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[DC] Stats for T'au and Necrons

  1. #1
    ds92466
    Guest

    [DC] Stats for T'au and Necrons

    Are these available anywhere yet ? (i know the they've not been out all too long as a race in game, so the answer is most likely no .. but you never know )

    mainly asking as i'd like to see the difference between the hounds/krootox and crisis/hammerhead. I started by playing the C/H route but found i was getting pushed back by orc rushes .. I played a game with the Krootox and haven't looked back since, they are an excellent meat sheild for the FW and do well vs pretty much everything.

    Makes me wonder why you'd ever go for the C/H route .. hence me asking what their stats are sure the Hammerhead is powerful, but you've got battlesuites that do a similar thing. Crisis are also good but Kroot on there own can't hold CC armies back and hence get wasted.

    Maybe if you are better at micro you can get more out of the C/H route ?
    Last edited by Grabnutz; 15th Nov 06 at 7:58 AM.

  2. #2
    The_Chron
    Guest
    You can make crisis suits much earlier than you can make krootox. Also, especially since you probably will be purchasing few, if any, broadsides as Mont'ka, your overall economy and tech speed will go up much faster. The Kauyon units tend to be more expensive and require more tech than Mont'ka, and have much less mobility. I so far have never had a problem against a Kauyon player as crisis suit harrass, fire warrior bodyguards, and hammerheads are usually tearing them apart by the time they get the ability to make more than one krootox.

  3. #3
    ScreaminGecko
    Guest
    Eh? To get a crisis suit you need to build montkau then research it. To build krootox you need to build kauyon then research it. you should get either at the same time (they're the exact same tech/research level).

    As for why you'd go one way more than the other, ignoring the current debates on imba krootox's and broken crisis flamers, it just has to do with how you want to play. Like shooty armies with high mobility? Go montkau (drop your shasui & 3 crisis suits into a squad and jump around the map leaving havoc in your wake, backed up by fast moving hammerheads/sky rays, and use a harbinger to dynamically make a constantly regenerating "meat shield", or even build the knarloc for extra damage spongeyness). If you like cc armies, go kauyon and use krootoxen, though they're much slower and take longer to take down the baddies (unless you build 4 or 5 of them, which is admittedly a bit imba at their current power level). Also, I think the hammerhead has some AOE when attacking mobs, whereas the krootox only attacks one target at a time (I THINK, could be wrong on that).

  4. #4
    Wartau shell
    Guest
    i love krootox but it would make more sense to have the hh do more damage than the cb and the only problem is that they die fast if outnumbered against men and cb's and by the time the krootox can reach them they have red life so fire warriors ad hounds are my favours but still the mon'ka needs more damage on their units.

  5. #5
    Member D-coy's Avatar
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    AFAIK the Mont'ka research is only needed for the Hammerhead... you can build Crisis Suits as soon as you've built the command post.

    Kauyon command post allows kroot hounds and the research allows Krootox.

    Cheers
    GFWL gamertag/ LoL name: ReadInPeace

    Just call me Readin'

  6. #6
    Minor thing but its Tau, T'au is there homeworld.

    Also most have noticed Mont'ka is a bit lacking, hopefully in the patch Crisis's will be buffed a heck of a lot HP and Defence wise. At the moment there weak as heck and can't take hits.

  7. #7
    ScreaminGecko
    Guest
    D-coy, ah, thanks, my bad.

  8. #8
    The_Chron
    Guest
    Usually people do not manage their crisis suits well. They are meant to be mobile harrass/support units and people try to use them like dreadnaughts. They specialize in taking down soft targets and hitting where the opponent is weak to fantastic effect. I agree that they could use a buff, but so could players' use of the unit.

    Also, you must go Kauyon for the Greater Gnarloc, so you cannot have it with a Mont'ka army.

  9. #9
    ScreaminGecko
    Guest
    No, on the the knarloc I'm quite sure; you can use a greater knarloc regardless of research tree. Last night I was playing a 3v3 and I was fielding 1 knarloc, 1 harbinger, 2 hammerheads, 1 sky ray, and 1 devilfish.

  10. #10
    Tirisfal
    Guest
    Not true. You can build the Greater Gnarloc with either path. The only units you can't have with a Mont'ka army are the Kroot Hounds and the Krootox.

  11. #11
    cipher
    Guest
    You need the coalition center for greater gnarloc, not mont/ka or kauyon

  12. #12
    The_Chron
    Guest
    Wow, I never realized that. I guess I have been missing out.

  13. #13
    lol...unlesh the chicken. In 1v1 games rearly go into T4 so this is a moot point. However, in the campaign I always went Kauyon. and this was more for the optic/metallurgy upgrades than anything else.

  14. #14
    The_Chron
    Guest
    I typically use bodyguards long-term so I don't have that much use for the optics/metallurgy upgrades. I usually play 2v2, sometimes a 3v3 or 4v4, but I rarely play 1v1. More than half of the time it does not get to tier 4, but sometimes it does. After I read this I went and played a game and pulled out the Greater Gnarloc along with my Crisis Suits and Hammerheads. :king:

  15. #15
    ds92466
    Guest
    Shas'Aun'Vre - Apologies, i didn't know it was Tau and the planet T'au. I do now tho and won't make the mistake again, thanks

    The upgrades are a major part of why i choose the Kauyon route i think .. what difference does it actually make tho, does anyone know ? .. i know it says they get better armour etc, but i'd like to see the actual bonus to gauge how "worth it" the upgrade is.

    Never thought to use Crisis as jump units (mainly use them as long range support ..) Shas'O+Crisis+Vesp+Scout(with EMP Grenade) would make a pretty awesome jump squad to drop in the back of someone's base ..

    I think Mont'Ka has the potential to be a great, you just need to be able to micro manage the units. Krootox and Hounds (with Shaper ..) are something you can pretty much leave to their own devices, so for the less experienced player (like me ) they appear to be better.

  16. #16
    hammerhead a pain in the arse for my monolith. it can shoot really far away and it got decent armour.
    tau keep killing me monolith close up. They have ethreal air attack that one shot one kill my monolith. They have broadside and turrets that kill my monolith in very quick time.
    They also have hammerhead.


    Against tau, my monolith stay behing the meatshield NW and NHD.
    against other race, i will jump into their base and kick their arse. next follow the NW.

    TAU is tough. The only way to beat them is by attrition, blowing out their base bits by bits.

  17. Modding Senior Member Dawn of War Senior Member  #17
    Fixin yer bonez! Grabnutz's Avatar
    Join Date
    Apr 2005
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    Cardiff
    Stay on topic please. (benefits of the two Tau pathways)
    Moving to strat. In the strat forum stickies is a list of DPS values that you may find helpful.

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