Page 6 of 12 FirstFirst 123456789101112 LastLast
Results 251 to 300 of 598

Community Mod Tools (0.5.4)

  1. #251
    The 22nd Hyperspace Core Corsix's Avatar
    Join Date
    Sep 2004
    Location
    Oxford
    KnowsKnone: What DDS plugin are you using for GIMP?
    (It sounds like you're not generating mip levels / mip maps)

  2. #252
    KnowsKnone
    Guest
    Not sure, I just googled a .DDS plugin for Gimp, I see that you are right, the plugin doesnt mention mips anywhere, so maybe I picked the wrong one?

  3. #253
    The 22nd Hyperspace Core Corsix's Avatar
    Join Date
    Sep 2004
    Location
    Oxford
    Ok, I found one for the GIMP, but it only asks about mip maps if you do a Save As, not a normal Save.

  4. #254
    KnowsKnone
    Guest
    Hmm, okay the one I have has DTX1-9 and RGB8-32 but the RGBs are greyed out when I select DTX1... and the Generate mipmaps is ticked, and didnt work then I untick it and still didnt work....

  5. #255
    djukel
    Guest
    Can you tell me how to add new ebpextensions to a rgd file? For example I wan to add repair_station_ext to allies supply yard but Add_child command not proper for this.

  6. #256
    Cucc
    Guest
    djukel,
    I would hate to hurt Corsix's business, but did You could try RGDEdit? ;-)

  7. #257
    Leotis
    Guest
    I know this is probably a noob question, but how do you get the mods to load? I've been getting a load error message. When you unzip the mods into the CoH main folder, do you just place the mod folder in the main folder or actually extract the contents? I didn't extract the contents because I figured the "Engine" folder in the mod would overwrite the original "Engine" folder.

  8. #258
    The 22nd Hyperspace Core Corsix's Avatar
    Join Date
    Sep 2004
    Location
    Oxford
    Mods shouldn't be messing with the Engine folder o_O

    djukel: Add child will add that to the RGD, it just wont copy into it ebpextensions\repair_station_ext.rgd - I'll add that to 0.4.3

  9. #259
    Leotis
    Guest
    I've noticed packed within a mod's folder, another folder called "engine". What I'm wondering is if I should extract and paste the individual files from a mod or leave everthing in the mod folder and just paste the folder itself into the main CoH folder. I've tried it with leaving everything packed in the mod folder and I get a load error message about not being able to find archive files or something like that.

  10. #260
    The 22nd Hyperspace Core Corsix's Avatar
    Join Date
    Sep 2004
    Location
    Oxford
    what mod are you trying to use?

  11. #261
    ISLAND_KNIGHT
    Guest
    Quote Originally Posted by Whodunnit
    hi, corsix tools keep giving me an error when trying to create a new sga for my keydefaults to go in, anyone have any help? i am following this tutorial http://wiki.reliccommunity.com/Moddi...Heroes/Hotkeys , but the final step is giving me an error.

    anyhelp would be greatly appreciated
    I find that it will work (eg. produce a .sga file - WW2Data_KeyDefaults.sga) if you are careful to use the full paths:

    C:\Program Files\THQ\Company of Heroes\WW2\Data_KeyDefaults\game

    And:

    C:\Program Files\THQ\Company of Heroes\WW2\Archives\WW2Data_KeyDefaults.sga

    HOWEVER:

    I was trying to change the Pause Key (to F9) in the game - and nothing happened. Any suggestions? I have tried all the other suggestions (AutoHotkey, MacroMaker, etc.) and none work.

  12. #262
    Leotis
    Guest
    Umm... KMOD and COH Remix. Tried both of them and got the same error.

  13. #263
    ISLAND_KNIGHT
    Guest
    OK - finally tried the autoexe.lau file approach and I have the remapped Pause control working fine.

  14. #264
    ANZACMICK
    Guest
    where is the autoexe.lau........i want to change the ALT for camera views:ds:

  15. #265
    2,000,000 Kyranzor's Avatar
    Join Date
    Oct 2006
    Location
    Australia, the land down-under, where beer and babes galore!
    hey people, in my mod KMOD copying over the "engine" folder isnt going to totally destroy your whole game information. all its doing is updating your relicEnglish.usc file to have all the custom text from my mod. its best if you READ what its telling you like "would you like to overwrite "relichEnglish.usc" with this new one?" just say no, and go to that file and back it up first. it wont affect your normal game if you have a modded usc file unless someone has modded the core game text.
    KMOD forum For COH

    KMOD.ORG
    PROPAGANDA CAMPAIGN:YOU LIKE KMOD.KMOD IS YOUR FRIEND.



  16. #266
    ISLAND_KNIGHT
    Guest
    Quote Originally Posted by ANZACMICK
    where is the autoexe.lau........i want to change the ALT for camera views:ds:
    You have to add it yourself, to the main COH directory, see link:

    http://forums.relicnews.com/showthread.php?t=109045

    Format of line:

    bind("P", "setsimpause()")

  17. #267
    ANZACMICK
    Guest
    thx Island Knight....seems there is no way to add the ALT key to this script....was asked in earlier post.....thx again

  18. #268
    The 22nd Hyperspace Core Corsix's Avatar
    Join Date
    Sep 2004
    Location
    Oxford
    Those of you watching hard may have noticed that 0.4.2b was uploaded to the site (http://www.corsix.org/cdms/) a few days ago. While most of the changes are targetted at implementing DoW: DC support, a preliminary version of the RGD copy & paste code also made it into that release, so if you're interested in trying that out, grab 0.4.2b!

  19. #269
    2,000,000 Kyranzor's Avatar
    Join Date
    Oct 2006
    Location
    Australia, the land down-under, where beer and babes galore!
    ooo so you can clone .rgd files inside your editor without having to folder-surf? thats handy indeed! good work old chap! jolly good

  20. #270
    goalied00d
    Guest
    found a small bug (not sure if you know about it)

    if you have a rgd selected, and you right click in the middle pane, the app will crash.

  21. Dolt Dolt Dolt Dolt Dolt  #271
    Performing Chainsaw Surgery Wargrim's Avatar
    Join Date
    Sep 2005
    Location
    Idling at the TR Warpgate
    I have a small problem and maybe someone can help me:

    For my WIP map for the CoH mapping contest i need to get the Grass Editor running, and the wiki says to get access to the grass blades i need to extract them using Corsix Mod Studio. ( wiki entry )

    So i did download version Beta_042b, did follow those installation instructions and did try to run the ModStudio.exe. But while the folder structure seems to be intact, i get the following error message:
    "The application could not be started because MSVCP71.dll was not found. Reinstallation may solve the problem." As it was not installed but extracted to a folder i did delete everything, and extract again from the .zip file, but that did not change anything.

    Since i did not find this problem mentioned in this thread or in the ModStudio wiki entry i do not know what i have to do, i would appreciate if somebody would point me to what i need to do, or even better to a download of the extracted files that i need for the Grass Editor, since i do not plan to mod CoH, but just want to add some grass to my map.

    Thank you for your time.

    1885 | Maps: DoW1: 1 2 3 4 5 - L4D1: 1 | Infinity - Gallery - My Work

  22. #272
    The 22nd Hyperspace Core Corsix's Avatar
    Join Date
    Sep 2004
    Location
    Oxford
    Is it really so hard to search?

  23. Dolt Dolt Dolt Dolt Dolt  #273
    Performing Chainsaw Surgery Wargrim's Avatar
    Join Date
    Sep 2005
    Location
    Idling at the TR Warpgate
    Yes, assuming you forget to enter the .dll name into the search... thanks!

  24. #274
    Member
    Join Date
    Nov 2006
    Location
    Norway, Trondheim
    wonder when the version 0.4.3 comes out, i know alot of modders that want it badly.. hehe
    Just like the whole modding comunity just stopped here without the model tools..
    hehe..

    Well i am hoping it gets released soon =)

    Cheers !

  25. #275
    djukel
    Guest
    Any news about effects editing?

  26. #276
    The 22nd Hyperspace Core Corsix's Avatar
    Join Date
    Sep 2004
    Location
    Oxford
    A primitive effect editor was in 0.4.2 IIRC. Go to Data\Art\fx and double click on a BFX file

    As for 0.4.3, all I'm going to say is "before christmas".

  27. #277
    djukel
    Guest
    I know. But I am too primitive for it. Please work on it.

  28. #278
    KnowsKnone
    Guest
    Heh, I take it that Corsix is going to give us all an early christmas present... Good to hear that you will be releasing it within the month!

  29. #279
    2,000,000 Kyranzor's Avatar
    Join Date
    Oct 2006
    Location
    Australia, the land down-under, where beer and babes galore!
    yaaaaaaay that makes my year it does!

  30. #280
    Member
    Join Date
    Nov 2006
    Location
    Norway, Trondheim
    then the modding wil speed up !! yay !

  31. #281
    http://botb.fiffa.net Halftrack's Avatar
    Join Date
    Oct 2006
    Location
    Berlin, Germany
    oh dear. family and girlfriend will kill me, cause I will spent my whole
    christmas modding

    Great news, though.

  32. #282
    Member BlackLabel's Avatar
    Join Date
    Aug 2006
    Location
    The geeks shall inherit the earth.
    Ah man nice to know...iam off off modding for like 14 days. But hey i got homeworld2 to play...

  33. #283
    2,000,000 Kyranzor's Avatar
    Join Date
    Oct 2006
    Location
    Australia, the land down-under, where beer and babes galore!
    the homeworld 2 star wars: warlords mod is haxxor. check it out! im sure THAT guy had a model importer LOL

  34. #284
    Member BlackLabel's Avatar
    Join Date
    Aug 2006
    Location
    The geeks shall inherit the earth.
    yep i heard about that. i visit my familiy and that crapy comp there cant run coh...mean i have more time for my friends and family instead of work and modding...

    Anyhow. Corsix can you give us a kind of "changelog" to your nex release ?

  35. #285
    The 22nd Hyperspace Core Corsix's Avatar
    Join Date
    Sep 2004
    Location
    Oxford
    not until I've finished making

  36. #286
    Member
    Join Date
    Nov 2006
    Location
    Norway, Trondheim
    not long to christmas now !, it should come out rly soon now.

    =D

  37. #287
    The 22nd Hyperspace Core Corsix's Avatar
    Join Date
    Sep 2004
    Location
    Oxford
    Just a few more days left until 0.4.3 (unless a major bug appears)... Might appear tomorrow, might appear friday.

    Currently fixing up the UCS editor to make it easier to make UCS files properly for your mod.

    Edit: I love to tease
    Last edited by Corsix; 20th Dec 06 at 5:12 PM.

  38. #288
    2,000,000 Kyranzor's Avatar
    Join Date
    Oct 2006
    Location
    Australia, the land down-under, where beer and babes galore!
    gah! you make me happy corsix, but your teasing is eviiil!! but at least we know it works >_<

    lol..

    are you going to include a small tutorial for getting the alternate skins using the same models?

    and with RGD editing, it would be REAL cool if we could copy a whole "child" such as "obj_cover_ext" for example and add it to another .rgd file. that would make modding 381.574% faster

    edit:

    that would make modding 381.574% faster
    and cleaner!

  39. #289
    The 22nd Hyperspace Core Corsix's Avatar
    Join Date
    Sep 2004
    Location
    Oxford
    Kyranzor:
    You can already do RGD copy & paste since 0.4.2b (was originally intented for 0.4.3, but was already finished when 0.4.2b had to be released)

    And yes, I am writing a tutorial on how to use alternate skins.

  40. #290
    2,000,000 Kyranzor's Avatar
    Join Date
    Oct 2006
    Location
    Australia, the land down-under, where beer and babes galore!
    o'rly?

    You can already do RGD copy & paste since 0.4.2b
    i tried but couldnt find a button/way of doing this.
    because i saw mention of a beta method of copy pasting .rgd stuff

  41. #291
    The 22nd Hyperspace Core Corsix's Avatar
    Join Date
    Sep 2004
    Location
    Oxford

  42. #292
    2,000,000 Kyranzor's Avatar
    Join Date
    Oct 2006
    Location
    Australia, the land down-under, where beer and babes galore!
    yes however YOUR version in the screenshot is v 4.3

    WE have v4.2beta at the moment.


  43. #293
    The 22nd Hyperspace Core Corsix's Avatar
    Join Date
    Sep 2004
    Location
    Oxford
    Quote Originally Posted by http://forums.relicnews.com/showpost.php?p=1899537&postcount=268
    Those of you watching hard may have noticed that 0.4.2b was uploaded to the site (http://www.corsix.org/cdms/) a few days ago. While most of the changes are targetted at implementing DoW: DC support, a preliminary version of the RGD copy & paste code also made it into that release, so if you're interested in trying that out, grab 0.4.2b!
    This is post 293, that was post 268.

  44. #294
    2,000,000 Kyranzor's Avatar
    Join Date
    Oct 2006
    Location
    Australia, the land down-under, where beer and babes galore!
    i saw that

    is that not what i have?

  45. #295
    The 22nd Hyperspace Core Corsix's Avatar
    Join Date
    Sep 2004
    Location
    Oxford

    Copy & paste in 0.4.2b; hasn't be changed for 0.4.3

    0.4.2 =/= 0.4.2b

  46. #296
    2,000,000 Kyranzor's Avatar
    Join Date
    Oct 2006
    Location
    Australia, the land down-under, where beer and babes galore!
    ahh my mistake. it seems there is a 4.2 beta and a 4.2 b beta. very confusing indeed. i was under the assumption that i had the most recent version, and that i was in fact keeping up-to-date. it seems i was incorrect, because v4.2b and v4.2 beta seem extremely similar in name, and thus i was wrong. so sorry Corsix

  47. #297
    The 22nd Hyperspace Core Corsix's Avatar
    Join Date
    Sep 2004
    Location
    Oxford
    I had said after 0.4.2 came out that 0.4.3 would have texture setting feature. When DC modding got luff from Buggo, I had to do a new release with DC fixes in it. I couldn't call it 0.4.3 becuase it didn't have the texture feature, so it became 0.4.2b

    /me only changes release numbers by a large amount for large releases

  48. #298
    2,000,000 Kyranzor's Avatar
    Join Date
    Oct 2006
    Location
    Australia, the land down-under, where beer and babes galore!
    yes i understand, but you see there is a v4.2b and a v4.2 b beta?

  49. #299
    Scytheman
    Guest
    i have the copy and paste function in the context too ...

  50. #300
    Iceciro
    Guest
    I abused the crud out of the copy-paste function - it probably saved me like half an hour when I was making stuff reinforcable.

Page 6 of 12 FirstFirst 123456789101112 LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

     

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •