[SIZE=3]only v2 of KMOD works for the current versions of COH/OF. please note that this is a super quick gameplay mod for people who like KMOD kore koncepts (lol) of big battles.
KMOD v2 is now available in super alpha stages, to add more carnage to OF and give people an alternative mod to play than what is out there atm. This mod is only a gameplay mod, and does not really add much new material, unlike KMOD in its golden age.
Website up and running. please drop by.
dont forget ppl, there is downloads on the KMOD forum -
v1.4 + patch!
networkname: COH KMOD
networkname: COH KMOD 2
networkname: COH KMOD 3
networkname: COH KMOD 4
networkname: COH KMOD 5
*through to COH KMOD 10
networkname: The KMOD
KMOD is a gameplay mod, which adds new units and changes the way COH is played, moving away from the crappy arcade game style of bumrushing tanks to the realistic use of combined arms and use of cover (or your men die..) to give a far more realistic gameplay experience than COH.
the aim of KMOD is to acheive (which it does i might add) epic scale battles but also highly involved infantry and armour tactics. allthough games can last a long time, ther is no "down time" at the beginning, where you are sending 1-2 builder units out to cap points. fast and cheap squads run all over the place and have early game skirmishes even 5 mins into the game! from then on its a constant and awesome battle to the death!!!! Tanks rarely see use untill very far into the game because both sides are using all their resources desparately on infantry to hold the line.. only in team games can one stockpile and rush for tanks, as the ally keeps the enemy at bay....
Basic changes. note that some are outdated or changed. as well as many more added.
*new squads that are based off real life squads used in WW2 (to an extent)
*Larger more realistic squad sizes (6-12) most are 8-10 men. and some below 6 (like recon and some specialist squads)
*cheaper, stronger defences - great for defensive players!
*build times for everything lowered
*NO TRACERS for all SMG's and rifles and pistols.
*m26 pershing and Tiger buildable
*grenades have realistic throwing range, as well as being free. limited only by recharge time (quite short)
*NEW K98 Mauser and M1 Garand Rifled Grenades
*units cheaper, however there are limmits (v1.4 onwards) to prevent huge buildups etc
*increased range for ALL weapons - rifles, SMG, tank, anti-tank, infantry AT weapons, mortars etc..
*increased accuracy for MOST weapons. people are not THAT bad at aiming!
*tanks cheaper and weaker for US to reflect the huge amount of shermans that were used in WW2, and made Axis tanks more expensive in time and resources but more deadly
*tanks come standard with MG's.
*recon units for both teams, longer sight range.
*no upkeep for manpower for squads, tanks use a fuel upkeep, as they 'use' the fuel
*camera can zoom out further to give better command over battlefield.
*wounded bodies stay on the field for longer, making medic tents a must-have.
*increased gib and death intensity
*abilities cheaper, most upgrades removed, because there are now squads that come WITH the normally upgradeable weapons
*sniper units cheaper and more common. theres ALOT more troops on the field, so one dude with a gun aint gonna do much. allied sniper unit has a spotter. Snipers have a hugely improved LOS
*campaigns are more difficult due to changes to both team's tanks and anti-tank weapons. also more enemy resistance and longer battles in skirmish. AI is very liberal in how many men it creates, so get ready for some crazy battles!!!! beware of mortars..
*maps and custom icons, skins, and models when relic tools released.
*tanks act as cover for infantry
*new abilities, and the older ones are more dangerous:
no recharge time, and more devastating!
*Flak guns and howitzers are buildable by default now!
*new vehicles - the shermans are now different variants, with and without the 76mm gun, the Puma armoured cars are now separate, one with 20mm gun and one with 50mm gun.
*halftrack varients - medic, stuka, flamer, Quad .50cal, and standard are all seperate units.
*extended medic search radius for wounded men!
*German Combat medics!
*new buildings - concrete wall defences and field hospitals
*many more features that i've forgotten about!
this is my mod. feel free to try it out! it has come a long way since it started.... and so has my skill muahaha