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FX-Commander MOD 1.85--New Hope(released) by 9CCN

  1. #201
    Member Sobani Exile's Avatar
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    awww man i cant wait, if they make som-taaw and the beast and bentusi i'll instantly download it

  2. #202
    Architect of Armageddon Ironwatsas's Avatar
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    The issue with the Beast is with the Infection beam. While the Beam itself can probably be coded relatively easily using the 'board' ability , in much the same way as an Infiltrator Frigate, for authenticity, they'd have to add 'infected' textures to all the other ships, plus script it so that the textures change to the infected versions of themselves.

    But it probably can be done, provided you have a kickass scripter and a bit of time on your hands.

    If that problem could be resolved, the Beast fleet would probably be built around the Caal-Shto, which was never canonically reported destroyed. It would have limited production capabilities (Including resourcers and Kushan strikecraft and Frigates) and repair capabilities, but would have to Infect all other craft. Also, for the sake of balance, it wouldn't have the capability build copies of the infected vessels and infection would cost a significant amount of RUs, but could be done continuously provided (as it would be much easier to script as opposed to the Infection beam 'jumping' from target to target and the associated recharge time.).
    Life goes on EXCEPT FOR YOU! ^^

  3. #203
    Ariathan
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    imho, can we get colour support + new models/skins for like the taiidan and the kadeshi first before we start adding races ty :P

  4. #204
    Member Sobani Exile's Avatar
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    just out of question are the FX-MOD team gunna make kushan or kusari* also i would like to know if there making som-taaw









    *not sure coz i used to play HW1 and freelancer and i remember 1 or the other had kusari or kushan.............also if i make spellin miskakes its not my fault its coz my keyboard is mussed up

    oh oh i just thought of something......lol i hope the FX-MOD team will like this but how about a t-mat race? eh eh?

  5. #205
    Ariathan
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    The Kusari are the asian colonists faction in Freelancer yeah, the Kushan are the heroes from HW1.

    No the Kushan won't be added because Kushan = Hiigarans. You'd have Hiigarans fighting Kushan, and that would be stupid

    T-MAT? As I said before, can we get better models/textures first ?

  6. #206
    Member Beast's Avatar
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    No the Kushan won't be added because Kushan = Hiigarans. You'd have Hiigarans fighting Kushan, and that would be stupid

    In all fairness, the Vaygr are the remnents of the Taiidan so you have the Taiidan fighting Taiidan...

    good job with the mod, any plans to redesign the Taiidan Heavy Cruiser?

  7. #207
    Architect of Armageddon Ironwatsas's Avatar
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    Watsas' Definition of Vaygr



    As for Homeworld war/Beast war Kushan ships, a possibility would be that after the Beast war as the 3rd genoration Hiigaran fleet (HW2 era) became available, the Hiigaran's mothballed or sold their inventory to shipping companies with their own security forces like Kunde shipping or Kiith Somtaaw, Police and Militia forces, or poorer Navies which can't affoard or lack the means to built their own fleet.

    I can almost garuntee that numerous pirate groups would have also captured, salvaged, or bought some early Kushan ships. So there is the high possibility that HW1 Kushan vessels would be is some use. Weather they appear in the FXMOD is another matter altogether.

    As for the T-MAT, we have at least one known canonical example in the Devourer Battleship (Planetkiller in m15 of HW2) which is of T-MAT design. The Vaygr probably found some derelict T-MAT BBs, and refitted them as strategic bombardment platforms for use against Hiigara. Actual T-MAT ships would probably be armed with turreted Ion Cannons and a centerline beam weapon (probably some kind of super-heavy Ion cannon or something similar to a Phased Cannon array, though not quite as unnessicarily large).

    There were several modding projects in the past which had fully working T-MAT fleets, or at least models which could be used as inspiration, or with the creator's permission of course, integrated with the FXMOD.

    Again, that's if they add the T-MAT and if the creators grant permission.

  8. #208
    Member Rev Species 116's Avatar
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    http://zhihuiguan.com/bbs/thread.php?fid=15&page=1

    I would say the MOD creators are discussing things on their own forum, in regards to FXMOD1.72. Perhaps you could contact them there.

    There are very few MOD's out there 'leading the way', this is one of them (I put it up there with Complex and PDS). The MOD creators do indeed know what they are doing.
    @ #Homeworld
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  9. #209
    Ariathan
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    In all fairness, the Vaygr are the remnents of the Taiidan so you have the Taiidan fighting Taiidan...

    good job with the mod, any plans to redesign the Taiidan Heavy Cruiser?


    No, the Vaygr have annexed the Taiidan Republic. The Taiidan Empire is still alive and kicking, only it's a mere shadow of what it once was. The HW2 intro referral to the "Taiidan" is purely a nod towards the HW1 players, but it has absolutly nothing to do with the Taiidan Empire as we hooligans know it.

    In short I agree with Iron for the most part, I'm just not sure weither the Taiidan Imperials retook the Republic or that the remaining Makaanite crusaders just took it for their own. Norsehounds map suggest that the "Armada de Makaan" still holds the Taiidan Republic, and that the Taiidan Empire managed to expand a little towards the Frerrn Aggregate. It also suggest though that there is a slab of contested(!) territory between the Taiids and the Vaygr clans, which suggest they might not be as close as some sources made us believe, judging that Norsehound has proper sources and knows what he's doing :P.

    As for Beast/TMAT/Kushani: Yes, I like the whole idea of implementing other mods that already have races like Tmat enabled, I still don't feel that that should be the focus, this mod is in a pretty unpolished state, maybe needs some scrubbin' first?

  10. #210
    NewAgeOfPower
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    Ok, back on after a brief pause. First ironwatsas, the game's bombers NATURALLY fly out in long attack runs, and the guns miss cause they are SUPPOSED to; the game automatically forces much of the small arms point defense fire to miss, in the weapons scripting.

    Also, most small bombers (like the F117) are much heavier (since plasma bombs are significantly more massive than bullets and launchers weigh more than a few miniguns) and denser than fighters although slightly smaller. This allows them enough engine capacity/speed to keep up (more or less) with their escorts. However, this tradeoff sacrifices manuverability as in vent side jets and vectored engines and control surfaces, so they CANNOT weave and bob like fighters, which is why they go into long diving/strafing/insert other form of attack runs before enemy contact. Given their slow (relatively) turning speed strafing attacks are now more efficient than 'bobbing and weaving' in large circles, because making long slow turns would = suicide.

    Yay. Now that the 'bad news' and correction is over we can talk about more ideas!!!

    I totally think we should add T-mat and Beast forces to the mod after Bentusi! Yea, I totally agree with Iron (again), we should add Tiamat in, their heavy ships (the role BCs play for should be the T-Mat starfish thingy, with heavy duty central ion beam, as Progenitor Phaser technology should be propietary, maybe the Red Vagyr laser beams, explains how they got the red ion technology (salvaged/given by Tiamat), as they have no central research. Also the T-mat Starfish things should have a few autocannons (think interceptor gun 10 times faster and doubled range) turrets to make them alot more lethal. The carriers should be like the megaship at http://shipyards.relicnews.com/misc/.../megaship1.jpg and they should have 'slow' (relatively, compared to other fighters) but heavily armored fighters and probably automated repair on all ships. The frigates should be able to dock onto the megaship, latched on like the keeper and progenitor CC. Speaking of progenitors, the swarms (wasp fighters) should have more hp or more speed and the lances should have almost as much damage as an Lance fighter squadron, even though they have far higher rates of fire.

    As for the Beast, Iron is already doing fine

    This suggestion may require too much work, but maybe gigantic things like the megastation http://shipyards.relicnews.com/hw2/megaliths.htm and/or http://shipyards.relicnews.com/hw2/p_mothership.htm could be implemented as end game superweapons, to prevent idiots from trying to rush them, ALL the living players must first research Total War or something and then these ubership things hyper in! For example if both sides have lost like 30 bcs and a few Sajuuks after non stop combat and construction but still the same thing is occuring then the progenitor player could bring in this 40km size foundry Intergalactic ship or bentusi (later on) hyper in an Death Star-Imitation!

    I know my idea probably sounds stupid but after implementing the races and stuff this might be a nice challenge.
    Last edited by NewAgeOfPower; 18th Mar 07 at 9:53 AM.

  11. #211
    Member Rev Species 116's Avatar
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    Interesting ideas, but whether they are put into use is up to the MOD creators. You might want to suggest your ideas to them on the forum [I mentioned in a previous post] where they are currently developing this MOD. I believe they develop it on their forum, and announce it here, at RelicNews.

    I once again thank the creators of this MOD for the effort they have put into its creation. In whatever direction it takes [with or without the T-mat etc], it will be a part of my collection.

  12. #212
    NewAgeOfPower
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    Lol. Although I am an ABC (American Born Chinese) my computer does not have chinese installed; thus the forum is pretty damn confusing with all those boxes

  13. #213
    Member Sobani Exile's Avatar
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    dude i think this mod will be awsome when if they finish this mod and if they add every faction like beast, kushan, kadeshi, somtaaw, t-mat, bentusi, junkyard derilics(not sure about that one though), protecnators(not sure how to spell that one....) also i do know that some of what ive said is allready added

  14. #214
    kron kaltie
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    the beast was a very cool fleet :-)

    the only thing that brought pain to play as them and somttaw (sp is wrong i know) was the silly way in which fleet size was cramped by the need for support units. but thats another story.

    i think that the thing i miss most about the somttaw fleet was its multibeam frigates and hive frigates, (i can't read chinese so i'll put my suggestions here.) it would be nice if they made a comeback.

    there could be two version of the hive frigate too, one for the kadeshi and one for the hiigaran (hiigaran drone would be stronger but less (6 swarmer drones) - while the kedeshi version would have more and be more agile - e.g. - 10 drones but less powerful.

    also if the beast was added, and the nagarok. the problem would be ship design -

    the nagarok i think would only be able to move in normal space and half it so it cost 5000 to move it across have the map. (not sure how to impliment that) - i'd love to see the caalshto again.

    i would like to see custom ships for the majority of their fleet, a new beast heavy cruiser perhapse.

    i would also like to praise the modding team for the defense cruiser which really help level out the vaygr's defensive abillites
    Last edited by kron kaltie; 19th Mar 07 at 4:31 AM.

  15. #215
    Member Vagyr Admiral's Avatar
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    Is there a ****** website?

    or not?? ive asked this question an eternity without getting an anser...
    The vaygr will rise once again!

  16. #216
    Member Rev Species 116's Avatar
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    Yes, Vagyr Admiral. Here: http://zhihuiguan.com/bbs/thread.php?fid=15&page=1

    You do have to have an 'Chinese Simplified / Chinese Traditional' IME installed, though - and have a good grasp of Mandarin. I have one, but not the other...

  17. #217
    Ariathan
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    so if anyone here can read chinese, be sure to let us in on the juicy bits...

  18. #218
    NewAgeOfPower
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    to Kron_Kaltie, the defense carrier insanely overpowered and frustrating, as your interceptors and bombers vanish in seconds, and your pulsar corvettes follow a few second later! If maybe it had less range or 3/4ths rate of fire it would be ok
    Last edited by Zatch; 10th Apr 07 at 3:27 PM.

  19. #219
    kron kaltie
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    hrm... i agree that it still has balance issues.

    did you really need to put so many reallys? in caps?

    besides if it (DC) was made weaker then i would like to see the missil and engine subsystems on the Vaygr BC reinforced or with better defenses as they are huge compared to the hiigaran BC (also most of the other Races BC either don't have damagable subsystems or are insanly hard to damage). As when playing as the vaygr i use them to defend the Vaygr BC engines.

    but of course it is up to the modders what goes and what stays etc, so lets not go in circles - i think the DC is kinda cool. but if the moders decide to ditch it or reduce its power then i won't bitch cause that's just life.

    my 2 cents.

    on another topic - someone said that the intension of this mod is to tell the homeworld story using the HW2 engine.

    if so will we see several diffrent campaigns added to the mod -e.g. the return of the exiles to hiigara? . the tiidanii civil war? (republic vs imperialist?) the beast war?
    and perhapse even the establishment of the 'rouge kingdoms'? (the time leading up to HW2?)

    it might be nice to have a campaign for each of the major players featured in the game. perhapse even ones that weren't wrapped up in the games e.g. 'the kedeshi return' or some such....
    Last edited by kron kaltie; 23rd Mar 07 at 9:46 AM.

  20. #220
    Architect of Armageddon Ironwatsas's Avatar
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    The fact that bigger ships always wtfpwn anything smaller then themselves has been around for a while. Frigates specifically, seem to die even faster then fighters, premierly because they are given high target priority by the A.I. and lack the armor that they need.

    Simply increasing their armor and changing the A.I's target priority from 'Ignore the Battleship backed up by a swarm of bombers and kill the lone FlaK Frigate' to 'Act like a competent ship commander and take out the biggest threat first'.

    Also, fighters could also be upgraded to make them a bit more significant on the battlefield. Specifically the fact that Interceptors are useless against anything but bombers. Personally, I'd suggest giving Hiigaran, Taiidan, and Turanic interceptors guided missiles or rapid fire unguided rockets to bombard corvettes and capital ships respectively.

    Weapons like Ion cannons and Plasma Lances could be ratcheted up range wise so they can shoot clear across the map at capital ships, thus making it nessicary to have bombers on hand to flank and take out the ICs.

    It would give a bit more tactical depth to the gameplay, In My 'humble' opinion.
    Last edited by Ironwatsas; 24th Mar 07 at 4:38 PM.

  21. #221
    kron kaltie
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    "The fact that bigger ships always wtfpwn anything smaller then themselves has been around for a while. Frigates specifically, seem to die even faster then fighters, premierly because they are given high target priority by the A.I. and lack the armor that they need.

    Simply increasing their armor and changing the A.I's target priority from 'Ignore the Battleship backed up by a swarm of bombers and kill the lone FlaK Frigate' to 'Act like a competent ship commander and take out the biggest threat first'."

    posted by: Ironwatsas

    you know what i actually agree with you, especially about the frigates, in homeworld they were weapons that were quite versatile and powerful in and of themselves, while in hw2 you need to clear almost very enermy ship on the feild before frigates can even get close to being useful.

    maybe an increase in armour and a decrease in the munuverabillity of anti-frigate weapons like missils, might also help. The anti-fighter frigates are particularly easy to kill due to fact you need so many of them to make any kind of impact.

  22. #222
    NewAgeOfPower
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    Well, I think Iron and Kron have played too much into HW1, where you could pound each other for minutes before something FINALLY blew up. In HW2, this is not the case and it is so for a reason, those battles were boring.

    Now, maybe just a LITTLE bit more armor could be ok. But then we have to upgrade bomber/fighter/pulsar/lance/wasp/ect dmg

  23. #223
    Yeah but look at the PDS mods.

    I seen ships firing away for long periods of time at each other before anything happens.

    Even several ships against one takes some time.
    strange...as wonderfull as it may be,i'm still...up here... floating...and no one even seems to notice.

  24. #224
    Haven't been here in a while. Anything new about 1.8?
    WildHeart|Genesis|
    :::{Homeworld 2: FX. Building a new Hw2 since '08.}:::{@ ModDB}:::{@ RelicNews}

  25. #225
    NewAgeOfPower
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    dude adam read what i wrote:

    Well, I think Iron and Kron have played too much into HW1, where you could pound each other for minutes before something FINALLY blew up.
    Exactly what I said. Slow pounding matches are no good

  26. #226
    kron kaltie
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    after considerable thought i'd like to ask, when adam said:

    "Well, I think Iron and Kron have played too much into HW1, where you could pound each other for minutes before something FINALLY blew up."


    adam quote :

    Yeah but look at the PDS mods.

    I seen ships firing away for long periods of time at each other before anything happens.

    Even several ships against one takes some time.

    end quote.

    "Well, I think Iron and Kron have played too much into HW1"
    was your quote, not adams

    "where you could pound each other for minutes before something FINALLY blew up"

    was a reference to the PDS mod (homeworld 2) and he did not say that he found that boring.

    if he says that in a direct post i will accept it. (his veiw)

    don't put words in others mouths.

    As to your sayying that me and ironwatsas want slow boring slugfests is insulting -i happen to like the faster battles of HW2, but nearly unless frigates is not my cup of tea.

  27. #227
    NewAgeOfPower
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    Lol, dude, relax. Take a chill pill.

    I'm no saying you guys want slow pounding matches, I'm saying we Can't Od on armor.

  28. #228
    Member Kou Uraki's Avatar
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    holy crap! thats awesome, guys! keep it up!
    Co-Leader of the Table-Top Round Up Mod

  29. #229
    Ariathan
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    Looks great! When is it due?

  30. #230
    Member Sobani Exile's Avatar
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    proboly like june or may( birthday on 23rd of may :] ) hopefully soon though

  31. #231
    Ariathan
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    A fully upgraded dreadnaught, or sajuuk, is NOT invincible..
    Last edited by Zatch; 8th Apr 07 at 7:50 AM.

  32. #232
    The new maps look very nice-ish~ I've always wanted to see the Karos Graveyard from Homeworld1 back in HW2 ^^

    Well I'll drop by again when anything new is up

  33. #233
    Devil's Advocate Zatch's Avatar
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    Alright this thread has a nasty tendency to degenerate into flaming and whining, don't let me catch anybody doing that again.
    ~

  34. #234
    Devil's Advocate Zatch's Avatar
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    *Several posts above deleted.*

    @NewAgeOfPower: Please post screenshots of the offender in action if you can. If you can't, I'm afraid there's nothing that we can do so there's no point in arguing about it.

  35. #235
    Also Newage I've known Levithian for quit some time and won't beleive he's cheating just 'cuz you say he is. If you have Xfire PM it to me and we'll talk about it

  36. #236
    Ariathan
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    *Several posts above deleted.*

    @NewAgeOfPower: Please post screenshots of the offender in action if you can. If you can't, I'm afraid there's nothing that we can do so there's no point in arguing about it.
    Omg, postcap? Why did you mod that bit out

  37. #237
    Member Rev Species 116's Avatar
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    Hi fxmod9ccn and the FXMOD Team. Great work on those Maps. Can't wait to see what 1.73 has in store for us.

  38. #238
    Its not cheating its called using another race to upgrade your stuff with their RS tree upgrades DUH! Upgrade Chassis ring a bell?????

  39. #239
    NewAgeOfPower
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    RS tree?

  40. #240
    Ariathan
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    It's a tree that grows what we call Resurrection Spanana's, if you harvest them your ships get a +300% increase in HP + their point defense guns turn into "sajuukguns". Try it sometimes. But be warned it won't make you populair...

    But in case the mods decide to bereave me of my posts again:
    Research Tree?

    Glad to be of help!

  41. #241
    Everything including menu items is labeled weird, for me at least.



    The loading times are also immense, but the mod looks so good.

    Edit: I wasn't using the provided shortcut/_english switch, you can shoot me now. Still, the load times still suck.
    Last edited by Zir; 19th Apr 07 at 5:25 PM.

  42. #242
    NewAgeOfPower
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    Never seen an RS tree...

  43. #243
    Devil's Advocate Zatch's Avatar
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    He's talking about a research tree. Apparently capturing an enemy ship opens up new research items, allowing you to upgrade your dread/Sajuuk.

  44. #244
    NewAgeOfPower
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    I'll give it a try.
    Last edited by Zatch; 24th Apr 07 at 11:35 PM. Reason: Took it down a notch.

  45. #245
    aurora419
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    wow.......
    i already have the last version and was waiting for more!!!!!!!!!!
    thank whoever made this mod~~~~~!
    but can you guys do one more favor for me?
    i liked the drone frigate in the kushan empire hw1. somone plz get the model!!
    i think i got a pic....

  46. #246
    Ariathan
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    I'm afraid not... the Kushan won't be added because the Hiigarans are :P temporal paradoxes can remain where they belong, in Star Trek... together with another regular visitor of this particular thread

    I myself would have liked the Kushan to be ingame, or atleast add some Kushy boats for the Hiigarans but if you scroll a few pages back the dev's already commented on the Kushan as Not-Gunna-Happen. Shame indeed...

    Looking forward to the next release!
    Last edited by Ariathan; 27th Apr 07 at 2:38 PM.

  47. #247
    NewAgeOfPower
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    I captured carriers and outposts but no new upgrades appeared!
    Last edited by Zatch; 24th Apr 07 at 11:36 PM. Reason: One exclamation mark is enough.

  48. #248
    Try capturing attack vessels... say destroyers, frigates, battlecruisers and such.
    Last edited by Zatch; 24th Apr 07 at 11:37 PM.

  49. #249
    NewAgeOfPower
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    I captured 4 frigates. Nothing.

    It's impossible to capture a destroyer! It blasted the crap out of my boarders in about 2 secs flat with their missiles.
    Last edited by Zatch; 24th Apr 07 at 11:36 PM.

  50. #250
    I've done it, so it's not impossible just distract the ship or disable it's engines and there you go the ship is yours. It's not so hard to capture a destroyer or battlecruiser, You just gotta know the timing of which you can get your ships in.

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