I've been lurking in this forum for a while now, and it seems I read many comments that a problem with the IG is that in Tier 0, they're costly but powerful, and in later tiers they have a hard time scaling.
In all likelihood, I'll be slapped with a reprimand for what is essentially another "what if" thread, but I figured I would try to bounce the idea off of you to see whether it has any merit as a worthwhile suggestion.
Instead of proposing radical changes to guardsmen like removing cap, giving them terminator armor, equipping them with ubercannons, or merely giving them grenades... my idea is absurdly simple. Cheap as mud Conscripts with accuracy that makes Guardsmen seem like Olympian Medal winning sharpshooters. They could fill a slot for capping in Tier 0, Capping/Ablative wounds in Tier 1, and (should any survive that far) a meatshield to (briefly) tie up footslogging close combat and act as spotters for grenadier guardsmen. This would allow guardsmen to be balanced for Tier 1/2 without worrying about how they'd scale from Tier 0.
Assuming you've graced my heavy-handed monologue by reading this far, what do you think? What balance issues might they present in the later game? Might they actually be worth using in the early game? If not, why not?
If nothing else, a well thought out counterpoint may aid me in coming up with better ideas that might be worth suggesting. And who knows, if enough people think this idea doesn't suck, maybe there'll be enough in the suggestion box to be noticed.
So, commence with the reprimands!