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StarCraft changelog
1. Fixed cheat that allowed one player in a multiplayer game to see the map.
Fixed bug that allowed players to receive extra resources when canceling building construction multiple times by exploiting lag in a multi-player game.
Fixed pathing problem related crash bug that was most commonly exhibited in Terran 10.
Fixed C Runtime Library crash bug exhibited during saved games when year was greater than 2098.
Fixed sprite allocation errors that prevent normal combat and creation of units.
Fixed occasional hang when joining and leaving Battle.net.
Enemy Science Vessels no longer continually unmask after irradiating units.
Missile turrets controlled by the AI properly acquire targets.
Fixed blank game names in Battle.net game list.
Game names with high ASCII characters now show up properly.
2. Flying units no longer receive 'cover' from terrain features.
Fixed the bug when cancelling a guardian in high latency games that killed the Mutalisk and gave multiple refunds.
Fixed the bug that could sometimes cause a map editor, hit point modified siege tank's hit points to be incorrect after transforming.
Time elapsed while the game is paused no longer counts toward total elapsed game time.
Increased the cost of a Zerg Hatchery from 300 to 350 minerals.
Changed the damage type of the Photon Cannon weapon system from explosion to normal.
Preplaced heroes for the AI will now auto acquire targets and defend themselves.
Fixed a bug that could potentially, in high latency games, over-charge zerg players when morphing larva into units.
Modified the 'Free For All' game type so that the rules of diplomacy apply to computer players. (Computer players are no longer allied in FFA.) Also, made FFA available for single player custom games.
Fixed the crash that occurred when selecting a unit type, that would normally have shields, configured to have 0 shields via the map editor.
Fixed the bug that bumped people back to the race select screen after they had completed a single player campaign mission.
(Battle.net) Create game screen will now display ladder game speed as 'Fast' instead of 'Faster'.
(Battle.net) Profile draw code will now handle different sized destination windows.
Fixed 'attach to incomplete addon' crash bug.
Added three new Computer AI scripts for use with the map editor (Protoss Insane, Terran Insane, Zerg Insane) to be used in custom campaign levels.
Fixed bug that played the incorrect 'complete' sound for addons.
Fixed bug that prevented rescued tanks and goliaths from acquiring targets correctly.
Fixed bug that caused StarCraft to allocate unnecessary amounts of memory while running minimized.
Fixed bug that could cause maps with a large number of pre-placed units to crash at load time.
Fixed bug that, in rare cases, could cause game to crash when certain types of units died.
Fixed bug that caused access violation when maps with unplaceable units were loaded.
Fixed bug that caused access violation when any zerg air unit died while cloaked by an arbiter.
(StarEdit) Fixed bug that prevented changes to Norad II Hero unit weapon damage fields
(StarEdit) Mineral patches and geyser are now limited to 50,000.
(StarEdit) Added exception handler.
(StarEdit) Fixed bug that made it impossible to remove Map Revealers via a trigger.
(StarEdit) Fixed bug that could cause triggers to 'disappear' on systems using large fonts.
(StarEdit) Fixed bug that allows powerups to be placed in invalid locations on high terrain
(StarInst) Fixed minor over-calculation of disk space used by saved games for uninstall.
(StarInst) Moved file pre-cache requests to the install scripts.
(StarInst) Added support for multiple events per screen item without the use of sub-scripts.
(StarInst) Eliminated unnecessary screen refreshes.
3. Localized versions should all see Battle.net properly now (all buttons translated / all hot keys correct).
Additionally, chat help and account information should be appearing correctly when connecting to battle.net.
The length of time you have to leave a game before it counts on your record on battle.net has been reduced from 5 minutes to 2 minutes.
Very long games using the Terran Insane AI will no longer lock up.
Custom maps that use the "set next map" trigger will now work properly after loading them from a saved game.
New ladder maps have been added for Season O3. The old ladder maps have been moved to the OldLadder directory and downgraded to "Blizzard Approved" status. The (8)Green Valleys.scm map has been promoted to "Ladder" status. This means you can no longer play these downgraded maps as ladder maps.
There are 4 new ladder maps: (4)Ashrigo, (4)Remote Outpost, (2)Gauntlet, (4)Bone Canyon.
Fixed bug where if Zerg burrowers burrowed just as they decloaked (when leaving an Arbiter's field of influence) it would desync a network game.
4. Invincible Drone bug has been fixed
You can select all burrowed units of the same type or cloaked units of the same type by using the Ctrl+select method or by double clicking.
If you have multiple Carriers or Reavers selected you can build Interceptors and Scarabs for all of them at the same time.
Cooldown times of units being dropped out of transports corrected.
Stim Pack causing Firebats to fire slowly corrected.
Zergling adrenal gland upgrade affects corrected.
5. Reduced Academy cost to 150 minerals.
Reduced Science Facility cost to 100 minerals, 150 gas.
Reduced Spider Mine research cost to 100 minerals, 100 gas.
Reduced the cooldown for units on unload from a transport.
Added a limit so games can only be saved at most once every two minutes during a multiplayer game.
Fixed a bug that caused save game compatibility problems with 1.03 save games loaded into 1.04 and Brood War.
The 'something for nothing' cheat no longer gives Brood War upgrades in normal StarCraft games.
When using the 'exactly' modifier in trigger conditions, incomplete units are no longer included in the comparision.
Hallucinated devourers no longer leave acid spores on targeted units.
Spider mines are now properly affected by disruption web.
Neutral medics no longer auto-heal units.
Added a wire-frame for Infested Duran in a dropship.
The low memory version of the disruption web art is now correct.
Terran insane AI no longer locks the system.
Fixed the bug that allowed terran buildings to move after landing.
Fixed the bug that incorrectly allowed 'morph to lurker' commands to be issued to units that weren't hydralisks.
Miscellaneous minor bug fixes.
5. Adds Battle.net support for Warcraft II: Battle.net Edition.
Adds command completion to Battle.net chat. It can be accessed by pressing the "tab" key.
Fixes some minor battle.net issues.
Displays cancel dialog in situations when server is busy.
6. Adds support for Korean tournament (KBK).
Fixes lag meters on join game screen.
Changes default Battle.net font so that it is easier to distinguish certain characters while in chat.
Fixes German text for Brood War units which appeared as English on some systems after upgrading to v1.06.
7. Adds support for a new template "Top vs. Bottom". This template functions like Melee, with the exception that players in each half are automatically allied and share vision at game start, thus removing the "who am I allied with" question (and reducing the amount of clicking done after the game starts). The game creator can move players around between the two sides as needed to assign teams properly. Note that Top vs Bottom only works for games with two sides - if you want to play 2x2x2 games, you will still need to use Melee.
Adds support for Game Recording. When a game is over, there will be a new button "Save Replay" in the victory/defeat screen. If you save a replay, you can watch it at a future date. Replays are saved to the "replay" folder inside your Maps folder. Create a game and pick your replay from the "replay" folder. A replay is always passworded. Up to 7 other people can join your replay game to watch it with you; chat is from the people currently connected to the replay game. Replay files can be transferred to other people automatically (if someone joins your replay game, they get your replay transferred to them via the automatic map download facility), or you can copy your replay files (replays end in .REP) from your "replay" folder to a desired destination manually. NOTE: game recording does not work for Team games (Team Melee, Team Free for All, Team Capture the Flag).
Adds support for gateway selection. You can now specify which Battle.net cluster to connect to. In normal cases, you will do nothing, and you will be sent to the "closest" Battle.net cluster. If you wish to override the automatic selection, you can pick a cluster manually.
Save Game clarification - the save game window now shows: Saving Multiplayer Game Save Game Name: XXX in order to avoid the "Saving StarCraft Virus 1.0 to Hard Disk" joke.
If you are really clever, you can crush tanks by landing buildings on them. This is the unexpected consequence to fixing a cheese that allowed players to have siege tanks underneath barracks.
Better proxy support
Clearer battle.net messages.
Updated "Connecting to fastest server" messages to be clearer.
Ladders maps updated.
Ladder cheating fix - Ladder map alteration fix (Japanese version, too!)
Fixed various language translation problems.
Fixed "gliding SCV" and "teleporting drone" bugs
8. Fixed various replay issues.
Fixed a bug where Protoss and Terran victory and defeat background screens did not display.
Siege tanks no longer explode when placed on a beacon.
Added LAN play via UDP.
Fixed latency issue with Windows 2000
9. Fixed a bug involving burrowed units - if a burrowed lurker was attacked by air, it would stop acquiring other targets. Changed so that non-AI lurkers won't unburrow when attacked by air, which is a better idea all around.
Fixed a bug where a drone could skate across terrain to an arbitrary destination after failing to build an extractor.
10. Korean text is now preserved when it is sent to or received from Battle.net.
Fixed a bug that hindered sound on NT machines.
Fixed a bug that enabled you to make a Command Center slide into a location by building a Comsat Station then canceling it due to lack of resources.
Fixed a bug related to a Drone flying when surrounded by other units.
Fixed a bug that would give you an assertion when you tell a drone to burrow as it is about to morph into a building.
Fixed a bug that caused Templars to fly across the map when interrupting an Archon Merge.
Fixed a bug involving a drone getting confused when receiving a second build order while in transit to complete the first one.
11. Fixed a bug that allowed SCV's to heal Marines.
Fixed a bug that allowed Zerg to build without the need for creep.
Fixed a bug that allowed buildings to be stacked on top of each other.
Fixed a Mac bug that prevented StarEdit from running.
Fixed a Mac bug where background music stopped after the first piece.