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Secret Weapons Division: CoH Suggestion Box

  1. #951
    BIG RED ONE
    Guest
    the russins wood rock there sqd. is a platoon of men and a platoon is a company.

  2. #952
    DoomOlek
    Guest
    [i started a new thread and was told to post over here, so i just copy and paste, hope its allright for everyone, thx]

    hi all,
    i have read many of the forum threads and couldn´t find something right for my taste as mod for this great game, so i want to make an request to RELIC for new options you can activate or deactivate or change with a slider, of witch i think not only me wants them very bad

    hope my english is good enough, so everybody understands and relic, too

    so get me started....
    i would like to see please as new options....

    -smoking and burning wrecage of destroyed vehicles/armory and more, stay, maybe with an extra slider for more/less smog/fire
    -corpses/guts/blood/helmets/weapons, stay,

    booth with an act/deact button + slider on time in minutes or seconds with 100% meaning, stay all the round/fight/game whatever you want to call it

    -rotatable buildings like in CC, when you hold the mose button and move your mouse the building starts spinning 360°, so you can better position your buildings in fanmade maps, because of sometime less free build territory and for sure on making nicer bases

    this options are this time all i realy want and please the devs to include them in the future patch.

    this game realy rocks and now with the dx10 patch and everything, i´m sure that not only me has an pc for such much money that it would be no prob to activate such options for me and others with such systems. and i´m sure it works because of using a little mod right now that calls burning wrecage but thats capped at i think 2or3 minutes, and thats no prob for a system with one you play that game in dx10.

    so i please you again to make such options and thx in advance allready. that would make not only me happy for sure.

    thx

    regards
    DoomOlek

  3. #953
    Fluff da Sheep
    Guest
    We need a "Skirmish tutorial". It would introduce players to the differences between campaign and multiplayer/skirmish play. It would emphasize that you can't just sit back in your base and build up like you can in the campaign, and the overall differences in the game. It should encourage the player to go online, as well (as few people do it for some reason).

    IT should not be REQUIRED for online play of course, but I believe that if asked to complete it before playing online, it would help newbies out significantly. Plus, it would save others the trouble of having someone who doesn't know how to play.

    The skirmish/multiplayer tutorial itself would be extremely easy. It would NOT be some nasty trial, just a way for players to learn how to play skirmish/multiplayer games. As it is, a LOT of people have issues learning to beat even easy AIs.

    My God. That must be the best idea I've ever heard. It would be a way to explain those tiny, but extremely important things that aren't written down anywhere, too. Like vanilla rifles beating volks at short, but not long range. If you don't know this and the other player does, you'll probably lose every single infantry engagement in the early game. CoH really isn't at all newbie friendly with all this hidden information.

  4. #954
    DoomOlek
    Guest

    My God. That must be the best idea I've ever heard. It would be a way to explain those tiny, but extremely important things that aren't written down anywhere, too. Like vanilla rifles beating volks at short, but not long range. If you don't know this and the other player does, you'll probably lose every single infantry engagement in the early game. CoH really isn't at all newbie friendly with all this hidden information.
    exactly
    Last edited by DoomOlek; 17th Jun 07 at 3:19 AM.

  5. #955
    So I'm looking through the custom games list...And I see some noob games. "LEVEL ONE ONLY" for example...which is ironic, because according to Relic Online, the guy is level 6.

    There is a way to tell the average level from outside the custom game list, but not from inside. This means if some smurf joins your REAL noob game, you can't tell. We need a way to tell the max level of the account from within the game setup screen.

  6. #956
    GreenDevils
    Guest

    How about a mobile medic station for Panzer Elite.

    Why not take the Axis Hanomag halftrack and give it an area of effect like a medic bunker or triage centre.

    As it stands now the Axis have nothing equivalent to the Allied Sticky Bomb. How about a deployable magnetic anti-tank mine.

    The following is quoted from the website efour4ever:

    The Panzerhandminen were anti-tank mines using the Hafthohlladung ("attach hollow charge") which is the same charge used in the German ‘”panzerfaust”. This feared weapon is the anti-tank equivalent to the American bazooka. The Hafthohlladung 3 has a shaped charge of over 3 pounds with penetrating power of over 5 inches of World War II armor. .

  7. #957
    CapnPete
    Guest

    Assault boats

    Given the number of maps with rivers or canals in them, I think a landing craft or assault boat option would be nice.

    I've seen a post about including rubber dinghies for getting infantry across rivers and also a reference to including the amphibious DUKW, and these would both be cool, but I was thinking in terms of a fast assault boat for infiltrating units up along a river/canal - rather than simply crossing it - and a landing craft capable of taking several units in a single trip.

    Or, an idea that has just occurred to me - an underwater demolitions upgrade to the engineer for stealthy assault on a bridge where it is too heavily defended to allow engineers to lay charges on the top in the normal way.

    One could even have bubble graphics on the water surface (!) spottable by opposing infantry on the bridge/river bank, allowing for attack with grenades. However, this is probably a bit over the top.

    CapnPete

  8. #958
    I think one of the most vital changes to the game I would love to see would be for motorized units to have SIGNIFICANTLY better placement when given group orders.

    I cannot count the amount of times I've given an order to a group of armor, to have them vie for the exact same position. In many instances, fighting enemy armor resulted in heavy losses due to 2 key problems with the current setup:

    1 ) Units often collided with one another, requiring anywhere between 5-30 seconds for them to get off each other an continue moving.

    2 ) (and maybe this is just me) but they move in a tactically inferior manner. Where you CAN control the direction you want the unit to be facing when it comes to the waypoint, you cannot control it during transit.

    Maybe this can be a feature for veteraned tank drivers, but they should make an attempt NOT to expose their rear armor to enemy fire whenever possible. They move as fast forward as they do backwards - in the end, it takes me having to micromanage each and every tank to get them to do what I need.

  9. #959
    Elando
    Guest
    since alot of infantry battles in WWII involved close combat and charges i was thinking of relic maybe adding melee combat to either this expansion or another. this would be a nice addition and tactic if used effectivly.

    also can they make infantry invisible if their in houses till they fire a shot and make it so their in heavyer cover and have some kind of bonus to the elevated position and for supprize attacks from buildings.

  10. #960
    Corzocl
    Guest

    Salvaging wrecks (Allied engeneers)

    I think the allied engeneers should be able to salvage wreaks but only if you have chosen Infanry Company. It should be part of the Defense side of the company brach under the option that lets your rilfemen build defenses.

  11. #961
    tombo131
    Guest

    Sounds..

    This is something small - but I find myself frequently wishing the game had it. There really needs to be an audible announcement when your HQ is being damaged. I cannot think of how many times I've been paying attention to a firefight only to return to a nearly destroyed HQ via 105 barrages.

  12. #962
    Corzocl
    Guest

    More Voces

    More voices, please. Im sick of hearing "Danicano William weapons and ammo."

    It will be cool if the Allies had more tanks like the M36 Jackson or the M18 Hellcat.

  13. #963
    DoomOlek
    Guest
    More voices, please.
    thats a good one. the other thing, maybe it´s possible to make it optional enabled/disabled, that the axis speek only german or englishgerman, hope you know what i try to say.

  14. #964
    Make the tiger ace a differnt skin (grey or black) and maybe give it more range??? theres only 1 on the field and terror is in need of love...

  15. #965
    As a simple feature, I would like to be able to move the camera with the Arrow Keys while in TACTICAL MAP mode. When I watch replays, I'd just like to go into map mode, move the camera around to areas of interest and exit map mode.

    Just a small thang for sake of usability.

  16. #966
    In online play, the whole team selction should be changed as I like to be one race than another, it should also include the ability to choose your colour like blue, red, orange etc.

  17. #967
    Banned nichtganz's Avatar
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    Toronto,Canada
    Remaps like that would be ugly, this isn't command and conquer, if it was i can't imagine how many complaints an army of Tigers and Panthers would get.

    "We Want Nuclear AT-GUNS!"
    "OMG WE NEED AT-GUN HAXX"
    "ARE AT GUNS NEED TO BEZ AUTOMATIC!"

  18. #968
    DudeWonder
    Guest

    Cooperative mode

    I dunno if some people remember the cooperative mode there was in Starcraft where both players would join the same team and would control the same army. With a micro-management intensive game like CoH, I think it's a feature that would be very interesting. Since you're often controlling numberous squads on different fronts, one player can control the battle on one front and the other can control in on the other front. This mode is prolly more fun to play in LAN or with somebody you know but could still be very fun with a stranger.

  19. #969
    Member
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    GTA, Canada
    Hmm, the one thing that would REALly REALLY REALLY make this game good is way better pathfinding than as it is now. Both sides' vehicles can nvr get through narrow places w/o micro , which is annoying when ur aeye is on the front and u are desperately waiting for those veh to reach the front when u realize that they are stuck in the same narrow alley

  20. Forum Subscriber  #970
    Member Invictus's Avatar
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    Oct 2004
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    London, England
    Chooseable team colours in Skirmish and Multiplayer. I'm tired of having blue units all the time, tired of allied units being yellow and enemy units being red.

    You can have a max of 8 players per game. It can't be difficult for Relic to provide a palette of 16 different colours, with players being able to select the colour of their choice for their units. Besides, all the units in the game look better in red than they do in blue.

    Reinforceable AT guns would be a major boon, too.
    Beyond this place of wrath and tears
    Looms but the Horror of the shade,
    And yet the menace of the years
    Finds, and shall find, me unafraid.

  21. #971
    DoomOlek
    Guest
    skirmisch 2 vs 1

  22. #972
    Jagdtiger00
    Guest
    increase the accuracy of infantry at all ranges, its ridiculous when fighting enemy infantry 3 feet away and taking 10 seconds for one to fall

  23. #973
    Russians as an expansion would be nice. Can have a zerg type of tree and a enduring type of tree.

    more multiplayer game types.. something like the missions in the singleplayer, and both sides have certain perks. like one side can only build infantry, have a certain manpower limit. stuff like that. would be fun. Anything to get more people playing the game.


    Fix the nvidia Alt-Tab issue that has been mentioned countless times. We don't even know if its a game-specific issue or NVIDIA driver issue as NO ONE has told us ANYTHING about it, its like its getting completely ignored:
    http://forums.relicnews.com/showthre...hlight=alt+tab
    http://www.nvnews.net/vbulletin/showthread.php?t=91118

  24. #974
    Jagdtiger00
    Guest
    Russians as an expansion would be nice. Can have a zerg type of tree and a enduring type of tree.
    im extremely surprised the british were picked over the russians in opposing fronts. eastern front would have been a blast.

  25. #975
    Holoferno
    Guest
    -LoS should be different than in common PC strategies (including CoH). Did you play Sudden Strike, Blitzkrieg PC games? Well, in these games you see only what your unit can see. Your unit, for example, can't see enemy unit behind a house. For that reason (for lacking that kind of LoS) we can't have surprise element or ambush (in this game enemy infantry start firing in a moment they pass LoS line at my troops that are hidden in some cover points).
    -Tiger Ace rename to Mihail Wittman's Tiger!
    -Panzerfaust more useful; less expensive
    -New kinds of covers like trenches.
    -Defensive doctrine (Axis) should have ability to build more bunkers.
    -Put in skirmish modes little flak gun from campaign
    -Russians should have artillery doctrine with Katjucas (can't spell) and other artillery.
    -STuG should be tank destroyer as he really was
    -North Africa battlefield; possibly German campaign
    -Elephant tank
    -Useful Nebelwerfer
    -Option to auto reinforce squads near HQ...
    -Allied tanks: Cromwell, Sherman Firefly
    -Russian tanks: IS-2.-3, KV-2, T-34 85
    -There should be some guerrilla units with special abilities like stealth, throwing multiple bombs, ambushes, spies, sabotage. Allied can have French resistance and Yugoslav partisans.
    -Commando units on both sides

  26. #976
    Vodalian
    Guest
    I would like more graphical settings so that we can better fine tune the looks of our games instead of clunking multiple things into one setting.

  27. #977
    Luger
    Guest
    I'd like to elaborate on the previous poster's point. How bout a few settings that allow you to further realize the carnage of the battlefield? That's what CoH's all about, right?

    So about a check box for "Bodies Stay Forever" and one for "Wrecks Burn Forever," "Debrie Stays Forever," and so on. The main one I'd like to see is Body's because the mod we have for that is.. idk less than adequate. These options, while putting a further strain on one's computer, will hopefully not affect the engine itself and those with powerful enough computers to pull it off.

  28. #978
    Better accuracy/damage for all machinegun/rifle-units in close combat.

  29. #979
    1. buildable bridges
    2. buildable trenches
    3. pioneers cotroll goliaths
    a. - if that pioneer dies, the goliath stops moving
    b. - the remote can be picked up by all teams/factions
    c. - goliath has no team affiliation until remote is picked up
    4. closer range = better accuracy
    5. allied mobile artillery
    6. tanks can be taken over
    a. riflemen/infantry can "hijack" tanks by jumping on one (a stopped tank), opening the hatch, and killing the crew
    b. tank crews can be killed by large nearby ground-shaking explosions (because they get thrown around by the explosion force)
    7. a pacific campaign
    8. an operation husky campaign
    9. an option for "bodies stay forever", and can be used as cover for infantry
    10. in-game boats (buildable by a dock-type building) to cross rivers (such as higgins boats)
    11. airfields in certasin levels, that can be taken over and used to make bombing/strafing runs, even for the germans

    that's it for now.

  30. #980
    BIG RED ONE
    Guest
    1. DUKW
    2. MMG carrier/ morter carrier/ loyed carrier.
    3. solders can "storm" bildings and bunkers to kill the enemy
    4. a "dig in" option for solders to bild fox holes.

  31. #981
    any chance for the relic team to allow a bit more control over the camera when watching replays?

    for instance allowing an fps type camera (where the camera rotates on it's axis rather than rotating the map around), the option to follow a unit on the ground and to prevent the camera from 'falling' whenever going over hills and bridges when zoomed all the way down to grunt level.

    I realize some of these are already in game but:

    changing the camera.lua to allow fps style of viewing disables the ability to jump around the map using the mini map.

    the cinematic view, while it does follow units also tends to jump from unit to unit and from view to view without input from the user.

  32. #982
    Flak88 Gunner
    Guest
    I think the Russian would be good idea in CoH:OF.

  33. #983
    Tommeo
    Guest
    If it hasn't been mentioned...

    I'd like to be able to go back to the battle screen from the stats to continue the post-game discussion with my allies.

  34. #984
    My suggestions all fall into the category user interface, so they are not faction related, introduce no balance problems and just improve the user experience:
    - from the tactical map (0 on numpad), it should be possible to perform more commands. Right now, you can only do attack move (right click, why this is attack move and not ordinary move is beyond me), cap things, chat and ping. It would be good to be able to do most of the standard commands from there, too, like an ordinary move. Preferably, it would also be good to see your resources from there and be able to perform standard shortcuts, including build commands (e.g. accept F2-V for making a new squad of volksgrenadiers as axis), makking new control groups, etc.
    - the tactical map does not take subgroup selection into account. For example, if you have a group with multiple squads, and have tabbed to an individual squad then you can move around this squad only on the standard map. However, on the tactical map, you are moving all squads of the group. The tactical map should behave much like the standard one IMHO.
    - selection on the tactical map is rather unintuitive. If you select a unit and then double click on a position to jump there, then selection of the unit is gone. This is very irritating and unexpected. If you keep selection, then you can select a unit that is far away, jump to a new position via the tactical map and then have that unit perform a command there. Right now, this is not possible, as you lose the selection when double clicking on the target area in the tactical map. I don't see any situation where you'd want to deselect a unit by double clicking on the tactical map.
    - mine placing is awkward due to the drag interface. Nobody drags mines, as the spacing is too close and they blow each other up. So, either increase the spacing, or preferably make mines a single click thing (you only place one mine using b+m+click).
    - when making wire, sandbags, etc. it should be possible to indicate on which side the builders will end up. If you shift right click to end the drag mode, the engineers should end up at this side on a consistent basis (meaning they should also build it from that side).
    - mortars could use a hold fire ability just like the sniper or AT guns to prevent them from firing at the first unit they see.
    - retreat ability: if you retreat a set-up weapon crew that is under fire and the leader dies, then this should not affect the retreat time. Currently, if you retreat, say, an MG team and they are taking casualities, then the retreat does not continue, you can try again with the new boss but it is rather frustrating. If I tell a squad to retreat, they should not forget the command if the leader dies.
    If you want to flame, buy a flamethrower. It's only 50 munitions.

  35. #985
    Winchester
    Guest
    You should add the heaviest armored vehicle to reach production during WWII, The Jagdtiger.

  36. #986
    BIG RED ONE
    Guest
    going of the russian one wood be good idea ( ya T-34)

  37. #987
    martino
    Guest
    May have already been suggested, but would be great if we could sort the Friends list in the game lobby by who is online and who is offline.

    There is also some kind of strange bug which causes the Friends list to return to the top while you are scrolling down it.

  38. #988
    Banned nichtganz's Avatar
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    Toronto,Canada
    Not like this has been said before, but a balanced game...

  39. #989
    Usul
    Guest
    Just wondering why the German Blitz docterine not have a stuka bombing run? I mean what is a Blitzkrieg without a Stuka?

  40. #990
    Banned nichtganz's Avatar
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    Toronto,Canada
    ^

    Indeed.

  41. #991
    Member
    Join Date
    May 2007
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    The Void, deep in wildspace.
    Fix dropping and add a 'rejoin game function'!!!!

    A 1v1 game is just over if someone drops, yes.

    All other game types are not! They go on, but are hardly a fight anymore. Often more of a slaughterhouse. Make it possible to keep fighting, even if one player drops. As it is, it is just not enough. In order to be able to keep fighting, the player that takes over has to get the Company abilities of the dropped player, the full income of two players added together and twice the population capacity because he literally has to build and fight for two. He will probably still loose, because there is only so much micro you can do, but at least he has a fighting chance. The population capacity is among the most important things, because all income in the world doesn't save your hide, when you can only field half as many units as your opponent.


    As it is now 99% of all 2v2 and 3v3 games are lost beyond any chance of winning the moment someone drops, when it is early game, or mid game. Even in lategame it usually cripples you.

    Another option would be, that if someone drops, the game pauses. The side which has more players remaining would then have to make a vote for:

    1. Giving the other side an adequate bonus, matching the criteria above.
    2. Drop a player of their own voluntarily to even the scores.
    3. Call the game a draw with no wins, losses, or drops added to each side.
    4. Wait for the dropped player to reconnect, or vote again if that doesn't happen.

    Of course 4) requires a 'rejoin game' option. I think 4) would by far be the best choice of all. It can't really be that hard to code something like that and it is way better to wait a few minutes for a player to rejoin, than to keep playing for half an hour without any chance at all to win.
    You like Allied War Machine? Forget AWM! Wait for a Mediterranean expansion and behold the power of Italian War Machine. Get one new German tank for every two of your own tanks retreated off-map. ^_^*

  42. #992
    Member lugersrule's Avatar
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    allied hq
    more blood and needs airfields u conrol and trenches and foxholes and faster demolition plants they take for ever!! also last but not least plz make other ways to conter snipers instead of jeeps and having to stand on top of him for shure....

  43. #993
    I would really love if you could target squads by right clicking on the icons above their heads. This would really help with micromanagement, especially when the enemy is packed together, where clicking the physical unit is an effort rather than an action.

  44. #994
    Bf2player2006
    Guest
    -Small buildable silos that launch V1 or V2 rockets.
    -T-28/95 Super Heavy Tank for allies to counter the King Tiger! It should cost huge amounts of resources and be limited to 1 or 2.
    -Kettengrad anyone? (sorry if I spelt it wrong)
    -Super Pershing that has a longer gun! dont remember how its called...
    -Horton HO 229 Flying Wing Jet!
    -Goblin Fighter? For allies, McDonnell F-85 "Goblin" Jet Fighter
    -Tortoise Super Tank for Brits?
    -Panzerfaust 250 with longer range and stoppin' power. (Never reached prototype stage that I know of)
    -Wasserfall Anti-Aircraft Radio Guided Missile for Germans! Maybe for Luftwaffe Doctrine in CoH:OF ?
    -M3 Stuart tank ("Satan" Version that has flamethrower instead of main gun)
    -Stürmtiger?
    -Schwimmwagen, an amphibious version of the Kubelwagen.
    -Flakpanzer with Vierling Quad 20mm AA gun.
    -LVT2 "Water Buffalo"
    -Natter Rocket Plane? Rocket-powered Interceptor that is expendable.
    -AW-52 Armstrong Whitworth "Flying Pancake"
    -Messerschmidt Me-262 ?
    -Komet?
    -Atomic Bomb anyone?
    -Tall Boy bunker-busting bomb.
    -Molotov Cocktails ?
    -Thor Super Heavy Mortar 60cm !
    -Railways guns? Like the Paris gun or Big Bertha...
    -Maus Super Heavy Tank
    -"Ratte" Extremely Super Heavy and Big Tank.
    -Sticky Bomb (The real one that the British made and used, grenade like one)

    Can't think of any more

    Sorry for long post.

  45. #995
    Member Gerfervonbob's Avatar
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    A spectator option in mutliplayer would be great.

  46. #996
    SilentTiger
    Guest

    Cooperative Campaign and Time Limit

    I know I am late to the table with these and given the sheer volume of replies I apologize if these have already been suggested.

    My first suggestion is to make the campaign cooperative. I think it would be really interesting to go through the campaign with a friend or two, especially if the AI is very challenging.

    My second suggestion is to offer a time limit to the Annihilate and Points victory options. This might be useful in say an attack and defend scenario.

    Anyway just my two cents, thanks for the great game and keep up the good work.

  47. #997
    Banned nichtganz's Avatar
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    Toronto,Canada
    A DOW style multiplayer conquest mode. Where Axis can fight against allied players , in assist one another and such. Either Fight to free Europe, or fight to keep europe.

  48. #998
    Elando
    Guest
    the conquest mode would require loads of maps to be made

    it would be cool tho, a bit like what they did in axis and allies

  49. #999
    TeamPLayer
    Guest
    Sorry I couldn't go through all the previous posts, so I don't know if what I will suggest has been said before.

    Allies infantry company reinforcements:

    1) Should not be random, or at least must always contain a tank or two or a squad of rangers and why not ATs, espicially in late gameplay when Axis tanks are dominating the fields.


    2) If option (1) is not possible decrease the cost, why the 800 man power? a tiger only costs 900 and it is guaranteed to kill any reinforcements you call with 800 mp!!

  50. Child's Play Donor Company of Heroes Senior Member Dawn of War II Senior Member  #1000
    Legal Attaché Worf's Avatar
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    Alright folks, We'll archive this thread and continue in a new one to keep this readable. The thread won't be lost and linked in the follow up.


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