4 days out of Carentan, Able and Dog companies are tasked with clearing a route to Cherbourg and defending a convoy of troops and supplies needed for the final push to Cherbourg.
4 days out of Carentan, Able and Dog companies are tasked with clearing a route to Cherbourg and defending a convoy of troops and supplies needed for the final push to Cherbourg.
Last edited by Akranadas; 3rd Oct 07 at 4:15 AM.
This mission is about clearing the way for the Red Ball express.
For this mission I captured the first 2 road points and then sent in help to dog company holding the middle village. I then set up some defenses there, and began capturing the fuel and ammo points close to my base and along the entire right side of the map. Soon you will get a new objective in regards to killing some panzer 4 tanks from the 109th panzergruppe, that is the Medal mission for this map.
All over this map there are hidden AT guns, with MG backups ,mortar squads, and flame pioneers so be careful! Also I did not take over any AT guns as I wanted my force more mobile. I am guessing there were at least 10 AT guns on this map...
At my base FYI all I build was a supply depot, barracks and special weapons center. I did not build any vehicles this mission, only Riflemen and Engineers, I just made sure to keep my 2 tanks , my M8's, and my 1 half track from getting killed.
You will get attacked with the first wave of tanks as you approach the middle of the map where the Road breaks off into a Y. I am not 100% sure if its a random attack or once you approach a given area it triggers the attack.
Around this time the supply trucks will come onto the map, make sure to defend them, as they will travel half way up the road to just about where Dog company was first holding out.
Secure that area and the Y intersection also! Next I planned an attack on the Axis Armor base near the top right of the map, there are only 3 entrances and are defended my AT guns. Once that base is destroyed , the enemy will stop attacking you with Stugs ,Walking Stukas, and Puma's. They will continue to get off map infantry support even after this base is destroyed. So make sure to cap all your points and set up a good defensive layer of MG nests.
The enemy seems to mostly come in from the top of the map near a farmhouse that is there, and also next to the base you destroyed where the armor was being pumped out.
At this point I made sure the entire lower and middle part of the map was capped and in complete control. And pushed forward.
I decided to go to the "right" at the Y intersection, and went up the road securing the ammo and fuel points there also, the area ahead on the road is mined so make sure you have what is needed to disable or destroy the mines.
Once you get past the mined area there is another base that needs to get taken out on the top left side of the map, and the final Panzer 4 is up there also. In all I think there were 8 or 9 panzer 4s that had to be destroyed. Once that was gone I took the last road control point, and the convoy moved out...
Last edited by lordkosc; 23rd Sep 06 at 1:12 AM. Reason: fixed spelling!
If anyone needs help , post a replay of ur game or PM me and I will watch and see what needs to be fixed in ur strategy for winning this map....
I've enclosed 7 pics, to show how won this map... So read the above , and follow the pictures
yellow lines are armor movement
orange is MG nests
pink is where I put OP's
red is where mines were
blue circles is where the Panzers IVs were !
remember once u take the point where the Y intersection is, that is when they will throw the tanks at you! Or at least its when they did it to me the 2 times I played this map...
I hope this helps thoes who have PMed me for more details...
Last edited by lordkosc; 23rd Sep 06 at 1:34 AM.
I beleive that I've elimated every German unit and structure from the map, and taken all the strategic points, and supply points, but the damn Red Ball Express wont go anywhere. Any Ideas?
did you capture the SP at the end of the highway? you have to use your Crab to clear the mines on the road after you take the Crossroads
i'm really having difficulties in this mission..i played in normal, tried 3 times, and none of them gave a decent result
my latest strategy is like this.. at first.. 2 panzer and 2 mini tank ( i forgot their name ) to rescue Dog Squad. the rest of the tank blow all the axis next to hq. and rifleman with their vehicle into the closet resource on the right from below.
after Dog Squad rescued, i called all of them into resource below of them and set a defense
the rifleman+vehicle which i mentioned earlier continue their way to the right and capture the next resource..
the rest of the tank hold the upper ground near HQ with resource depot in it..
so after that... axis came after.. tank.. tank ... tank.. engineer with flamethrower..
one by one.. my resources depleted..
they even came from below my HQ without notice..
and after that.. yes.. i'm pretty struggling.. but i could still hold off several resource
but i knew with only that, i could not take the road, because i have to use the squad to defend my resources..
i notice too that there's an axis base on the middle right of the map where they build all of their tanks.. it's pretty heavy defense. should i concentrate on them?
so.. i really need some suggestion..
maybe what should and what shouldn't i build
when lordkosc said that he didn't build any tanks.. wow.. how did you do that?
i mean.. getting all axis tanks with soldier? throwing sticky bomb only gives a little damage, not like airborne company with their satchel charges..
and the engineer can't do anything to tanks..
i'm really frustated in here..
thank u in advance
AT guns are your friends when countering tanks.
i started by sending most of my tanks to rescue Dog company.
then i set up a ring of defence with my tanks in Dog company's location. (and a forword HQ)
now i start using the grayham (sp?) and infentry to capture 3 points next to my position and the fuel point along the left edge of the map.
just before the Panzers showed up, i set up MG bunkers so that their field of fire covered all angles to my base (no more annoying infentry from the back of my base)
and as soon as i saw the panzer cutscene, i built 3 ATs to defend my base.
i sent my usual 2 Sherman and a halftruck with engies inside it to assault on their base. took out everything. (engies repair the tanks)
now, it's just a matter of finding all the germans and blast them back to stoneage. the Panzers are easy as they don't come in groups, i've only seen 2 at the same time.
i left the middle, crossroad point for the last, captured all other points, set up a MG bunker behind each point at the very top of the map. because that is a infentry spawn point. and i cleared out all the mines.
captured the middle point and the "Red Bull Express" just drove stright through, nothing happened at all. (i thought i had to defend it, so i set up tanks, in the middle, ready to react to anything happened)
its Greyhound i think yanxu
I going to try your way. This Mission is flustrating to me as I see it is for others.
My strategy was a bit different than the above. I found that it was much easier to run up and save the 2 compsquads in Dog Company, then immediately pulled everyone back to the main base. The germans actually left the strategic point alone for several minutes while I started taking nearby points. I slowly moved up to the right-hand fuel depot and after taking it, put some machine gun nests and a couple of AT's to take care of any vehicles that wandered by.
After getting a tank depot up I got a few more Shermans and begin using the Shermans and 3 Rifleman squads to move up through the town and over to the Axis HQ where the Shermans took it out. The Riflemen worked great at taking out any 88's that I came across. Once the german HQ and tank depot was gone it was a simple case of clearing out the rest of the resistance. After that I marched the minesweeper up the road, took the remaining stragetic points and the convoy just trucked in and up the road.
wuyanxu, it really works.. amazing..Originally Posted by wuyanxu
by using dog squad 1st place into barrack, i don't need to send troops from HQ
and the good thing, they didn't even tried to blow up that place.. weird..
and then i set up tank traps and wires.. but no MG nest.. too low on resource, instead i placed 3 AT ( 1 axis's leftover ).
and there's the time when i'm having difficulties.. like HQ on fire etc..
i got mad.. i sent most of my troops on 2nd HQ into their base.. 1st round.. i lost, they only had tank depot in half health left
and i started to produce ATs, and launch my 2nd attack with engineers.. done..
after that, they attacked only with troops.. nothing else..
so i gather my engineers, and get some MG nests around HQ and fuel depot..
the good thing again, my resources were high, and i took 3 greyhound..nice
and then i ended up the rest of them with 5-6 ATs and 3 rifleman squad in the upper left SP
it's really quite fun..
i got the medal too.. a really nice level.. wasted 1 hour..
thank u.. couldn't have done that myself.
I didn't need to build any tanks, the give you two at the beginning of the game! Just keep them repaired!
This mission is a dozzy. I'm finding myself overstreched and lacking map control. Couldn't work out where they (axis infantry) was coming from, spent two goes trying to find a base. Thanks for the spawn point tip. Looks like I need lots of mg nests behind sp points, not beside them. I try and kill off tank farm early game otherwise I get tank spam and thats what realy streches me. After losing quite a few tanks it finally dawned on me that there not very effective against AT even at point blank range, one nad is so much more effective. Still pluging away at this mission, after a two hour attempt I thought I'd cheack in to see if there where any tips on the forum.......maybe setting it to hard was too ambitous
Edit: OK third go was relatively easy. I get HQ up and running first, them quickly move onto rescue dog company. From there I concentrate on getting map control of the bottom half of the map before going for the sp that starts the convoy heading in. Its a good idea to go mg nest crazy on all territory below the first sp marker that starts the convoy coming in. Make sure to get all the AT guns lying around otherwise axis infantry, which spawns off map will take it and use it against you. While your getting map control keep your tanks inbetween HQ and mid-map where you rescue dog company, as you'll need them. Before going for the sp make sure to take out the tank farm and this stops axis tanks harassing you. Once you have map control of entire bottom half, and have taken out tank farm, then go onto getting road sp for the convoy. Make sure when your getting the rest of the sp take some infantry to take out axis AT along the road, and watch out for mines. Its also a good idea to set up a couple of AT/tank traps/brabed wire/mg nests just north of your base at the first munitions point, as this will stop alot of the axis tank/infantry spam.
Last edited by re-con; 29th Sep 06 at 1:03 AM.
This may be a silly question, but can you "repair" AT guns? You know when their health gets low, or the health of the crew...and you can't abandon them to reinforce the crew...
Is it posible to repair them? Or "heal" your troops? Not even the gun crews but snipers, etc...can you get them to full health any way?
A Triage Center can heal wounded soldiers. Put them within its healing radius and their health will go up.
And an AT gun has health independent of the troops manning it, and can be repaired using Engineers.
Got through the Mission 5.
Rescued dog Company then retreated back to Headquarters. Got it
set up quickly then move up the left side of map till I got to the Church. Armor still in tack. Move to where Dog Company was
first located to reestablish forward Headquarters. All the while, I
placed MG Nest at each area captured. From forward Headquarters, I move to capture the Axis Headquarters. With the Headquarters removed, eveything else went smoothly.
Thanks for all the good reading to help me get through.
This mission was partiuarly difficult. I had to try it 3 times, and even then it was a desperate situation. The base you capture first should be reinforced immediately with anti-tank weapons and MGs. On the right side in the open fields, some rifleman and more anti-tank weapons should keep it secure. One of the things that bothered me most was the enourmous amount of tanks that kept comming in. At the same time, a whole bunch of people kept trying to re-capture the points. Keep the mine-flail Sherman to clear out the roads when you have half the map secured. Rush the tank depot and put 1 sniper on the high points.
Quick refresher Please --
How do you turn a captured building into an HQ that can be used to create more men?
A button appears in the upper-left of the control panel that says "upgrade to barracks" for like 390 manpower or so?
I think it's 260 manpower, but remember it has to be in your own territory and it has to be of sufficient size.
In other words, you can't turn an outhouse into a HQ.
I'm having an odd problem with this mission. Once I clear the courtyard where dog company is, nothing happens. They just keep sitting in the buildings. Is this a known bug or am I just missing something? Thanks for any help.
Not sure Des. I've never had it happen. I think there's 2 squads there plus a MG squad, right? If you eliminated them all, the troops should come out.
Anyone else experience this, where Dog company stays in the building?
No matter how I try to do it, I get overrun with german tanks. A lot of them. I am playing on Normal. As soon as I take any point, fuel, ammo, no matter what, I get innundated with tanks, 5, 10, whatever. The more I destroy, the more I see. It happens as soon as I rescue the company. I have no time to produce men, tanks, or anything else. The barrage goes on till all my men and equipment are down. I have tried 20 times, and the same thing happens.
I'm with Pilot53; we're out gunned. It's like a battle of ships on the high seas. The stugs can move and spin around quickly. One-against-One; you can't take them out with a single Sherman.
What is the best approach to take out tanks?
What is the best approach to take out the German Tank Base?
Well, Im about to take the game back. If there is no way to beat the game, then why play. No matter what I do, no matter what resources I have, no matter how much fuel, ammo, and men, anti tank cannons, whatever, I cannot build any tanks, I cannot replace any tanks. I can get infantry, I can get mortar men, heavy machine guns, everything else, and have my HQ completely defended, as soon as the german tanks start comming, they never stop, no matter how many I destroy. Eventually my HQ is destroyed, along with everything else. Once all my tanks are gone, I am finished. My Shermans, after about 3 hits, will blow up, and I cannot replace them. Without any tanks, or even with them, for that matter, I am through. Once the tanks come, I am done.
I have followed every stratedgy on the board to no avail.
Anyone have any answers?
I move shermans into an area right infront my base and use them and feild guns. The enenmy will slowly send the 9 panzers at you, aswell with some stugs. After you have destroyed the 9 panzers, send 2 snipers to shoot the 2 at screws inside the german base, then crush it. Then slowly start capturing all the bases.
Note: Leave the fork in the road point to last. If you caputure it in the beggining, the red ball express comes up and get attack y masses amounts of infantry. Capture and secure all the bases, then get the fork in the road, it will make life alot easier!
This was the hardest mission for me on expert. In the end it was just a case of throwing troops into the meatgrinder until I got somewhere, which is why getting an economy going early matters. I easily lost 40 soldiers and several shermans at the top resource point from where the axis send reinforcements. What makes the mission difficult is the axis sending endless armoured cars and stuff to harass your points.
What you need to do is, well, fight! Like a crazy badass, before you play the mission make sure your comfortable and then settle down for some intense clicking, you really can't have units doing nothing. Build a medic station or two and a halftrack as well as forward HQ. Pick axis weapons up off the ground. Keep an eye on population cost of units. Cherish your veterans.
If you're having trouble with tanks, keep a lot of anti-tank guns or armour in the middle compound, the axis just send dozens of tanks to their doom in that direction, it's ridiculous.
You have to get a force together and take the axis base too, it might take two or three attempts even with decent tactics to clear the place out though, so you'll be running back and forth through retreating alot.
An utterly ridiculous mission, but I appreciate it now I've beaten it.
at the beginning make sure you wander no farther than dog company's buldings because if you do the AI will go into a frenzy and start attacking with shitloads of tanks. bring dog and everyone else back to your hq and fortify it with tank traps to funnel armor into killzones. then slowly expand outward. once i get a foothold i usually send my greyhounds to their deaths so i can build more shermans
Thanks for all the replies. I will try them. Dude, how do you make a tank trap, and what are greyhounds, why does their dying allow you to make more shermans?
tank traps are made with your engineers, or riflemen if you went infantry company and took the commander upgrade. greyhounds are those m8 armored cars that you start with and them dying frees up population cap for other units, such as shermans.
This mission gets the official "trikki" stamp from me.
One thing that I have noted is that capping points on the right of the map brings down a world of pain, whereas sticking left of the road seems to cause less of a rumpus. So if you're looking to stock up on resources early, do it on the left.
for me, the key is to set up HQ where Dog company are and try to hold it there and build lots AT guns at forward HQ.Originally Posted by DudeWhersMyTank
really, this mission isn't hard at all. use AT guns and Shermans to hold off the tanks while MG nests to ping enermy infentry at the entrence. once you are sure that your forward HQ is scure, just take out their base and the rest is a question of clearing the map.
read my walkthrough in the first page.
and Pilot53, i assume that you knows you cannot show your tank's ass to the enermy?
Thanks for all the replys.
I figured out the tanks ass thing in right away. Finally figured out how to make tanks. Left my command center where it was. Took everything on the left, then the road on the right side. Had to make sure that command center was guarded with tanks and jeeps. Took a while, but finally got the road open at one time, and that ended the level. 46 tries, lots of frustrations, and the next level took 20 minutes. I think that level 5 will be the hardest one.
By the way, there was a lot more than 9 Panzers that came at me. At one point, there were 6 of them moving around aimlessly. Guarding the command center area was the most important. I maxed out the men and equipment.
That's one thing that frustrationg about CoH, is you have to think in a non-realistic manor. You're told to secure the road, but if you do it in the sequence that is implied by the orders, your screwed. Engineers become more important then infantry ;-)
Having completed this last night, I have to say the first rule of this map, is that capping the cross roads is THE LAST THING you should do. Kill everything else first, THEN cap it and start the convoy.
Yeah I was successful last night as well. Knowing what I learned here actually made it an enjoyable level. It was quite effortless, battles went as planned.
The only thing was I didn't get was my Medal, even though there were no more panzers? Do I need to go top right section to find the last remaining panzers? second base? I mean do I have to go hunting for them?
At least I saved my gameplay so I have some great "saved" points in the game that I can go back to.
Last edited by sgtsaunders; 11th Oct 06 at 3:37 PM.
that's right, take out the enermy in the crossroad building with snipers and then just hold in there while capping every other points. i capped every points with my 2 sherman and halftruck combo.Originally Posted by Fitz
i don't know how to get the medal, but on my counter, i destroyed 8/9 panthers while getting the medal at the same time. i did search the whole map, couldn't find the final panther.
Hmmm, I took quite a lot of time on this map, the Panthers just kept throwing themselves at my defenses at home base, getting owned by 4 AT guns :F
Eventually it told me I had completed that secondary objectives.
I went back and got my Medal. You have to go into all the top areas, and force out the panzers. Its strange that some of the last panzers won't come out of hiding, unless you make it into the upper right most areas.
Boy, but once you take the last Green SP, the convoy goes regardless of what enemy positions are on the road ahead.
I am also having the problem of Dog Company not coming out.
I am playing on Normal. I have even taken out the Panzer Group. I have taken various sectors, and lose some from time to time. I only have an HQ I set up, so I only can get Riflemen and Engineers. I use the Engineers to keep my tanks up.
So I am just sitting in the Courtyard, wasting all the Nazi infantry that keep making theses suicide runs into the middle.
I kill all the Panzers that come down the road. I have a few squards going around taking sectors and stealing AT guns
BUT IT STILL SAYS CLEAR THE COURTYARD.
What is the event that triggers DOG Companies rescue?
Last edited by Kutulhu; 12th Oct 06 at 7:22 PM.
That's strange, because if you don't free dog company within a certain time frame, it tells you "mission failed". I remember the first time I played, I thought I would capture all the sectors below the courtyard, when all of a sudden it told me I failed to free dog company.
Also for what its worth, the tanks are panzers, some posts refer to them as panthers.
Here is the tank in the mission
Here is what a panther looks like
Last edited by sgtsaunders; 12th Oct 06 at 10:21 PM.
Well, I figured it out.
Since I was doing this for so long, I figured I might as well attack the Nazi base, and see if I can take it out.
The East enterance road has a MG nest. It was this nest I needed to kill, to trigger the event.
All in all, not a hard mission, at least, not as hard as most make it seem. I was able to destroy the Panzer Group, establish an HQ, and take out the base, without any support from rescuing Dog.
Once I got the boost from rescueing them, it was easy.
I pretty much have my armored units rescued dog company first. After that one is cleared, I left engineer near the tanks and having vehicle barricade. Sending one greyhound to clear up volks that harrasing HQ. After that I have two squads of riflemens clearing and capping the right side of the maps.
While tossing grenades at those AT guns and occupied buildings (I wish sticky bomb was optional for building also). At this point this is where those panzergrouppe come in. Basically I just have my tanks holding the line when those stugs coming with my engineer behind repairing them. I gather my riflemen squads and have them fast track toward the front line. Throwing sticky bombs.
Sticky bombs is your friends againts armor harrasment. I didn't lose any vehicle in this game. Two squads throwing sticky bombs usually do enough damage at one tank.
After capping and clearing the right territory, I found a small path near those hedge wall leading to the Axis HQ. Cleared the machine gunner there with captured a AT. (This path doesn't have AT guarding). Using only three squads (one of them obtained panzershrek), an AT and upgraded hafltrack to clear the base. Lot's of grenades and sticky bombs thrown here...
And after that the usual clean up routine and capturing the middle point last. The backdoor infantry harrasment is the frustating part...
Still... when those off map infantry squadrons come, I have fun terrorizing them with my greyhound.
it's even more hilarious when you set up flail tanks on the roads so they spawn on the flails and get shreaded into gibs
I think that if you play this particulary map using the standard Warhammer approach meaning create alot of units for then to frog leap up the middle of the map you are doomed. There are not enough fuel resources on the map to do it in a proper way and you end up loosing the same RP's to flank attacks.
I took the advises given in this thread - kept away from southeast, took the tree nearest points to the east but only those along the road. Setting up a defense line towards the east. Pulled back all units along with dog company (didn't dared trying to hold it in the early game but it could probaly be done). Took all points on the westside all the way up to the forest blocking your way. Setting up a stronghold at the fuelpoint northeast of your HQ protecting any engagement from the east to the north. Do not loose your Shermans and M8's while defending. Guading the southern resource point is also important since the enemy keep attacking from the east.
In another thread someone tagged the mortars as being the most ineffective unit of all. To prove the falsehood of that statement I managed to sneak two mortars and one M3 upon the enemy HQ from west to north of its surrounding walls. Keeping them undetected I managed to demolished the tankfactory, all defensive units and then the HQ itself (it tooked extensive time you are hereby warned).
After I managed to demolish the enemy HQ area I secured the area just south of the crossroad and let my remaining Shermans hunt down any remaining tracked vehicles. The enemy will eventually build another tankfactory somewhere, find it and demolish it. By now their resources are depleted and it should not be a difficult task.
Having a Sherman with antimine rollers joining up I managed to clear the road all the way up to the northeast corner. All the time using the tracked vehicles to recon upfront and then finishing off any opposing force using mortars. Rapidly pulling back those tracks for repairs done by a nearby engineersquad then pushing forward once fully repaired.
To secure my flanks I used engineers to roll out alot of wire and having setting up a few MG nests along the path especially in the cementary and the fields north of it.
From here on it should be a relaxed game. Secure the northeast mapedge building with a rifleplatoon and take the central point to trigger the convoye.
Put focus on using strategy instead of brute force. In case of throuble do not mind leaving this map behind with a lot of uncaptured resource points. You can win without them.
I think that this map in particularly prove how brilliant and different COH is :thumb:
Hello. I just bought COH and having a good time with it. I won this level after a few tries but it was a long process. I did it all with engineers! I just couldn't find a way to get other forms of reinforcements - like riflemen. I got the HQ at the bottom left of the map setup but what should I have done to start generating riflemen or paratroopers for example? Is it possible to start making tanks or AT guns? If so, how?
By the way, about 20 engineers with flame throwers seems to be pretty affective in most circumstances!
What with the Stugs?
The farmhouse thingy is an hq and build base buildings through engineers. XP How did you destroy the PanzerGrouppen and Stugs with flamethrowers? Or am I thinking of the wrong mission...
Engineers -> Build Base Structures -> Build em (duh)
You need to use an engineer group to build a separate barrick. After the build this you can get infantry squads, you can upgrade your barrick to gernades and sticky bomb. You need to build things to get extra tanks.Originally Posted by Zarty
Take my advice. I don't need it anyway.
1) Do not split your forces unnecessarily. Defending the compound where Dog Company was rescued is a mistake. It has no strategic value at all. No resources, no choke point, no nothing. German tanks would just bypass the place en route to your HQ so a large part of your (limited) forces would just sit there doing nothing. Didn't someone say in the opening movie of the mission that Dog Company's mistake was to venture too far afield? Do not repeat their mistake. After you have rescued those losers, withdraw everyone immediately to your HQ and build up your defences there.
2) The German Pak-50mm AT guns are your best friends (besides the pause/break button on your keyboard). The main challenge of this mission is to defend your base against enemy armored attacks. Initially you can't build your own AT guns yet. So the natural thing to do is capture enemy guns for your own use. Send out your light vehicles and infantry to scour the areas surrounding your HQ for enemy AT guns. Their number one priority is to capture those guns. Capturing resourses points comes second. Get as many guns as you can. Sacrifice all your light vehicles if you have to. If you manage to capture at least 2 AT guns you are well set to beat this mission.
3) Get your engineers to build tank traps to funnel the enemy armor into a narrow kill zone. Point your AT guns towards that zone. Potition your three Shermans around them just in case. Geez, I had 5 AT guns covering a small area before my HQ. They absolutely raped any German tank that approached!
And it was fun watching those mine flail Shermans terrorize German infantry and shred them to pieces!
I remember this mission. Due to a bout of severe absent-mindedness, I forgot which road I'd cleared of mines and charged three halftracks, one full of troops, two with the MG upgrade, straight into a minefield. Ouch.
I destroyed the Panzergrouppen because they kept throwing themselves at my tanks one at a time and I annihalated them. Liberal use of engineers was required to keep them repaired.
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