so far I have -
halved hitpoints for all unit, doubled infantry squads number, tweaked Skirmish AI,
made AI used fog of war etc
gave tanks a minimum range so the tank's gun/MGs can't shoot where they can't tilt down too! So infantry can get close and make em squirm. Also reduced Stug rotating speed...I think I'll reduce all tank rotating speeds
Tiger turret speeds need to come right down...
debating on wether I should even up AT and tank gun ranges, but make AT guns harder to hit from distance as they should be. Stug's lower profile should be harder to hit as well, which will make more sense when I up the gun ranges
There is a penertation/deflection system there which you can overhaul it close to RO's system
Will need to revamp ranges and values across the board though