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Community Mod Tools (0.5.4)

  1. #351
    Member
    Join Date
    Aug 2006
    Location
    Europe... in Ruins... [http://www.europeinruins.com]
    Okay, thanks.
    Europe In Ruins :: Persistent Online War for Company of Heroes and Opposing Fronts (MMORTS)
    http://www.moddb.com/mods/8627/europe-in-ruins
    * Voted Editor's Choice ModDB 2007
    * 9.6 ModDB Rating

  2. #352
    The 22nd Hyperspace Core Corsix's Avatar
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    Sep 2004
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    Oxford

    0.5.1

    New version.... 0.5.1
    http://www.corsix.org/cdms/ (you may need to refresh)

    http://www.corsix.org/misc/CDMS_051.zip

    • Fixed bug with converting RGTs to TGAs
    • Fixed crash from Extract All tool
    • RGTs, DDSes and TGAs can be previewed inside the program
    • More options for converting between RGT and other image formats: Any RGT to/from TGA, Any RGT to/from DDS, TGA to/from DDS
    • Table reference fields in RGDs/LUAs have a button on them which brings up a file selector window, to avoid typing the filename by hand
    • UCS fields in RGDs/LUAs have a button on them which brings up the UCS editor
    • Changes to UCS files are discarded when the editor is closed and changes not saved, rather than being retained in memory

  3. #353
    Member Jarhead's Avatar
    Join Date
    Jan 2007
    Location
    England
    Excellent.. keep up the good work!

    Love the new RGT viewing!

    Suggestion for you, can you add the ability to flip vertically, and perhaps scalability for the smaller images.

  4. #354
    Scytheman
    Guest
    good work corsix

  5. #355
    STEAL
    Guest
    Corsix as usual great work bud keep it up and thanks for all your hard work

  6. #356
    stuntersniper3
    Guest
    Is anyone else having problems with the Mod Studio and Vista, The game itself works fine but for some reason when I go threw the Mod Studio the loading screen comes up and that is it. I searched around a bit for a solution but it seems my lack of knowledge with this sort of thing is really hurting me here. Please someone help this NooB out!

  7. #357
    SkyHaussman
    Guest
    i have vista and it works fine for me, but try right clicking on the program, select "advanced" then "run in XP SP2 compatibility mode". Do that whenever a program doesnt launch with vista, it usually works.

  8. #358
    The 22nd Hyperspace Core Corsix's Avatar
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    Sep 2004
    Location
    Oxford
    Is this vista 32 or 64? English (UK/US) or other language? etc.

  9. #359
    Tigerkiller
    Guest
    I have a problem too. Try to open it and it says rainman.dll is missing even though the file is right next to the mod studio application.

  10. #360
    patriot66
    Guest
    how do i make officers on your mod! for allies i mean everytime i make them and put them into the Weapons Support center and clikc on the center the game crashes and ideads any1?

  11. #361
    Prowl
    Guest
    wrong thread patriot66, you can either search the forums for a current thread, or if you really feel the need you can start a new thread where I and others will be happy to help.

  12. #362
    Bijo
    Guest
    Hey Corsix. First of all, thanks for this tool. I've gotten addicted to it, lol.

    I have a question about that tutorial on the website (http://www.corsix.org/cdms/tutorials...racks-11.html). Hope it's okay to ask here.

    I just don't understand this part: "One last thing you need to do is go back to the barracks file and change heavy_machine_gun_section.lua to heavy_machine_gun_section_barracks.lua"

    In the train of logic that was the moment when I didn't compute

  13. #363
    Prowl
    Guest
    The bit you need to pay attention to is this: "Ergo, we want to set squad_03 to the MG team. The file for the MG team is sbps\ races\ allies\ soldiers\ heavy_machine_gun_section.lua, so copy squad_01 into squad_03 and replace rifleman_squad.lua with heavy_machine_gun_section.lua . Press Save to save your changes."

    What you did here was copy the STANDARD mg team and make it appear as a spawnable unit from the barracks, however what you then did was create a new squad called "heavy_machine_gun_section_barracks" which is the one you actually want to use.

    so going back to the barracks spawner list and changing the mg entry to the NEW squad is what that means.

    clear now?

  14. #364
    Bijo
    Guest
    Ah, okay. It's logical, but it didn't say anything about the spawner list so I got confused, lol. Thanks, man

  15. #365
    Morty
    Guest
    Hey Corsix,

    First off, I'd like to say that your mod tool is superb. I've been a modder for several months now and I've managed to get a kick out of my little mods, but unfortunately that came to an unpleasant stop.




    I keep getting this error out of the blue now. I redownloaded the mod tool, but I still continued to get the same error. I don't know why it gives me this error now, but through the time before I had this problem it was working fine. Any help would be appreicated, and sorry if this is the wrong place to ask for help.

  16. #366

  17. #367
    Morty
    Guest
    And Corsix comes to save the day once again!

    Thanks!

  18. #368
    Member Jarhead's Avatar
    Join Date
    Jan 2007
    Location
    England
    Hi Corsix, I seem to have a problem with my UCS file, i have it saved in the Engine\Locale\English folder, within the editor it works fine, but when loading the MOD sometimes it gives me unknown keys for all my modded units. This only happens when i run another mod, any explanation?

  19. #369
    samifira
    Guest
    Is there any way I can get an older version of this? The save system worked better in those.

  20. #370
    The 22nd Hyperspace Core Corsix's Avatar
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    Sep 2004
    Location
    Oxford
    Quote Originally Posted by samifira
    Is there any way I can get an older version of this? The save system worked better in those.


    Sneak peek of what's coming in 0.5.2:
    Quote Originally Posted by my internal changelog
    * RGD macros are available
    * Added tools for deburning various files in preparation for OE release
    * SCAR editor syntax checking will check against Lua 5.1.2 rather than 5.0.2 when a CoH mod is loaded
    * Added function list dropdown to SCAR editor
    * Donation button can be disabled via the Help menu
    * Engine.sga and the Engine data folder are loaded for DoW/WA/DC mods
    * RGD editor bugfixes
    * "View warnings.log" works for CoH mods
    * Lifted some restrictions from TGA loading code
    * Fixed a potential crash when saving a copy of an image

  21. #371
    samifira
    Guest
    Why thank you!

  22. #372
    high6
    Guest
    I got a suggestion. Add to the files rightclick menu to select its path that way it is easier to enter a files location.

  23. #373
    The 22nd Hyperspace Core Corsix's Avatar
    Join Date
    Sep 2004
    Location
    Oxford
    high6: Nice idea, implemented.

    Personally, I think RGD macros are going to be rather funky. You want to half the cost of all units? Just run this over the EBPS folder:
    Code:
    function each_file(rgd)
    	cost = rgd.GameData.cost_ext.time_cost.cost
    	for value in cost do
    		cost[value] = cost[value] / 2
    	end
    	rgd:save()
    end
    Or maybe you want to make an identical adjustment to each of the HQ rgds. Or maybe you want a list of units in your mod ordered by their squad size.

  24. #374
    FrnZ
    Guest
    wow all working good now thanks to all!!

  25. #375
    The 22nd Hyperspace Core Corsix's Avatar
    Join Date
    Sep 2004
    Location
    Oxford

    Read This 0.5.2

    Mod Studio 0.5.2 hath arrived

    Check out the new tutorials and advanced topics on http://www.corsix.org/cdms/ (refresh might be needed).
    Of course, don't forget to download it.

    * RGD macros are available
    * Added the ability to deburn various files in preparation for OE release
    * SCAR editor syntax checking will check against Lua 5.1 rather than 5.0 when a CoH mod is loaded
    * Added function list dropdown to SCAR editor
    * Donation button can be permanently hidden via the Help menu
    * Engine.sga and the Engine data folder are loaded for DoW/WA/DC mods
    * "Copy filename to clipboard" available for all files
    * RGD editor bugfixes (you shouldn't have to press Save so regularly any more)
    * "View warnings.log" works for CoH mods
    * Lifted a restriction from TGA loading code
    * Fixed a potential crash when saving a copy of an image

  26. #376
    Member revolucion09's Avatar
    Join Date
    Oct 2006
    Location
    Argentina, Buenos Aires
    Quote Originally Posted by Corsix
    * Added function list dropdown to SCAR editor
    * RGD editor bugfixes (you shouldn't have to press Save so regularly any more)
    * Fixed a potential crash when saving a copy of an image
    These 3 are so hot! Thank you very much!

  27. #377
    http://botb.fiffa.net Halftrack's Avatar
    Join Date
    Oct 2006
    Location
    Berlin, Germany
    Corsix, your page corsix.org seems to be unreachable/down.

    Notice: This domain name expired on 06/18/07 and is pending renewal or deletion

  28. #378
    G.o.A
    Guest
    ^^ Ditto.

  29. #379
    The 22nd Hyperspace Core Corsix's Avatar
    Join Date
    Sep 2004
    Location
    Oxford
    Yes, my webhost deserves a good kick.
    http://corsix.ecwhost.com/cdms/

    direct link to 0.5.2 : http://corsix.ecwhost.com/misc/CDMS_052.zip?no_ref
    Last edited by Corsix; 24th Jun 07 at 2:20 PM.

  30. #380
    Member revolucion09's Avatar
    Join Date
    Oct 2006
    Location
    Argentina, Buenos Aires
    Thanks for the work! we all thank you.

    Though i would like to see one new feature: To be able to delete files, for example, wrong created rgt or lua... and to delete it through the program (obviusly those that are in there by default not possible to delete them)

    Revolucion09

  31. #381
    Dark19951995
    Guest
    sweet mother of god

  32. #382

    Question

    good news
    Last edited by wagnerr; 27th Jun 07 at 10:56 AM.

  33. #383
    The 22nd Hyperspace Core Corsix's Avatar
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    Sep 2004
    Location
    Oxford
    Rejoice, for www.corsix.org is back up

  34. #384
    weesals
    Guest
    Yay for the website,
    Just one question...Is there a way in the mod tools to select more than 1 entry in a file and copy / paste it?

    Say for example i want to copy and paste the sight_ext and ai_ext into another file, can i select both of them at once and copy and paste?

    If not, i think that would be a great feature to have in your next release

  35. #385
    Jimmie
    Guest
    Heya Corsix,

    I've used your program before to edit keyboard keys (in CoH), but lately I wanted to change a couple of keys and I stumbled on this problem.



    I've double checked all permissions of programs and CoH folders, since it's an error about writing files, but no luck yet

    (using the latest 0.5.2)


    EDIT: I just tested it on my laptop (which were it worked in the past as well) and got same error
    Maybe patch 1.7 changed some things, but this is driving me nuts

  36. #386
    weesals
    Guest
    Mod Studio Crashed, just after I was trying to change the cusor (which by the way is not possible )
    But i had changed the file cusorlist.lua to the values I wanted which included adding a new child table called 56 and the appropriate files XHotspot and YHotspot and TGAName, I added in the values 1, 0, and default, then hit save, the studio crashed, I reopened my mod, and the file cursorlist.lua wont open it has the following error...
    "Error raised at e:\cpp\cdms\src\frmFiles_Actions.h line 1504:.src\CLuaFile2.cpp line 131: Seek/Read failed .src\CFileSystemStore.cpp line 220: Failed to read items"
    Which knowning my programing means that the file was corrupted when it crashed, meaning its easy to fix by starting the file again, but I thought you were ought to know Corsix

  37. #387
    Col.Mustang
    Guest
    Everytime i try to run the mod editor i get this error:

    This application failed to start because MSVCP71.dll was not found. Re-installing the application may fix this problem.

  38. #388
    The 22nd Hyperspace Core Corsix's Avatar
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    Sep 2004
    Location
    Oxford
    Quote Originally Posted by Col.Mustang
    This application failed to start because MSVCP71.dll was not found. Re-installing the application may fix this problem.
    http://forums.relicnews.com/showthre...ht=MSVCP71.dll

  39. #389
    The 22nd Hyperspace Core Corsix's Avatar
    Join Date
    Sep 2004
    Location
    Oxford

    Read This OF Beta version

    I've put together a version for people with the Opposing Fronts Beta. As it includes beta related stuff, which may fall under the NDA, the ZIP archive is password protected. The password is the same as for the beta forums.

    http://www.corsix.org/misc/CDMS_OF_Aug01.zip

    I also cannot say what changes there are since 0.5.2, as some of them again may fall under NDA.

  40. #390
    Member
    Join Date
    Jul 2004
    Location
    England
    I'm trying to get the tools to work, but everytime I try to create a new mod, I get the rror message "error while creating new mod". I extracted the file to the DC directory, and boot up the mod tools, then click new mod, select that the mod is for "DC" and click create. Where have I gone wrong? Thanks if you can help

  41. #391
    The 22nd Hyperspace Core Corsix's Avatar
    Join Date
    Sep 2004
    Location
    Oxford
    That error occurs while the program tries to create a folder for your mod. On the new mod screen, you enter three things:
    1) Mod name (eg. "My mod")
    2) Game directory (eg. "C:\Dark Crusade\")
    3) Game (eg. Dark Crusade)

    The folder creation process goes something like this (for the example values given):
    Try to create: C:\Dark Crusade\My_Mod\
    If that already exists, try to create: C:\Dark Crusade\My_Mod2\
    If that already exists, try to create: C:\Dark Crusade\My_Mod3\
    etc.

    The folder creation routine has three posible return values:
    - Created directory
    - Directory already exists
    - Path not found

    It is this last possibility which causes the error you're seeing. As far as I can tell it means that C:\Dark Crusade\ does not exist. Make sure that the game directory on the new mod screen is correct.

  42. #392
    Member
    Join Date
    Jul 2004
    Location
    England
    Got it working. It was trying to place it into E:/Darkcrusade, when my DC install is on the C drive. Thanks for the reply and tools

  43. #393
    First, thanks for the mod studio!

    Next, about this macro capability you added... Is there some sort of "import" capability here?. What if I create an all purpose function to increase the health of any and all units I want based on shear parameters. Could I import such a function and make use of it?

    Considering the above, what would happen if I create a general purpose macro that applies wholesale changes all across the board to every file and path I choose. I saw something about permission... I've created four macros so far and they really need to be consolidated into a single macro. Is this going to be a pain in the butt to do?

    Lastly, I'm not so good at Lua programming and wanted to ask before I waste a huge amount of time failing at something that may or may not be possible. I'd also like to avoid re-inventing the wheel

    Thanks. Any suggestions appreciated.

  44. #394
    The 22nd Hyperspace Core Corsix's Avatar
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    Sep 2004
    Location
    Oxford
    You can use the lua "dofile" function to include a LUA file, like so:
    Code:
    dofile "Mod_studio_files/rgd_macros/utility_functions.lua"

  45. #395
    Ahh... I've the feeling I'm going to crash and burn. For a while at least. Thanks!

  46. #396
    Hi Corsix. (I sent this to your gmail but I don't think it got through.)

    I'm working on a Dark Crusade and have just started
    using your Mod Studio. Lovely piece of kit.

    I get a fatal error and crash to desktop when I try to
    use the DPS calculator though:

    Code:
    Error: Unhandled exception (not through Rainman)
    Source: .\src\Application.cpp line 80
    Any idea what I'm doing wrong?

    The following is copied from emails between me and Corsix, posted here (sans pleasantries) for any users having the same/similar problems.

    Originally Posted by Corsix
    Non-rainman exceptions are usually the result of a coding error on my part. You could try using the macro for calculating DPS (which is written in LUA rather than C++, so it'll be slower than the DPS tool, but alot less likely to have an application crashing error in it). Right click on the data\attrib folder, and choose the RGD macro option. Press the load macro button, and choose the "Find DoW DPS" one. Click run (and after a few popups asking you if it can write the output to a file on disk via the I/O library), it should generate a file called dps.html in the mod studio folder.
    Originally Posted by nemarsde
    I did as you suggested, but unfortunately this
    prompted a new error:

    Error raised at .\src\frmRgdMacro.cpp line 517:
    .\src\CRgdFileMacro.cpp line 1480: Runtime error
    running end event : [string "macro"]:92: attempt to
    index field `armour_type' (a nil value)

    Is this something I can fix in the macro perhaps?
    Originally Posted by Corsix
    It appears that when looking over the weapons (eg. every RGD in attrib\weapons), it found one where GameData.area_effect.weapon_damage.armour_damage.armour_piercing_types.X.armour_type was not present yet GameData.area_effect.weapon_damage.armour_damage.armour_piercing_types.X was present. This is probbly the same thing which tripped the DPS tool, only the LUA version gives an error message whereas the tool will be dereferencing a null pointer and crash. The tool and the macro were written towards Dark Crusade, so either:
    * One of your weapon RGDs isn't quite right
    * You're using an older DoW
    * There are some types of weapon RGD I never accounted for and never show up in vanilla DC.
    Originally Posted by nemarsde
    Thank you. That pointed me in the right direction. I
    checked the output to see what file the macro error
    occurred at and was then able to validate the file,
    make the fixes and re-run the macro.

    I had several more errors of this kind, caused by
    inaccurate copy and pasting in the RGD files, but was
    able to fix them all and finish the output.
    Last edited by nemarsde; 9th Aug 07 at 8:09 AM. Reason: Resolved via email

  47. #397
    Member
    Join Date
    Aug 2007
    Location
    Meadowvale Village
    I;m new at modding and would like to know where the .lua's are dumped? I right click and dump .rgd to .lua but I can't find the lua.

    Please help
    Thanks
    Zardoz4

  48. #398
    advarntek
    Guest
    how does does the new one for The coh:of beta work as the beta is an online beta only.

  49. #399
    could someone tell me what MSVCP71.dll is? I tried installing the tools but it says that thing is missing.

  50. #400

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