Page 12 of 12 FirstFirst ... 23456789101112
Results 551 to 598 of 598

Community Mod Tools (0.5.4)

  1. #551
    Quick question; Are we ever going to see an update so that we don't have to use a convoluted method to create post-ToV mods?

  2. Company of Heroes Senior Member  #552
    Moderator Lethal Dosage's Avatar
    Join Date
    Sep 2007
    Location
    In the back of my mind.
    I wouldn't count on an update to the Mod Studio, Corsix has said that he won't be updating it anymore, and i don't know if he uploaded the source files anywhere so others can take on the work.

    If there will be an update (wishful thinking at this point), it'll be by someone else who'll have to learn the ins and outs of how the Studio works, so it'll be a while before a release.

    Is there anyone else out there working (or thinking of working) on an update for the Mod Studio? Come out and make yourself known!

  3. #553
    Member Cozmo's Avatar
    Join Date
    Oct 2006
    Location
    Bristol, England
    If the source is somewhere making it create a real module file wouldn't be too hard, and also making it launch with the correct shortcut.

  4. #554

  5. #555
    Member Cozmo's Avatar
    Join Date
    Oct 2006
    Location
    Bristol, England
    K, awww, C++... Still very fluent in that language .

    Lets see if i can even find the correct file :P

  6. #556
    Moderator Darkbladecr's Avatar
    Join Date
    Nov 2005
    Location
    CoH:Modern Combat
    I can make a installer ;P haha.

  7. #557
    Quote Originally Posted by cozmoisme
    K, awww, C++... Still very fluent in that language .

    Lets see if i can even find the correct file :P
    Any luck so far? Keep us posted!

  8. #558
    The 22nd Hyperspace Core Corsix's Avatar
    Join Date
    Sep 2004
    Location
    Oxford
    My final release relating to Mod Studio:

    The "deluxe" edition of the C++ source code to version 0.5.5

    Download: http://www.corsix.org/misc/CDMSSrc_055_Deluxe.zip
    To compile, you will also require:
    • MS Visual Studio 2008 (free Express version available)
    • wxWidgets 2.8.9 (free from wxWidgets.org) compiled
    • wxSTC and wxPropgrid (included in wxWidgets 2.8.9, though in contrib rather than core) compiled


    What makes this package deluxe I hear you ask. Well, it contains project files for VS 2008, so that you don't have to figure out how to set them up, the code is updated to compile with VS 2008 and wxWidgets 2.8.9, and Lua 5.0 is included pre-modified within the package itself. This should make it a lot easier to get started with source code modifications to Mod Studio, as the process is now something along the lines of:
    1. Grab a (fully patched) copy of Visual Studio 2008
    2. Download, install, and compile a recent wxWidgets (2.8.9)
    3. Compile some non-default parts of wxWidgets (stc and propgrid from wxWidget's contrib folder)
    4. Download the Mod Studio deluxe source code and load into Visual Studio
    5. Update paths in project settings (i.e. replace every occurrence of E:\CPP\2K8\CDMS\ with wherever you unzipped the source package).
    6. Hit the compile button for CDMS
    7. Run CDMS.exe


    Known issues: The recent versions of wx contain an updated propgrid control, which no longer supports as many items as before. This is an issue for the UCS editor, which should be rewritten to use a different control (perhaps a virtual wxGrid).

  9. Modding Senior Member Company of Heroes Senior Member  #559
    Celéstial by heart Celution's Avatar
    Join Date
    Apr 2008
    Location
    Sweden
    You always will be the god here Corsix, I love you for doing this even if you are not really interested anymore! You don't know how many times I can thank you for this.
    Last edited by Celution; 8th Jul 09 at 2:05 AM.

  10. #560
    Moderator Darkbladecr's Avatar
    Join Date
    Nov 2005
    Location
    CoH:Modern Combat
    Awesome work mate, hope we can get some new releases out now

  11. #561
    hey LD can You explain to me wat u mean by having two modules? and the purpose of having them?, imean i understand that 2.4 really screwed a good system up but the two modules thing has me confused

  12. Company of Heroes Senior Member  #562
    Moderator Lethal Dosage's Avatar
    Join Date
    Sep 2007
    Location
    In the back of my mind.
    Well the purpose of having two .module files is because you need a new and updated one for running the mod, but it's almost a necessity to have another which has the old format for the Mod Studio to use, and it can't open the new format of .module file.

    Thus i have Cross_of_Iron_mod.module and Cross_of_Iron_mod1.module, the former is the new format for running the mod, while the latter is the old format for opening it up in the Mod Studio.

    These days with ToV now, i's kinda necessary for a modder to have 6 .module files for their mod, mine are;
    Cross_of_Iron_mod.module
    Cross_of_Iron_mod1.module
    RelicDLC1(CoI).module
    RelicDLC2(CoI).module
    RelicDLC3(CoI).module
    RelicOps(CoI).module

  13. #563
    Never mind, Thanks for answering LD, Cheers
    Last edited by tv.boy; 21st Aug 09 at 8:06 PM.

  14. #564
    hey guys,

    i was reading the posts here, and i cant get my mod changes to work due to the module file,

    what do i need to set in order to get it running?

    i tried making the 5 module files -but still no luck,

    can anyone help?

  15. Modding Senior Member Company of Heroes Senior Member  #565
    Celéstial by heart Celution's Avatar
    Join Date
    Apr 2008
    Location
    Sweden
    Read The Grand How-To. (located in the How-To's Section).

  16. #566
    thank you very much!

  17. #567
    I can,t open cheat mod with this it crash , what problem ?
    Come on help me !

  18. #568
    Hey i get a Error screen when i start it and i have a pic of it so plz help me

    Spoiler


  19. #569
    Moderator Darkbladecr's Avatar
    Join Date
    Nov 2005
    Location
    CoH:Modern Combat
    redownload it and try again, if that doesn't work then try installing the NET Framework 3.5 from microsoft

  20. #570

    Help!?

    Hey everyone I have never modded with COH before, I seem to be having some problems with the Modding tool, I can install and create a mod and everything just fine, but It wont let me use DEV button or use UCS editor it comes up with this Error:

    Error raised at.\src\Tools.cpp line 133:
    .\src\CUcsfile.cpp line68:Cannot open file'C:\Program Files (x86)\
    THQ\Company of Heroes\Engine\Locale\English\My_Mod.English.ucs'in mode 'wb'

    Also im running a Vista64bit and as you can see my Company of Heroes folder is In program files which ive had problems modifying before due to vistas craziness. Another note when I tried to mod and follow the tutorial about creating the Engineers the UCS file about their screen name shows up as $103651=?

    so im wondering if its not where I have the mod file placed? or is it something else? your help would be greatly appreciated. Thanks Much!

    Edit: I also noticed that even when I try to change the attributes and stats for a given Squad say IE. engineers and I click save, then go to play COH with the Dev mode clicked, and I try to play the game none of my modding shows up, and yes I read Corsix's post and I am loading the correct mod. Why isnt anything showing up?
    Last edited by KaiserSkullz; 2nd Mar 10 at 9:22 PM.

  21. #571

    Error

    I am starting to work on my mod again I started when CoH first came out. I am running 1.51 of CoH. And I am using 0.5.0 of Corsix mod studio.

    My problem is when I try to open any LUA file to edit it I get this error.

    "Error raised at e:\cpp\cdms\src\frmFiles_Actions.h line 1003:
    .\src\CLuaFile.cpp line 910: Lua error (1)
    ...
    .\src\CFileMap.cpp line 36: Could not find
    'data\attrib\tables\ability_table.lua"

    I already did a search but could not find anything.

  22. Company of Heroes Senior Member  #572
    Moderator Lethal Dosage's Avatar
    Join Date
    Sep 2007
    Location
    In the back of my mind.
    I'd advise you to download a more recent version of Corsix's Mod Studio, either v0.55 or 0.56. Links can be found on these forums.

  23. #573
    Member Tiger II's Avatar
    Join Date
    Jul 2010
    Location
    Germany
    any modding tool for CoH:O yet ?

    ----------

    got it http://forums.relicnews.com/showthre...-(v4-4.1-5-5.1)



    ----------

    but has anyone done successful modding of CoH:O ?

  24. Modding Senior Member Company of Heroes Senior Member  #574
    Celéstial by heart Celution's Avatar
    Join Date
    Apr 2008
    Location
    Sweden
    Nope, and CoH:O will be unmoddable too i think since:

    a) We don't have Mod Tools for it
    b) it's an free online RTS, which is more heavily protected

    The only way to access most of the CoHO files is to extract the files with cope's sga extractor and put them in a mod.

  25. #575
    Hello I was in Vietnam, I'd love to join you but I am having a problem with my Corxis
    This application has failed to start because MSVCP71.dff was not found.Re-installing the application may fix this
    Thank for Help

  26. #576
    Member elfurreto's Avatar
    Join Date
    Jun 2006
    Location
    i live in /*CENSURED*/ Canada
    Try this first:
    search your computer for a file called MSVCP71.dll it is quite possible you'll find it, If so, just Copy / Paste it into the same folder that contain ModStudio.exe & Rainman.dll

    No luck ?? if so yeaaa ! if not bouhhhh

    check these things, it might fix it:
    re-install the Visual C++ Runtimehttp://www.microsoft.com/downloads/e...9-220B62A191EE
    This is 2005 (x86), start there and go up in year by year,
    x86 mean windows 32-bit , x64 mean 64-bit if you are not sure which one your actually running, just inst. both it won't do any harm,

    you'll also need Microsoft .NET Framework 1.1 or 2.0...maybe 2.5.... i can't remember which one ( 1yr since the last post in this thread ) the info is around the forum should be Ez to find

    Other that that i don,t know buddy, Either way you should search the Modding forum of Dawn of War /WA /DC /SS and consider to get the 0.55 Version !!! this thread is almost an archive... just kidding,
    Best of luck to you,

    EL Furreto, One&Only
    Last edited by elfurreto; 3rd May 11 at 6:57 AM. Reason: grammar / spelling, i'm a french Canadian so....

  27. #577
    <3 Philadelphia mandead's Avatar
    Join Date
    Jul 2009
    Location
    The cold, bitter North
    Celéstial, are you planning on updating the mod tools for 2.07 after it becomes official?
    "Pink Floyd and Keith Floyd made me who I am today."

  28. #578
    <3 Philadelphia mandead's Avatar
    Join Date
    Jul 2009
    Location
    The cold, bitter North
    I don't mean to sound impatient, but bumping this topic... maybe you missed it?

  29. Modding Senior Member Company of Heroes Senior Member  #579
    Celéstial by heart Celution's Avatar
    Join Date
    Apr 2008
    Location
    Sweden
    I tried working on how the module is created in in the ModStudio doing all the stuff Corsix mentioned earlier in Visual Studio, but didn't get much of it. Might do another attempt sometime, no guarentees.

  30. #580
    <3 Philadelphia mandead's Avatar
    Join Date
    Jul 2009
    Location
    The cold, bitter North
    So will ModStudio not work with the new patch?

  31. #581

    corsix mod studio help

    I downloaded corsix but i get this error, error raised at ./src/Construct.cpp line 1023, that was one of the errors, i have great ideas for new buildings, and new units, and i learned how to make them but i can't get corsix mod studio to work, also on the last error, (something, to long to put here) should be ''_ARCHIVE" also would i have to make the folder with the name of the mod, then extract all the files from the mod studio into that folder, would that work? plz reply because i understood everything from here fine, so after i get through this i think i should be ok, but my problem is getting it to work. Also would re installing it work? i might try that tomorrow.

  32. Company of Heroes Senior Member  #582
    Moderator Lethal Dosage's Avatar
    Join Date
    Sep 2007
    Location
    In the back of my mind.
    Have you created a new mod in the Mod Studio, or are you trying to mod either RelicCoH or an existing mod?

  33. #583
    im creating a new mod, tried copying all of the files (except for mine) of the coh files and i put them in a folder under my mod and it didnt work, so i tried to load a different mod i downloaded to see if that might have worked (which i thought wouldnt since he made it not me)

  34. Company of Heroes Senior Member  #584
    Moderator Lethal Dosage's Avatar
    Join Date
    Sep 2007
    Location
    In the back of my mind.
    You don't have to copy all the game files into your mod before editing them. Once you create a new mod, you must edit the .module file (read The Grand How To in the Tutorial section), then open the mod in the Mod Studio. Any files you edit in there are extracted from the game files and saved in the correct folder structure when you save each file.

    If you copy the games files into your mod, i can understand how it wouldn't work, as their .sga archives, while the mod uses a variety of different file types extracted from the archives. Copying the .sga archives would also make your mod at least 3Gb in size!

  35. #585
    Can't find the MSVCP71.dll anywhere. Downloaded the file a few posts above, but can't find it after it downloads.

  36. #586
    Member Jagdpanther's Avatar
    Join Date
    Dec 2008
    Location
    Berlin
    Use google to find this file or download it directly from Microsoft. This file is a part of the MS Visual C++.

  37. #587
    Got it to work. But, now says there's an error.

    .\src\Construct.cpp line 1023:
    .\src\CModuleFile.cpp line 1336: Error loading archives from '\Engine\Archives'
    .\src\CFilesSystemStore.cpp line 507: FindFirstFile faild (\Engine\Archives)
    Last edited by wecameasromans; 12th Aug 11 at 2:25 AM. Reason: update

  38. #588
    Member Jagdpanther's Avatar
    Join Date
    Dec 2008
    Location
    Berlin
    Please create a new thread in the "Armoury" about.

  39. #589
    I actually just got it to work. haha

  40. #590
    Member saukopf's Avatar
    Join Date
    Jul 2010
    Location
    Harbin China
    .\src\CFilesSystemStore.cpp line 507: FindFirstFile faild (\Engine\Archives)
    Same as you, when I try to open a sga file, I get this message. I re-download version 0.5.5, and my PC has installed VC++2005 and NET Framework 3.5. I can use this tool sometime before, don't know why
    China United Airline civil aircraft maintenance man

  41. #591
    Nice one, I had the same issue, nicked the .dll from Lotro, and it popped up with another missing .dll, repeated the theft from Lotro, and this time Corsix worked. Kinda obvious solution, but I wouldn't have thought of it, so thank you!

    ----------

    Hey folks, noobish questions coming up.

    I installed Corsix to access some new grass textures for mapping, I don't want to make a mod.

    So, I created a mod, tried unpacking the grass textures, and then went to World Builder. When I try to make a new map I get lots of errors relating to file paths being incorrect (can't find WW2\Data, WW2\DataArtHigh, WW2\DataSoundHigh, etc). I tried creating new mods without unpacking the grass but I keep hitting the same problem.

    I think I have created the mod in the wrong folder (I put it in D:\steam\steamapps\common\company of heroes\Mod Name)? Where is the mod supposed to be? Or...have I done something else wrong?

    PS Does this mean, to play a map with my expanded choice of grasses, I will have to run my mod? I hope not!

    Oh, and a totally noobish question, but I can't seem to find any kind of save button in Corsix, does it only save on closing?! Like I said, new to this, and wanting to map, not mod, so it's not my strong side!!

  42. #592
    Modstudio won't open at all for me. Keep getting the APPCRASH (this bla blah has stoped working...) Searched this forum but none of the solutions are working. I suspect there are supporting files (or files that hinder) Modstudio. I've got the correct .dll's,

    Can anyone tell me which versions of .Net and VS C++ (and anything else) I need for Win 7 x64 Ultimate?

    thanks

  43. #593
    Member Jagdpanther's Avatar
    Join Date
    Dec 2008
    Location
    Berlin
    Can anyone tell me which versions of .Net and VS C++ (and anything else) I need for Win 7 x64 Ultimate?
    I have the same system and none of your problems.

    You should open corsix ms as administrator, that's all. Not suere what's wrong on your end.

  44. #594
    Hello, is it possible for some of you guys to update my 4 year old mod to the newest version 2.602 of company of heroes?
    I tried to open it with Corsix's ModTools like I did it in the old days to open and save every changed file, but all I get now is an error message.
    I can understand if its not possible anymore or too much work.

    heres the "good" piece: www . mediafire . com/?709ex891x8fakff

    Thank you in advance.

  45. #595
    Member MajFauxPas's Avatar
    Join Date
    Aug 2006
    Location
    Portland, OR, USA
    MSVCP71.dll can be easily found in your Company of Heroes folder.
    Hoping CoH2 Ships With Worldbuilder....

  46. #596
    Hi guys, I'm quite new to the Mod tool, but I get a message that the mod tool has stopped working when I try to load the CheatMod Module,
    Please help !
    WINDOWS 7 OS

  47. #597
    Member CoDiEx's Avatar
    Join Date
    Feb 2012
    Location
    Fighting in Europe
    make a new mod and take all the files from cheatmod and paste it into you new mod

  48. #598

Page 12 of 12 FirstFirst ... 23456789101112

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

     

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •