The Complete Ork Dark Crusade 1.2 Tech Tree
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This is complete...it includes build times, tech levels and costs for all structures, units and upgrades - now updated for DC 1.2! Aren't I good to you guys? Everything you need to know about the ork tech tree is in here.
Note: For structure build times, they are taken when you have 2 or more gretchins in your gretchin squad (gretchins do not build any faster if they have more than 2 members in the squad, point to note. They repair faster with 3 but don't build any faster).
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Ork Tech Tree Changes From DC 1.11 to DC 1.2 At A Glance
Overall Orks haven't had their tech tree tampered with too much in DC 1.2. We see a few modifications and tweaks to build times and costs but overall nothing major. Orks have been given back some of their old DoW upgrades as well which is a good thing!
A quick look at the changes from the bottom of the tech tree to the top. Green is a buff, red is a nerf, blue is a new addition or neutral change in the tech tree.
- Boyz Hut and Waagh Banner build times have come down by 1 second, from 28 and 25 seconds respectively to 27 and 24 seconds respectively.
- LP build time has come down by 2 seconds from 25 seconds to 23 seconds
- Generator build time has increased by 1 second from 23 seconds to 24 seconds
- Big Mek cost reduced from 190/60 to 190/50
- More Burny research added to the PoG, available at 15-25 pop
- Burna cost increased from 20/5 to 20/10
- Mek Shop price decreased from 260/150 to 235/135
- Mek Shop build time decreased by 10 seconds from 50 seconds to 40 seconds
- Bigga Generator moved to 55 pop (tier 2)
- Tankbusta Infiltration research has been added to the HQ, available when Tankbustas are
- Killa Kan cost reduced from 190/300 to 190/275
- Even More Burny research added to the PoG, available at 55-65 pop
- Mad Doc cost increased from 50/50 to 75/75
- Mad Doc build time increased by 5 seconds from 15 seconds to 20 seconds
- Even More Choppy research added to the PoG, available at Orky Fort (tier 3)
- Looted Tank build time increased by 15 seconds from 30 seconds to 45 seconds
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Unit Hard Caps
A number of Ork units in Dark Crusade are hard capped. This means you cannot build more than this amount of this type of unit regardless of how much Ork Pop you have free.
- Gretchins are capped to 4 squads
- Nobz are hard capped to 2 squads
- Flash Gitz are hard capped to 2 squads
- Looted Tanks are hard capped to 2 units
- Big Mek is hard capped to 1 unit
- Mega-Armoured Nobz are hard capped to 1 squad
- Warboss is hard capped to 1 unit
- Mad Docs are hard capped to 4 units
- Squiggoth is hard capped to 1 unit
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Ork Detector Units
Since there is still some confusion about this, I'll list the Ork detector units here as well. Orks only have three:
- The Big Mek
- Mega-Amoured Nobz
- The Warboss
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Ork Tech Tree
Alright, so now that that's all out of the way, here's the complete tech tree. Each listing goes like this:
Name - Cost (Req/Power) - Build Time
0-15 Boyz (No banners)
Structures
Settlement - 650/150 - 114 seconds
Note: Each additional settlement will cost you 250/150 more than the previous one. Yes, this means if you build a settlement when you don't already have one, it'll only cost you 400/0)
Boyz Hut - 225/0 - 27 seconds
Listenin' Post - 90/0 - 23 seconds
Generator - 150/0 - 24 seconds
Mine Field - 50/50 - 13 seconds
Waagh Banner - 165/0 - 24 seconds
Units
Gretchin Squad - 90/0 - 9 seconds
Slugga Boy Squad (built from HQ) - 120/0 - 18 seconds
Slugga Boy Squad (built from Boyz Hut) - 120/0 - 15 seconds
Shoota Boy Squad - 140/0 - 25 seconds
Big Mek - 190/50 - 50 seconds
Upgrades
Gretchin Infiltration - 50/0 - 25 seconds
LP -> LP2 - 100/75 - 35 seconds
15-25 Boyz (1 banner)
Structures
Pile 'O Gunz - 150/50 - 33 seconds
Units
None
Upgrades
More Dakka - 60/20 - 60 seconds
More Burny - 50/50 - 30 seconds
Burna (Slugga HW) - 20/10 - 9 seconds
Big Shoota (Shoota HW) - 40/10 - 12 seconds
WB -> WB2 - 50/50 - 30 seconds
WB2 -> WB3 - 50/50 - 30 seconds
25-35 Boyz (2 banners)
Structures
None
Units
Nob Leader (Slugga) - 75/25 - 25 seconds
Nob Leader (Shoota) - 75/25 - 25 seconds
Stormboy Squad - 160/0 - 23 seconds
Stormboy Nob - 75/20 - 30 seconds
Upgrades
'Eavy Boy Armour - 75/25 - 45 seconds
Stormboy Speed Boost - 25/35 - 40 seconds
35-45 Boyz (3 banners)
Structures
None
Units
Big Mek (with Kustim Gadjitz researched) - 190/50 - 62 seconds
Upgrades
Kustim Gadjitz - 75/75 - 42 seconds
Blastier - 100/25 - 45 seconds
More Choppy - 100/50 - 30 seconds
45-55 Boyz (4 banners)
Structures
Mek Shop - 235/135 - 40 seconds
Bigga Generator - 275/0 - 40 seconds
Units
Nob Squad - 250/75 - 33 seconds
Nob Leader (Nob Squad) - 75/25 - 25 seconds
Tankbusta Squad - 150/30 - 20 seconds
Wartrukk - 150/135 - 25 seconds
Wartrak - 145/100 - 20 seconds
Upgrades
Tankbusta Infiltration - 50/75 - 25 seconds
Tougher Bosses - 100/25 - 45 seconds
Vehicle Speed Boost - 50/50 - 30 seconds
Escalate Engagement - 75/250 - 60 seconds
Strengthen Power Grid - 200/40 - 60 seconds
Bomb Chucka (Wartrak HW) - 50/50 - 25 seconds
55-65 Boyz (5 banners)
Structures
None
Units
Mega-Armoured Nobz - 100/45 - 45 seconds
Killa Kan - 190/275 - 30 seconds
Upgrades
Even More Burny - 50/50 - 30 seconds
Rokkit Launcha (Killa Kan HW) - 120/60 - 28 seconds
65-75 Boyz (6 banners)
Structures
None
Units
None
Upgrades
Big Shooty Boss Weapons - 125/50 - 50 seconds
Orky Fort - 300/300 - 90 seconds
Orky Fort
Structures
None
Units
Flash Gitz - 210/30 - 25 seconds
Mad Doc - 75/75 - 20 seconds
Warboss - 200/75 - 30 seconds
Upgrades
Even More Dakka - 80/40 - 60 seconds
Even More Choppy - 150/100 - 30 seconds
Super 'Eavy Boy Armour - 75/25 - 45 seconds
Even Tougher Bosses - 125/50 - 45 seconds
LP2 -> LP3 - 250/145 - 60 seconds
Full Scale War - 100/350 - 95 seconds
Plasma Battery Storage - 350/0 - 95 seconds
Power Claw (Nob HW) - 40/20 - 10 seconds
More Sluggas - 200/0 - 45 seconds
Extra Vehicle Armour - 400/400 - 96 seconds
Extra Vehicle Armour
Structures
None
Units
Looted Tank - 150/300 - 45 seconds
Squiggoth (Relic Unit) - 400/400 - 90 seconds
Upgrades
None
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