Quick question; Are we ever going to see an update so that we don't have to use a convoluted method to create post-ToV mods?
Quick question; Are we ever going to see an update so that we don't have to use a convoluted method to create post-ToV mods?
#552
I wouldn't count on an update to the Mod Studio, Corsix has said that he won't be updating it anymore, and i don't know if he uploaded the source files anywhere so others can take on the work.
If there will be an update (wishful thinking at this point), it'll be by someone else who'll have to learn the ins and outs of how the Studio works, so it'll be a while before a release.
Is there anyone else out there working (or thinking of working) on an update for the Mod Studio? Come out and make yourself known!
If the source is somewhere making it create a real module file wouldn't be too hard, and also making it launch with the correct shortcut.
#554
its all there http://www.corsix.org/cdms/downloads-5.html
K, awww, C++... Still very fluent in that language.
Lets see if i can even find the correct file :P
#556
#558
My final release relating to Mod Studio:
The "deluxe" edition of the C++ source code to version 0.5.5
Download: http://www.corsix.org/misc/CDMSSrc_055_Deluxe.zip
To compile, you will also require:
- MS Visual Studio 2008 (free Express version available)
- wxWidgets 2.8.9 (free from wxWidgets.org) compiled
- wxSTC and wxPropgrid (included in wxWidgets 2.8.9, though in contrib rather than core) compiled
What makes this package deluxe I hear you ask. Well, it contains project files for VS 2008, so that you don't have to figure out how to set them up, the code is updated to compile with VS 2008 and wxWidgets 2.8.9, and Lua 5.0 is included pre-modified within the package itself. This should make it a lot easier to get started with source code modifications to Mod Studio, as the process is now something along the lines of:
- Grab a (fully patched) copy of Visual Studio 2008
- Download, install, and compile a recent wxWidgets (2.8.9)
- Compile some non-default parts of wxWidgets (stc and propgrid from wxWidget's contrib folder)
- Download the Mod Studio deluxe source code and load into Visual Studio
- Update paths in project settings (i.e. replace every occurrence of E:\CPP\2K8\CDMS\ with wherever you unzipped the source package).
- Hit the compile button for CDMS
- Run CDMS.exe
Known issues: The recent versions of wx contain an updated propgrid control, which no longer supports as many items as before. This is an issue for the UCS editor, which should be rewritten to use a different control (perhaps a virtual wxGrid).
#559
You always will be the god here Corsix, I love you for doing this even if you are not really interested anymore! You don't know how many times I can thank you for this.
Last edited by Celution; 8th Jul 09 at 2:05 AM.
#560
Awesome work mate, hope we can get some new releases out now![]()
hey LD can You explain to me wat u mean by having two modules? and the purpose of having them?, imean i understand that 2.4 really screwed a good system up but the two modules thing has me confused![]()
#562
Well the purpose of having two .module files is because you need a new and updated one for running the mod, but it's almost a necessity to have another which has the old format for the Mod Studio to use, and it can't open the new format of .module file.
Thus i have Cross_of_Iron_mod.module and Cross_of_Iron_mod1.module, the former is the new format for running the mod, while the latter is the old format for opening it up in the Mod Studio.
These days with ToV now, i's kinda necessary for a modder to have 6 .module files for their mod, mine are;
Cross_of_Iron_mod.module
Cross_of_Iron_mod1.module
RelicDLC1(CoI).module
RelicDLC2(CoI).module
RelicDLC3(CoI).module
RelicOps(CoI).module
Never mind, Thanks for answering LD, Cheers
Last edited by tv.boy; 21st Aug 09 at 8:06 PM.
hey guys,
i was reading the posts here, and i cant get my mod changes to work due to the module file,
what do i need to set in order to get it running?
i tried making the 5 module files -but still no luck,
can anyone help?
#565
Read The Grand How-To. (located in the How-To's Section).
thank you very much!
I can,t open cheat mod with this it crash , what problem ?
Come on help me !
Hey i get a Error screen when i start it and i have a pic of it so plz help me
Spoiler
![]()
#569
redownload it and try again, if that doesn't work then try installing the NET Framework 3.5 from microsoft
Hey everyone I have never modded with COH before, I seem to be having some problems with the Modding tool, I can install and create a mod and everything just fine, but It wont let me use DEV button or use UCS editor it comes up with this Error:
Error raised at.\src\Tools.cpp line 133:
.\src\CUcsfile.cpp line68:Cannot open file'C:\Program Files (x86)\
THQ\Company of Heroes\Engine\Locale\English\My_Mod.English.ucs'in mode 'wb'
Also im running a Vista64bit and as you can see my Company of Heroes folder is In program files which ive had problems modifying before due to vistas craziness. Another note when I tried to mod and follow the tutorial about creating the Engineers the UCS file about their screen name shows up as $103651=?
so im wondering if its not where I have the mod file placed? or is it something else? your help would be greatly appreciated. Thanks Much!
Edit: I also noticed that even when I try to change the attributes and stats for a given Squad say IE. engineers and I click save, then go to play COH with the Dev mode clicked, and I try to play the game none of my modding shows up, and yes I read Corsix's post and I am loading the correct mod. Why isnt anything showing up?
Last edited by KaiserSkullz; 2nd Mar 10 at 9:22 PM.
I am starting to work on my mod again I started when CoH first came out. I am running 1.51 of CoH. And I am using 0.5.0 of Corsix mod studio.
My problem is when I try to open any LUA file to edit it I get this error.
"Error raised at e:\cpp\cdms\src\frmFiles_Actions.h line 1003:
.\src\CLuaFile.cpp line 910: Lua error (1)
...
.\src\CFileMap.cpp line 36: Could not find
'data\attrib\tables\ability_table.lua"
I already did a search but could not find anything.
#572
I'd advise you to download a more recent version of Corsix's Mod Studio, either v0.55 or 0.56. Links can be found on these forums.
any modding tool for CoH:O yet ?
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got it http://forums.relicnews.com/showthre...-(v4-4.1-5-5.1)
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but has anyone done successful modding of CoH:O ?
#574
Nope, and CoH:O will be unmoddable too i think since:
a) We don't have Mod Tools for it
b) it's an free online RTS, which is more heavily protected
The only way to access most of the CoHO files is to extract the files with cope's sga extractor and put them in a mod.
Hello I was in Vietnam, I'd love to join you but I am having a problem with my Corxis
This application has failed to start because MSVCP71.dff was not found.Re-installing the application may fix this
Thank for Help
Try this first:
search your computer for a file called MSVCP71.dll it is quite possible you'll find it, If so, just Copy / Paste it into the same folder that contain ModStudio.exe & Rainman.dll
No luck ?? if so yeaaa ! if not bouhhhh
check these things, it might fix it:
re-install the Visual C++ Runtimehttp://www.microsoft.com/downloads/e...9-220B62A191EE
This is 2005 (x86), start there and go up in year by year,
x86 mean windows 32-bit , x64 mean 64-bit if you are not sure which one your actually running, just inst. both it won't do any harm,
you'll also need Microsoft .NET Framework 1.1 or 2.0...maybe 2.5.... i can't remember which one ( 1yr since the last post in this thread ) the info is around the forum should be Ez to find
Other that that i don,t know buddy, Either way you should search the Modding forum of Dawn of War /WA /DC /SS and consider to get the 0.55 Version !!! this thread is almost an archive... just kidding,
Best of luck to you,
EL Furreto, One&Only
Last edited by elfurreto; 3rd May 11 at 6:57 AM. Reason: grammar / spelling, i'm a french Canadian so....
Celéstial, are you planning on updating the mod tools for 2.07 after it becomes official?
"Pink Floyd and Keith Floyd made me who I am today."
I don't mean to sound impatient, but bumping this topic... maybe you missed it?
#579
I tried working on how the module is created in in the ModStudio doing all the stuff Corsix mentioned earlier in Visual Studio, but didn't get much of it. Might do another attempt sometime, no guarentees.
So will ModStudio not work with the new patch?
I downloaded corsix but i get this error, error raised at ./src/Construct.cpp line 1023, that was one of the errors, i have great ideas for new buildings, and new units, and i learned how to make them but i can't get corsix mod studio to work, also on the last error, (something, to long to put here) should be ''_ARCHIVE" also would i have to make the folder with the name of the mod, then extract all the files from the mod studio into that folder, would that work? plz reply because i understood everything from here fine, so after i get through this i think i should be ok, but my problem is getting it to work. Also would re installing it work? i might try that tomorrow.
#582
Have you created a new mod in the Mod Studio, or are you trying to mod either RelicCoH or an existing mod?
im creating a new mod, tried copying all of the files (except for mine) of the coh files and i put them in a folder under my mod and it didnt work, so i tried to load a different mod i downloaded to see if that might have worked (which i thought wouldnt since he made it not me)
#584
You don't have to copy all the game files into your mod before editing them. Once you create a new mod, you must edit the .module file (read The Grand How To in the Tutorial section), then open the mod in the Mod Studio. Any files you edit in there are extracted from the game files and saved in the correct folder structure when you save each file.
If you copy the games files into your mod, i can understand how it wouldn't work, as their .sga archives, while the mod uses a variety of different file types extracted from the archives. Copying the .sga archives would also make your mod at least 3Gb in size!
Can't find the MSVCP71.dll anywhere. Downloaded the file a few posts above, but can't find it after it downloads.
Use google to find this file or download it directly from Microsoft. This file is a part of the MS Visual C++.
Got it to work. But, now says there's an error.
.\src\Construct.cpp line 1023:
.\src\CModuleFile.cpp line 1336: Error loading archives from '\Engine\Archives'
.\src\CFilesSystemStore.cpp line 507: FindFirstFile faild (\Engine\Archives)
Last edited by wecameasromans; 12th Aug 11 at 2:25 AM. Reason: update
I actually just got it to work. haha
Same as you, when I try to open a sga file, I get this message. I re-download version 0.5.5, and my PC has installed VC++2005 and NET Framework 3.5. I can use this tool sometime before, don't know why.\src\CFilesSystemStore.cpp line 507: FindFirstFile faild (\Engine\Archives)![]()
China United Airline civil aircraft maintenance man
Nice one, I had the same issue, nicked the .dll from Lotro, and it popped up with another missing .dll, repeated the theft from Lotro, and this time Corsix worked. Kinda obvious solution, but I wouldn't have thought of it, so thank you!
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Hey folks, noobish questions coming up.
I installed Corsix to access some new grass textures for mapping, I don't want to make a mod.
So, I created a mod, tried unpacking the grass textures, and then went to World Builder. When I try to make a new map I get lots of errors relating to file paths being incorrect (can't find WW2\Data, WW2\DataArtHigh, WW2\DataSoundHigh, etc). I tried creating new mods without unpacking the grass but I keep hitting the same problem.
I think I have created the mod in the wrong folder (I put it in D:\steam\steamapps\common\company of heroes\Mod Name)? Where is the mod supposed to be? Or...have I done something else wrong?
PS Does this mean, to play a map with my expanded choice of grasses, I will have to run my mod? I hope not!
Oh, and a totally noobish question, but I can't seem to find any kind of save button in Corsix, does it only save on closing?! Like I said, new to this, and wanting to map, not mod, so it's not my strong side!!![]()
Modstudio won't open at all for me. Keep getting the APPCRASH (this bla blah has stoped working...) Searched this forum but none of the solutions are working. I suspect there are supporting files (or files that hinder) Modstudio. I've got the correct .dll's,
Can anyone tell me which versions of .Net and VS C++ (and anything else) I need for Win 7 x64 Ultimate?
thanks
I have the same system and none of your problems.Can anyone tell me which versions of .Net and VS C++ (and anything else) I need for Win 7 x64 Ultimate?
You should open corsix ms as administrator, that's all. Not suere what's wrong on your end.
Hello, is it possible for some of you guys to update my 4 year old mod to the newest version 2.602 of company of heroes?
I tried to open it with Corsix's ModTools like I did it in the old days to open and save every changed file, but all I get now is an error message.
I can understand if its not possible anymore or too much work.
heres the "good" piece: www . mediafire . com/?709ex891x8fakff
Thank you in advance.
MSVCP71.dll can be easily found in your Company of Heroes folder.
Hoping CoH2 Ships With Worldbuilder....
Hi guys, I'm quite new to the Mod tool, but I get a message that the mod tool has stopped working when I try to load the CheatMod Module,
Please help !
WINDOWS 7 OS
make a new mod and take all the files from cheatmod and paste it into you new mod
how ?
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