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(DC DPS) Dark Crusade - Damage per Second

  1. #1
    The 22nd Hyperspace Core Corsix's Avatar
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    (DC DPS) Dark Crusade - Damage per Second

    Slow_Runner is working on an easier to understand version, but the raw values can be found as an attachment to this post.
    First is listed what unit is what armour type, then a table of the DPS each weapon does to each armour type.



    -----------------------

    20.3.2007:

    Added a DC 1.2 DPS file, all thanks to Corsix' most awesome tools.

    -Slow_Runner


    -----------------------

    DC 1.2 DPS and damage values, sorted by units can be found here.

    -Slow_Runner
    Attached Files
    Last edited by Slow_Runner; 21st Dec 07 at 12:13 PM.

  2. #2
    Forum Fact Fairie Slow_Runner's Avatar
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    Get sticky with it.
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  3. #3
    Member Carl's Avatar
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    Slow Runner isn't the only one working on this.
    I don't know what i'm talking about, ignore me.

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  4. #4
    Valis
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    VIRUS!!!


    Opening the linn from the first post I got an alert from my antyvirus program [nod32] It was some kind 'free net scan'. I wanted to download it self on my hdd. Do not know if anything else got throu. It was the only site I was browsing at that time.

    Wait for moderators response.
    False alarm, sory. :/
    Last edited by Valis; 21st Oct 06 at 4:03 AM.

  5. #5
    The 22nd Hyperspace Core Corsix's Avatar
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    I get nothing o_O

  6. #6
    Valis
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    Sory, maybe it was a false alarm. I rang to my internet provider and they told me that they had some issues witht their machines. They havent told me if it was a firewall breach or an atack. Ones again sory for the 'wolf cry'.

  7. #7
    Worst.Religion.Ever. Dyntheos's Avatar
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    file is good.

    if you're getting pop ups try search and destroy.

  8. #8
    Cool. Also factors in weapon accuracy.

  9. #9
    The 22nd Hyperspace Core Corsix's Avatar
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    Formula used is:
    DPS = "(Damage * Accuracy) / Reload"
    where Damage = "(Min damage + max damage / 2) * (AP / 100)" or "weapon minimum damage" (whichever higher)

  10. #10
    Awesome. I've covetbeen waiting for this this. Corsix rocks.

  11. #11
    swashy
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    Thanks Corsix!

  12. #12
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    I actually missed this thread at first glance because it's up at the top and doesn't have the abbreviation "DPS" - might want to add something like "(DPS) table" to the end of the thread title. :P
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  13. #13
    Thanks..finally our time has come..

  14. #14
    ocelete
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    Thx for this Corsix!

    One question, how is the harlequin weapon called? I cant find any in the table and want to know if they really worth the 125 plasma. Thx in advance

  15. #15
    Member Moress's Avatar
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    A little hard to find certain items, but its nice to finally have a DPS chart for DC, thanks to everyone who made it possible!

    P.S. On the BB, the demolisher cannon is the main cannon and the battle cannon is the howitzer on the hull right or is it the other way around?
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  16. #16
    Member Carl's Avatar
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    The Harlequin uses the Riverblade. The big Gun in the turret is the Baneblade Battlecannon.

  17. #17
    ocelete
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    Thx. Nice 90dps against commander armor :o

  18. #18
    Haisho
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    Woah. That's...a lot of damage against vehicles and buildings an Immortal does compared to a Warrior.

    Thanks. This ought to help a lot with formulating a Necron army that's not Mass Warriors.

  19. Dawn of War Senior Member  #19
    As imagined by Octopus Rex... Troubleshooter's Avatar
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    @haisho : try a 2:1 ratio of warriors to Immortals. Immortals are very good av/ab but cant teleport back if the situation goes bad... so you dont want to over invest in them.

    @You dps monkies : good job... cant wait to dig in.
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  20. #20
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    Yeah, I think Immortals are waaay better than Horrors against vehicles due to weapon range and firing speed and reinforceability. They are stronger in melee than Necron Warriors but have much lower HP (400 health throughout the entire game). Keeping in mind that you'll have a squad of five of these guys can make things pretty scary in vehicle-land.

    Of course, Attack Scarabs do even more damage at 30DPS to vehicle_low and _med EACH - 450DPS total if you manage to get all 15 in the squad gathered around the vehicle (easy with a Baneblade, but only 12DPS each or 180DPS total against vehicle_high). This makes them even better against vehicles than they are against buildings, a surprise indeed!

    The numbers for the Flayed Ones building damage are still wrong. :P

  21. #21
    The_Alec
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    Does anyone know what the DPS for a Nob Leader slugga and choppa are? I could find their powerclaw but not the other weapons.

    Also what are the ‘advance’ versions of choppas supposed to be? Are they the DPS with the ‘more choppy’ upgrade?

  22. #22
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    There are a lot of weapons with "advance sp" in the name - despite the odd Nintendo insinuation, they appear to be related to single-player upgrades and bonuses.

  23. #23
    Hmmm...brightlances seem to be buffed considerably. Not only are they cheaper, their AV and building damage has been increased since WA. They do 84 compared to 67 (in WA )against vehicle low, and 70 to 56 against vehicle med. I think we will be seeing the brightlance spam of DOW soon.. But shuriken cannon platform has been denied thier much needed buff...weird.

  24. Dawn of War Senior Member  #24
    As imagined by Octopus Rex... Troubleshooter's Avatar
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    Can someone point me in the direction of a file hosting site - I need to get a spread sheet of IG numbers up for error checking.

    In the mean time, anyone care to comment on the lack of an IC plasma entry - theres a flamer entry, so I used that, but 11 dps is kind of low for plasma I would think.

  25. #25
    BlackenedSky
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    Trouble, try www.mytempdir.com.

  26. #26
    An interesting thing that I noticed is that scout plasma at 34.5 dps (vs 32)might do better vs heavy_med than tac plasma. Maybe a dps value is missing?

    The tac sarge PP upgrade isn't a downgrade anymore, but the difference in dps is very small.

    SM commander PP damage is still a good reason to put them on ranged stance to stay out of trouble or regen.
    ---

  27. #27
    Thanks Slow runner, thanks, corsix, thanks everyone who worked on this.


    EDIT: Hmmm took a look at this, what are the "Advance" weapons? Would that be the weapons upgradeable in campaign and the honor guards? And omg haha the chaos lord actually out damages the bloodthirster in most armor classes except vehicles.


    Also, there's a few entries for "guard flamer bunker HQ" .... wazzat?

    Grenade launcher guard heavy weapons team...

    Guard plasma pistol captain.

    there's that ridiculous building_low damage from the necron lord.

    Tau Centaur artillery.

    Tau energy bolt.

    And a couple of other things that are a little bit "?"
    Last edited by Compeador; 23rd Oct 06 at 2:08 PM.

  28. #28
    The developers probably haven't cleaned up all of the old unused entries (looks like units and weapons that didn't make the cut) from the data files. Older versions of the dps charts included the obsoleted weapons but the .lua hounds have been through everything to see which weapons actually get used in MP and remove the rest.

  29. #29
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    ARGH ALERT:

    Corsix, Kresjah and I have confirmed that the Damage Per Second numbers for most melee/close-combat units are totally wrongified because of the special attacks that some of them use. This was always a fact in Dawn of War and Winter Assault, but it was apparently never obvious that the DPS numbers were not matching up because they were close to what people were experiencing.

    Flayed Ones, for instance, have a special attack that's randomly triggered after a number of seconds and does an obscene amount of building damage. Another example is where the Dreadnought or Killa Kan spin around and and do an area-of-effect knockback. These types of attacks have separate stat profiles from the regular close-combat weapon so actual DPS numbers may be higher (due to high damage caused by a special attack) or lower (disruption, low damage, long timer interrupting regular attacks) for a lot of units. This does not seem to affect ranged units in any way.

  30. #30
    Member IcyPenguin's Avatar
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    eldar shrieker cannon.rgd

    "Shrieker Cannon?"

    What uses the Shrieker Cannon in DC? :hmm:

    It also seems to have a 0.000 DPS Value for all of the unit types.
    i told you it cant be removed, if you dont like that as an answer then go fuck yourself.
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  31. #31
    there's that ridiculous building_low damage from the necron lord.
    I think this is on purpose, since the Balance team sayd that the necron was used to harass early game, and i would suppose Listening posts have building low armor.
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  32. #32
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    The weapons with a very low uniform value for all armour types, 0 to 5 DPS, are mostly placeholders or weapon categories rather than actual weapons that ingame units are armed with.

  33. #33
    Give me more, 64! hybris's Avatar
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    If it's ok with Corsix, I'm hosting a CSS-modified version of that file here;
    http://www.wh40k.se/DoW_DPS.html
    ...To make it easier with the download....

    Of course it got credits to Corsix and an URL back here.

  34. #34
    Forum Fact Fairie Slow_Runner's Avatar
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    OK, I just finished sorting out some of the dps. You can find them here. As I don't even have DC yet, there's bound to be plenty of screw-ups there so if you spot any, please let me know.

    EDIT: 2.1.2007, updated URL.
    Last edited by Slow_Runner; 2nd Jan 07 at 2:22 PM.

  35. #35
    Thanks a lot Slow, I'm putting them to good use already.

  36. #36
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    Big thanks, Slow youre DPS charts are one of the best things this forum has to offer.

    Pidetään lippu korkeella! :P (Keep it up!)

  37. Dawn of War Senior Member  #37
    As imagined by Octopus Rex... Troubleshooter's Avatar
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    Well done Slow.. I think I will put them into an HTML soon and see if it makes the numbers easier to follow.

    Good work to all!

  38. #38
    Yes, it's over there. SirNick's Avatar
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    I made a supplemental post to Troubleshooter's second IG replay pack that has an attachment with a spreadsheet for IG DPS values that I've been working on. It's kind of messy at the moment and currently lacks the "minimum DPS" of each weapon (that is, DPS for the minimum damage value that overrides a "0 DPS" entry), but hey -- it takes into account weapons and upgrades bonuses and is moddable to your needs, while including other weapons data that's not readily apparent.

    It's only got infantry and Officers at the moment, so it's a work in progress. More to come soon.

  39. #39
    Freelance Armorer SvK's Avatar
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    Cross-reference with the entity blueprints so you know for sure which units use which weapons.
    EDITOh, Slow_Runner already did.
    http://koti.mbnet.fi/juhama84/DCdps.txt

    --
    EDIT: 2.1.2007. Updated the URL. -Slow_Runner
    Last edited by Slow_Runner; 2nd Jan 07 at 2:24 PM.

  40. #40
    Member Carl's Avatar
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    ARGH ALERT:

    Corsix, Kresjah and I have confirmed that the Damage Per Second numbers for most melee/close-combat units are totally wrongified because of the special attacks that some of them use. This was always a fact in Dawn of War and Winter Assault, but it was apparently never obvious that the DPS numbers were not matching up because they were close to what people were experiencing.

    Flayed Ones, for instance, have a special attack that's randomly triggered after a number of seconds and does an obscene amount of building damage. Another example is where the Dreadnought or Killa Kan spin around and and do an area-of-effect knockback. These types of attacks have separate stat profiles from the regular close-combat weapon so actual DPS numbers may be higher (due to high damage caused by a special attack) or lower (disruption, low damage, long timer interrupting regular attacks) for a lot of units. This does not seem to affect ranged units in any way.
    Well i was aware of it, it's somthing i intend to include in my DPS charts eventuially. For refrance it's still slow going ATM as i took a break for the last 4 days.

  41. #41
    Forum Fact Fairie Slow_Runner's Avatar
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    The special attacks thingie is indeed a problem with a lot of melee units. For most basic CC units it shouldn't be however. Units to get special attacks or weird abilities are at least the following:
    Commanders, MANz, Walkers, Flayed Ones, Pariahs, CC ubers. Probably a fair bit more too.

  42. #42
    Hey if you guys don't mind, I'm sticking the DPS data into a SQL DB and I'll do a searchable version of the data? Where You can display a table that displays chaos damage across the board vs. eldar units instead of by armor etc...

    I believe this makes it easier to check if say I'm X race, what should I shoot Y race with?

    I would like to do it either in PHP or asp.net , can I get it hosted somewhere on relicnews?

    Thanks

  43. #43
    Valis
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    An SQL DB would be sweat, some qery questions bindet to forms would be even more sweater :]

    Yay! for thegreatbootha!!

  44. #44
    Forum Fact Fairie Slow_Runner's Avatar
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    The dps is there for everyone's benefit (thanks Corsix), feel free to use it in any way. For hosting I suggest contacting Moe.

  45. #45
    Moe, I'm contacting u! :P Seriously though how do I do that short of looking through the forums looking for a post of his and click on it? :/

  46. #46
    You can search for his nickname in the forums, the search is in the top navigations-line.


    btw: If it´s just uploading files (not setting up an sql database or anything) I could do that.

  47. #47
    ocelete
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    Looking at the flayed ones dps, they shouldnt do so much building damage. But on the other hand, they trigger special animations from time to time that make a lot of damage.

    Watching them destroy buildings even with broken morale, i wonder... does this special animation damage suffer from the morale modifier?

  48. #48
    Forum Fact Fairie Slow_Runner's Avatar
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    To contact Moe, looking through the members list will do the trick or just use this link to his user profile.

    ocelete, to my knowledge the special attacks aren't affected by morale.

  49. #49
    ocelete
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    Maybe thats one of the problems with flayed ones doing so much damage. They should do 0.333 to HQ, which is irrelevant compared to what they already do.

    So, if their damage is based on an special attack triggered too often, it wont matter if they have broken morale or not... even maybe they do more damage with morale broken due to moving faster

    Just imaging, i dont know if what i said is true; but the truth is they dont do 0.333 dps and they do lots of damage even broken.

  50. #50
    Does anyone have an excel sheet or csv of the DPS table? I'm almost done doing up the tables for armor types

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