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Triage Center = Crap Center

  1. #1
    rex_blade
    Guest

    Triage Center = Crap Center

    Hi,

    I just wanted to express my frustration over the triage center. It feels pretty useless to me. The healing radius is quite small, and it can't be built outside of my base.

    I would like to offer some solutions that I think would work:

    1. A lot of people put their right next to the command center to heal retreated units, however with the small radius, a lot of times my units aren't automatically inside the healing area depending on what angle they come from. Why not just make the triage center an upgrade to the command center instead?

    2. In most games, I can't spare sending my troops back to HQ to get healed as I need them on the front. This is especially true of larger maps. Why not be able to build field triage centers similar to field barracks?

    3. Medics from medic stations could heal troops when there are no wounded around, but at a much slower rate than a triage center (except Axis wouldn't be quite as slow cus they don't get triage center).

  2. #2
    HamsterofDoom
    Guest
    Why not just make the triage center an upgrade to the command center instead?
    That is a damn good idea.

  3. #3
    [CW]Sabotage
    Guest
    just put it next to the cc, problem solved tbh

  4. #4
    Member lordkosc's Avatar
    Join Date
    Aug 2006
    Location
    Axis HQ, or at the V2 test site.
    Maybe double its radius of healing, it is quite small, and you allways have to build it behind your HQ as 90% of the time that is where your troops retreat to....

    Anyone else vote for 2x the raidus?

  5. #5
    rex_blade
    Guest
    Well, I especially like the idea of a field triage center because it seems hardly worth building the TC to heal the 1 or 2 guys left from my retreated squad. It would be better if I could send squads to get healed when they are at about 75 to 50% health some place closer.

  6. #6
    Sepha
    Guest
    I think the triage center is fine, the building's purpose is to heal units that retreat to your HQ so instead of replacing them they just heal to full. The 'small radius' and the troops returning to the back of your hq & not in its radius isn't a problem since you can just move them into the triage center's radius when you are reinforcing the squad.

    It's more of an economic option than anything, save having to replace a few riflemen and makes them a little better in combat consistantly.

  7. #7
    Rison40k
    Guest
    Personally, I have to disagree with you and I think the triage center is pure gold. Fore the low price you pay, you get a free heal for any of your troops. The trick is that you have to build it next to either your HQ or a barracks so you can reinforce while you heal.

    I like the Axis's ability to heal in the filed, but that 35 munitions is a hefty price to pay for one heal, one squad. I would much rather have it back at the base and pay 200 MP 20 Fuel for being able to heal at will for the rest of the game.

    Just my 2 cents

    Rison

  8. #8
    Kosh
    Guest
    Those are nice ideas to make it more convenient (+ radius a little, HQ upgrade). But I'm use to it now. Like Sepha said, you have to manually select your troops to reinforce them anyway and when i do this i just automatically right click on the triage to make sure they get healed while they reinforce.

  9. #9
    i like the idea of making it an HQ upgrade, and maybe putting one on field barracks that costs more (doesn't require main HQ being upgraded, you could do one or the other or both).

  10. #10
    MasterToad
    Guest
    Considering Triage means battlefield medicine I would like to see at least medic stations have a similar healing radius, and the Triage one for your base with larger radius.

    I also commend the HQ upgrade idea. Would be very cool.

  11. #11
    Ozendorph
    Guest
    "Why not just make the triage center an upgrade to the command center instead?"

    That's the ticket right there.

  12. #12
    rex_blade
    Guest
    Sepha, Rison,

    You guys both mention how you can tell the units to move into the radius when you have to reinforce them.

    If you just changed the TC to an CC upgrade, it would be one less arbitrary thing to micromanage. (Hint: less arbitrary micromanaging is a good thing). I wouldn't have a problem if the AI sought out the TC when they are wounded, but it seems to me that changing the TC would be simpler and less likely to break the game than changing the AI.

  13. #13
    boxShifter
    Guest
    Or maybe we can just set a waypoint to where we would like our squads to retreat? We can setup the Triage Center close enough to HQ so when we retreat our squads to the TC you'll just have the option to reinforce as well I mean, as long as the retreat waypoint stays close to the hq base right?

  14. #14
    Vryce
    Guest
    Yep ppl, i agree with you, a cuple of improvements would be good about the healing during our battles, For me both idea of upgrading the HQ or increasing the healing radius are good, also the thing to build the structure out of HQ square is good. THQ, look at that

  15. #15
    Is watching TheDeadlyShoe's Avatar
    Join Date
    Sep 2003
    Location
    Left Coast
    I don't think encouraging units to crowd around the HQ is a good idea. Pathfinding issues aside (and there are some), it encourages tactical HQ bombing, which I don't think is good gameplay.
    Remember: you're a blogger. Pretense is your co-pilot.

  16. #16
    rex_blade
    Guest
    Shoe,

    I'm not sure how you are inferring that units will be encouraged to loiter around the HQ. Units already go to your HQ when you retreat them, if anything including the triage center as an HQ upgrade would relieve some pathfinding issues by removing a medium sized building from your base.

    Also, aren't people already encouraged to bomb your HQ? It is the only building that can't be rebuilt the heart of your base.

  17. #17
    Danger30Q
    Guest
    1 vote for increasing healing radius to cover entire area possible around the headquarters.

  18. #18
    hrpuffnstuff02
    Guest
    Have most of you tried building the triage center on your front line at a stronghold point? If you have, protecting it with machine gun emplacements and anti tank arms, then you would agree that the triage center is an awesome asset. As you press your attack with suqads of infantry and take casualties, your medics will run out of the triage center and gather the wounded, bringing them back to the center and healing an entire squad which can soon be redeployed. As long as one protects the medical center, a player will have a great safety net for regathering fallen advancing units on a specific front. The range to which the medics travel to gather fallen solders is also quite extensive and I believe your medics can't be shot as they gather your soldiers (need to double check this).

  19. #19
    I think a 2x radius would be nice, that way you hit retreat and you don't have to worry about it, I don't see whats wrong with this.
    If you've noticed their accuracy (scoutcars), it's almost as if the gunner has a death wish or has made a bet with Klaus over who can shoot more bullets into the ground than the enemy.

  20. #20
    werst spella evar Bonnet's Avatar
    Join Date
    Dec 2002
    Location
    mile high
    While I do see a possible issue with people using the larger radius to help create uber infantry with in there HQ zone, I think this might be a boon. Why? Well it would help counter early game rushes to the base when such a thing could actually make a difference and remove some of those tactics people so hate. Plus in late game the triage center would only take a few good hits from a tank so it wouldn't matter.


    (Previously, and still occasionally zbobet2012)

  21. #21
    Member Oryhara's Avatar
    Join Date
    Jul 2004
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    Quote Originally Posted by rex_blade
    Also, aren't people already encouraged to bomb your HQ? It is the only building that can't be rebuilt the heart of your base.
    Accually, the HQ can be rebuilt. You just have to repair the wreck with Engineers/Pioneers.

    Personally, I would like a bigger radius, it's pretty damn small right now.

  22. #22
    Jagr
    Guest
    it takes forever for the HQ to be rebuilt

  23. #23
    Kadreal
    Guest
    Tactical HQ bombing? how the heck are axis gonna bomb the HQ? they need visual for any offmap attack and if they have enough for afew artillery units that can get close enough to your base, you've already lost. As for axis, I strafing run their HQ all the time, great way to finish those retreated squads =P

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