Page 1 of 2 12 LastLast
Results 1 to 50 of 63

Microing Company of Heroes: A guide for beginners.

  1. #1
    MacBryce
    Guest

    Microing Company of Heroes: A guide for beginners.

    This thread started with me asking the community for some micro tips, but I decided to use this space to summarize them since there are a lot of positive responses. As a result, one shouldn't read the entire thread as the first post summarizes everything. Thanks go to all contributers, and feel free to keep adding things to this thread if they aren't mentioned in my summary yet.



    Before we get started
    The purpose of this guide is to teach players how to micromanage Company Of Heroes more efficiently. This does not mean that every bit of advice below should be used over and over if someone wants to become a decent Company Of Heroes player. These are merely tools; use them to your advantage but don't think of them of objectives. Using the tools below, it is up to you to develop a micro style that's the most efficient for you.



    Keyboard or mouse?

    Use the keyboard for shortcuts and the mouse for everything else. Some may prefer to use the keyboard for camera control as well.



    Trouble memorizing the keyboard shortcuts?

    Try Bridger's grid layout. Azerty and German versions are available too. I highly recommend it and please check the diagram for some useful shortcuts which aren't mentioned below. Don't forget to check this diagram before you use it. If you don't like those binds, you can always make your own using this tutorial.



    Camera control
    Some of the readers of this thread might be really new, so here goes: Pressing ALT and dragging the mouse will rotate the camera, double tapping backspace will reset it to the default position. If you didn't know this, then you should try the Company Of Heroes in-game tutorial urgently.



    Talking to your fellow human players
    Some people like to learn a new game with friends over LAN, so here are two easy kepmaps: Talk to team with ENTER and talk to everyone (including your opponents) with SHIFT + ENTER. Carry on...



    Create control groups

    Select a unit or front base and press CTRL+#. From now on, you can select that base or unit by pressing #.



    Center the screen to a control group

    Press the # of the control group twice.



    Adding a unit to an existing control group.

    Press a # to select the control group with that # and than shift-select the new unit and press "CTRL+#" to re-make the same group.



    Dropping a unit from a control group or dissolving a control group
    There is no easy way to dissolve a group or to drop units from a group. Dissolving a group is done by attaching the control number to other units, and dropping a unit is done by selecting every other unit in the group and re-assigning the control number to them.



    Microing your bases at the front

    Use function keys to access your base functions. F1=HQ, F2=barracks, etc. Pressing the function key twice centers the screen to the base building. You should only do that, however, if you actually need to do something in your base (e.g. build another building) since you can issue build orders at the front this way.



    Microing forward bases at the front

    Assign a control group to a forward base to issue orders without leaving the front by pressing the assigned #.



    Switching in between members of a control group

    Use the tab (from left to right) and SHIFT+TAB (from right to left) keys to browse between control group members.



    Select all on-screen units of a certain type

    CTRL+left click a certrain unit. It will only select on-screen units though.



    Cycle through idle units
    Use "," (builders), "." (infantry) and "/" (vehicles) to cycle through units. Bridger's lay-out replaces these with CTRL+Q, W and E.



    Directional deployment

    Hold en drag-move the right mouse to set the direction of a unit. Have them face the enemy. This is very important for MG nests and AT guns of course.



    Queueing orders

    You can give units multiple orders by press SHIFT while you give instructions. E.g. you can tell an engineer to capture three points, build sand bangs and cover behind them facing the enemy right at the start. This works for all orders: build orders, capturing orders, move orders, directional deployment, etc.
    There seems to be a problem with the attack-move command when using its shortcut. Using the mouse to select and order it, should work fine in a queue.

    The following is not a specific queue issue, but be aware that you have to keep your units near a halftrack/base when reinforcing them. The loading bar will fill up, but you won't get replacement soldiers unless you're near a halftrack/base.

    When your queued troops encounter an enemy, they will defend/seek cover/attack until the enemy dies or retreats before continueing the queue. If you want them to continue their assignment, you should cancel the queue and micro them manually until there are no enemies in sight. An operation point is also considered an enemy. Queued units that encounter an enemy OP will attack it until it explodes before continuing their queue. As a result, you should never queue vehicles (or units for that matter) that should go directly to a spot on the map. They might halt when encountering enemies, so order them there with one right click or by microing them. Read the topic "center screen to an event" for more help on this.



    Center screen to an event

    Just press the space bar to browse events. This is a very useful one indeed, so check up on every event. This is especially useful with queued units, since they'll stop and attack every enemy they encounter. They will always alert you through an event pop-up so press space bar so you can decide whether or not they should continue their queue (by microing them manually).



    Microing units
    Use waypoints to move your units exactly the way you like by using SHIFT as described above.



    Microing and backing up tanks
    For starters, don't move tanks in groups. The pathfinding will backfire on you. Move them individually and spread them out. Don't expect to group some tanks here and move them into battle there. It doesn't work that way because the pathfinding for tanks could use some work. Besides, tanks are very expensive, so you want to check their every move.

    You should also learn the distinct features of tanks. Some tanks are only useful against others, some only against infantery, some require much attention, some require little attention, etc: A good example are Shermans versus Stugs. Shermans are the better units in this confrontation, but only if you micro them. They're more mobile and can fire in 360° while Stugs can only fire in front of them since they haven't got a turret. If you put them facing each other without moving, the Stug will defeat the Sherman. If you move the Sherman around the Stug in a circular motion, constantly flanking it, the Sherman will defeat the Stug. So as an Allied player, you should micro the Sherman a lot because else you're going to lose him. If you don't like to micro it too much, AT guns with anti-infantery support are a better alternative to deal with Stugs.

    You can make tanks drive in reverse by right clicking behind them. Always keep your front armor facing the enemy. If you want to retreat a tank in reverse, you can always use SHIFT to queue multiple right clicks as you'd do with any other command. The tank will stay in reverse if you use short enough intervals.



    Rally points
    Select a building and right click somewhere to make a rally point. Units coming out of that building will head to the rally point automatically. You can also set rally points on a specific unit.



    Following units
    You can make a unit follow another by right clicking on the lead unit. They will, however, stop following them after they have both reached a destination.



    Minimap

    Don't forget to use the mini map to move the camera around. It's quick and efficient.



    Tactical map
    You can also direct units using the tactical map screen. E.g. Use shift to make waypoints and capture multiple points on the map. The only drawback is that units selected in the tactical map won't always be selected when you go back to the 3D game. (Btw, rotate this map by pressing ALT and moving the mouse.)

    When hovering over a capture point with the mouse cursor make sure it changes to a circle icon or the unit won't capture it; it will just stop or go on to next waypoint. (Also, if the cursor doesn't change -assuming the unit can cap points- then it means it's already been captured by the enemy and an OP has been built on it.)

    You're also able to assign hotkeys using the tactical map using the CTRL + # combination. Click and drag to select multiple units. This feature makes the control groups even more useful, since you can quickly assign entire fronts to a hotkey this way.

    Units stay selected between tactical map and 3d view as long as you only use the keyboard shortcut toggle (num0) to switch between the two AND you dont click anywhere with the mouse in either one since that de-selects whatever you have selecte



    Use cover to your advantage
    Always micro your troops into cover. If you move your mouse pointer over cover, you will see a green, red or yellow shield. Green's the best, yellow is very good and red is very bad. Always leave your units in green or yellow cover. Look for craters, plants, tanktraps, cars, etc. to provide it. Houses and bunkers have even better than green cover but it takes a while to get your units in and out. Do not underestimate the advantage of cover.



    Don't let the AI fight your battles

    You should constantly be issueing orders but don't let the AI fight your battles. If your units encounter an enemy you should micro that unit into the best position to kill the enemy, hold their ground for reinforcements or retreat. Some units are better at long range, others are better at close range, cover will keep them alive longer, etc. Some matchups require very little micro, others require a lot. E.g. your puma armored car versus riflemen with sticky bombs requires constant micro, while your puma versus engineers only requires that you right click the engineers with the puma.



    It's hard to practice microing all these commands when you're getting wtf pwned by the computer as much as I am...

    Heard this one a couple of times over xFire. Here's are some tips of mine which will get you to defeat the computer on normal in a game or ten. Please note that this is all about Skirmish mode. Micro isn't important to win in Campaign. Just consider campaign mode as a damn cool tutorial for Skirmish mode.

    To defeat the computer on normal, all you need is a decent microing speed and some basic knowledge of the game and how to respond to the computer's actions. Play victory point games because those games are shorter than annihilation (unless you're using a rush) and you need to get some mileage fast.
    Whether you play as allies or germans is up to you. If you've done the campaign I recommend to learn the allies first but the final choice's up to you. The two sides are in no way similar, so focus on one side first.

    Play your first game on easy (obviously) and use the "pauze" button on your keyboard. It will pauze the game and you can give all your units orders while everything is frozen. Pauze the game every time a unit finishes an order and every time an event happens. It's very important to use the microing tips above when pauzing the game, so you learn them too. As soon as you've beating the computer on easy with the help of pauzing the game, you are ready to continue.

    If you dislike turning RTS in a kind of TBS game by using pauze, you can also use a slow-down script.

    If you can't beat the easy computer when pauzing the game to issue commands, then you are having problems with the game concepts. Other threads on this forum cover these aspects of the game, so read them. Try to learn from mistakes you make. Another good resource to improve your in-game decisions are replays, shoutcasts and this strats forum.

    If you can beat easy with pauzing, you can try to beat easy without pauzing or as little pauzing as possible. When you're beating the computer without pauzing on easy, you're ready to play normal. Don't pauze the game to issue orders after making that step. It's in your best interest to stop using pauze completely so you can play the game online (where the battles are a lot more fun and interesting).

    If you can beat the consistently on normal, you're ready to play online, hard mode or proceed to harder levels where to computer will get an unfair advantage (expert). I recommend online play out of these two, because that's where the real action is.

    For people who are really in need of a victory against the computer, here are two fail-proof rushes that will wtf pwn the computer every time: the allied demo rush and the axis schrek rush. Beating the computer using rushes like these, doesn't really count in the objectives above. It's very easy to beat the computer using them but it's also very boring and you're not really playing the game yourself since you're carrying out instructions.



    Read some more
    I hope you've enjoyed this introduction to CoH micro. Go out and try my advice in-game now. Just remember: my tips are just tools and not objectives. Only use them if they improve your efficiency. Don't use them just for the sake of it. If you're using more than you can manage, they'll backfire on you. See #52 and #53 for an example about the use of control groups.

    My last advice is that you read some more on CoH on the forums. There's the strategy section of gamereplays.org and relicnews.com where you will find tons of information on CoH. You should look for threads that describe certain strategies and units to familiarize yourself with them. E.g. Did you know that vanilla Volksgrenadiers should attempt to keep a long distance between themselves and riflemen, while Volksgrenadiers with MP40s should try to get as close as possible? A good archive of tips like that can be found here.

    Reading strategy threads will improve your game very quickly, but don't forget: a good strategy won't work unless you've got your micro down. You should also be aware, though, that updates will alter the gameplay. Some units get nerfed and others get better in an update, so check the game version if possible.
    -------------------------------------------
    Last edited by MacBryce; 7th Nov 07 at 8:03 AM.

  2. #2
    The Earth died screaming Noble's Avatar
    Join Date
    Sep 2006
    Location
    Asheville, NC
    My best advice to you would be to just keep playing and keep trying to memorize all the keyboard shortcuts, use your keyboard as much as possible and your mouse a little as possible, you'll be much quicker.

  3. #3
    Crouching Fitz Fitz's Avatar
    Join Date
    Jan 2000
    Location
    England
    1) Hmm not sure, if you find one tell me, cos i'd like to read it !!!

    2)
    a) no button combination that i know of
    b) The only way would be to issue a move order for the whole group to a location, i.e. where you want them to group.

    3)Assign it to a different group of units, which may or maynot include some of the originals, up to you.

    4) Not that i'm aware of

    5) I don't know - have a search in the mods section, but you won't be able to use them online unless your oponent is also using the same mod.
    -Fitz


  4. #4
    MacBryce
    Guest
    Well, as long as I'm sure that I'm not overlooking anything.

    5) That Bridger mod doesn't require the other person using it. It's pretty cool because you don't have to memorize any shortcuts anymore. You can visualize the grid instead.

    Any suggestions from other posters?

  5. #5
    Crouching Fitz Fitz's Avatar
    Join Date
    Jan 2000
    Location
    England
    One thing that I missed, and has only just occured to me, in DoW and in Homeworld you could assign group hotkeys to structures i'm not sure whether that's true of CoH. That's a really nice way of managing production whilst being able to micro on the front line.

  6. #6
    MenacingVitamin
    Guest
    Quote Originally Posted by Fitz
    One thing that I missed, and has only just occured to me, in DoW and in Homeworld you could assign group hotkeys to structures i'm not sure whether that's true of CoH. That's a really nice way of managing production whilst being able to micro on the front line.
    yes, the F keys are assigned to the various buildings, i.e. F1=HQ/F2=Barracks, etc. This lets you manage your unit building without having to leave the field.

    Also, you can assign buildings to numbers with the 'control+number' function, just like units. I frequently do this for my forward base(s)--assign it to the number 0, so I can center my view on, or build stuff with my forward base that way.
    Last edited by MenacingVitamin; 12th Oct 06 at 10:04 AM.

  7. #7
    MacBryce
    Guest
    Didn't know that. Anything else?

  8. #8
    Don't forget the building tabs on the control panel that allow you to access buildings and create new units/research tech on the spot.
    I log in and change my sig once every three years.

  9. #9
    def
    Guest
    Off the top of my head...

    Hitting the # key of your control group twice in succession centers the screen on the units (if possible).

    You can also select and center the screen on any unit by double clicking its icon from the right hand side unit summary list (if you have it enabled)

    Tab key for toggling unit selection within a group of units.

    Also you can double click a unit (or alternative ctrl+click) to select all units of the same type on screen. For example if you have 3 engineers on screen mixed in with 2 riflemen, easiest way of selecting all 3 engineers is to simply double click a single engineer.

    Don't forget you can click around on the minimap.

    Spacebar centers your screen on the latest event cue.

    You can use shift to queue up orders. Ie select a rifelman squad, hold shift, right click a strategic point to capture, keep holding shift, right click another strategic point to capture. Let go of shift. Rifleman squad will cap first point, then move on to second.

    You can also use this to set waypoints for your units. Shift right click multiple points to set a path for your unit to take. Great way of setting a predefined path for your infantry to enter the enemy base around the bunkers with minimal supervision.

    Remember you can use this for anything, including build orders, and mixing build orders, with capturing orders, move orders, and directional deployment.

    Don't forget to click-drag move orders for any vehicles to determine their facing direction. Always keep your frontal armor to the enemy.

    Use the building tabs in bottom right to train new units, instead of moving your view back to your base and selecting buildings that way.

    You can add/remove units from groups using shift select.

    If you know what your strategy is from the onset of the game, you can select your tech tree and precise tech at the very start of the game when you have time. As you gain experience points you will tech up to the pre-selected tech.

    Finally to set rally points for your troops from buildings select a building and then right click any location on the map. Any unit that comes out of the building will immidiately head to the rally point.
    Last edited by def; 12th Oct 06 at 2:53 PM.

  10. #10
    MacBryce
    Guest
    Thanks, Def, that's a good list.

    I'm not familiar with precise tech'ing at the start so i'll check that out.

  11. #11
    Banned evotech's Avatar
    Join Date
    Oct 2006
    Location
    In your 1.4 base, killing your 1.4 mens
    and i think its easier to navigate using my direction keys on the keyboard and just use the mouse for selecting / clicking and not panning / moving camera

  12. #12
    Painboy
    Guest
    You can set the rally point of a building to be a specific unit by selecting a unit instead of the ground. So you could have your tank coming out of the Tank Depot automatically move to a forward tank.

    You can make a unit follow another by right clicking on the lead unit.

  13. #13
    Caelib
    Guest
    There is some handy info in this thread! Thanks all ... keep them coming!

  14. #14
    hellogoodbye
    Guest
    Indeed, very nice info! Specially the tip about ctrl-# the Forward Base! I really missed a key fot that one! (Now if only I could select which building (or vehicle, like a halftrack) the units would retreat to for reinforcement...)

    Use the building tabs in bottom right to train new units, instead of moving your view back to your base and selecting buildings that way.

    You can also use the F# keys for that: just don't double-click! You don't HAVE to move the view. You can also select units without actually centering them on screen, so...

    If you know what your strategy is from the onset of the game, you can select your tech tree and precise tech at the very start of the game when you have time. As you gain experience points you will tech up to the pre-selected tech.

    I'll give that a try too: so you automatically tech up this way? In the middle of the battle I frequently forget to tech up, so this one should really be good for me!

  15. #15
    MacBryce
    Guest
    This is also very useful if you don't feel like memorizing the shortcuts. Works online even if nobody else has it installed. (I've made an Azerty version of it too, but the ToH guys aren't going to add it to the thread, I guess.)

    http://tales.tsncentral.com/?p=83

    I'll add all the tips here to the first post for convience. Maybe worthy of a sticky?

  16. #16
    ECGNFreedom
    Guest
    I just wanted to say "excellent list!!" I thought I knew all the shortcuts but I just learned a couple more. Great job!

  17. #17
    Pawn01
    Guest
    "You can make tanks drive in reverse by SHIFT+right clicking in small intervals behind them. Always keep your front armor facing the enemy."

    You don't need to hit shift. You can just keep clicking behind the tank and it will face correctly. Shift is only used for Queueing and you shouldn't be queuing back up orders for your tanks they are too important.

  18. #18
    MacBryce
    Guest
    Good point, I've edit the text. I tried the pre-selecting techs but I could get it to work. Could anybody give some more info about that?

  19. #19
    meatb@ll
    Guest
    You can also direct units from the tactical map screen. This is very helpful early in the game. Use shift to make waypoints and capture multiple points on the map. When hovering over a capture point with the mouse cursor make sure it changes to a circle icon or the unit won't capture it; it will just stop or go on to next waypoint. Also, if the cursor doesn't change (assuming the unit can cap points) then it means it's already been captured by the enemy and an OP has been built on it! This is probably a bug and will be fixed...

    You can also select units and assign them to 1-9 hotkeys in the tactical map using ctrl-#.
    I like using the tactical map alot during the game to move units around but I just wish once selected on the tactical map they stayed selected when going back to the 3d view and vice versa. The only workaround I've found for this is to use hotkeys to reselect them in either view.

  20. #20
    Alice
    Guest
    Click on the minmap to center your view on a section of map very fast rather than dragging the camera all the way across the map.

    -Alice

  21. #21
    Crouching Fitz Fitz's Avatar
    Join Date
    Jan 2000
    Location
    England
    Guys this is not a debate about the merits of Micro, it's actually quite a helpful thread. I've cleaned out the OT posts.

  22. #22
    ti9er
    Guest
    It's great!
    Thanks all ... keep them coming!

  23. #23
    MacBryce
    Guest
    Edited the first post. Is it worthy of a sticky, Fitz?

    Does anybody know how to preselect commander techs? I can't verify it so I'll remove it if nobody knows what I'm doing wrong.

  24. #24
    Major McTiz
    Guest
    I tried using shift to give waypoints to my units, and it doesnt work. This is a real ass, because sometimes I need my riflemen to dance around a MG in a building, for example, and waypoints would be very useful for this. As it is, I have to constantly micro the riflemen.. I'm sure holding shift does NOT queue movement orders

  25. #25
    MacBryce
    Guest
    That's strange because creating waypoints using SHIFT+right mouse does work on my PC. I even tried it with riflemen especially for you, and it works with them too. So I can't help you with that, I'm afraid. I haven't tried it when supressed or pinned (e.g. by an MG in a building), though, in which case I'd recommend retreating to a safer position before trying to do anything.

    Even though it should work, it's not recommended to queue up things that could cost you units. If your opponent starts microing the MG while you've simply assigned waypoints in a circular motion without seeing what happens next, you're going to lose those riflemen. Some things (like taking out an AT with a puma/greyhound or taking out a stug with a sherman) require constant microing. Use hotkeys and the tactical map to micro multiple fronts at the same time instead of reverting to the queue. With a few hotkeys, you could just order them to flank the MG, quickly micro other stuff, return before the MG is fully turned, give a new flanking order which should force the MG to turn, quickly micro other stuff, return before the MG has turned again, issue another order (if the MG survives that long), etc.

    That just my two cents. I might be wrong since I'm still learning the game too.
    Last edited by MacBryce; 15th Oct 06 at 10:58 AM.

  26. #26
    hellogoodbye
    Guest
    Quote Originally Posted by Major McTiz
    I tried using shift to give waypoints to my units, and it doesnt work. This is a real ass, because sometimes I need my riflemen to dance around a MG in a building, for example, and waypoints would be very useful for this. As it is, I have to constantly micro the riflemen.. I'm sure holding shift does NOT queue movement orders
    Try the RIGHT shift! On my computer queing only works with the right shift!

  27. #27
    def
    Guest
    One more... you can hold ALT on the tactical map and then move your mouse to change the rotation of the tactical map.

  28. #28
    Crouching Fitz Fitz's Avatar
    Join Date
    Jan 2000
    Location
    England
    I'm trying to keep the number of stickies down. It clutters up the top of the forum. However this thread has now been linked in the "Useful stuff" thread, in the strat forum. you can find it here : http://forums.relicnews.com/showthread.php?t=113952

  29. #29
    Antiloop
    Guest
    Good compilation of shortcuts and UI tricks here. A couple I didn't know about. Great post! :bow2:

  30. #30
    Tjorriemorrie
    Guest
    Very nice thread. However, after doing the tutorial and hovering over icons to see their shortcuts teaches you most of these things by the time you finish your first campaign game. The one of the qeueing of the commander points are very helpful! Should try that definitely!

    What it lacks is adding units to an already assigned group. As I produce units I would've liked to used select them and used shift+#. It's irritating for me to select the group, the select the unit, then reassign the whole group. Guess I'll have to get used to it.

    I also find the retreating not good. It shouldn't remove the unit while it's retreating. The icon in the middle bottom should've changed to red or the unit should've been removed completely. I like the reinforce idea, but when i only retreat one unit it takes a while to get to the base, then i continue with my group and then after a while the unit joines up and is still uninforced coz i forgot about it.

    What happens when you qeued riflemen to capture points, but at one
    point a post is built: does it stop there or continue without capturing the point?

  31. #31
    MacBryce
    Guest
    Thanks Fitz.

    @Tjorriemorrie:
    There is not shortcut for adding units to an already assigned group. Funny enough, this thread originally started with that question. Maybe Relic might add SHIFT+# or somebody could make an adjustment. Changing/binding your keys is very easy to do. Here's a tutorial. You'll have to write an additional script to get an "add to group" command to work. Using the tactical map, I don't really need it anymore: I just assign and re-assign groups on the fly, except for 9 and 0 which I use for forward bases.

    I don't know what would happen in that specific queue. I don't have two PC's in LAN so I can't check it for you. Maybe someone else can. I can only advise that you shouldn't take a queue for granted: Always check up on your soldiers.

  32. #32
    PappaRock
    Guest

    Queuing and Fighting

    Some confusion here as I'm still learning, please forgive!

    Is it possible to use this queue feature to not only move but to attack then retreat? (i.e. 1st move to a point, 2nd attack enemy at that point, 3rd queue move back away from the battle)

    Does the queue only work with the right mouse button in moving around?

    Do reinforcements follow the crew that is queued or do they just stop where the crew was at when you call for reinforcements

  33. #33
    def
    Guest
    PappaRock: Just use shift right click to set 3 waypoints. Any enemy your units will encounter along the path, they will attack while moving (albeit, not the best solution). Your best bet is to use spacebar, as soon as you see "infantry underattack" to center the screen on the event, and then micro your units into position. Finally, yes the reinforcements will always go to your squad, regardless where it has moved.

  34. #34
    dimension0
    Guest
    two questions..

    -so did anyone findout if it's possible to preselect the items in your tech tree, so that they are automatically selected as you get experience?
    -is there any overwatch type ability for unit producting buildings?

  35. #35
    Tjorriemorrie
    Guest
    I tried: the techtree queing didn't work for me last night. i think it's a batman story.


    I also saw the queing only works for right clicks, so attack-move can't que That was also the first thing i wanted to do with the queing I must admit that using the queing to dance around a mg is very nice!

    What sort of overwatch ability are you looking for? Do you mean pressing the F#-keys once isn't what you're looking for?

  36. #36
    MacBryce
    Guest
    I've edited the first post again with answers to the questions above, and I've added some tips for new players to beat skirmish.

    I've found that if you're using waypoints and your units encounter an enemy, they'll attack and continue their queue after the enemy retreats or dies. That's pretty neat, IMO.

    The retreat button isn't queueable. In fact, it cancels every queue a unit still has and sends them back to base immediately.

    @Def+PappaRock: Def's comment on reinforcements isn't right, I've specifically checked it. If you reinforce troops (i.e. replace lost soldiers to them near a base or halftrack), you will only get new soldiers while you're at a point where you can use the reinforce button (i.e. near the base or halftrack). In other words, if you move your troops outside of that area, the loading bar will fill up but you have to return to the base or halftrack to receive the replacement soldier. Replacement soldiers won't reinforce you at the front unless you've got a halftrack/forward base there.

    @tjorremorrie: What's the advantage of using attack-move instead of right clicking? I only use right-clicks and they'll attack anything they encounter any way. I've also checked and I've noticed that attack-move doesn't queue when you use the shortcut, but it does queue when you select it with your mouse and then SHIFT+left click. It's just that the game doesn't recognize the shortcut when pressing SHIFT, and it should go in a bugs thread then. (I'm using my custom layout so I might have something to do with my keys setup, but I'm not sure.)

    @Dimension+Def: I'm still waiting for an answer for that question on pre-selecting techs. I've noticed that Def was the one who mentioned that in this thread, so could you please give us a little more information on how to do that, Def?

    @Dimension: Does this thread answer your question about the overwatch ability?
    Last edited by MacBryce; 21st Oct 06 at 3:37 AM.

  37. #37
    hellogoodbye
    Guest
    I guess you mean this link?

  38. #38
    MacBryce
    Guest
    Indeed

    I guess this thread's done then.

  39. #39
    meatb@ll
    Guest

    Re: tactical map

    Units stay selected between tactical map and 3d view as long as you only use the keyboard shortcut toggle (num0) to switch between the two AND you dont click anywhere with the mouse in either one since that de-selects whatever you have selected.

    Can't believe it took me this long to figure this out!!

  40. #40
    MacBryce
    Guest
    Good point and I've added it to the first post.

    I've also included a bit more information on tanks because there are a lot of posts popping up about pathfinding issues and stugs vs. shermans.

  41. #41
    noskills1965
    Guest
    ctrl + # doesnt work with me i have to put in shift first to geth the sign.i use g15 keyboard.

  42. #42
    dimension0
    Guest
    Thanks for your attention to this thread. Yes, my overwatch question has been answered. As for pre-selecting tech...some one implied that you can use either shift or ctrl when select tech three abilities, and when you have enought experience those abilities will be automatically selected for you (kind of like overwatch in essence). I don't think that is true and that's ok by me...though it would be nice to be able to do that as well as be able to have short cut keys to for these things.

    I do have three additional questions...

    Question 1: I notice that you can not use the short key when trying to queue engineer actions. For instance (using bridger's qwerty key setup), if i select an engineer then hit "S, Q", i can order by engineer to build a barracks. Now, before allowing my engineer to be de-selected, if i hit "SHIFT + A" (or S or any other key) to instruct my engineer to do something else after they are finished with the barrack, it does not work. What i have to do is hit SHIFT and use mouse clicks to queue additional orders. This was a problem with DOW as well. Does anyone else believe this to be a bug?

    2nd question: Is there a way to fast forward and rewind replays via console instructions? Also, are there commands to determine the players and their level? I was thinking if anyone wants to host a tournament, it may be painful having to watch an entire replay to determine who the players are and who the winnsers are. If not, these things really should have been included in the game i think...it would encourange a lot more tourny play..

    3rd question: are there short cut keys to cycle through units in the game (both active and idle)? i think in dow you could use "," to cycle through builders (engineers in COH), and "." to cycle through infantry type units.

    @Dimension+Def: I'm still waiting for an answer for that question on pre-selecting techs. I've noticed that Def was the one who mentioned that in this thread, so could you please give us a little more information on how to do that, Def?

    @Dimension: Does this thread answer your question about the overwatch ability?
    Quick correction of one item in this great list.... SHIFT + Tabl does not seem to allow you to tab through unit in a control group (it should allow you to move from right to left, while TAB itself allows you to move from left to right). Please veryify

    Switching in between members of a control group
    Use the tab and SHIFT+TAB keys to browse between control group members.

  43. #43
    MacBryce
    Guest
    The pre-selecting techs using CTRL or SHIFT doesn't do anything for me either. I'll remove it from the first thread until someone can describe the proper procedure for preselecting. I don't think it's possible tbh.

    Q1: I have to check it out, but I think it's a bug if that's true. Now you mention, I think I have the same problem as well but I just figured that you can't queue multiple building orders. If you _can_ queue them using the mouse, then it must be a bug.

    Q2: Not right now. That should come with the movie maker for CoH (which isn't out yet). I do believe that the slow-motion script (which I cited above) can also be used to fast-forward but you'll have to try that yourself since I don't use it.

    Q3: You've got them in CoH too. Bridger changed them to CTRL + Q (builder), W (infantry) and E (vehicles) in the 2.0 version of his layout. (Sorry, I seem to have posted the link to 1.1 instead 2.0 in the first post of this thread. Thanks for pointing that out.)

    I'll verify the TAB command but I think it works on my version of CoH (which also uses Bridger's scheme). It only works for control groups obviously.

  44. #44
    theleif
    Guest
    Hello

    Is it just me or does the next idle builder "," only work for the allies? I bought the game in sweden if thats any help... I have the standard euro release, i think, no localization at least.

  45. #45
    Yeah its the same with the US version. Kinda blatant QA failure

  46. #46
    dimension0
    Guest
    Using Bridher's grid layout, what are the hot keys for cycling through units or buildings? (i know MacB had stated that they do exist with Bridger's mappings, but i can't figure them out).

    thanks

  47. #47
    MacBryce
    Guest
    Check the included screenshot for them.

  48. #48
    dimension0
    Guest
    Are you referring to my question? if so, what screenshots?

    Check the included screenshot for them

  49. #49
    MacBryce
    Guest
    Yes, I was referring to your question. The "included screenshot" is the diagram I refer to in the first post.

    As you can see there...
    Cycle builder = CTRL+Q
    Cycle infantry = CTRL+W
    Cycle vehicles = CTRL+E

    Cycling through buildings in done with the function keys (F1, F2, etc.).

  50. #50
    Pak88mm
    Guest
    i use rally points alot...grouping never to be god honest. Theres never really huge amounts of units to micro like other rts. Also its pretty easy to find you idle units or units you need since this game quite honestly has one of the best user interface ever.

Page 1 of 2 12 LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

     

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •