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Grenade dynamics

  1. #1
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    Grenade dynamics

    Today I was playing a ranked game. I had a MG42 team in a house which was harassing the Allied advance. A group of riflemen came up, and begun to throw a grenade inside the house.

    I knew he would attempt to grenade my team, so I quickly hit the "eject" button (I can't remember its proper name atm) and made my MG team get out of the house.

    By the time my MG team was outside, the grenade landed inside the house and detonated, killing my 2 remaining MG team-members after they bailed the house and were 1 metre from the exit point.

    My issue is how in the world can a grenade kill my infantrymen when they managed to bail outside the house?

    I think this needs to be looked at and addressed, because quick-thinkers should always be rewarded.

  2. Child's Play Donor  #2
    bones.. yes.. theBlind's Avatar
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    The grenade flew into one of the lower windows and they were cought in the blast radius.
    on wings of destiny ............................ (\(\ One Bunny
    through virgin skies ........................... (0.o) to rule them
    to far horizons I will fly ....................... (> <) all!

  3. #3
    allied grens arent really grens.. theyre little blocks of Composition B.

    unlike the axis blitz assault firecrackers.. that only seem to damage riflemen if they stand on them.

  4. #4
    Albi
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    Me and a mate have been working on this as there are no numbers for the nades.

    So far these are out stats;

    Allies throwing vs Axis
    Volk in no cover
    #1 all dead
    #2 4 dead
    #3 4 dead
    #4 all dead
    #5 3 dead

    MG Crew
    #1 all dead
    #2 all dead
    #3 all dead
    #4 2 dead
    #5 2 dead

    Vs Eng

    both killed on all 5 throws

    Vs Grens

    #1 1 Killed (OMG)
    #2 2 Killed
    #3 2 Killed
    #4 1 Killed
    #5 3 Killed


    Axis throwing at Allies
    Vs Rifle Squad

    #1 2 Killed
    #2 1 Killed
    #3 NONE
    #4 1 Killed
    #5 1 Killed

    Vs MG

    #1 1 killed
    #2 1 Killed
    #3 2 Killed
    #4 NONE
    #5 2 Killed

    Vs Rangers ( this is funny)

    #1 NONE
    #2 2 Killed
    #3 1 Killed
    #4 NONE
    #5 1 Killed


    The test is not complete, but all throws were done to the middle of the groups and in plain open country. Just from what we are seeing, allies nades PWNZ.

  5. #5
    I'm Mr. Cellophane Agdune's Avatar
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    Allied grenades also need an upgrade to use, don't forget. A fairly hefty one, as far as earlygame is concerned.
    Dammit, not again!

  6. #6
    same could be said for axis grenades also. its not as if we get them for free right off the bat.

  7. Child's Play Donor  #7
    bones.. yes.. theBlind's Avatar
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    The difference, as we know from the game and now also from Albis tests (thanks) is that using axis grenades is a waste of scarce munitions that would be better served upgrading a grenadier somewhere or raining from the sky as offmap artillery.

    I always hesitate to use axis grenades. Actually, I only use them to clear out an MG in a critical position that has to go NOW or else cause me to loose. All else is a waste.
    I can't remember the last time when I both used a panzerfaust and upgraded more than one panzerschreck...

  8. #8
    ShortyMcNostri
    Guest
    I personally only use them in emergency situations; like Blind said, when an MG just has to go or an AT gun just dropped nearby. It may not kill it straight away, but if it kills at least 1 man it'll cause a lull in the fire long enough to shoot it out.
    Anything else I'd rather use a panzerfaust, and even those I use sparingly (mostly for taking out snipers and mgs).

  9. #9
    Allied squads have more men, that's the problem.

    Even bundled grenades have problem hitting all 6 guys running around, while allied nades thrown anyway near an axis squad can guarantee more than 2 kills, usually a crippling blow for those 4-5 men squads. I also have the sneaky suspicion that allied nades have faster countdowns, but haven't checked.

    On-topic: I had several similar incidents where I called my mgs out when satcheled/naded but were still blown apart on the doorstep. I blame my n00b micro but it's pretty frustrating, especially when you compare the effectiveness of allied and axis grenades against garrisons. Assault is good but countered quickly when they just bail out, then it's another waste of munitions:/

  10. #10
    no that's not really the problem at all. It doesn't matter if you have several men nearby, the german grenade probably won't kill them... one maybe if you're lucky. The damage and radius of the allied grenade is greater. I can;t remember the munitions cost of the axis grenade though, because I never use it anymore. Assault costs 50 though I know that.

  11. #11
    Member Hellraiser's Avatar
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    I only use bundled grenades. They actually do damage unlike the potato-masher. Too bad only stormtroopers have them, they're an excellent way to take out at guns before a massive tank assault on the enemy base .

  12. #12
    Albi
    Guest
    Quote Originally Posted by Agdune
    Allied grenades also need an upgrade to use, don't forget. A fairly hefty one, as far as earlygame is concerned.
    Axis need to get Grenadiers for nade use. That is Tier 2!

    Latest tests were with the cluster from the Storms.

    Vs Allie MG

    #1 All killed
    #2 2 killed
    #3 2 Killed
    #4 2 killed
    #5 2 killed

    Vs AT (Nice useage of munitions)
    All killed on all throws except #4 where 2 killed but AT now useless.

    Vs Rifle

    #1 2 killed
    #2 2 Killed
    #3 NONE !!!!
    #4 3 killed
    #5 2 killed
    (riflemen seem to not be affect by axis frag)

    Vs Rangers
    #1 2 Killed
    #2 1 Killed
    #3 1 Killed
    #4 3 Killed
    #5 2 Killed

    Vs Hows
    All Killed on all throws.

    Vs Engs
    #1 2 killed
    #2 2 killed
    #3 2 killed
    #4 1 killed
    #5 All killed

    Vs Mortars
    #1 all killed
    #2 all killed
    #3 1 killed
    #4 all killed
    #5 1 killed

    Axis Cluster (only available to Storms) seems an excellent tool against allie weapon teams. We both agreed that it should to simulate the stealth mode of the Storms. However vs Rifles again disappointing results for munition expenditure.

  13. #13
    Member
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    Way to go off topic guys...


    For the record, the pineapple grenade was historically stronger than the german stick grenades because it created a sharpnel blast therefore having a larger area of effect. The german stick grenade was a concussion grenade with a smaller blast radius, but could be thrown further due to its design.

    I would like to see Relic increase the range of the grenadier's grenade-throwing range (as well as the range of the blitzkrieg assault power) to reflect this fact.


    Quote Originally Posted by theBlind
    The grenade flew into one of the lower windows and they were cought in the blast radius.
    It was a two-storey house and my MG team was located upstairs when the grenade was thrown. I watched it soar through one of the windows on the second storey. Technically they should've have been harmed at all by the grenade but for some strange reason the game deemed my team to be within the blast radius of the grenade.

  14. #14
    if you make the sticknade you HAVE to decrease the splash area of the panzerfaust.

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