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[New Map]Wake Island [UPDATE! ADDED MINIMAP IN LOADING SCREEN + RELPLAY/SAVED SELECT]

  1. #1
    Member MadCatChiken's Avatar
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    [New Map]Wake Island [UPDATE! ADDED MINIMAP IN LOADING SCREEN + RELPLAY/SAVED SELECT]

    Its finished Wake Island. 1v1 map. Enjoy!


    Screens

    Attached Files
    Last edited by MadCatChiken; 20th Nov 06 at 4:15 PM.

    I made a game! :D Clicky!

  2. #2
    Mogolov
    Guest
    needs to be bigger if your doing wake island.

    I would say at least a 2v2 map, if not 3v3.

    that map looks just too small for wake

  3. #3
    lol, would be awesome, but the two bases are too easily bombarded.
    I Eat CoH for Breakfast :p

  4. #4
    Member MadCatChiken's Avatar
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    Update, bigger map. Added objects.

    Screens!


  5. #5
    Member MadCatChiken's Avatar
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    More goodness, i'll upload the map in about 20mins just gotta put the points in.


  6. #6
    Favre
    Guest
    Lookin pretty good, but you should work more on smoothing the terrain

  7. #7
    samifira
    Guest
    Fun idea. I myself and working on an island hopping map.

  8. #8
    Mogolov
    Guest
    Good effort mate, thats much better.

  9. #9
    Favre
    Guest
    And perhapsd a bit more work on the tiling It all seems to be grass and road, no variation :o

  10. #10
    Member MadCatChiken's Avatar
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    It all seems to be grass and road.
    Thats what Wake Island is like..
    Last edited by MadCatChiken; 19th Nov 06 at 11:14 AM.

  11. #11
    Member Lmagus's Avatar
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    Hmm...
    What's "Wake Island"?

  12. #12

  13. #13
    Favre
    Guest
    Im saying that there is no variation in the grass whatsoever.

    You have the same exact grass perfect all over the island, road, sand.

    3 different tiles, It could use a bit of variation

  14. #14
    Member MadCatChiken's Avatar
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    Meh, oh well.

  15. #15
    Favre
    Guest
    Oh its not a big deal.

    Perhaps put a coastal battery in?

    You can find them in the folder used for the objects for the Mission's. I believe it may be mission 06's folder

  16. #16
    Member MadCatChiken's Avatar
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    Yeah i saw those, wasn't sure how it was put together.

  17. #17
    Favre
    Guest
    The gun is one large part, then there are 3 sections of which are the 3 housing parts of the bunkers. You just put them together. One is the left, one middle, one right.

  18. #18
    Member MadCatChiken's Avatar
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    Bump! Minimap now showing in map selected screen.

  19. #19
    Cold Fussion
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    Wake island doesn't look like europe last time i checked.

  20. #20
    Member MadCatChiken's Avatar
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    And... it doesn't matter. Just a fun map.

  21. #21
    Favre
    Guest
    Not to bash the map or anything, because i personally kind of like the terrain, but, the AI plays horribly. It is sooo easy to just set up an mg and hold a whole sector that way. You need 1 mg and 1 rifle swaud to beat the AI on normal. You might need 2 rifles on Hard.

    Its so easy, but a fun map none the less

  22. #22
    Member MadCatChiken's Avatar
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    the AI plays horribly.
    But it'll be more fun playing against another person though online.

  23. #23
    Favre
    Guest
    Far too few muntions points. I think it should be a very munition-heavy map, with very low fuel. I think it could have used no fuel points, this makes you able to get upgrades and usually halftracks, but normally to get a tank the game would already be lost or won.

  24. #24
    Cabsav
    Guest
    I can tell this map is gonna be jibbed to the Axis side america has had nothign but trouble on this map.

  25. #25
    DayGloNinja
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    How did you add the map to the selection screen?

  26. #26
    Member MadCatChiken's Avatar
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    Quote Originally Posted by MadCatChiken
    Q: How do i make it show my maps minimap in the map select screen?

    A: You need to make 3 .tga picture files. Which are placed in the scenarios/mp folder.

    So examples. Map is name 2p_wake island. So you have;

    2p_wake island_map_base.tga (dots to show where the player start points are)

    2p_wake island_slots.tga (same as above but have numbers by the dots to show where each player is)

    2p_wake island_ss.tga (The ss pic needs to be a retangle shape. Or the pic will go all distorted. This appears when you go to the Saved games/Replay select screen.)

    Screens


  27. #27
    DayGloNinja
    Guest
    Thanks.... Mad

    I'm a CoH Map Reviewer and lead map maker over at the GameReplays.org... I know you came by to post about your new maps, but the Game Admins made them invisible due to the format.... COme over and repost the maps in proper format and we'll assign some one to review them! We also have a few tutorials and tips you should look at, plus a question and answer center.

    Have you discovered a way to get a loading screen image in?

  28. #28
    Member MadCatChiken's Avatar
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    Ok, i've posted it again.

  29. #29
    Plasmatic
    Guest
    Hmm, where do i put the wake island folder for the game to find it?

  30. #30
    boxShifter
    Guest
    Even though people say that this doesnt seem like a europe map, dont worry about it, just have as much fun as you can making this so you learn more. So far its looking hella nice, just keep working at it and im sure it'll come out great

  31. #31
    hawk_eye
    Guest
    Hmm.. Regarding the poor AI.. did you waypoint fully and place points of interest?

  32. #32
    Member MadCatChiken's Avatar
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    Hmm, where do i put the wake island folder for the game to find it?
    Copy the files in the folder to your scenario/mp folder.


    Hmm.. Regarding the poor AI.. did you waypoint fully and place points of interest?
    Waypoint? I didn't do any waypointing...

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