Missile Pod DPS
Against all infantry types (and commanders), the missiles only do 5% (6.759375 dps) so obviously the disruption is the main effect here.
Against Avatars and BTs (and any other "Monster_High" that I'm forgetting the do 12% (16.2225 dps)
Against all buildings, we do 15% (20.278125 dps)
Against Vehicles we have some higher numbers:
low: 45% (60.834375 dps)
med: 35% (47.315625 dps)
high: 25% (33.796875 dps)
Against infantry low, railguns do 0% (0 dps) luckily there are very few if any of these units =) (im pretty sure there are zero actually).
Against infantry_high and _med they do 40% (78 dps). Units that fall here are bad dok, shoota boy, stormboy, tankbusta, slugga boy, banshee, dark reaper, rangers, guardian, cultists and scouts. (I havnt looked up the new Necron and Tau units Armor Types yet, sorry.)
Against infantry_heavy_med we do 30% (58.5 dps), troops include nob, nob leader, stormboy nob leader, warlock, warlock seer, warp spider, marine tactical, assault marine, marine sergeant, and raptors. (if anyone wants to give me a list of armor types for tau and necron units, i'll be happy to edit this to include them.)
Against infantry_heavy_high we get 20% (39 dps), troops: terminator, assault terminator, grav platform, grav platform brightlance, obliterator, etc...
Against Commanders, horrors, & possessed space marines (monster_med & commanders) we do 10% (19.5 dps).
Against Avatars and BTs (and any other "Monster_High" that I'm forgetting the do 5% (9.75 dps).
Against all buildings, we do 25% (48.75 dps)
We are evenly effective against pretty much all vehicles (except the Squiggy, and LR):
low & med: 35% (68.25 dps) - chaos rhino, land speeder, rhino, vyper, falcon, wartrak, trukk, chaos defiler, chaos predator, dreadnought, hellfire dreadnought, predator, whirlwind, fire prism, wraithlord, killa kan, looted tank
high: 30% (58.5 dps) - land raider, squiggoth