This mod presents a new style of gaming, as well as having more upgrades, weapons & options from the Tabletop game.
Oh yeah - & in case you're wondering if Vehicles are overpowered, a new type of capping system has been introduced so that players can't totally abuse the most powerful of things, so infantry are still useful later on ingame.
One more thing - This mod probably has more units than any other Dawn of War mod at current, Including BIG THINGS. There's even more stuff to come too, with the arrival of Dark Crusade.
A new version of the mod will be appearing, & I already have almost got Tau & Necrons sorted out.
All I need, is for enough of you lot to play & support the mod, & then a new release may appear quicker (my morale of course, affects the situation).
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Tactical & attribute changes in TTRU DC:
Please read these 5 articles here on Filefront (listed in chronological order):
http://dawnofwar.filefront.com/news/...rticle_1;34930
http://dawnofwar.filefront.com/news/...rticle_2;35110
http://dawnofwar.filefront.com/news/...rticle_3;35445
http://dawnofwar.filefront.com/news/...rticle_4;35698
http://dawnofwar.filefront.com/news/...rticle_5;35796
Apologies for some of the dodgy text structure & formatting in the earlier articles, for I wasn't entirely sure what BBcoding Filefront supported.
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So, that's about all of the main points put up for the unreleased Dark Crusade version. There are many more differences, but these do not need to be explained!
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Additionally - for the moment, the room that I have decided as the place where TTRU online matches take place in is the TARTARUS LOBBY.
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Want to smash? Then get playing!
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---Soulstorm mod downloads---
Version 1.40:
Download link for Soulstorm mod
---Dark Crusade mod Downloads---
Version 1.35:
Download Link 1
Download Link 2
---Winter assault mod Downloads---
Version 1.20
Download link for Winter assault mod
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If you like the original playing-style & damage values of standard Dawn of War, then DON'T play this mod!
Please post constrictive & useful critisism, for there're unfortunately bugs. This mod ain't gonna be totally complete remember.
Some pics:
Grot bomb Strike:
The Ork Kustim Stompa (WIP):
(was the bloodletter screenshot)
Shadowsword beside the Baneblade:
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& at least 20 other new units, & a bunch of modifications to existing ones (including extra weapons, upgrades etc)!
Have fun!
Userbars to show your dedication:
Changes for version 1.2 & beta:
The 1.2 public release Changelog
1.2:
Added the Hydra to the AI’s list, & tweaked the AI a bit as well;
Taskbar minimize buttons now don’t shrink when moused over (problem introduced when Heavy support cap was in the works);
Fixed the Hydra’s Heavy bolter FX bug;
Twin-linked weapons are now not drastically more powerful than their non-linked cousins, they do roughly 25% more damage than their normal variants, but still have improved accuracy;
Commander & monster_high armour types are now MUCH tougher;
Eldar Wraithlord is tougher, to be more worth what it is;
A number of Eldar Codex changes introduced have been implemented into the mod – The Eldar Avatar is now tougher in general;
Guardian storm squads are now the Eldar’s starting troops, as defenders are generally more useful now.
Guardian defenders & storm squads have squad sizes of 9 – 14 now;
Dark Reapers have the same armour type as warp spiders now;
(Dire avenger shuriken catapults have a range boost);
Guardian Defender squads have heavy weapon platforms as leader upgrades;
Prism cannon weapon modes introduced for anti-infantry & other target modes (dispersed & focused blasts);
Avatar is much tougher than other things against fire & melta-based weaponry than other monstrous creatures (as par the Avatar’s resurrected tabletop rule).
the 1.2 beta changelog
1.2 beta:
Warhound Titan (all weapon types available too) added to the new map “City Of Titanic tales (4).” It can be used when the central critical location is captured for a certain time. (Model & texture by Winterdyne, animations & the rest by myself, Map by Buster_wounds);
Another weapon overhaul: Close combat weapons have been adjusted to be more in accordance to tabletop (so that close combat squads are now a lot better than non-hitty ones);
Heavy support cap added to simulate the Heavy support category in the Tabletop Force Organisation charts. All races apart from Orks use it. This feature is experimental however, & isn’t fully functional. Certain units use this, such as basilisks & Leman Russ tanks;
Hydra AA tank added. There’s a limit of 2 on these due to the model’s high-poly count. This was originally Havoc’s model. Texture systems were changed slightly to avoid colour-bleed;
More adjustments made to fast-firing weapons, where rate of fire has been modded so that weaker infantry don’t die too quickly. Damage has been changes in proportion;
Flame weapons now have less of an impact on morale (including the inferno cannon), but are still just as powerful;
The Inferno cannon is weaker against heavy infantry & Bloodletters\Avatar\Bloodthirster;
Chaos Bikes added (thanks to GreenPhero). Many bugs though that will need fixing;
Land Speeder Tempest added to the Space Marines (original model by the adeptus aviatus team, textures & everything else is my part);
Griffon Mortar tank added to Imperial guard (original model & texture by the Cadian Inquisition, my animations);
Bloodletters & Khorne Terminators are now MUCH more useful, as the morale issues are fixed;
Bloodletters & Horrors now have ‘Invulnerable saves’ (automatic ability);
Revised Chaos terminators introduced, thanks to the C2C team;
Hit point doubling script added, many thanks to Incarnate added (More information on this after the change log);
Conscripts are now colourable (thanks to Carcharodon);
Support sentinel added (all my work) – Rocket pod & missile launcher options;
Necron Living metal armour introduced, which is more resistant to bright lances, melta weapons etc than typical vehicles;
Codex Vypers introduced for the missing weapons (starcannon, scatter laser & bright lance options now available);
Few other minor changes…
Beta testers for 1.3:
Skarsnik - reported 4ce;
Haloelite52 - reported 3ce;
Wackymodder/Kou Uraki - reported 3ce;
John1918 - reported 2ce;
Sunray - reported 4ce;
Chapperlain - reported 3ce;
Thudmeizer - reported 4ce;
Bloodrage_tau - reported 4ce;
Radulykan - new, reported 2ce;
Colonel Temp - newer, reported;
Millrock - newer, reported;
Nazral - Booted!
Vaaish - reported, now booted;
KillerZero - reported, now booted;
Secondary tester list for final release install package:
GrandMoffDima;
Gorb
Final test list:
Bloodrage_tau;
Sunray;
Skarsnik;
Thudmeizer;
GrandmoffDima
Online gaming list:
Zany_reaper;
John1918;
Bloodrage_tau;
Chapperlain;
Promythyus;
Radulykan;
(Mr. rag)
The idiot thatfatguy8urm0m29 from filefront
Look out for a troll called thatfatguy8urm0m29. Be aware of this flaming freak. This kid is probably one of the rudest (let alone the stupidest) idiots out there with no respect for good work amongst the modding community.
If you see him, be sure to call abuse at him, & also sterilize him to make sure that he doesn't produce any similar half-arsed low intellicence children. He clearly has no respect for good work, seeing as every single sentence he basically swears or uses some form of inferior dialect (plus he can't spell either, connoting that he is a dumbass).
Thanks for reading, & enjoy.














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